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			58 lines
		
	
	
		
			868 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			868 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| float4 main() : sv_target
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| {
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|     return ceil(float4(-0.5, 6.5, 7.5, 3.4));
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 7.0, 8.0, 4.0) 4
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| 
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| [pixel shader]
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| uniform float4 u;
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| 
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| float4 main() : sv_target
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| {
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|     return ceil(u);
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| }
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| 
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| [test]
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| uniform 0 float4 -0.5 6.5 7.5 3.4
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| draw quad
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| probe all rgba (0.0, 7.0, 8.0, 4.0) 4
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| 
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| [pixel shader]
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| uniform float4 u;
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| 
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| float4 main() : sv_target
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| {
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|     float a = ceil(u.r);
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|     int2 b = ceil(u.gb);
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|     float4 res = float4(b, a, u.a);
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|     return ceil(res);
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| }
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| 
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| [test]
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| uniform 0 float4 -0.5 6.5 7.5 3.4
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| draw quad
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| probe all rgba (7.0, 8.0, 0.0, 4.0) 4
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| 
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| [require]
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| shader model >= 4.0
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| 
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| [pixel shader]
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| uniform int4 u;
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| 
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| float4 main() : sv_target
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| {
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|     float a = ceil(u.r);
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|     int2 b = ceil(u.gb);
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|     float4 res = float4(b, a, u.a);
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|     return ceil(res);
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| }
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| 
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| [test]
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| uniform 0 int4 -1 6 7 3
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| draw quad
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| probe all rgba (6.0, 7.0, -1.0, 3.0) 4
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