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			264 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			264 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| % Test early return from the entry point.
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| 
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| [pixel shader]
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| 
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| float4 main() : sv_target
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| {
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|     return float4(0.1, 0.2, 0.3, 0.4);
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|     return float4(0.5, 0.6, 0.7, 0.8);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.1, 0.2, 0.3, 0.4)
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| 
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| [pixel shader]
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| 
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| void main(out float4 ret : sv_target)
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| {
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|     ret = float4(0.1, 0.2, 0.3, 0.4);
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|     return;
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|     ret = float4(0.5, 0.6, 0.7, 0.8);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.1, 0.2, 0.3, 0.4)
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| 
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| [pixel shader]
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| 
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| uniform float f;
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| 
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| float4 main() : sv_target
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| {
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|     if (f < 0.5)
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|         return float4(0.1, 0.2, 0.3, 0.4);
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|     return float4(0.5, 0.6, 0.7, 0.8);
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| }
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| 
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| [test]
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| uniform 0 float 0.2
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| draw quad
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| probe all rgba (0.1, 0.2, 0.3, 0.4)
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| uniform 0 float 0.8
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| draw quad
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| probe all rgba (0.5, 0.6, 0.7, 0.8)
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| 
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| [pixel shader]
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| 
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| uniform float f;
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| 
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| void main(out float4 ret : sv_target)
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| {
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|     ret = float4(0.1, 0.2, 0.3, 0.4);
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|     if (f < 0.5)
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|     {
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|         ret += 0.1;
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|     }
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|     else
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|     {
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|         return;
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|         ret += 0.3;
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|     }
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|     ret += 0.1;
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| }
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| 
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| [test]
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| uniform 0 float 0.2
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| draw quad
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| probe all rgba (0.3, 0.4, 0.5, 0.6)
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| uniform 0 float 0.8
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| draw quad
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| probe all rgba (0.1, 0.2, 0.3, 0.4)
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| 
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| [pixel shader]
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| 
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| uniform float f;
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| 
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| void main(out float4 ret : sv_target)
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| {
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|     ret = float4(0.1, 0.2, 0.3, 0.4);
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|     if (f < 0.3)
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|     {
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|         return;
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|     }
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|     ret += 0.1;
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|     if (f < 0.7)
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|     {
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|         return;
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|     }
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|     ret += 0.3;
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| }
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| 
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| [test]
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| uniform 0 float 0.1
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| todo(sm>=6) draw quad
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| probe all rgba (0.1, 0.2, 0.3, 0.4) 1
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| uniform 0 float 0.5
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| todo(sm>=6) draw quad
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| probe all rgba (0.2, 0.3, 0.4, 0.5) 1
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| uniform 0 float 0.9
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| todo(sm>=6) draw quad
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| probe all rgba (0.5, 0.6, 0.7, 0.8) 1
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| 
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| [pixel shader]
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| 
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| uniform float f;
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| 
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| void main(out float4 ret : sv_target)
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| {
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|     ret = float4(0.1, 0.2, 0.3, 0.4);
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|     if (f < 0.7)
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|     {
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|         if (f < 0.3)
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|             return;
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|         ret += 0.1;
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|     }
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|     ret += 0.3;
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| }
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| 
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| [test]
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| uniform 0 float 0.1
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| todo(sm>=6) draw quad
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| probe all rgba (0.1, 0.2, 0.3, 0.4) 1
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| uniform 0 float 0.5
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| todo(sm>=6) draw quad
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| probe all rgba (0.5, 0.6, 0.7, 0.8) 1
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| uniform 0 float 0.9
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| todo(sm>=6) draw quad
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| probe all rgba (0.4, 0.5, 0.6, 0.7) 1
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| 
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| [pixel shader]
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| 
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| void main(out float4 ret : sv_target)
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| {
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|     ret = float4(0.1, 0.2, 0.3, 0.4);
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|     for (;;)
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|     {
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|         ret *= 2;
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|         return;
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|         ret *= 3;
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|     }
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|     ret += 0.1;
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.2, 0.4, 0.6, 0.8)
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| 
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| [pixel shader]
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| 
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| uniform float f;
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| 
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| void main(out float4 ret : sv_target)
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| {
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|     int i;
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| 
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|     ret = 0.1;
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|     for (i = 0; i < 4; ++i)
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|     {
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|         if (ret.x > f)
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|             return;
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|         ret *= 2;
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|     }
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|     ret = 0.9;
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| }
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| 
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| [test]
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| uniform 0 float 0.0
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| todo(sm>=6) draw quad
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| probe all rgba (0.1, 0.1, 0.1, 0.1) 1
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| 
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| uniform 0 float 0.1
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| todo(sm>=6) draw quad
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| probe all rgba (0.2, 0.2, 0.2, 0.2) 1
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| 
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| uniform 0 float 0.3
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| todo(sm>=6) draw quad
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| probe all rgba (0.4, 0.4, 0.4, 0.4) 1
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| 
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| uniform 0 float 0.7
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| todo(sm>=6) draw quad
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| probe all rgba (0.8, 0.8, 0.8, 0.8) 1
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| 
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| uniform 0 float 0.9
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| todo(sm>=6) draw quad
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| probe all rgba (0.9, 0.9, 0.9, 0.9) 1
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| 
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| [pixel shader]
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| 
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| uniform float f;
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| 
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| void main(out float4 ret : sv_target)
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| {
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|     if (f < 0.5)
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|     {
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|         ret = 0.1;
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|         for (;;)
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|         {
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|             ret *= 2;
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|             return;
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|         }
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|         ret *= 3;
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|         return;
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|     }
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|     else
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|     {
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|         ret = 0.4;
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|     }
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|     ret = 0.5;
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| }
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| 
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| [test]
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| uniform 0 float 0.2
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| draw quad
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| probe all rgba (0.2, 0.2, 0.2, 0.2)
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| uniform 0 float 0.8
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| draw quad
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| probe all rgba (0.5, 0.5, 0.5, 0.5)
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| 
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| [pixel shader]
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| 
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| uniform float4 f[3];
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| 
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| void main(out float4 ret : sv_target)
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| {
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|     int i, j;
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| 
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|     ret = 0.1;
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|     for (i = 0; i < 3; ++i)
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|     {
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|         for (j = 0; j < 3; ++j)
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|         {
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|             if (ret.x > f[j].x)
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|                 return;
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|         }
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|         ret *= 2;
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|     }
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|     ret = 0.9;
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| }
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| 
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| [test]
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| 
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| uniform 0 float4 0.3 0.0 0.0 0.0
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| uniform 4 float4 0.0 0.0 0.0 0.0
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| uniform 8 float4 0.1 0.0 0.0 0.0
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| todo(sm>=6) draw quad
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| todo(sm>=6) probe all rgba (0.1, 0.1, 0.1, 0.1) 1
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| 
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| uniform 4 float4 0.35 0.0 0.0 0.0
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| todo(sm>=6) draw quad
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| todo(sm>=6) probe all rgba (0.2, 0.2, 0.2, 0.2) 1
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| 
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| uniform 8 float4 0.5 0.0 0.0 0.0
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| todo(sm>=6) draw quad
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| todo(sm>=6) probe all rgba (0.4, 0.4, 0.4, 0.4) 1
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| 
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| uniform 0 float4 1.0 0.0 0.0 0.0
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| todo(sm>=6) draw quad
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| todo(sm>=6) probe all rgba (0.4, 0.4, 0.4, 0.4) 1
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| 
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| uniform 4 float4 2.0 0.0 0.0 0.0
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| todo(sm>=6) draw quad
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| todo(sm>=6) probe all rgba (0.9, 0.9, 0.9, 0.9) 1
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