vkd3d/tests/hlsl/initializer-struct.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

85 lines
1.2 KiB
Plaintext

[pixel shader]
struct stu
{
int3 aaa;
float3 bbb;
int2 ccc;
float4 ddd;
int eee;
};
float4 main() : sv_target
{
struct stu val =
{
11, 12, 13,
21, 22, 23,
31, 32,
41, 42, 43, 44,
51
};
return val.ddd;
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (41, 42, 43, 44)
[pixel shader]
struct stu
{
int3 aaa;
float3 bbb[2];
int2 ccc;
float4 ddd[3][2];
int eee;
};
float4 main() : sv_target
{
struct stu val =
{
11, 12, 13,
211, 212, 213, 221, 222, 223,
31, 32,
4111, 4112, 4113, 4114, 4121, 4122, 4123, 4124,
4211, 4212, 4213, 4214, 4221, 4222, 4223, 4224,
4311, 4312, 4313, 4314, 4321, 4322, 4323, 4324,
51
};
return val.ddd[2][0];
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (4311, 4312, 4313, 4314)
[pixel shader]
struct stu
{
int3 aaa;
struct
{
float4 foo;
int2 bar;
} bbb[3];
};
float4 main() : sv_target
{
struct stu val =
{
1, 2, 3,
11, 12, 13, 14, 15, 16,
21, 22, 23, 24, 25, 26,
31, 32, 33, 34, 35, 36
};
return val.bbb[1].foo;
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 23, 24)