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			102 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| uniform float4 i;
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| uniform float4 n;
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| 
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| float4 main() : sv_target
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| {
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|     return reflect(i, n);
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| }
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| 
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| [test]
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| uniform 0 float4 0.5 -0.1 0.2 0.3
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| uniform 4 float4 0.6 0.4 -0.3 1.0
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| todo(sm>=6) draw quad
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| probe all rgba (-0.1, -0.5, 0.5, -0.7) 4
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| 
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| [pixel shader]
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| uniform float4 i;
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| uniform float4 n;
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| 
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| float4 main() : sv_target
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| {
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|     float i1 = i.x;
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| 
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|     return reflect(i1, n);
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| }
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| 
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| [test]
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| uniform 0 float4 0.5 0.0 0.0 0.0
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| uniform 4 float4 0.6 0.4 -0.3 1.0
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| todo(sm>=6) draw quad
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| probe all rgba (-0.52, -0.18, 1.01, -1.2) 4
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| 
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| [pixel shader]
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| uniform float4 i;
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| uniform float4 n;
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| 
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| float4 main() : sv_target
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| {
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|     float n1 = n.x;
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| 
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|     return reflect(i, n1);
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| }
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| 
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| [test]
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| uniform 0 float4 0.5 -0.1 0.2 0.3
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| uniform 4 float4 0.6 0.0 0.0 0.0
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| todo(sm>=6) draw quad
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| probe all rgba (-0.148, -0.748, -0.448, -0.348) 4
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| 
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| [pixel shader]
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| uniform float4 i;
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| uniform float4 n;
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| 
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| float4 main() : sv_target
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| {
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|     float i1 = i.x;
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|     float n1 = n.x;
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| 
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|     return reflect(i1, n1);
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| }
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| 
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| [test]
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| uniform 0 float4 0.5 0.0 0.0 0.0
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| uniform 4 float4 0.6 0.0 0.0 0.0
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| draw quad
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| probe all rgba (0.14, 0.14, 0.14, 0.14) 4
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| 
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| [pixel shader]
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| uniform float4 i;
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| uniform float4 n;
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| 
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| float4 main() : sv_target
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| {
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|     float2 i1 = i.xy;
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| 
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|     return float4(reflect(i1, n), 0.0, 0.0);
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| }
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| 
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| [test]
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| uniform 0 float4 0.5 -0.1 0.0 0.0
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| uniform 4 float4 0.6 0.4 -0.3 1.0
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| todo(sm>=6) draw quad
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| probe all rgba (0.188, -0.308, 0.0, 0.0) 4
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| 
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| [pixel shader]
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| uniform float4 i;
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| uniform float4 n;
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| 
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| float4 main() : sv_target
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| {
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|     float3 i1 = i.xyz;
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|     float2 n1 = n.xy;
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| 
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|     return float4(reflect(i1, n1), 0.0, 0.0);
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| }
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| 
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| [test]
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| uniform 0 float4 0.5 -0.1 0.2 0.0
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| uniform 4 float4 0.6 0.4 0.0 0.0
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| todo(sm>=6) draw quad
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| probe all rgba (0.188, -0.308, 0.0, 0.0) 4
 |