mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
663 lines
23 KiB
C
663 lines
23 KiB
C
/*
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* Copyright 2024 Feifan He for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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struct msl_src
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{
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struct vkd3d_string_buffer *str;
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};
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struct msl_dst
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{
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const struct vkd3d_shader_dst_param *vsir;
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struct vkd3d_string_buffer *register_name;
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struct vkd3d_string_buffer *mask;
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};
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struct msl_generator
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{
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struct vsir_program *program;
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struct vkd3d_string_buffer_cache string_buffers;
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struct vkd3d_string_buffer *buffer;
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struct vkd3d_shader_location location;
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struct vkd3d_shader_message_context *message_context;
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unsigned int indent;
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const char *prefix;
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};
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static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen,
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enum vkd3d_shader_error error, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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vkd3d_shader_verror(gen->message_context, &gen->location, error, fmt, args);
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va_end(args);
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}
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static const char *msl_get_prefix(enum vkd3d_shader_type type)
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{
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switch (type)
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{
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case VKD3D_SHADER_TYPE_VERTEX:
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return "vs";
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case VKD3D_SHADER_TYPE_HULL:
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return "hs";
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case VKD3D_SHADER_TYPE_DOMAIN:
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return "ds";
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case VKD3D_SHADER_TYPE_GEOMETRY:
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return "gs";
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case VKD3D_SHADER_TYPE_PIXEL:
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return "ps";
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case VKD3D_SHADER_TYPE_COMPUTE:
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return "cs";
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default:
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return NULL;
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}
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}
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static void msl_print_indent(struct vkd3d_string_buffer *buffer, unsigned int indent)
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{
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vkd3d_string_buffer_printf(buffer, "%*s", 4 * indent, "");
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}
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static void msl_print_register_datatype(struct vkd3d_string_buffer *buffer,
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struct msl_generator *gen, enum vkd3d_data_type data_type)
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{
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vkd3d_string_buffer_printf(buffer, ".");
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switch (data_type)
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{
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case VKD3D_DATA_FLOAT:
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vkd3d_string_buffer_printf(buffer, "f");
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break;
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case VKD3D_DATA_INT:
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vkd3d_string_buffer_printf(buffer, "i");
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break;
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case VKD3D_DATA_UINT:
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vkd3d_string_buffer_printf(buffer, "u");
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled register datatype %#x.", data_type);
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vkd3d_string_buffer_printf(buffer, "<unrecognised register datatype %#x>", data_type);
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break;
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}
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}
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static void msl_print_register_name(struct vkd3d_string_buffer *buffer,
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struct msl_generator *gen, const struct vkd3d_shader_register *reg)
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{
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switch (reg->type)
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{
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case VKD3DSPR_TEMP:
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vkd3d_string_buffer_printf(buffer, "r[%u]", reg->idx[0].offset);
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msl_print_register_datatype(buffer, gen, reg->data_type);
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled register type %#x.", reg->type);
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vkd3d_string_buffer_printf(buffer, "<unrecognised register %#x>", reg->type);
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break;
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}
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}
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static void msl_print_swizzle(struct vkd3d_string_buffer *buffer, uint32_t swizzle, uint32_t mask)
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{
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const char swizzle_chars[] = "xyzw";
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unsigned int i;
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vkd3d_string_buffer_printf(buffer, ".");
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for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
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{
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if (mask & (VKD3DSP_WRITEMASK_0 << i))
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vkd3d_string_buffer_printf(buffer, "%c", swizzle_chars[vsir_swizzle_get_component(swizzle, i)]);
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}
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}
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static void msl_print_write_mask(struct vkd3d_string_buffer *buffer, uint32_t write_mask)
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{
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vkd3d_string_buffer_printf(buffer, ".");
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if (write_mask & VKD3DSP_WRITEMASK_0)
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vkd3d_string_buffer_printf(buffer, "x");
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if (write_mask & VKD3DSP_WRITEMASK_1)
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vkd3d_string_buffer_printf(buffer, "y");
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if (write_mask & VKD3DSP_WRITEMASK_2)
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vkd3d_string_buffer_printf(buffer, "z");
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if (write_mask & VKD3DSP_WRITEMASK_3)
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vkd3d_string_buffer_printf(buffer, "w");
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}
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static void msl_src_cleanup(struct msl_src *src, struct vkd3d_string_buffer_cache *cache)
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{
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vkd3d_string_buffer_release(cache, src->str);
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}
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static void msl_src_init(struct msl_src *msl_src, struct msl_generator *gen,
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const struct vkd3d_shader_src_param *vsir_src, uint32_t mask)
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{
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const struct vkd3d_shader_register *reg = &vsir_src->reg;
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msl_src->str = vkd3d_string_buffer_get(&gen->string_buffers);
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if (reg->non_uniform)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled 'non-uniform' modifier.");
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if (vsir_src->modifiers)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
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msl_print_register_name(msl_src->str, gen, reg);
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if (reg->dimension == VSIR_DIMENSION_VEC4)
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msl_print_swizzle(msl_src->str, vsir_src->swizzle, mask);
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}
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static void msl_dst_cleanup(struct msl_dst *dst, struct vkd3d_string_buffer_cache *cache)
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{
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vkd3d_string_buffer_release(cache, dst->mask);
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vkd3d_string_buffer_release(cache, dst->register_name);
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}
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static uint32_t msl_dst_init(struct msl_dst *msl_dst, struct msl_generator *gen,
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const struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_dst_param *vsir_dst)
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{
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uint32_t write_mask = vsir_dst->write_mask;
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if (ins->flags & VKD3DSI_PRECISE_XYZW)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled 'precise' modifier.");
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if (vsir_dst->reg.non_uniform)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled 'non-uniform' modifier.");
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msl_dst->vsir = vsir_dst;
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msl_dst->register_name = vkd3d_string_buffer_get(&gen->string_buffers);
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msl_dst->mask = vkd3d_string_buffer_get(&gen->string_buffers);
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msl_print_register_name(msl_dst->register_name, gen, &vsir_dst->reg);
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msl_print_write_mask(msl_dst->mask, write_mask);
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return write_mask;
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}
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static void VKD3D_PRINTF_FUNC(3, 4) msl_print_assignment(
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struct msl_generator *gen, struct msl_dst *dst, const char *format, ...)
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{
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va_list args;
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if (dst->vsir->shift)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);
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if (dst->vsir->modifiers)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled destination modifier(s) %#x.", dst->vsir->modifiers);
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msl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
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va_start(args, format);
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vkd3d_string_buffer_vprintf(gen->buffer, format, args);
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va_end(args);
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vkd3d_string_buffer_printf(gen->buffer, ";\n");
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}
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static void msl_unhandled(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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msl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "/* <unhandled instruction %#x> */\n", ins->opcode);
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
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}
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static void msl_mov(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct msl_src src;
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struct msl_dst dst;
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uint32_t mask;
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mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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msl_src_init(&src, gen, &ins->src[0], mask);
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msl_print_assignment(gen, &dst, "%s", src.str->buffer);
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msl_src_cleanup(&src, &gen->string_buffers);
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_ret(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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msl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "return;\n");
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}
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static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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gen->location = ins->location;
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switch (ins->opcode)
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{
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case VKD3DSIH_NOP:
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break;
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case VKD3DSIH_MOV:
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msl_mov(gen, ins);
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break;
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case VKD3DSIH_RET:
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msl_ret(gen, ins);
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break;
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default:
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msl_unhandled(gen, ins);
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break;
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}
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}
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static void msl_generate_input_struct_declarations(struct msl_generator *gen)
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{
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const struct shader_signature *signature = &gen->program->input_signature;
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enum vkd3d_shader_type type = gen->program->shader_version.type;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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const struct signature_element *e;
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unsigned int i;
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vkd3d_string_buffer_printf(buffer, "struct vkd3d_%s_in\n{\n", gen->prefix);
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for (i = 0; i < signature->element_count; ++i)
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{
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e = &signature->elements[i];
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if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
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continue;
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if (e->sysval_semantic)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled system value %#x.", e->sysval_semantic);
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continue;
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}
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if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled minimum precision %#x.", e->min_precision);
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continue;
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}
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if (e->interpolation_mode != VKD3DSIM_NONE)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
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continue;
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}
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if(e->register_count > 1)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled register count %u.", e->register_count);
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continue;
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}
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msl_print_indent(gen->buffer, 1);
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switch(e->component_type)
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{
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case VKD3D_SHADER_COMPONENT_FLOAT:
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vkd3d_string_buffer_printf(buffer, "float4 ");
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break;
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case VKD3D_SHADER_COMPONENT_INT:
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vkd3d_string_buffer_printf(buffer, "int4 ");
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break;
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case VKD3D_SHADER_COMPONENT_UINT:
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vkd3d_string_buffer_printf(buffer, "uint4 ");
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break;
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default:
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vkd3d_string_buffer_printf(buffer, "<unhandled component type %#x> ", e->component_type);
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled component type %#x.", e->component_type);
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break;
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}
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vkd3d_string_buffer_printf(buffer, "shader_in_%u ", i);
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switch (type)
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{
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case VKD3D_SHADER_TYPE_VERTEX:
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vkd3d_string_buffer_printf(gen->buffer, "[[attribute(%u)]]", e->target_location);
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break;
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case VKD3D_SHADER_TYPE_PIXEL:
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vkd3d_string_buffer_printf(gen->buffer, "[[user(locn%u)]]", e->target_location);
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled shader type %#x.", type);
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break;
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}
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vkd3d_string_buffer_printf(buffer, ";\n");
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}
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vkd3d_string_buffer_printf(buffer, "};\n\n");
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}
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static void msl_generate_vertex_output_element_attribute(struct msl_generator *gen, const struct signature_element *e)
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{
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switch (e->sysval_semantic)
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{
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case VKD3D_SHADER_SV_POSITION:
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vkd3d_string_buffer_printf(gen->buffer, "[[position]]");
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break;
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case VKD3D_SHADER_SV_NONE:
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vkd3d_string_buffer_printf(gen->buffer, "[[user(locn%u)]]", e->target_location);
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled vertex shader system value %#x.", e->sysval_semantic);
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break;
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}
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}
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static void msl_generate_pixel_output_element_attribute(struct msl_generator *gen, const struct signature_element *e)
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{
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switch (e->sysval_semantic)
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{
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case VKD3D_SHADER_SV_TARGET:
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vkd3d_string_buffer_printf(gen->buffer, "[[color(%u)]]", e->target_location);
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled pixel shader system value %#x.", e->sysval_semantic);
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break;
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}
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}
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static void msl_generate_output_struct_declarations(struct msl_generator *gen)
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{
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const struct shader_signature *signature = &gen->program->output_signature;
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enum vkd3d_shader_type type = gen->program->shader_version.type;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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const struct signature_element *e;
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unsigned int i;
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vkd3d_string_buffer_printf(buffer, "struct vkd3d_%s_out\n{\n", gen->prefix);
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for (i = 0; i < signature->element_count; ++i)
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{
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e = &signature->elements[i];
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if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
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continue;
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if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled minimum precision %#x.", e->min_precision);
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continue;
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}
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if (e->interpolation_mode != VKD3DSIM_NONE)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
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continue;
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}
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if(e->register_count > 1)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled register count %u.", e->register_count);
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continue;
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}
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msl_print_indent(gen->buffer, 1);
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switch(e->component_type)
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{
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case VKD3D_SHADER_COMPONENT_FLOAT:
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vkd3d_string_buffer_printf(buffer, "float4 ");
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break;
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case VKD3D_SHADER_COMPONENT_INT:
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vkd3d_string_buffer_printf(buffer, "int4 ");
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break;
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case VKD3D_SHADER_COMPONENT_UINT:
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vkd3d_string_buffer_printf(buffer, "uint4 ");
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break;
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default:
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vkd3d_string_buffer_printf(buffer, "<unhandled component type %#x> ", e->component_type);
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled component type %#x.", e->component_type);
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break;
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}
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vkd3d_string_buffer_printf(buffer, "shader_out_%u ", i);
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switch (type)
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|
{
|
|
case VKD3D_SHADER_TYPE_VERTEX:
|
|
msl_generate_vertex_output_element_attribute(gen, e);
|
|
break;
|
|
case VKD3D_SHADER_TYPE_PIXEL:
|
|
msl_generate_pixel_output_element_attribute(gen, e);
|
|
break;
|
|
default:
|
|
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
|
"Internal compiler error: Unhandled shader type %#x.", type);
|
|
break;
|
|
}
|
|
|
|
vkd3d_string_buffer_printf(buffer, ";\n");
|
|
}
|
|
|
|
vkd3d_string_buffer_printf(buffer, "};\n\n");
|
|
}
|
|
|
|
static void msl_generate_entrypoint_prologue(struct msl_generator *gen)
|
|
{
|
|
const struct shader_signature *signature = &gen->program->input_signature;
|
|
struct vkd3d_string_buffer *buffer = gen->buffer;
|
|
const struct signature_element *e;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < signature->element_count; ++i)
|
|
{
|
|
e = &signature->elements[i];
|
|
|
|
if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
|
|
continue;
|
|
|
|
vkd3d_string_buffer_printf(buffer, " %s_in[%u]", gen->prefix, e->register_index);
|
|
if (e->sysval_semantic == VKD3D_SHADER_SV_NONE)
|
|
{
|
|
msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type));
|
|
msl_print_write_mask(buffer, e->mask);
|
|
vkd3d_string_buffer_printf(buffer, " = input.shader_in_%u", i);
|
|
msl_print_write_mask(buffer, e->mask);
|
|
}
|
|
else
|
|
{
|
|
vkd3d_string_buffer_printf(buffer, " = <unhandled sysval %#x>", e->sysval_semantic);
|
|
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
|
"Internal compiler error: Unhandled system value %#x input.", e->sysval_semantic);
|
|
}
|
|
vkd3d_string_buffer_printf(buffer, ";\n");
|
|
}
|
|
}
|
|
|
|
static void msl_generate_entrypoint_epilogue(struct msl_generator *gen)
|
|
{
|
|
const struct shader_signature *signature = &gen->program->output_signature;
|
|
struct vkd3d_string_buffer *buffer = gen->buffer;
|
|
const struct signature_element *e;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < signature->element_count; ++i)
|
|
{
|
|
e = &signature->elements[i];
|
|
|
|
if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
|
|
continue;
|
|
|
|
switch (e->sysval_semantic)
|
|
{
|
|
case VKD3D_SHADER_SV_NONE:
|
|
case VKD3D_SHADER_SV_TARGET:
|
|
case VKD3D_SHADER_SV_POSITION:
|
|
vkd3d_string_buffer_printf(buffer, " output.shader_out_%u", i);
|
|
msl_print_write_mask(buffer, e->mask);
|
|
vkd3d_string_buffer_printf(buffer, " = %s_out", gen->prefix);
|
|
msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type));
|
|
msl_print_write_mask(buffer, e->mask);
|
|
break;
|
|
default:
|
|
vkd3d_string_buffer_printf(buffer, " <unhandled sysval %#x>", e->sysval_semantic);
|
|
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
|
"Internal compiler error: Unhandled system value %#x input.", e->sysval_semantic);
|
|
}
|
|
vkd3d_string_buffer_printf(buffer, ";\n");
|
|
}
|
|
}
|
|
|
|
static void msl_generate_entrypoint(struct msl_generator *gen)
|
|
{
|
|
enum vkd3d_shader_type type = gen->program->shader_version.type;
|
|
|
|
switch (type)
|
|
{
|
|
case VKD3D_SHADER_TYPE_VERTEX:
|
|
vkd3d_string_buffer_printf(gen->buffer, "vertex ");
|
|
break;
|
|
case VKD3D_SHADER_TYPE_PIXEL:
|
|
vkd3d_string_buffer_printf(gen->buffer, "fragment ");
|
|
break;
|
|
default:
|
|
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
|
"Internal compiler error: Unhandled shader type %#x.", type);
|
|
return;
|
|
}
|
|
|
|
vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_out shader_entry(\n", gen->prefix);
|
|
|
|
/* TODO: descriptor declaration */
|
|
|
|
msl_print_indent(gen->buffer, 1);
|
|
vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_in input [[stage_in]])\n{\n", gen->prefix);
|
|
|
|
/* TODO: declare #maximum_register + 1 */
|
|
vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_in[%u];\n", gen->prefix, 32);
|
|
vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_out[%u];\n", gen->prefix, 32);
|
|
vkd3d_string_buffer_printf(gen->buffer, " vkd3d_%s_out output;\n", gen->prefix);
|
|
|
|
msl_generate_entrypoint_prologue(gen);
|
|
|
|
vkd3d_string_buffer_printf(gen->buffer, " %s_main(%s_in, %s_out);\n", gen->prefix, gen->prefix, gen->prefix);
|
|
|
|
msl_generate_entrypoint_epilogue(gen);
|
|
|
|
vkd3d_string_buffer_printf(gen->buffer, " return output;\n}\n");
|
|
}
|
|
|
|
static void msl_generator_generate(struct msl_generator *gen)
|
|
{
|
|
const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
|
|
unsigned int i;
|
|
|
|
MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
|
|
|
|
vkd3d_string_buffer_printf(gen->buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
|
|
|
|
vkd3d_string_buffer_printf(gen->buffer, "union vkd3d_vec4\n{\n");
|
|
vkd3d_string_buffer_printf(gen->buffer, " uint4 u;\n");
|
|
vkd3d_string_buffer_printf(gen->buffer, " int4 i;\n");
|
|
vkd3d_string_buffer_printf(gen->buffer, " float4 f;\n};\n\n");
|
|
|
|
msl_generate_input_struct_declarations(gen);
|
|
msl_generate_output_struct_declarations(gen);
|
|
|
|
vkd3d_string_buffer_printf(gen->buffer,
|
|
"void %s_main(thread vkd3d_vec4 *v, "
|
|
"thread vkd3d_vec4 *o)\n{\n",
|
|
gen->prefix);
|
|
|
|
++gen->indent;
|
|
|
|
if (gen->program->temp_count)
|
|
{
|
|
msl_print_indent(gen->buffer, gen->indent);
|
|
vkd3d_string_buffer_printf(gen->buffer, "vkd3d_vec4 r[%u];\n\n", gen->program->temp_count);
|
|
}
|
|
|
|
for (i = 0; i < instructions->count; ++i)
|
|
{
|
|
msl_handle_instruction(gen, &instructions->elements[i]);
|
|
}
|
|
|
|
--gen->indent;
|
|
|
|
vkd3d_string_buffer_printf(gen->buffer, "}\n\n");
|
|
|
|
msl_generate_entrypoint(gen);
|
|
|
|
if (TRACE_ON())
|
|
vkd3d_string_buffer_trace(gen->buffer);
|
|
}
|
|
|
|
static void msl_generator_cleanup(struct msl_generator *gen)
|
|
{
|
|
vkd3d_string_buffer_release(&gen->string_buffers, gen->buffer);
|
|
vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
|
|
}
|
|
|
|
static int msl_generator_init(struct msl_generator *gen, struct vsir_program *program,
|
|
struct vkd3d_shader_message_context *message_context)
|
|
{
|
|
enum vkd3d_shader_type type = program->shader_version.type;
|
|
|
|
memset(gen, 0, sizeof(*gen));
|
|
gen->program = program;
|
|
vkd3d_string_buffer_cache_init(&gen->string_buffers);
|
|
if (!(gen->buffer = vkd3d_string_buffer_get(&gen->string_buffers)))
|
|
{
|
|
vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
gen->message_context = message_context;
|
|
if (!(gen->prefix = msl_get_prefix(type)))
|
|
{
|
|
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
|
"Internal compiler error: Unhandled shader type %#x.", type);
|
|
return VKD3D_ERROR_INVALID_SHADER;
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
int msl_compile(struct vsir_program *program, uint64_t config_flags,
|
|
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
|
|
{
|
|
struct msl_generator generator;
|
|
int ret;
|
|
|
|
if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
|
|
return ret;
|
|
|
|
if ((ret = msl_generator_init(&generator, program, message_context)) < 0)
|
|
return ret;
|
|
msl_generator_generate(&generator);
|
|
msl_generator_cleanup(&generator);
|
|
|
|
return VKD3D_ERROR_INVALID_SHADER;
|
|
}
|