mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
50 lines
1.1 KiB
Plaintext
50 lines
1.1 KiB
Plaintext
[require]
|
|
shader model >= 4.0
|
|
|
|
[vertex shader]
|
|
struct vs_in
|
|
{
|
|
uint instance_id : SV_InstanceId;
|
|
uint vertex_id : SV_VertexId;
|
|
};
|
|
|
|
struct vs_out
|
|
{
|
|
float4 position : SV_Position;
|
|
float4 color : Color;
|
|
};
|
|
|
|
void main(vs_in i, out vs_out o)
|
|
{
|
|
float2 vertices[] =
|
|
{
|
|
{0.0, 0.0}, { 0.0, 2.0}, {-2.0, 0.0},
|
|
{0.0, 0.0}, { 2.0, 0.0}, { 0.0, 2.0},
|
|
{0.0, 0.0}, { 0.0, -2.0}, { 2.0, 0.0},
|
|
{0.0, 0.0}, {-2.0, 0.0}, { 0.0, -2.0},
|
|
};
|
|
uint pos = i.vertex_id % 3;
|
|
o.position = float4(vertices[pos + i.instance_id * 3], 0.0, 1.0);
|
|
float color = 0.25 + i.instance_id * 0.25;
|
|
o.color = float4(0.0, color, 0.0, color);
|
|
}
|
|
|
|
[pixel shader]
|
|
struct vs_out
|
|
{
|
|
float4 position : SV_Position;
|
|
float4 color : Color;
|
|
};
|
|
|
|
float4 main(vs_out i) : SV_Target
|
|
{
|
|
return i.color;
|
|
}
|
|
|
|
[test]
|
|
todo(sm>=6 | glsl) draw triangle list 3 4
|
|
probe rtv 0 (160, 120) rgba (0.0, 0.25, 0.0, 0.25)
|
|
probe rtv 0 (480, 120) rgba (0.0, 0.5, 0.0, 0.5)
|
|
probe rtv 0 (480, 360) rgba (0.0, 0.75, 0.0, 0.75)
|
|
probe rtv 0 (160, 360) rgba (0.0, 1.0, 0.0, 1.0)
|