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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
			27 lines
		
	
	
		
			763 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			763 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 3.0
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| 
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| [pixel shader]
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| float4 main(float4 pos : sv_position) : sv_target
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| {
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|     // Shader models < 4 don't add 0.5 to sv_position, so this adjustment is required to get the
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|     // same outputs.
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|     pos.x = floor(pos.x) + 0.5;
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|     pos.y = floor(pos.y) + 0.5;
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| 
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|     pos /= 10.0;
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|     float nonlinear = pos.x * pos.y - pos.x * (pos.x + 0.5);
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|     float4 res = fwidth(nonlinear);
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| 
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|     // Each device may use either the coarse or the fine derivate, so use quantization.
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|     return round(30 * res);
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| }
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| 
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| [test]
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| todo(sm>=6) draw quad
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| probe (10, 10) rgba (8.0, 8.0, 8.0, 8.0)
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| probe (11, 10) rgba (8.0, 8.0, 8.0, 8.0)
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| probe (12, 10) rgba (10.0, 10.0, 10.0, 10.0)
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| probe (16, 16) rgba (12.0, 12.0, 12.0, 12.0)
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| probe (150, 150) rgba (92.0, 92.0, 92.0, 92.0)
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