vkd3d/tests/hlsl/const.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
const float4 f1;
const uniform float4 f2;
float4 main() : sv_target
{
return f1 + f2;
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 0.1 0.2 0.3 0.4
todo(glsl) draw quad
probe (0, 0) rgba (1.1, 2.2, 3.3, 4.4)
[pixel shader fail(sm<6)]
float4 main() : sv_target
{
const float f;
return 0;
}