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			79 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| uniform float4 x;
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| 
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| float4 main() : sv_target
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| {
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|     return x.x ? x : x - 1;
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| }
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| 
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| [test]
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| uniform 0 float4 2.0 3.0 4.0 5.0
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| todo(sm>=6) draw quad
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| probe all rgba (2.0, 3.0, 4.0, 5.0)
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| uniform 0 float4 0.0 10.0 11.0 12.0
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| todo(sm>=6) draw quad
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| probe all rgba (-1.0, 9.0, 10.0, 11.0)
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| 
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| [pixel shader]
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| uniform float4 x;
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| 
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| float4 main() : sv_target
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| {
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|     float4 ret;
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| 
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|     ret.x = x.x ? x.x : 1;
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|     ret.y = x.y ? 2 : x.y;
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|     ret.z = ret.w = 0.0;
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|     return ret;
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| }
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| 
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| [test]
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| uniform 0 float4 1.1 3.0 4.0 5.0
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| draw quad
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| probe all rgba (1.1, 2.0, 0.0, 0.0)
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| 
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| [pixel shader]
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| float4 f;
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| 
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| float4 main() : sv_target
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| {
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|     float f1 = 0.1, f2 = 0.2, f3;
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|     f3 = f.x ? (f1 = 0.5) + 0.2 : (f2 = 0.6);
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|     return float4(f1, f2, f3, 0.0);
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| }
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| 
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| [require]
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| shader model < 6.0
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| 
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| [test]
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| uniform 0 float4 1.0 0.0 0.0 0.0
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| draw quad
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| probe all rgba (0.5, 0.6, 0.7, 0.0)
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| 
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| [require]
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| shader model >= 6.0
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| 
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| [test]
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| uniform 0 float4 1.0 0.0 0.0 0.0
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| draw quad
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| probe all rgba (0.5, 0.2, 0.7, 0.0)
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| 
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| [require]
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| % reset requirements
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| 
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| 
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| [pixel shader fail(sm>=6)]
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| float4 x, y, z;
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| 
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| float4 main() : sv_target
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| {
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|     return x ? y : z;
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| }
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| 
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| [test]
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| uniform 0 float4 0.0 1.0 0.0 -3.0
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| uniform 4 float4 1.0 2.0 3.0 4.0
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| uniform 8 float4 5.0 6.0 7.0 8.0
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| draw quad
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| probe all rgba (5.0, 2.0, 7.0, 4.0)
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