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synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
23 lines
488 B
Plaintext
23 lines
488 B
Plaintext
% Test what kinds of expressions are valid array dimensions.
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[pixel shader todo]
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float4 main() : sv_target
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{
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const int dim = 4;
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float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
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#ifdef __hlsl_dx_compiler
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/* float array dimensions are not valid. */
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float b[4] = a;
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#else
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float b[4.1] = a;
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#endif
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float c[dim] = b;
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float d[true] = {c[0]};
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float e[65536];
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return float4(d[0], c[0], c[1], c[3]);
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}
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[test]
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.1, 0.1, 0.2, 0.4)
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