mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
323 lines
11 KiB
C
323 lines
11 KiB
C
/*
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* Copyright 2021 Atharva Nimbalkar
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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struct glsl_src
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{
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struct vkd3d_string_buffer *str;
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};
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struct glsl_dst
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{
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const struct vkd3d_shader_dst_param *vsir;
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struct vkd3d_string_buffer *register_name;
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struct vkd3d_string_buffer *mask;
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};
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struct vkd3d_glsl_generator
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{
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struct vsir_program *program;
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struct vkd3d_string_buffer_cache string_buffers;
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struct vkd3d_string_buffer *buffer;
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struct vkd3d_shader_location location;
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struct vkd3d_shader_message_context *message_context;
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unsigned int indent;
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bool failed;
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};
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static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
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struct vkd3d_glsl_generator *generator,
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enum vkd3d_shader_error error, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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vkd3d_shader_verror(generator->message_context, &generator->location, error, fmt, args);
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va_end(args);
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generator->failed = true;
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}
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static void shader_glsl_print_indent(struct vkd3d_string_buffer *buffer, unsigned int indent)
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{
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vkd3d_string_buffer_printf(buffer, "%*s", 4 * indent, "");
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}
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static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
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struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_register *reg)
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{
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switch (reg->type)
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{
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case VKD3DSPR_TEMP:
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vkd3d_string_buffer_printf(buffer, "r[%u]", reg->idx[0].offset);
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break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled register type %#x.", reg->type);
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vkd3d_string_buffer_printf(buffer, "<unrecognised register %#x>", reg->type);
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break;
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}
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}
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static void shader_glsl_print_swizzle(struct vkd3d_string_buffer *buffer, uint32_t swizzle, uint32_t mask)
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{
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const char swizzle_chars[] = "xyzw";
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unsigned int i;
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vkd3d_string_buffer_printf(buffer, ".");
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for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
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{
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if (mask & (VKD3DSP_WRITEMASK_0 << i))
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vkd3d_string_buffer_printf(buffer, "%c", swizzle_chars[vsir_swizzle_get_component(swizzle, i)]);
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}
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}
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static void shader_glsl_print_write_mask(struct vkd3d_string_buffer *buffer, uint32_t write_mask)
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{
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vkd3d_string_buffer_printf(buffer, ".");
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if (write_mask & VKD3DSP_WRITEMASK_0)
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vkd3d_string_buffer_printf(buffer, "x");
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if (write_mask & VKD3DSP_WRITEMASK_1)
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vkd3d_string_buffer_printf(buffer, "y");
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if (write_mask & VKD3DSP_WRITEMASK_2)
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vkd3d_string_buffer_printf(buffer, "z");
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if (write_mask & VKD3DSP_WRITEMASK_3)
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vkd3d_string_buffer_printf(buffer, "w");
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}
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static void glsl_src_cleanup(struct glsl_src *src, struct vkd3d_string_buffer_cache *cache)
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{
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vkd3d_string_buffer_release(cache, src->str);
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}
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static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator *gen,
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const struct vkd3d_shader_src_param *vsir_src, uint32_t mask)
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{
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const struct vkd3d_shader_register *reg = &vsir_src->reg;
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glsl_src->str = vkd3d_string_buffer_get(&gen->string_buffers);
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if (reg->non_uniform)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled 'non-uniform' modifer.");
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if (vsir_src->modifiers)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
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shader_glsl_print_register_name(glsl_src->str, gen, reg);
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if (reg->dimension == VSIR_DIMENSION_VEC4)
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shader_glsl_print_swizzle(glsl_src->str, vsir_src->swizzle, mask);
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}
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static void glsl_dst_cleanup(struct glsl_dst *dst, struct vkd3d_string_buffer_cache *cache)
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{
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vkd3d_string_buffer_release(cache, dst->mask);
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vkd3d_string_buffer_release(cache, dst->register_name);
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}
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static uint32_t glsl_dst_init(struct glsl_dst *glsl_dst, struct vkd3d_glsl_generator *gen,
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const struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_dst_param *vsir_dst)
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{
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uint32_t write_mask = vsir_dst->write_mask;
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if (ins->flags & VKD3DSI_PRECISE_XYZW)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled 'precise' modifer.");
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if (vsir_dst->reg.non_uniform)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled 'non-uniform' modifer.");
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glsl_dst->vsir = vsir_dst;
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glsl_dst->register_name = vkd3d_string_buffer_get(&gen->string_buffers);
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glsl_dst->mask = vkd3d_string_buffer_get(&gen->string_buffers);
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shader_glsl_print_register_name(glsl_dst->register_name, gen, &vsir_dst->reg);
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shader_glsl_print_write_mask(glsl_dst->mask, write_mask);
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return write_mask;
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}
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static void VKD3D_PRINTF_FUNC(3, 4) shader_glsl_print_assignment(
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struct vkd3d_glsl_generator *gen, struct glsl_dst *dst, const char *format, ...)
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{
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va_list args;
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if (dst->vsir->shift)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);
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if (dst->vsir->modifiers)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled destination modifier(s) %#x.", dst->vsir->modifiers);
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shader_glsl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
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va_start(args, format);
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vkd3d_string_buffer_vprintf(gen->buffer, format, args);
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va_end(args);
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vkd3d_string_buffer_printf(gen->buffer, ";\n");
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}
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static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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shader_glsl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "/* <unhandled instruction %#x> */\n", ins->opcode);
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
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}
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static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct glsl_src src;
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struct glsl_dst dst;
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uint32_t mask;
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mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
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glsl_src_init(&src, gen, &ins->src[0], mask);
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shader_glsl_print_assignment(gen, &dst, "%s", src.str->buffer);
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glsl_src_cleanup(&src, &gen->string_buffers);
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void shader_glsl_ret(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct vkd3d_shader_version *version = &gen->program->shader_version;
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/*
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* TODO: Implement in_subroutine
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* TODO: shader_glsl_generate_shader_epilogue(generator);
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*/
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if (version->major >= 4)
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{
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shader_glsl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "return;\n");
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}
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}
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static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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const struct vkd3d_shader_instruction *ins)
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{
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gen->location = ins->location;
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switch (ins->opcode)
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{
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_OUTPUT:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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case VKD3DSIH_NOP:
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break;
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case VKD3DSIH_MOV:
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shader_glsl_mov(gen, ins);
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break;
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case VKD3DSIH_RET:
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shader_glsl_ret(gen, ins);
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break;
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default:
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shader_glsl_unhandled(gen, ins);
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break;
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}
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}
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static void shader_glsl_generate_declarations(struct vkd3d_glsl_generator *gen)
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{
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const struct vsir_program *program = gen->program;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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if (program->temp_count)
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vkd3d_string_buffer_printf(buffer, "vec4 r[%u];\n\n", program->temp_count);
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}
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static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struct vkd3d_shader_code *out)
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{
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const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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unsigned int i;
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void *code;
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MESSAGE("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
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vkd3d_string_buffer_printf(buffer, "#version 440\n\n");
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vkd3d_string_buffer_printf(buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
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shader_glsl_generate_declarations(gen);
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vkd3d_string_buffer_printf(buffer, "void main()\n{\n");
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++gen->indent;
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for (i = 0; i < instructions->count; ++i)
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{
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vkd3d_glsl_handle_instruction(gen, &instructions->elements[i]);
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}
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vkd3d_string_buffer_printf(buffer, "}\n");
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if (TRACE_ON())
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vkd3d_string_buffer_trace(buffer);
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if (gen->failed)
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return VKD3D_ERROR_INVALID_SHADER;
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if ((code = vkd3d_malloc(buffer->buffer_size)))
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{
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memcpy(code, buffer->buffer, buffer->content_size);
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out->size = buffer->content_size;
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out->code = code;
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}
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else return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_OK;
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}
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static void vkd3d_glsl_generator_cleanup(struct vkd3d_glsl_generator *gen)
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{
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vkd3d_string_buffer_release(&gen->string_buffers, gen->buffer);
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vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
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}
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static void vkd3d_glsl_generator_init(struct vkd3d_glsl_generator *gen,
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struct vsir_program *program, struct vkd3d_shader_message_context *message_context)
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{
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memset(gen, 0, sizeof(*gen));
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gen->program = program;
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vkd3d_string_buffer_cache_init(&gen->string_buffers);
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gen->buffer = vkd3d_string_buffer_get(&gen->string_buffers);
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gen->message_context = message_context;
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}
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int glsl_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_glsl_generator generator;
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int ret;
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if ((ret = vsir_program_normalise(program, config_flags, compile_info, message_context)) < 0)
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return ret;
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vkd3d_glsl_generator_init(&generator, program, message_context);
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ret = vkd3d_glsl_generator_generate(&generator, out);
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vkd3d_glsl_generator_cleanup(&generator);
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return ret;
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}
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