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			44 lines
		
	
	
		
			729 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			729 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| float a;
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| 
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| float4 main() : sv_target
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| {
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|     float res = 0;
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| 
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|     for (int i = 0; i < 10; ++i)
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|     {
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|         res += a;
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|         // The temp copy of 'a' must reserve its registers for the rest of the loop.
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|         // It shall not be overwritten.
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|     }
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|     return res;
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| }
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| 
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| [test]
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| uniform 0 float 5.0
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| draw quad
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| probe all rgba (50.0, 50.0, 50.0, 50.0)
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| 
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| 
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| [pixel shader]
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| float a;
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| 
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| float4 main() : sv_target
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| {
 | |
|     float res = 0;
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| 
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|     for (int i = 0; i < 10; ++i)
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|     {
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|         res += a;
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|         // The temp copy of 'a' must reserve its registers for the rest of the loop.
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|         // It shall not be overwritten.
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|         i++;
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|     }
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|     return res;
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| }
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| 
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| [test]
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| uniform 0 float 4.0
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| draw quad
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| probe all rgba (20.0, 20.0, 20.0, 20.0)
 |