vkd3d/tests/hlsl/distance.shader_test

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[pixel shader]
uniform float4 x;
uniform float4 y;
float4 main() : sv_target
{
return distance(x, y);
}
[test]
uniform 0 float4 -2.0 3.0 4.0 0.1
uniform 4 float4 2.0 -1.0 4.0 5.0
todo(glsl) draw quad
probe all rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
[pixel shader]
uniform int4 x;
uniform int4 y;
float4 main() : sv_target
{
return distance(x, y);
}