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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
13 lines
188 B
Plaintext
13 lines
188 B
Plaintext
[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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return frac(f);
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}
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[test]
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uniform 0 float4 -1.1 1.6 1.3 0.5
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todo(glsl) draw quad
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probe (0, 0) rgba (0.9, 0.6, 0.3, 0.5) 2
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