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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
			41 lines
		
	
	
		
			729 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			729 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| uniform float3 u;
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| 
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| float4 main() : sv_target
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| {
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|     return float4(clamp(u.x, u.y, u.z), clamp(0.9, u.y, u.z), clamp(u.x, -0.5, u.z), clamp(0.6, -0.4, 0.3));
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| }
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| 
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| [test]
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| uniform 0 float4 -0.3 -0.1 0.7 0.0
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| todo(sm>=6) draw quad
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| probe all rgba (-0.1, 0.7, -0.3, 0.3)
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| 
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| 
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| [pixel shader]
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| float4 main() : sv_target
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| {
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|     float3x2 a = {6, 5, 4, 3, 2, 1};
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|     float2x3 b = {1, 2, 3, 4.2, 5.2, 6.2};
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|     float3x4 c = 5.5;
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| 
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|     float2x2 r = clamp(a, b, c);
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|     return float4(r);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (5.5, 5.0, 4.2, 5.2)
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| 
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| 
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| [pixel shader fail]
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| float4 main() : sv_target
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| {
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|     float2x2 a = {3.1, 3.1, 3.1, 3.1};
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|     float2x2 b = {1, 2, 3, 4};
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|     float4 c = {5.5, 4.5, 3.5, 2.5};
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| 
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|     clamp(a, b, c);
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|     return 0;
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| }
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