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1913 lines
68 KiB
C
1913 lines
68 KiB
C
/*
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* Copyright 2017-2019 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_H
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#define __VKD3D_SHADER_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <vkd3d_types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/**
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* \file vkd3d_shader.h
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*
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* \since 1.2
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*
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* This file contains definitions for the vkd3d-shader library.
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*
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* The vkd3d-shader library provides multiple utilities related to the
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* compilation, transformation, and reflection of GPU shaders.
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*/
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/** \since 1.3 */
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enum vkd3d_shader_api_version
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{
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VKD3D_SHADER_API_VERSION_1_0,
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VKD3D_SHADER_API_VERSION_1_1,
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VKD3D_SHADER_API_VERSION_1_2,
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VKD3D_SHADER_API_VERSION_1_3,
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VKD3D_SHADER_API_VERSION_1_4,
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VKD3D_SHADER_API_VERSION_1_5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
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};
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/** The type of a chained structure. */
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enum vkd3d_shader_structure_type
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{
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/** The structure is a vkd3d_shader_compile_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO,
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/** The structure is a vkd3d_shader_interface_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO,
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/** The structure is a vkd3d_shader_scan_descriptor_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO,
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/** The structure is a vkd3d_shader_spirv_domain_shader_target_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO,
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/** The structure is a vkd3d_shader_spirv_target_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO,
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/** The structure is a vkd3d_shader_transform_feedback_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO,
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/**
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* The structure is a vkd3d_shader_hlsl_source_info structure.
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* \since 1.3
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO,
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/**
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* The structure is a vkd3d_shader_preprocess_info structure.
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* \since 1.3
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO,
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/**
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* The structure is a vkd3d_shader_descriptor_offset_info structure.
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* \since 1.3
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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/**
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* Determines how buffer UAVs are stored.
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*
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* This also affects UAV counters in Vulkan environments. In OpenGL
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* environments, atomic counter buffers are always used for UAV counters.
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*/
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enum vkd3d_shader_compile_option_buffer_uav
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{
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/** Use buffer textures for buffer UAVs. This is the default value. */
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VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER = 0x00000000,
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/** Use storage buffers for buffer UAVs. */
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VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV),
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};
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/**
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* Determines how typed UAVs are declared.
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* \since 1.5
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*/
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enum vkd3d_shader_compile_option_typed_uav
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{
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/** Use R32(u)i/R32f format for UAVs which are read from. This is the default value. */
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VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32 = 0x00000000,
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/**
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* Use Unknown format for UAVs which are read from. This should only be set if
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* shaderStorageImageReadWithoutFormat is enabled in the target environment.
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*/
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VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_UNKNOWN = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV),
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};
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enum vkd3d_shader_compile_option_formatting_flags
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{
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
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};
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enum vkd3d_shader_compile_option_name
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{
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/**
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* If \a value is nonzero, do not include debug information in the
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* compiled shader. The default value is zero.
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*
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* This option is supported by vkd3d_shader_compile(). However, not all
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* compilers support generating debug information.
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*/
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VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG = 0x00000001,
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/** \a value is a member of enum vkd3d_shader_compile_option_buffer_uav. */
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VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV = 0x00000002,
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/** \a value is a member of enum vkd3d_shader_compile_option_formatting_flags. */
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING = 0x00000003,
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/** \a value is a member of enum vkd3d_shader_api_version. \since 1.3 */
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VKD3D_SHADER_COMPILE_OPTION_API_VERSION = 0x00000004,
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/** \a value is a member of enum vkd3d_shader_compile_option_typed_uav. \since 1.5 */
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VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV = 0x00000005,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
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};
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/**
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* Various settings which may affect shader compilation or scanning, passed as
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* part of struct vkd3d_shader_compile_info. For more details, see the
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* documentation for individual options.
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*/
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struct vkd3d_shader_compile_option
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{
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/** Name of the option. */
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enum vkd3d_shader_compile_option_name name;
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/**
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* A value associated with the option. The type and interpretation of the
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* value depends on the option in question.
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*/
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unsigned int value;
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};
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/** Describes which shader stages a resource is visible to. */
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enum vkd3d_shader_visibility
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{
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/** The resource is visible to all shader stages. */
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VKD3D_SHADER_VISIBILITY_ALL = 0,
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/** The resource is visible only to the vertex shader. */
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VKD3D_SHADER_VISIBILITY_VERTEX = 1,
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/** The resource is visible only to the hull shader. */
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VKD3D_SHADER_VISIBILITY_HULL = 2,
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/** The resource is visible only to the domain shader. */
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VKD3D_SHADER_VISIBILITY_DOMAIN = 3,
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/** The resource is visible only to the geometry shader. */
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VKD3D_SHADER_VISIBILITY_GEOMETRY = 4,
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/** The resource is visible only to the pixel shader. */
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VKD3D_SHADER_VISIBILITY_PIXEL = 5,
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/** The resource is visible only to the compute shader. */
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VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
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};
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/** A generic structure containing a GPU shader, in text or byte-code format. */
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struct vkd3d_shader_code
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{
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/**
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* Pointer to the code. Note that textual formats are not null-terminated.
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* Therefore \a size should not include a null terminator, when this
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* structure is passed as input to a vkd3d-shader function, and the
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* allocated string will not include a null terminator when this structure
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* is used as output.
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*/
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const void *code;
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/** Size of \a code, in bytes. */
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size_t size;
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};
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/** The type of a shader resource descriptor. */
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enum vkd3d_shader_descriptor_type
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{
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/**
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* The descriptor is a shader resource view. In Direct3D assembly, this is
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* bound to a t# register.
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*/
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VKD3D_SHADER_DESCRIPTOR_TYPE_SRV = 0x0,
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/**
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* The descriptor is an unordered access view. In Direct3D assembly, this is
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* bound to a u# register.
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*/
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VKD3D_SHADER_DESCRIPTOR_TYPE_UAV = 0x1,
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/**
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* The descriptor is a constant buffer view. In Direct3D assembly, this is
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* bound to a cb# register.
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*/
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VKD3D_SHADER_DESCRIPTOR_TYPE_CBV = 0x2,
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/**
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* The descriptor is a sampler. In Direct3D assembly, this is bound to an s#
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* register.
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*/
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VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER = 0x3,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
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};
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/**
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* A common structure describing the bind point of a descriptor or descriptor
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* array in the target environment.
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*/
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struct vkd3d_shader_descriptor_binding
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{
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/**
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* The set of the descriptor. If the target environment does not support
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* descriptor sets, this value must be set to 0.
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*/
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unsigned int set;
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/** The binding index of the descriptor. */
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unsigned int binding;
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/**
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* The size of this descriptor array. If an offset is specified for this
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* binding by the vkd3d_shader_descriptor_offset_info structure, counting
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* starts at that offset.
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*/
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unsigned int count;
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};
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enum vkd3d_shader_binding_flag
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{
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VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
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VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
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};
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enum vkd3d_shader_parameter_type
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{
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VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
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VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
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VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
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};
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enum vkd3d_shader_parameter_data_type
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{
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
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};
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enum vkd3d_shader_parameter_name
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{
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VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
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VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
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};
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struct vkd3d_shader_parameter_immediate_constant
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{
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union
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{
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uint32_t u32;
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} u;
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};
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struct vkd3d_shader_parameter_specialization_constant
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{
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uint32_t id;
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};
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struct vkd3d_shader_parameter
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{
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enum vkd3d_shader_parameter_name name;
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enum vkd3d_shader_parameter_type type;
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enum vkd3d_shader_parameter_data_type data_type;
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union
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{
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struct vkd3d_shader_parameter_immediate_constant immediate_constant;
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struct vkd3d_shader_parameter_specialization_constant specialization_constant;
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} u;
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};
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/**
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* Describes the mapping of a single resource or resource array to its binding
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* point in the target environment.
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*
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* For example, to map a Direct3D SRV with register space 2, register "t3" to
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* a Vulkan descriptor in set 4 and with binding 5, set the following members:
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* - \a type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
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* - \a register_space = 2
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* - \a register_index = 3
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* - \a binding.set = 4
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* - \a binding.binding = 5
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* - \a binding.count = 1
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*
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* This structure is used in struct vkd3d_shader_interface_info.
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*/
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struct vkd3d_shader_resource_binding
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{
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/** The type of this descriptor. */
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enum vkd3d_shader_descriptor_type type;
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/**
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* Register space of the Direct3D resource. If the source format does not
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* support multiple register spaces, this parameter must be set to 0.
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*/
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unsigned int register_space;
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/** Register index of the DXBC resource. */
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unsigned int register_index;
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/** Shader stage(s) to which the resource is visible. */
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enum vkd3d_shader_visibility shader_visibility;
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/** A combination of zero or more elements of vkd3d_shader_binding_flag. */
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unsigned int flags;
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/** The binding in the target environment. */
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struct vkd3d_shader_descriptor_binding binding;
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};
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#define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u
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/**
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* Describes the mapping of a Direct3D resource-sampler pair to a combined
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* sampler (i.e. sampled image).
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*
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* This structure is used in struct vkd3d_shader_interface_info.
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*/
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struct vkd3d_shader_combined_resource_sampler
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{
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/**
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* Register space of the Direct3D resource. If the source format does not
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* support multiple register spaces, this parameter must be set to 0.
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*/
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unsigned int resource_space;
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/** Register index of the Direct3D resource. */
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unsigned int resource_index;
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/**
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* Register space of the Direct3D sampler. If the source format does not
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* support multiple register spaces, this parameter must be set to 0.
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*/
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unsigned int sampler_space;
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/** Register index of the Direct3D sampler. */
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unsigned int sampler_index;
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/** Shader stage(s) to which the resource is visible. */
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enum vkd3d_shader_visibility shader_visibility;
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/** A combination of zero or more elements of vkd3d_shader_binding_flag. */
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unsigned int flags;
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/** The binding in the target environment. */
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struct vkd3d_shader_descriptor_binding binding;
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};
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/**
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* Describes the mapping of a single Direct3D UAV counter.
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*
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* This structure is used in struct vkd3d_shader_interface_info.
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*/
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struct vkd3d_shader_uav_counter_binding
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{
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/**
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* Register space of the Direct3D UAV descriptor. If the source format does
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* not support multiple register spaces, this parameter must be set to 0.
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*/
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unsigned int register_space;
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/** Register index of the Direct3D UAV descriptor. */
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unsigned int register_index;
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/** Shader stage(s) to which the UAV counter is visible. */
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enum vkd3d_shader_visibility shader_visibility;
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/** The binding in the target environment. */
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struct vkd3d_shader_descriptor_binding binding;
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unsigned int offset;
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};
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/**
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* Describes the mapping of a Direct3D constant buffer to a range of push
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* constants in the target environment.
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*
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* This structure is used in struct vkd3d_shader_interface_info.
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*/
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struct vkd3d_shader_push_constant_buffer
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{
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/**
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* Register space of the Direct3D resource. If the source format does not
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* support multiple register spaces, this parameter must be set to 0.
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*/
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unsigned int register_space;
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/** Register index of the Direct3D resource. */
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unsigned int register_index;
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/** Shader stage(s) to which the resource is visible. */
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enum vkd3d_shader_visibility shader_visibility;
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/** Offset, in bytes, of the target push constants. */
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unsigned int offset;
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/** Size, in bytes, of the target push constants. */
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unsigned int size;
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};
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/**
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* A chained structure describing the interface between a compiled shader and
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* the target environment.
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*
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* For example, when compiling Direct3D shader byte code to SPIR-V, this
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* structure contains mappings from Direct3D descriptor registers to SPIR-V
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* descriptor bindings.
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*
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* This structure is optional. If omitted, vkd3d_shader_compile() will use a
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* default mapping, in which resources are mapped to sequential bindings in
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* register set 0.
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*
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* This structure extends vkd3d_shader_compile_info.
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*
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* This structure contains only input parameters.
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*/
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struct vkd3d_shader_interface_info
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{
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/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO. */
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enum vkd3d_shader_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/** Pointer to an array of bindings for shader resource descriptors. */
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const struct vkd3d_shader_resource_binding *bindings;
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/** Size, in elements, of \ref bindings. */
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unsigned int binding_count;
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|
|
|
/** Pointer to an array of bindings for push constant buffers. */
|
|
const struct vkd3d_shader_push_constant_buffer *push_constant_buffers;
|
|
/** Size, in elements, of \ref push_constant_buffers. */
|
|
unsigned int push_constant_buffer_count;
|
|
|
|
/** Pointer to an array of bindings for combined samplers. */
|
|
const struct vkd3d_shader_combined_resource_sampler *combined_samplers;
|
|
/** Size, in elements, of \ref combined_samplers. */
|
|
unsigned int combined_sampler_count;
|
|
|
|
/** Pointer to an array of bindings for UAV counters. */
|
|
const struct vkd3d_shader_uav_counter_binding *uav_counters;
|
|
/** Size, in elements, of \ref uav_counters. */
|
|
unsigned int uav_counter_count;
|
|
};
|
|
|
|
struct vkd3d_shader_transform_feedback_element
|
|
{
|
|
unsigned int stream_index;
|
|
const char *semantic_name;
|
|
unsigned int semantic_index;
|
|
uint8_t component_index;
|
|
uint8_t component_count;
|
|
uint8_t output_slot;
|
|
};
|
|
|
|
/* Extends vkd3d_shader_interface_info. */
|
|
struct vkd3d_shader_transform_feedback_info
|
|
{
|
|
enum vkd3d_shader_structure_type type;
|
|
const void *next;
|
|
|
|
const struct vkd3d_shader_transform_feedback_element *elements;
|
|
unsigned int element_count;
|
|
const unsigned int *buffer_strides;
|
|
unsigned int buffer_stride_count;
|
|
};
|
|
|
|
struct vkd3d_shader_descriptor_offset
|
|
{
|
|
unsigned int static_offset;
|
|
unsigned int dynamic_offset_index;
|
|
};
|
|
|
|
/**
|
|
* A chained structure containing descriptor offsets.
|
|
*
|
|
* This structure is optional.
|
|
*
|
|
* This structure extends vkd3d_shader_interface_info.
|
|
*
|
|
* This structure contains only input parameters.
|
|
*
|
|
* \since 1.3
|
|
*/
|
|
struct vkd3d_shader_descriptor_offset_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/**
|
|
* Byte offset within the push constants of an array of 32-bit
|
|
* descriptor array offsets. See the description of 'binding_offsets'
|
|
* below.
|
|
*/
|
|
unsigned int descriptor_table_offset;
|
|
/** Size, in elements, of the descriptor table push constant array. */
|
|
unsigned int descriptor_table_count;
|
|
|
|
/**
|
|
* Pointer to an array of struct vkd3d_shader_descriptor_offset objects.
|
|
* The 'static_offset' field contains an offset into the descriptor arrays
|
|
* referenced by the 'bindings' array in struct vkd3d_shader_interface_info.
|
|
* This allows mapping multiple shader resource arrays to a single binding
|
|
* point in the target environment.
|
|
*
|
|
* 'dynamic_offset_index' in struct vkd3d_shader_descriptor_offset allows
|
|
* offsets to be set at runtime. The 32-bit descriptor table push constant
|
|
* at this index will be added to 'static_offset' to calculate the final
|
|
* binding offset.
|
|
*
|
|
* If runtime offsets are not required, set all 'dynamic_offset_index'
|
|
* values to \c ~0u and 'descriptor_table_count' to zero.
|
|
*
|
|
* For example, to map Direct3D constant buffer registers 'cb0[0:3]' and
|
|
* 'cb1[6:7]' to descriptors 8-12 and 4-5 in the Vulkan descriptor array in
|
|
* descriptor set 3 and with binding 2, set the following values in the
|
|
* 'bindings' array in struct vkd3d_shader_interface_info:
|
|
*
|
|
* \code
|
|
* type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
|
|
* register_space = 0
|
|
* register_index = 0
|
|
* binding.set = 3
|
|
* binding.binding = 2
|
|
* binding.count = 4
|
|
*
|
|
* type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
|
|
* register_space = 0
|
|
* register_index = 6
|
|
* binding.set = 3
|
|
* binding.binding = 2
|
|
* binding.count = 2
|
|
* \endcode
|
|
*
|
|
* and then pass \c {8, \c 4} as static binding offsets here.
|
|
*
|
|
* This field may be NULL, in which case the corresponding offsets are
|
|
* specified to be 0.
|
|
*/
|
|
const struct vkd3d_shader_descriptor_offset *binding_offsets;
|
|
|
|
/**
|
|
* Pointer to an array of offsets into the descriptor arrays referenced by
|
|
* the 'uav_counters' array in struct vkd3d_shader_interface_info. This
|
|
* works the same way as \ref binding_offsets above.
|
|
*/
|
|
const struct vkd3d_shader_descriptor_offset *uav_counter_offsets;
|
|
};
|
|
|
|
/** The format of a shader to be compiled or scanned. */
|
|
enum vkd3d_shader_source_type
|
|
{
|
|
/**
|
|
* The shader has no type or is to be ignored. This is not a valid value
|
|
* for vkd3d_shader_compile() or vkd3d_shader_scan().
|
|
*/
|
|
VKD3D_SHADER_SOURCE_NONE,
|
|
/**
|
|
* A 'Tokenized Program Format' shader embedded in a DXBC container. This is
|
|
* the format used for Direct3D shader model 4 and 5 shaders.
|
|
*/
|
|
VKD3D_SHADER_SOURCE_DXBC_TPF,
|
|
/** High-Level Shader Language source code. \since 1.3 */
|
|
VKD3D_SHADER_SOURCE_HLSL,
|
|
/**
|
|
* Legacy Direct3D byte-code. This is the format used for Direct3D shader
|
|
* model 1, 2, and 3 shaders. \since 1.3
|
|
*/
|
|
VKD3D_SHADER_SOURCE_D3D_BYTECODE,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
|
|
};
|
|
|
|
/** The output format of a compiled shader. */
|
|
enum vkd3d_shader_target_type
|
|
{
|
|
/**
|
|
* The shader has no type or is to be ignored. This is not a valid value
|
|
* for vkd3d_shader_compile() or vkd3d_shader_scan().
|
|
*/
|
|
VKD3D_SHADER_TARGET_NONE,
|
|
/**
|
|
* A SPIR-V shader in binary form. This is the format used for Vulkan
|
|
* shaders.
|
|
*/
|
|
VKD3D_SHADER_TARGET_SPIRV_BINARY,
|
|
VKD3D_SHADER_TARGET_SPIRV_TEXT,
|
|
/**
|
|
* Direct3D shader assembly. \since 1.3
|
|
*/
|
|
VKD3D_SHADER_TARGET_D3D_ASM,
|
|
/**
|
|
* Legacy Direct3D byte-code. This is the format used for Direct3D shader
|
|
* model 1, 2, and 3 shaders. \since 1.3
|
|
*/
|
|
VKD3D_SHADER_TARGET_D3D_BYTECODE,
|
|
/**
|
|
* A 'Tokenized Program Format' shader embedded in a DXBC container. This is
|
|
* the format used for Direct3D shader model 4 and 5 shaders. \since 1.3
|
|
*/
|
|
VKD3D_SHADER_TARGET_DXBC_TPF,
|
|
/**
|
|
* An 'OpenGL Shading Language' shader. \since 1.3
|
|
*/
|
|
VKD3D_SHADER_TARGET_GLSL,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
|
|
};
|
|
|
|
/**
|
|
* Describes the minimum severity of compilation messages returned by
|
|
* vkd3d_shader_compile() and similar functions.
|
|
*/
|
|
enum vkd3d_shader_log_level
|
|
{
|
|
/** No messages will be returned. */
|
|
VKD3D_SHADER_LOG_NONE,
|
|
/** Only fatal errors which prevent successful compilation will be returned. */
|
|
VKD3D_SHADER_LOG_ERROR,
|
|
/** Non-fatal warnings and fatal errors will be returned. */
|
|
VKD3D_SHADER_LOG_WARNING,
|
|
/**
|
|
* All messages, including general informational messages, will be returned.
|
|
*/
|
|
VKD3D_SHADER_LOG_INFO,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL),
|
|
};
|
|
|
|
/**
|
|
* A chained structure containing compilation parameters.
|
|
*/
|
|
struct vkd3d_shader_compile_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/**
|
|
* Optional pointer to a structure containing further parameters. For a list
|
|
* of valid structures, refer to the respective function documentation. If
|
|
* no further parameters are needed, this field should be set to NULL.
|
|
*/
|
|
const void *next;
|
|
|
|
/** Input source code or byte code. */
|
|
struct vkd3d_shader_code source;
|
|
|
|
/** Format of the input code passed in \ref source. */
|
|
enum vkd3d_shader_source_type source_type;
|
|
/** Desired output format. */
|
|
enum vkd3d_shader_target_type target_type;
|
|
|
|
/**
|
|
* Pointer to an array of compilation options. This field is ignored if
|
|
* \ref option_count is zero, but must be valid otherwise.
|
|
*
|
|
* If the same option is specified multiple times, only the last value is
|
|
* used.
|
|
*
|
|
* Options not relevant to or not supported by a particular shader compiler
|
|
* or scanner will be ignored.
|
|
*/
|
|
const struct vkd3d_shader_compile_option *options;
|
|
/** Size, in elements, of \ref options. */
|
|
unsigned int option_count;
|
|
|
|
/** Minimum severity of messages returned from the shader function. */
|
|
enum vkd3d_shader_log_level log_level;
|
|
/**
|
|
* Name of the initial source file, which may be used in error messages or
|
|
* debug information. This parameter is optional and may be NULL.
|
|
*/
|
|
const char *source_name;
|
|
};
|
|
|
|
enum vkd3d_shader_spirv_environment
|
|
{
|
|
VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
|
|
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
|
|
VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
|
|
};
|
|
|
|
enum vkd3d_shader_spirv_extension
|
|
{
|
|
VKD3D_SHADER_SPIRV_EXTENSION_NONE,
|
|
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
|
|
/** \since 1.3 */
|
|
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING,
|
|
/** \since 1.3 */
|
|
VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
|
|
};
|
|
|
|
/* Extends vkd3d_shader_compile_info. */
|
|
struct vkd3d_shader_spirv_target_info
|
|
{
|
|
enum vkd3d_shader_structure_type type;
|
|
const void *next;
|
|
|
|
const char *entry_point; /* "main" if NULL. */
|
|
|
|
enum vkd3d_shader_spirv_environment environment;
|
|
|
|
const enum vkd3d_shader_spirv_extension *extensions;
|
|
unsigned int extension_count;
|
|
|
|
const struct vkd3d_shader_parameter *parameters;
|
|
unsigned int parameter_count;
|
|
|
|
bool dual_source_blending;
|
|
const unsigned int *output_swizzles;
|
|
unsigned int output_swizzle_count;
|
|
};
|
|
|
|
enum vkd3d_shader_tessellator_output_primitive
|
|
{
|
|
VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
|
|
VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
|
|
VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
|
|
VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
|
|
};
|
|
|
|
enum vkd3d_shader_tessellator_partitioning
|
|
{
|
|
VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
|
|
VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
|
|
VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
|
|
VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
|
|
};
|
|
|
|
/* Extends vkd3d_shader_spirv_target_info. */
|
|
struct vkd3d_shader_spirv_domain_shader_target_info
|
|
{
|
|
enum vkd3d_shader_structure_type type;
|
|
const void *next;
|
|
|
|
enum vkd3d_shader_tessellator_output_primitive output_primitive;
|
|
enum vkd3d_shader_tessellator_partitioning partitioning;
|
|
};
|
|
|
|
/**
|
|
* A single preprocessor macro, passed as part of struct
|
|
* vkd3d_shader_preprocess_info.
|
|
*/
|
|
struct vkd3d_shader_macro
|
|
{
|
|
/**
|
|
* Pointer to a null-terminated string containing the name of a macro. This
|
|
* macro must not be a parameterized (i.e. function-like) macro. If this
|
|
* field is not a valid macro identifier, this macro will be ignored.
|
|
*/
|
|
const char *name;
|
|
/**
|
|
* Optional pointer to a null-terminated string containing the expansion of
|
|
* the macro. This field may be set to NULL, in which case the macro has an
|
|
* empty expansion.
|
|
*/
|
|
const char *value;
|
|
};
|
|
|
|
/**
|
|
* Type of a callback function which will be used to open preprocessor includes.
|
|
*
|
|
* This callback function is passed as part of struct
|
|
* vkd3d_shader_preprocess_info.
|
|
*
|
|
* If this function fails, vkd3d-shader will emit a compilation error, and the
|
|
* \a pfn_close_include callback will not be called.
|
|
*
|
|
* \param filename Unquoted string used as an argument to the \#include
|
|
* directive.
|
|
*
|
|
* \param local Whether the \#include directive is requesting a local (i.e.
|
|
* double-quoted) or system (i.e. angle-bracketed) include.
|
|
*
|
|
* \param parent_data Unprocessed source code of the file in which this
|
|
* \#include directive is evaluated. This parameter may be NULL.
|
|
*
|
|
* \param context The user-defined pointer passed to struct
|
|
* vkd3d_shader_preprocess_info.
|
|
*
|
|
* \param out Output location for the full contents of the included file. The
|
|
* code need not be allocated using standard vkd3d functions, but must remain
|
|
* valid until the corresponding call to \a pfn_close_include. If this function
|
|
* fails, the contents of this parameter are ignored.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local,
|
|
const char *parent_data, void *context, struct vkd3d_shader_code *out);
|
|
/**
|
|
* Type of a callback function which will be used to close preprocessor
|
|
* includes.
|
|
*
|
|
* This callback function is passed as part of struct
|
|
* vkd3d_shader_preprocess_info.
|
|
*
|
|
* \param code Contents of the included file, which were allocated by the
|
|
* \ref pfn_open_include callback. The user must free them.
|
|
*
|
|
* \param context The user-defined pointer passed to struct
|
|
* vkd3d_shader_preprocess_info.
|
|
*/
|
|
typedef void (*PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context);
|
|
|
|
/**
|
|
* A chained structure containing preprocessing parameters.
|
|
*
|
|
* This structure is optional.
|
|
*
|
|
* This structure extends vkd3d_shader_compile_info.
|
|
*
|
|
* This structure contains only input parameters.
|
|
*
|
|
* \since 1.3
|
|
*/
|
|
struct vkd3d_shader_preprocess_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/**
|
|
* Pointer to an array of predefined macros. Each macro in this array will
|
|
* be expanded as if a corresponding #define statement were prepended to the
|
|
* source code.
|
|
*
|
|
* If the same macro is specified multiple times, only the last value is
|
|
* used.
|
|
*/
|
|
const struct vkd3d_shader_macro *macros;
|
|
/** Size, in elements, of \ref macros. */
|
|
unsigned int macro_count;
|
|
|
|
/**
|
|
* Optional pointer to a callback function, which will be called in order to
|
|
* evaluate \#include directives. The function receives parameters
|
|
* corresponding to the directive's arguments, and should return the
|
|
* complete text of the included file.
|
|
*
|
|
* If this field is set to NULL, or if this structure is omitted,
|
|
* vkd3d-shader will attempt to open included files using POSIX file APIs.
|
|
*
|
|
* If this field is set to NULL, the \ref pfn_close_include field must also
|
|
* be set to NULL.
|
|
*/
|
|
PFN_vkd3d_shader_open_include pfn_open_include;
|
|
/**
|
|
* Optional pointer to a callback function, which will be called whenever an
|
|
* included file is closed. This function will be called exactly once for
|
|
* each successful call to \ref pfn_open_include, and should be used to free
|
|
* any resources allocated thereby.
|
|
*
|
|
* If this field is set to NULL, the \ref pfn_open_include field must also
|
|
* be set to NULL.
|
|
*/
|
|
PFN_vkd3d_shader_close_include pfn_close_include;
|
|
/**
|
|
* User-defined pointer which will be passed unmodified to the
|
|
* \ref pfn_open_include and \ref pfn_close_include callbacks.
|
|
*/
|
|
void *include_context;
|
|
};
|
|
|
|
/**
|
|
* A chained structure containing HLSL compilation parameters.
|
|
*
|
|
* This structure is optional.
|
|
*
|
|
* This structure extends vkd3d_shader_compile_info.
|
|
*
|
|
* This structure contains only input parameters.
|
|
*
|
|
* \since 1.3
|
|
*/
|
|
struct vkd3d_shader_hlsl_source_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/**
|
|
* Optional pointer to a null-terminated string containing the shader entry
|
|
* point.
|
|
*
|
|
* If this parameter is NULL, vkd3d-shader uses the entry point "main".
|
|
*/
|
|
const char *entry_point;
|
|
struct vkd3d_shader_code secondary_code;
|
|
/**
|
|
* Pointer to a null-terminated string containing the target shader
|
|
* profile.
|
|
*/
|
|
const char *profile;
|
|
};
|
|
|
|
/* root signature 1.0 */
|
|
enum vkd3d_shader_filter
|
|
{
|
|
VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
|
|
VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
|
|
VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
|
|
VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
|
|
VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
|
|
VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
|
|
VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
|
|
VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
|
|
VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
|
|
VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
|
|
VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
|
|
};
|
|
|
|
enum vkd3d_shader_texture_address_mode
|
|
{
|
|
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
|
|
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
|
|
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
|
|
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
|
|
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
|
|
};
|
|
|
|
enum vkd3d_shader_comparison_func
|
|
{
|
|
VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
|
|
VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
|
|
VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
|
|
VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
|
|
VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
|
|
VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
|
|
VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
|
|
VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
|
|
};
|
|
|
|
enum vkd3d_shader_static_border_colour
|
|
{
|
|
VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
|
|
VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
|
|
VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
|
|
};
|
|
|
|
struct vkd3d_shader_static_sampler_desc
|
|
{
|
|
enum vkd3d_shader_filter filter;
|
|
enum vkd3d_shader_texture_address_mode address_u;
|
|
enum vkd3d_shader_texture_address_mode address_v;
|
|
enum vkd3d_shader_texture_address_mode address_w;
|
|
float mip_lod_bias;
|
|
unsigned int max_anisotropy;
|
|
enum vkd3d_shader_comparison_func comparison_func;
|
|
enum vkd3d_shader_static_border_colour border_colour;
|
|
float min_lod;
|
|
float max_lod;
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
struct vkd3d_shader_descriptor_range
|
|
{
|
|
enum vkd3d_shader_descriptor_type range_type;
|
|
unsigned int descriptor_count;
|
|
unsigned int base_shader_register;
|
|
unsigned int register_space;
|
|
unsigned int descriptor_table_offset;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor_table
|
|
{
|
|
unsigned int descriptor_range_count;
|
|
const struct vkd3d_shader_descriptor_range *descriptor_ranges;
|
|
};
|
|
|
|
struct vkd3d_shader_root_constants
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
unsigned int value_count;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
};
|
|
|
|
enum vkd3d_shader_root_parameter_type
|
|
{
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
|
|
};
|
|
|
|
struct vkd3d_shader_root_parameter
|
|
{
|
|
enum vkd3d_shader_root_parameter_type parameter_type;
|
|
union
|
|
{
|
|
struct vkd3d_shader_root_descriptor_table descriptor_table;
|
|
struct vkd3d_shader_root_constants constants;
|
|
struct vkd3d_shader_root_descriptor descriptor;
|
|
} u;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
enum vkd3d_shader_root_signature_flags
|
|
{
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_NONE = 0x00,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_FLAGS),
|
|
};
|
|
|
|
struct vkd3d_shader_root_signature_desc
|
|
{
|
|
unsigned int parameter_count;
|
|
const struct vkd3d_shader_root_parameter *parameters;
|
|
unsigned int static_sampler_count;
|
|
const struct vkd3d_shader_static_sampler_desc *static_samplers;
|
|
enum vkd3d_shader_root_signature_flags flags;
|
|
};
|
|
|
|
/* root signature 1.1 */
|
|
enum vkd3d_shader_root_descriptor_flags
|
|
{
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
|
|
};
|
|
|
|
enum vkd3d_shader_descriptor_range_flags
|
|
{
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
|
|
};
|
|
|
|
struct vkd3d_shader_descriptor_range1
|
|
{
|
|
enum vkd3d_shader_descriptor_type range_type;
|
|
unsigned int descriptor_count;
|
|
unsigned int base_shader_register;
|
|
unsigned int register_space;
|
|
enum vkd3d_shader_descriptor_range_flags flags;
|
|
unsigned int descriptor_table_offset;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor_table1
|
|
{
|
|
unsigned int descriptor_range_count;
|
|
const struct vkd3d_shader_descriptor_range1 *descriptor_ranges;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor1
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
enum vkd3d_shader_root_descriptor_flags flags;
|
|
};
|
|
|
|
struct vkd3d_shader_root_parameter1
|
|
{
|
|
enum vkd3d_shader_root_parameter_type parameter_type;
|
|
union
|
|
{
|
|
struct vkd3d_shader_root_descriptor_table1 descriptor_table;
|
|
struct vkd3d_shader_root_constants constants;
|
|
struct vkd3d_shader_root_descriptor1 descriptor;
|
|
} u;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
struct vkd3d_shader_root_signature_desc1
|
|
{
|
|
unsigned int parameter_count;
|
|
const struct vkd3d_shader_root_parameter1 *parameters;
|
|
unsigned int static_sampler_count;
|
|
const struct vkd3d_shader_static_sampler_desc *static_samplers;
|
|
enum vkd3d_shader_root_signature_flags flags;
|
|
};
|
|
|
|
enum vkd3d_shader_root_signature_version
|
|
{
|
|
VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_VERSION),
|
|
};
|
|
|
|
struct vkd3d_shader_versioned_root_signature_desc
|
|
{
|
|
enum vkd3d_shader_root_signature_version version;
|
|
union
|
|
{
|
|
struct vkd3d_shader_root_signature_desc v_1_0;
|
|
struct vkd3d_shader_root_signature_desc1 v_1_1;
|
|
} u;
|
|
};
|
|
|
|
/**
|
|
* The type of a shader resource, returned as part of struct
|
|
* vkd3d_shader_descriptor_info.
|
|
*/
|
|
enum vkd3d_shader_resource_type
|
|
{
|
|
/**
|
|
* The type is invalid or not applicable for this descriptor. This value is
|
|
* returned for samplers.
|
|
*/
|
|
VKD3D_SHADER_RESOURCE_NONE = 0x0,
|
|
/** Dimensionless buffer. */
|
|
VKD3D_SHADER_RESOURCE_BUFFER = 0x1,
|
|
/** 1-dimensional texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_1D = 0x2,
|
|
/** 2-dimensional texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2D = 0x3,
|
|
/** Multisampled 2-dimensional texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2DMS = 0x4,
|
|
/** 3-dimensional texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_3D = 0x5,
|
|
/** Cubemap texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_CUBE = 0x6,
|
|
/** 1-dimensional array texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY = 0x7,
|
|
/** 2-dimensional array texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY = 0x8,
|
|
/** Multisampled 2-dimensional array texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
|
|
/** Cubemap array texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE),
|
|
};
|
|
|
|
/**
|
|
* The type of the data contained in a shader resource, returned as part of
|
|
* struct vkd3d_shader_descriptor_info. All formats are 32-bit.
|
|
*/
|
|
enum vkd3d_shader_resource_data_type
|
|
{
|
|
/** Unsigned normalized integer. */
|
|
VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
|
|
/** Signed normalized integer. */
|
|
VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2,
|
|
/** Signed integer. */
|
|
VKD3D_SHADER_RESOURCE_DATA_INT = 0x3,
|
|
/** Unsigned integer. */
|
|
VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4,
|
|
/** IEEE single-precision floating-point. */
|
|
VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5,
|
|
/** Undefined/type-less. \since 1.3 */
|
|
VKD3D_SHADER_RESOURCE_DATA_MIXED = 0x6,
|
|
/** IEEE double-precision floating-point. \since 1.3 */
|
|
VKD3D_SHADER_RESOURCE_DATA_DOUBLE = 0x7,
|
|
/** Continuation of the previous component. For example, 64-bit
|
|
* double-precision floating-point data may be returned as two 32-bit
|
|
* components, with the first component (containing the LSB) specified as
|
|
* VKD3D_SHADER_RESOURCE_DATA_DOUBLE, and the second component specified
|
|
* as VKD3D_SHADER_RESOURCE_DATA_CONTINUED. \since 1.3 */
|
|
VKD3D_SHADER_RESOURCE_DATA_CONTINUED = 0x8,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
|
|
};
|
|
|
|
/**
|
|
* Additional flags describing a shader descriptor, returned as part of struct
|
|
* vkd3d_shader_descriptor_info.
|
|
*/
|
|
enum vkd3d_shader_descriptor_info_flag
|
|
{
|
|
/**
|
|
* The descriptor is a UAV resource, whose counter is read from or written
|
|
* to by the shader.
|
|
*/
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER = 0x00000001,
|
|
/** The descriptor is a UAV resource, which is read from by the shader. */
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ = 0x00000002,
|
|
/** The descriptor is a comparison sampler. */
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE = 0x00000004,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
|
|
};
|
|
|
|
/**
|
|
* Describes a single shader descriptor; returned as part of
|
|
* struct vkd3d_shader_scan_descriptor_info.
|
|
*/
|
|
struct vkd3d_shader_descriptor_info
|
|
{
|
|
/** Type of the descriptor (for example, SRV, CBV, UAV, or sampler). */
|
|
enum vkd3d_shader_descriptor_type type;
|
|
/**
|
|
* Register space of the resource, or 0 if the shader does not
|
|
* support multiple register spaces.
|
|
*/
|
|
unsigned int register_space;
|
|
/** Register index of the descriptor. */
|
|
unsigned int register_index;
|
|
/** Resource type, if applicable, including its dimension. */
|
|
enum vkd3d_shader_resource_type resource_type;
|
|
/** Data type contained in the resource (for example, float or integer). */
|
|
enum vkd3d_shader_resource_data_type resource_data_type;
|
|
/**
|
|
* Bitwise combination of zero or more members of
|
|
* \ref vkd3d_shader_descriptor_info_flag.
|
|
*/
|
|
unsigned int flags;
|
|
/**
|
|
* Size of this descriptor array, or 1 if a single descriptor.
|
|
* For an unbounded array this value is ~0u.
|
|
*/
|
|
unsigned int count;
|
|
};
|
|
|
|
/**
|
|
* A chained structure enumerating the descriptors declared by a shader.
|
|
*
|
|
* This structure extends vkd3d_shader_compile_info.
|
|
*/
|
|
struct vkd3d_shader_scan_descriptor_info
|
|
{
|
|
/**
|
|
* Input; must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO.
|
|
*/
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Input; optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/** Output; returns a pointer to an array of descriptors. */
|
|
struct vkd3d_shader_descriptor_info *descriptors;
|
|
/** Output; size, in elements, of \ref descriptors. */
|
|
unsigned int descriptor_count;
|
|
};
|
|
|
|
/**
|
|
* Data type of a shader varying, returned as part of struct
|
|
* vkd3d_shader_signature_element.
|
|
*/
|
|
enum vkd3d_shader_component_type
|
|
{
|
|
/** The varying has no type. */
|
|
VKD3D_SHADER_COMPONENT_VOID = 0x0,
|
|
/** 32-bit unsigned integer. */
|
|
VKD3D_SHADER_COMPONENT_UINT = 0x1,
|
|
/** 32-bit signed integer. */
|
|
VKD3D_SHADER_COMPONENT_INT = 0x2,
|
|
/** 32-bit IEEE floating-point. */
|
|
VKD3D_SHADER_COMPONENT_FLOAT = 0x3,
|
|
/** Boolean. */
|
|
VKD3D_SHADER_COMPONENT_BOOL = 0x4,
|
|
/** 64-bit IEEE floating-point. */
|
|
VKD3D_SHADER_COMPONENT_DOUBLE = 0x5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
|
|
};
|
|
|
|
/** System value semantic, returned as part of struct vkd3d_shader_signature. */
|
|
enum vkd3d_shader_sysval_semantic
|
|
{
|
|
/** No system value. */
|
|
VKD3D_SHADER_SV_NONE = 0x00,
|
|
/** Vertex position; SV_Position in Direct3D. */
|
|
VKD3D_SHADER_SV_POSITION = 0x01,
|
|
/** Clip distance; SV_ClipDistance in Direct3D. */
|
|
VKD3D_SHADER_SV_CLIP_DISTANCE = 0x02,
|
|
/** Cull distance; SV_CullDistance in Direct3D. */
|
|
VKD3D_SHADER_SV_CULL_DISTANCE = 0x03,
|
|
/** Render target layer; SV_RenderTargetArrayIndex in Direct3D. */
|
|
VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX = 0x04,
|
|
/** Viewport index; SV_ViewportArrayIndex in Direct3D. */
|
|
VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX = 0x05,
|
|
/** Vertex ID; SV_VertexID in Direct3D. */
|
|
VKD3D_SHADER_SV_VERTEX_ID = 0x06,
|
|
/** Primtive ID; SV_PrimitiveID in Direct3D. */
|
|
VKD3D_SHADER_SV_PRIMITIVE_ID = 0x07,
|
|
/** Instance ID; SV_InstanceID in Direct3D. */
|
|
VKD3D_SHADER_SV_INSTANCE_ID = 0x08,
|
|
/** Whether the triangle is front-facing; SV_IsFrontFace in Direct3D. */
|
|
VKD3D_SHADER_SV_IS_FRONT_FACE = 0x09,
|
|
/** Sample index; SV_SampleIndex in Direct3D. */
|
|
VKD3D_SHADER_SV_SAMPLE_INDEX = 0x0a,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
|
|
};
|
|
|
|
/**
|
|
* Minimum interpolation precision of a shader varying, returned as part of
|
|
* struct vkd3d_shader_signature_element.
|
|
*/
|
|
enum vkd3d_shader_minimum_precision
|
|
{
|
|
VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
|
|
/** 16-bit floating-point. */
|
|
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
|
|
/** 10-bit fixed point (2 integer and 8 fractional bits). */
|
|
VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2 = 2,
|
|
/** 16-bit signed integer. */
|
|
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
|
|
/** 16-bit unsigned integer. */
|
|
VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 = 5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
|
|
};
|
|
|
|
/**
|
|
* A single shader varying, returned as part of struct vkd3d_shader_signature.
|
|
*/
|
|
struct vkd3d_shader_signature_element
|
|
{
|
|
/** Semantic name. */
|
|
const char *semantic_name;
|
|
/** Semantic index, or 0 if the semantic is not indexed. */
|
|
unsigned int semantic_index;
|
|
/**
|
|
* Stream index of a geometry shader output semantic. If the signature is
|
|
* not a geometry shader output signature, this field will be set to 0.
|
|
*/
|
|
unsigned int stream_index;
|
|
/**
|
|
* System value semantic. If the varying is not a system value, this field
|
|
* will be set to VKD3D_SHADER_SV_NONE.
|
|
*/
|
|
enum vkd3d_shader_sysval_semantic sysval_semantic;
|
|
/** Data type. */
|
|
enum vkd3d_shader_component_type component_type;
|
|
/** Register index. */
|
|
unsigned int register_index;
|
|
/** Mask of the register components allocated to this varying. */
|
|
unsigned int mask;
|
|
/**
|
|
* Subset of \ref mask which the shader reads from or writes to. Unlike
|
|
* Direct3D shader bytecode, the mask for output and tessellation signatures
|
|
* is not inverted, i.e. bits set in this field denote components which are
|
|
* written to.
|
|
*/
|
|
unsigned int used_mask;
|
|
/** Minimum interpolation precision. */
|
|
enum vkd3d_shader_minimum_precision min_precision;
|
|
};
|
|
|
|
/**
|
|
* Description of a shader input or output signature. This structure is
|
|
* populated by vkd3d_shader_parse_input_signature().
|
|
*
|
|
* The helper function vkd3d_shader_find_signature_element() will look up a
|
|
* varying element by its semantic name, semantic index, and stream index.
|
|
*/
|
|
struct vkd3d_shader_signature
|
|
{
|
|
/** Pointer to an array of varyings. */
|
|
struct vkd3d_shader_signature_element *elements;
|
|
/** Size, in elements, of \ref elements. */
|
|
unsigned int element_count;
|
|
};
|
|
|
|
/** Possible values for a single component of a vkd3d-shader swizzle. */
|
|
enum vkd3d_shader_swizzle_component
|
|
{
|
|
VKD3D_SHADER_SWIZZLE_X = 0x0,
|
|
VKD3D_SHADER_SWIZZLE_Y = 0x1,
|
|
VKD3D_SHADER_SWIZZLE_Z = 0x2,
|
|
VKD3D_SHADER_SWIZZLE_W = 0x3,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
|
|
};
|
|
|
|
/**
|
|
* A mask selecting one component from a vkd3d-shader swizzle. The component has
|
|
* type \ref vkd3d_shader_swizzle_component.
|
|
*/
|
|
#define VKD3D_SHADER_SWIZZLE_MASK (0xffu)
|
|
/** The offset, in bits, of the nth parameter of a vkd3d-shader swizzle. */
|
|
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (8u * (idx))
|
|
|
|
/**
|
|
* A helper macro which returns a vkd3d-shader swizzle with the given
|
|
* components. The components are specified as the suffixes to members of
|
|
* \ref vkd3d_shader_swizzle_component. For example, the swizzle ".xwyy" can be
|
|
* represented as:
|
|
* \code
|
|
* VKD3D_SHADER_SWIZZLE(X, W, Y, Y)
|
|
* \endcode
|
|
*/
|
|
#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
|
|
vkd3d_shader_create_swizzle(VKD3D_SHADER_SWIZZLE_ ## x, \
|
|
VKD3D_SHADER_SWIZZLE_ ## y, \
|
|
VKD3D_SHADER_SWIZZLE_ ## z, \
|
|
VKD3D_SHADER_SWIZZLE_ ## w)
|
|
|
|
/** The identity swizzle ".xyzw". */
|
|
#define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
|
|
|
|
/** Build a vkd3d-shader swizzle with the given components. */
|
|
static inline uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_component x,
|
|
enum vkd3d_shader_swizzle_component y, enum vkd3d_shader_swizzle_component z,
|
|
enum vkd3d_shader_swizzle_component w)
|
|
{
|
|
return ((x & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(0))
|
|
| ((y & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(1))
|
|
| ((z & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(2))
|
|
| ((w & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(3));
|
|
}
|
|
|
|
#ifdef LIBVKD3D_SHADER_SOURCE
|
|
# define VKD3D_SHADER_API VKD3D_EXPORT
|
|
#else
|
|
# define VKD3D_SHADER_API VKD3D_IMPORT
|
|
#endif
|
|
|
|
#ifndef VKD3D_SHADER_NO_PROTOTYPES
|
|
|
|
/**
|
|
* Returns the current version of this library.
|
|
*
|
|
* \param major Output location for the major version of this library.
|
|
*
|
|
* \param minor Output location for the minor version of this library.
|
|
*
|
|
* \return A human-readable string describing the library name and version. This
|
|
* string is null-terminated and UTF-8 encoded. This may be a pointer to static
|
|
* data in libvkd3d-shader; it should not be freed.
|
|
*/
|
|
VKD3D_SHADER_API const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor);
|
|
/**
|
|
* Returns the source types supported, with any target type, by
|
|
* vkd3d_shader_compile(). Future versions of the library may introduce
|
|
* additional source types; callers should ignore unrecognised source types.
|
|
*
|
|
* Use vkd3d_shader_get_supported_target_types() to determine which target types
|
|
* are supported for each source type.
|
|
*
|
|
* \param count Output location for the size, in elements, of the returned
|
|
* array.
|
|
*
|
|
* \return Pointer to an array of source types supported by this version of
|
|
* vkd3d-shader. This array may be a pointer to static data in libvkd3d-shader;
|
|
* it should not be freed.
|
|
*/
|
|
VKD3D_SHADER_API const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(unsigned int *count);
|
|
/**
|
|
* Returns the target types supported, with the given source type, by
|
|
* vkd3d_shader_compile(). Future versions of the library may introduce
|
|
* additional target types; callers should ignore unrecognised target types.
|
|
*
|
|
* \param source_type Source type for which to enumerate supported target types.
|
|
*
|
|
* \param count Output location for the size, in elements, of the returned
|
|
* array.
|
|
*
|
|
* \return Pointer to an array of target types supported by this version of
|
|
* vkd3d-shader. This array may be a pointer to static data in libvkd3d-shader;
|
|
* it should not be freed.
|
|
*/
|
|
VKD3D_SHADER_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
|
|
enum vkd3d_shader_source_type source_type, unsigned int *count);
|
|
|
|
/**
|
|
* Transform a form of GPU shader source code or byte code into another form of
|
|
* source code or byte code.
|
|
*
|
|
* This version of vkd3d-shader supports the following transformations:
|
|
* - VKD3D_SHADER_SOURCE_DXBC_TPF to VKD3D_SHADER_TARGET_SPIRV_BINARY
|
|
* - VKD3D_SHADER_SOURCE_DXBC_TPF to VKD3D_SHADER_TARGET_SPIRV_TEXT
|
|
* (if vkd3d was compiled with SPIRV-Tools)
|
|
* - VKD3D_SHADER_SOURCE_DXBC_TPF to VKD3D_SHADER_TARGET_D3D_ASM
|
|
* - VKD3D_SHADER_SOURCE_D3D_BYTECODE to VKD3D_SHADER_TARGET_D3D_ASM
|
|
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_DXBC_TPF
|
|
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_D3D_BYTECODE
|
|
*
|
|
* Supported transformations can also be detected at runtime with the functions
|
|
* vkd3d_shader_get_supported_source_types() and
|
|
* vkd3d_shader_get_supported_target_types().
|
|
*
|
|
* Depending on the source and target types, this function may support the
|
|
* following chained structures:
|
|
* - vkd3d_shader_interface_info
|
|
* - vkd3d_shader_scan_descriptor_info
|
|
* - vkd3d_shader_spirv_domain_shader_target_info
|
|
* - vkd3d_shader_spirv_target_info
|
|
* - vkd3d_shader_transform_feedback_info
|
|
* - vkd3d_shader_hlsl_source_info
|
|
*
|
|
* \param compile_info A chained structure containing compilation parameters.
|
|
*
|
|
* \param out A pointer to a vkd3d_shader_code structure in which the compiled
|
|
* code will be stored.
|
|
* \n
|
|
* The compiled shader is allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_shader_code() when no longer needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the compiler.
|
|
* \n
|
|
* This string is null-terminated and UTF-8 encoded.
|
|
* \n
|
|
* The messages are allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_messages() when no longer needed.
|
|
* \n
|
|
* The messages returned can be regulated with the \a log_level member of struct
|
|
* vkd3d_shader_compile_info. Regardless of the requested level, if this
|
|
* parameter is NULL, no compilation messages will be returned.
|
|
* \n
|
|
* If no compilation messages are produced by the compiler, this parameter may
|
|
* receive NULL instead of a valid string pointer.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
|
|
struct vkd3d_shader_code *out, char **messages);
|
|
/**
|
|
* Free shader messages allocated by another vkd3d-shader function, such as
|
|
* vkd3d_shader_compile().
|
|
*
|
|
* \param messages Messages to free. This pointer is optional and may be NULL,
|
|
* in which case no action will be taken.
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages);
|
|
/**
|
|
* Free shader code allocated by another vkd3d-shader function, such as
|
|
* vkd3d_shader_compile().
|
|
*
|
|
* This function frees the \ref vkd3d_shader_code.code member, but does not free
|
|
* the structure itself.
|
|
*
|
|
* \param code Code to free.
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
|
|
|
|
/**
|
|
* Convert a byte code description of a shader root signature to a structural
|
|
* description which can be easily parsed by C code.
|
|
*
|
|
* This function corresponds to
|
|
* ID3D12VersionedRootSignatureDeserializer::GetUnconvertedRootSignatureDesc().
|
|
*
|
|
* This function performs the reverse transformation of
|
|
* vkd3d_shader_serialize_root_signature().
|
|
*
|
|
* This function parses a standalone root signature, and should not be confused
|
|
* with vkd3d_shader_parse_input_signature().
|
|
*
|
|
* \param dxbc Compiled byte code, in DXBC format.
|
|
*
|
|
* \param root_signature Output location in which the decompiled root signature
|
|
* will be stored.
|
|
* \n
|
|
* Members of \a root_signature may be allocated by vkd3d-shader. The signature
|
|
* should be freed with vkd3d_shader_free_root_signature() when no longer
|
|
* needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the compiler.
|
|
* \n
|
|
* This parameter behaves identically to the \a messages parameter of
|
|
* vkd3d_shader_compile().
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
|
|
/**
|
|
* Free a structural representation of a shader root signature allocated by
|
|
* vkd3d_shader_convert_root_signature() or vkd3d_shader_parse_root_signature().
|
|
*
|
|
* This function may free members of struct
|
|
* vkd3d_shader_versioned_root_signature_desc, but does not free the structure
|
|
* itself.
|
|
*
|
|
* \param root_signature Signature description to free.
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_root_signature(
|
|
struct vkd3d_shader_versioned_root_signature_desc *root_signature);
|
|
|
|
/**
|
|
* Convert a structural description of a shader root signature to a byte code
|
|
* format capable of being read by ID3D12Device::CreateRootSignature. The
|
|
* compiled signature is compatible with Microsoft D3D 12.
|
|
*
|
|
* This function corresponds to D3D12SerializeVersionedRootSignature().
|
|
*
|
|
* \param root_signature Description of the root signature.
|
|
*
|
|
* \param dxbc A pointer to a vkd3d_shader_code structure in which the compiled
|
|
* code will be stored.
|
|
* \n
|
|
* The compiled signature is allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_shader_code() when no longer needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the compiler.
|
|
* \n
|
|
* This parameter behaves identically to the \a messages parameter of
|
|
* vkd3d_shader_compile().
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_serialize_root_signature(
|
|
const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
|
|
struct vkd3d_shader_code *dxbc, char **messages);
|
|
/**
|
|
* Convert a structural representation of a root signature to a different
|
|
* version of structural representation.
|
|
*
|
|
* This function corresponds to
|
|
* ID3D12VersionedRootSignatureDeserializer::GetRootSignatureDescAtVersion().
|
|
*
|
|
* \param dst A pointer to a vkd3d_shader_versioned_root_signature_desc
|
|
* structure in which the converted signature will be stored.
|
|
* \n
|
|
* Members of \a dst may be allocated by vkd3d-shader. The signature should be
|
|
* freed with vkd3d_shader_free_root_signature() when no longer needed.
|
|
*
|
|
* \param version The desired version to convert \a src to. This version must
|
|
* not be equal to \a src->version.
|
|
*
|
|
* \param src Input root signature description.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst,
|
|
enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
|
|
|
|
/**
|
|
* Parse shader source code or byte code, returning various types of requested
|
|
* information.
|
|
*
|
|
* Currently this function supports the following code types:
|
|
* - VKD3D_SHADER_SOURCE_DXBC_TPF
|
|
*
|
|
* \param compile_info A chained structure containing scan parameters.
|
|
* \n
|
|
* The DXBC_TPF scanner supports the following chained structures:
|
|
* - vkd3d_shader_scan_descriptor_info
|
|
* \n
|
|
* Although the \a compile_info parameter is read-only, chained structures
|
|
* passed to this function need not be, and may serve as output parameters,
|
|
* depending on their structure type.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the compiler.
|
|
* \n
|
|
* This parameter behaves identically to the \a messages parameter of
|
|
* vkd3d_shader_compile().
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages);
|
|
/**
|
|
* Free members of struct vkd3d_shader_scan_descriptor_info() allocated by
|
|
* vkd3d_shader_scan().
|
|
*
|
|
* This function may free members of vkd3d_shader_scan_descriptor_info, but
|
|
* does not free the structure itself.
|
|
*
|
|
* \param scan_descriptor_info Descriptor information to free.
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_scan_descriptor_info(
|
|
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
|
|
|
|
/**
|
|
* Read the input signature of a compiled shader, returning a structural
|
|
* description which can be easily parsed by C code.
|
|
*
|
|
* This function parses a compiled shader. To parse a standalone root signature,
|
|
* use vkd3d_shader_parse_root_signature().
|
|
*
|
|
* \param dxbc Compiled byte code, in DXBC format.
|
|
*
|
|
* \param signature Output location in which the parsed root signature will be
|
|
* stored.
|
|
* \n
|
|
* Members of \a signature may be allocated by vkd3d-shader. The signature
|
|
* should be freed with vkd3d_shader_free_shader_signature() when no longer
|
|
* needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the compiler.
|
|
* \n
|
|
* This parameter behaves identically to the \a messages parameter of
|
|
* vkd3d_shader_compile().
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_signature *signature, char **messages);
|
|
/**
|
|
* Find a single element of a parsed input signature.
|
|
*
|
|
* \param signature The parsed input signature. This structure is normally
|
|
* populated by vkd3d_shader_parse_input_signature().
|
|
*
|
|
* \param semantic_name Semantic name of the desired element. This function
|
|
* performs a case-insensitive comparison with respect to the ASCII plane.
|
|
*
|
|
* \param semantic_index Semantic index of the desired element.
|
|
*
|
|
* \param stream_index Geometry shader stream index of the desired element. If
|
|
* the signature is not a geometry shader output signature, this parameter must
|
|
* be set to 0.
|
|
*
|
|
* \return A description of the element matching the requested parameters, or
|
|
* NULL if no such element was found. If not NULL, the return value points into
|
|
* the \a signature parameter and should not be explicitly freed.
|
|
*/
|
|
VKD3D_SHADER_API struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
|
|
const struct vkd3d_shader_signature *signature, const char *semantic_name,
|
|
unsigned int semantic_index, unsigned int stream_index);
|
|
/**
|
|
* Free a structural representation of a shader input signature allocated by
|
|
* vkd3d_shader_parse_input_signature().
|
|
*
|
|
* This function may free members of struct vkd3d_shader_signature, but does not
|
|
* free the structure itself.
|
|
*
|
|
* \param signature Signature description to free.
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
|
|
|
|
/* 1.3 */
|
|
|
|
/**
|
|
* Preprocess the given source code.
|
|
*
|
|
* This function supports the following chained structures:
|
|
* - vkd3d_shader_preprocess_info
|
|
*
|
|
* \param compile_info A chained structure containing compilation parameters.
|
|
*
|
|
* \param out A pointer to a vkd3d_shader_code structure in which the
|
|
* preprocessed code will be stored.
|
|
* \n
|
|
* The preprocessed shader is allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_shader_code() when no longer needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the compiler.
|
|
* \n
|
|
* This parameter behaves identically to the \a messages parameter of
|
|
* vkd3d_shader_compile().
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*
|
|
* \since 1.3
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
|
|
struct vkd3d_shader_code *out, char **messages);
|
|
|
|
/**
|
|
* Set a callback to be called when vkd3d-shader outputs debug logging.
|
|
*
|
|
* If NULL, or if this function has not been called, libvkd3d-shader will print
|
|
* all enabled log output to stderr.
|
|
*
|
|
* \param callback Callback function to set.
|
|
*
|
|
* \since 1.4
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback);
|
|
|
|
#endif /* VKD3D_SHADER_NO_PROTOTYPES */
|
|
|
|
/** Type of vkd3d_shader_get_version(). */
|
|
typedef const char *(*PFN_vkd3d_shader_get_version)(unsigned int *major, unsigned int *minor);
|
|
/** Type of vkd3d_shader_get_supported_source_types(). */
|
|
typedef const enum vkd3d_shader_source_type *(*PFN_vkd3d_shader_get_supported_source_types)(unsigned int *count);
|
|
/** Type of vkd3d_shader_get_supported_target_types(). */
|
|
typedef const enum vkd3d_shader_target_type *(*PFN_vkd3d_shader_get_supported_target_types)(
|
|
enum vkd3d_shader_source_type source_type, unsigned int *count);
|
|
|
|
/** Type of vkd3d_shader_compile(). */
|
|
typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
|
|
struct vkd3d_shader_code *out, char **messages);
|
|
/** Type of vkd3d_shader_free_messages(). */
|
|
typedef void (*PFN_vkd3d_shader_free_messages)(char *messages);
|
|
/** Type of vkd3d_shader_free_shader_code(). */
|
|
typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
|
|
|
|
/** Type of vkd3d_shader_parse_root_signature(). */
|
|
typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
|
|
/** Type of vkd3d_shader_free_root_signature(). */
|
|
typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature);
|
|
|
|
/** Type of vkd3d_shader_serialize_root_signature(). */
|
|
typedef int (*PFN_vkd3d_shader_serialize_root_signature)(
|
|
const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
|
|
struct vkd3d_shader_code *dxbc, char **messages);
|
|
|
|
/** Type of vkd3d_shader_convert_root_signature(). */
|
|
typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst,
|
|
enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
|
|
|
|
/** Type of vkd3d_shader_scan(). */
|
|
typedef int (*PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages);
|
|
/** Type of vkd3d_shader_free_scan_descriptor_info(). */
|
|
typedef void (*PFN_vkd3d_shader_free_scan_descriptor_info)(
|
|
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
|
|
|
|
/** Type of vkd3d_shader_parse_input_signature(). */
|
|
typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_signature *signature, char **messages);
|
|
/** Type of vkd3d_shader_find_signature_element(). */
|
|
typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)(
|
|
const struct vkd3d_shader_signature *signature, const char *semantic_name,
|
|
unsigned int semantic_index, unsigned int stream_index);
|
|
/** Type of vkd3d_shader_free_shader_signature(). */
|
|
typedef void (*PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature);
|
|
|
|
/** Type of vkd3d_shader_preprocess(). \since 1.3 */
|
|
typedef void (*PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info,
|
|
struct vkd3d_shader_code *out, char **messages);
|
|
|
|
/** Type of vkd3d_shader_set_log_callback(). \since 1.4 */
|
|
typedef void (*PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
#endif /* __VKD3D_SHADER_H */
|