mirror of
				https://gitlab.winehq.org/wine/vkd3d.git
				synced 2025-09-12 18:50:22 -07:00 
			
		
		
		
	
		
			
				
	
	
		
			44 lines
		
	
	
		
			871 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			871 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [sampler 0]
 | |
| filter linear linear linear
 | |
| address clamp clamp clamp
 | |
| 
 | |
| [texture 0]
 | |
| size (2, 2)
 | |
| levels 2
 | |
| 
 | |
| 1.0 0.0 1.0 0.0     1.0 0.0 1.0 0.0
 | |
| 1.0 0.0 1.0 0.0     1.0 0.0 1.0 0.0
 | |
| 
 | |
| 0.0 0.0 1.0 0.0
 | |
| 
 | |
| [vertex shader]
 | |
| void main(out float2 tex : texcoord, inout float4 pos : sv_position)
 | |
| {
 | |
|     tex = pos.xy;
 | |
| }
 | |
| 
 | |
| [pixel shader]
 | |
| sampler s;
 | |
| Texture2D t;
 | |
| uniform float bias;
 | |
| 
 | |
| float4 main(float2 coord : texcoord) : sv_target
 | |
| {
 | |
|     /* Choice of initial mipmap level is hardware-dependent, and in practice
 | |
|      * varies too much to be reasonably covered by ULPS. Quantize instead. */
 | |
|     return floor(t.SampleBias(s, coord, bias) * 10);
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 float4 6.5 0.0 0.0 0.0
 | |
| draw quad
 | |
| probe all rgba (10.0, 0.0, 10.0, 0.0)
 | |
| 
 | |
| uniform 0 float4 7.5 0.0 0.0 0.0
 | |
| draw quad
 | |
| probe all rgba (4.0, 0.0, 10.0, 0.0)
 | |
| 
 | |
| uniform 0 float4 8.5 0.0 0.0 0.0
 | |
| draw quad
 | |
| probe all rgba (0.0, 0.0, 10.0, 0.0)
 |