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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
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			44 lines
		
	
	
		
			907 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [sampler 0]
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| filter linear linear linear
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| address clamp clamp clamp
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| 
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| [texture 0]
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| size (2, 2)
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| levels 2
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| 
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| 1.0 0.0 1.0 0.0     1.0 0.0 1.0 0.0
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| 1.0 0.0 1.0 0.0     1.0 0.0 1.0 0.0
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| 
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| 0.0 0.0 1.0 0.0
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| 
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| [vertex shader]
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| void main(out float2 tex : texcoord, inout float4 pos : sv_position)
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| {
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|     tex = pos.xy;
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| }
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| 
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| [pixel shader]
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| sampler s;
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| Texture2D t;
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| uniform float bias;
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| 
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| float4 main(float2 coord : texcoord) : sv_target
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| {
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|     /* Choice of initial mipmap level is hardware-dependent, and in practice
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|      * varies too much to be reasonably covered by ULPS. Quantize instead. */
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|     return floor(t.SampleBias(s, coord, bias) * 10);
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| }
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| 
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| [test]
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| uniform 0 float4 6.5 0.0 0.0 0.0
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| todo(sm>=6) draw quad
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| probe all rgba (10.0, 0.0, 10.0, 0.0)
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| 
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| uniform 0 float4 7.5 0.0 0.0 0.0
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| todo(sm>=6) draw quad
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| probe all rgba (4.0, 0.0, 10.0, 0.0)
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| 
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| uniform 0 float4 8.5 0.0 0.0 0.0
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| todo(sm>=6) draw quad
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| probe all rgba (0.0, 0.0, 10.0, 0.0)
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