vkd3d/include/private
Anna (navi) Figueiredo Gomes 127ae6cf12 vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).

NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
..
list.h vkd3d-shader/hlsl: Lower return statements. 2023-02-13 22:16:51 +01:00
rbtree.h include: Get rid of the RB_FOR_EACH* macros. 2024-06-13 23:44:43 +02:00
vkd3d_blob.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
vkd3d_common.h vkd3d: Implement d3d12_command_list_OMSetDepthBounds(). 2024-09-11 14:53:33 +02:00
vkd3d_memory.h vkd3d-shader: Avoid div by zero on assert in vkd3d_calloc() (ubsan). 2024-08-20 21:26:26 +02:00
vkd3d_shader_utils.h vkd3d-shader: Hide support for DXIL sources. 2023-09-18 21:04:19 +02:00
vkd3d_test.h tests: Pass the correct buffer size to vsnprintf() in vkd3d_test_push_context(). 2024-06-12 19:04:22 +02:00
vkd3d_utf8.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00