mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
53 lines
695 B
Plaintext
53 lines
695 B
Plaintext
[pixel shader]
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float4 main() : sv_target
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{
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float x[3] = {0, 2, 3};
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return x[x[1] = 1];
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}
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[test]
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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uint4 func(uint t)
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{
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return uint4(t + 0, t + 1, t + 2, t + 3);
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}
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float4 main() : sv_target
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{
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return func(10)[func(0).y];
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}
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[test]
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draw quad
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probe all rgba (11.0, 11.0, 11.0, 11.0)
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% dxcompiler performs the first call to func() before the array index call.
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[require]
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shader model < 6.0
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[pixel shader]
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float4 func(void)
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{
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static uint i;
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i += 1;
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return float4(0.1, 0.2, 0.3, 0.4) + i;
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}
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float4 main() : sv_target
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{
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return func()[func().x];
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}
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[test]
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draw quad
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probe all rgba (2.2, 2.2, 2.2, 2.2)
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