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			97 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| uniform float4 f;
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| 
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| float4 main() : sv_target
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| {
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|     return any(f);
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 1.0 1.0 1.0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 float4 1.0 0.0 0.0 0.0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 float4 0.0 1.0 0.0 0.0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 float4 0.0 0.0 1.0 0.0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 float4 0.0 0.0 0.0 1.0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 float4 0.0 0.0 0.0 0.0
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 0.0)
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| uniform 0 float4 -1.0 -1.0 -1.0 -1.0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader]
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| uniform float f;
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| 
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| float4 main() : sv_target
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| {
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|     return any(f);
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 0.0 0.0 0.0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 float4 0.0 0.0 0.0 0.0
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 0.0)
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| uniform 0 float4 -1.0 0.0 0.0 0.0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| 
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| [require]
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| shader model >= 4.0
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| 
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| [pixel shader]
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| uniform uint4 b;
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| 
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| float4 main() : sv_target
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| {
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|     return any((bool4)b);
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| }
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| 
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| [test]
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| uniform 0 uint4 1 1 1 1
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 uint4 1 0 0 0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 uint4 0 1 0 0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 uint4 0 0 1 0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 uint4 0 0 0 1
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 uint4 0 0 0 0
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 0.0)
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| 
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| [pixel shader]
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| uniform uint b;
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| 
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| float4 main() : sv_target
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| {
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|     return any((bool)b);
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| }
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| 
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| [test]
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| uniform 0 uint4 1 0 0 0
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| uniform 0 uint4 0 0 0 0
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 0.0)
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