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			58 lines
		
	
	
		
			787 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			787 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 5.0
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| 
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| [pixel shader todo]
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| struct s
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| {
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|     float3 a;
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| };
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| 
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| struct s2
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| {
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|     float4x4 f1, f2, f3;
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| };
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| 
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| RWStructuredBuffer<float4> u : register(u2);
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| RWStructuredBuffer<float> u1;
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| RWStructuredBuffer<float2x2> u2;
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| RWStructuredBuffer<struct s> u3;
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| RWStructuredBuffer<float4x4> u4;
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| RWStructuredBuffer<struct s2> u5;
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| 
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| float4 main() : sv_target1
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| {
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|     u[0] = float4(11.1, 12.2, 13.3, 14.4);
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|     return 0;
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| }
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| 
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| % Array type
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| [pixel shader]
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| typedef float arr[2];
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| RWStructuredBuffer<arr> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| % Object types
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| [pixel shader fail]
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| RWStructuredBuffer<Texture2D> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| struct s
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| {
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|     Texture2D t;
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| };
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| RWStructuredBuffer<struct s> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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