vkd3d/libs/vkd3d/utils.c
2017-06-19 14:43:45 +02:00

307 lines
9.5 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_private.h"
static const struct vkd3d_format vkd3d_formats[] =
{
{DXGI_FORMAT_R32G32B32A32_FLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, 16, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, 16, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, 16, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_R32G32B32_FLOAT, VK_FORMAT_R32G32B32_SFLOAT, 12, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_R32G32_FLOAT, VK_FORMAT_R32G32_SFLOAT, 8, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_R16G16B16A16_FLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, 8, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_R10G10B10A2_UNORM, VK_FORMAT_A2B10G10R10_UNORM_PACK32, 4, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_R11G11B10_FLOAT, VK_FORMAT_B10G11R11_UFLOAT_PACK32, 4, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, 4, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_D32_FLOAT, VK_FORMAT_D32_SFLOAT, 4, VK_IMAGE_ASPECT_DEPTH_BIT},
{DXGI_FORMAT_R32_FLOAT, VK_FORMAT_R32_SFLOAT, 4, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, 4, VK_IMAGE_ASPECT_COLOR_BIT},
{DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, VK_FORMAT_B8G8R8A8_SRGB, 4, VK_IMAGE_ASPECT_COLOR_BIT},
};
const struct vkd3d_format *vkd3d_get_format(DXGI_FORMAT dxgi_format)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_formats); ++i)
{
if (vkd3d_formats[i].dxgi_format == dxgi_format)
return &vkd3d_formats[i];
}
FIXME("Unhandled DXGI format %#x.\n", dxgi_format);
return NULL;
}
VkFormat vkd3d_get_vk_format(DXGI_FORMAT format)
{
const struct vkd3d_format *vkd3d_format;
if (!(vkd3d_format = vkd3d_get_format(format)))
return VK_FORMAT_UNDEFINED;
return vkd3d_format->vk_format;
}
bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
{
size_t new_capacity, max_capacity;
void *new_elements;
if (element_count <= *capacity)
return true;
max_capacity = ~(size_t)0 / element_size;
if (max_capacity < element_count)
return false;
new_capacity = max(*capacity, 4);
while (new_capacity < element_count && new_capacity <= max_capacity / 2)
new_capacity *= 2;
if (new_capacity < element_count)
new_capacity = element_count;
if (!(new_elements = vkd3d_realloc(*elements, new_capacity * element_size)))
return false;
*elements = new_elements;
*capacity = new_capacity;
return true;
}
bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level)
{
static const D3D_FEATURE_LEVEL valid_feature_levels[] =
{
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(valid_feature_levels); ++i)
{
if (valid_feature_levels[i] == feature_level)
return true;
}
return false;
}
bool check_feature_level_support(D3D_FEATURE_LEVEL feature_level)
{
return feature_level <= D3D_FEATURE_LEVEL_11_0;
}
bool is_write_resource_state(D3D12_RESOURCE_STATES state)
{
return state & (D3D12_RESOURCE_STATE_RENDER_TARGET
| D3D12_RESOURCE_STATE_UNORDERED_ACCESS
| D3D12_RESOURCE_STATE_DEPTH_WRITE
| D3D12_RESOURCE_STATE_STREAM_OUT
| D3D12_RESOURCE_STATE_COPY_DEST
| D3D12_RESOURCE_STATE_RESOLVE_DEST);
}
static bool is_power_of_two(unsigned int x)
{
return x && !(x & (x -1));
}
bool is_valid_resource_state(D3D12_RESOURCE_STATES state)
{
const D3D12_RESOURCE_STATES valid_states =
D3D12_RESOURCE_STATE_COMMON |
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER |
D3D12_RESOURCE_STATE_INDEX_BUFFER |
D3D12_RESOURCE_STATE_RENDER_TARGET |
D3D12_RESOURCE_STATE_UNORDERED_ACCESS |
D3D12_RESOURCE_STATE_DEPTH_WRITE |
D3D12_RESOURCE_STATE_DEPTH_READ |
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
D3D12_RESOURCE_STATE_STREAM_OUT |
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT |
D3D12_RESOURCE_STATE_COPY_DEST |
D3D12_RESOURCE_STATE_COPY_SOURCE |
D3D12_RESOURCE_STATE_RESOLVE_DEST |
D3D12_RESOURCE_STATE_RESOLVE_SOURCE |
D3D12_RESOURCE_STATE_GENERIC_READ |
D3D12_RESOURCE_STATE_PRESENT |
D3D12_RESOURCE_STATE_PREDICATION;
if (state & ~valid_states)
{
WARN("Invalid resource states %#x.\n", state & ~valid_states);
return false;
}
/* Exactly one bit must be set for write states. */
if (is_write_resource_state(state) && !is_power_of_two(state))
{
WARN("Write state cannot be mixed with other states: %#x.\n", state);
return false;
}
return true;
}
HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
REFIID requested_riid, void **object)
{
HRESULT hr;
if (IsEqualGUID(iface_riid, requested_riid))
{
*object = iface;
return S_OK;
}
hr = IUnknown_QueryInterface(iface, requested_riid, object);
IUnknown_Release(iface);
return hr;
}
const char *debug_vk_extent_3d(VkExtent3D extent)
{
return vkd3d_dbg_sprintf("(%u, %u, %u)",
(unsigned int)extent.width,
(unsigned int)extent.height,
(unsigned int)extent.depth);
}
const char *debug_vk_queue_flags(VkQueueFlags flags)
{
char buffer[120];
buffer[0] = '\0';
#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
FLAG_TO_STR(VK_QUEUE_GRAPHICS_BIT)
FLAG_TO_STR(VK_QUEUE_COMPUTE_BIT)
FLAG_TO_STR(VK_QUEUE_TRANSFER_BIT)
FLAG_TO_STR(VK_QUEUE_SPARSE_BINDING_BIT)
#undef FLAG_TO_STR
if (flags)
FIXME("Unrecognized flag(s) %#x.\n", flags);
if (!buffer[0])
return "0";
return vkd3d_dbg_sprintf("%s", &buffer[3]);
}
const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags)
{
char buffer[50];
buffer[0] = '\0';
#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
FLAG_TO_STR(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
#undef FLAG_TO_STR
if (flags)
FIXME("Unrecognized flag(s) %#x.\n", flags);
if (!buffer[0])
return "0";
return vkd3d_dbg_sprintf("%s", &buffer[3]);
}
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags)
{
char buffer[200];
buffer[0] = '\0';
#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
FLAG_TO_STR(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_CACHED_BIT)
FLAG_TO_STR(VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)
#undef FLAG_TO_STR
if (flags)
FIXME("Unrecognized flag(s) %#x.\n", flags);
if (!buffer[0])
return "0";
return vkd3d_dbg_sprintf("%s", &buffer[3]);
}
HRESULT hresult_from_vk_result(VkResult vr)
{
switch (vr)
{
case VK_SUCCESS:
return S_OK;
case VK_ERROR_OUT_OF_HOST_MEMORY:
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
return E_OUTOFMEMORY;
default:
FIXME("Unhandled VkResult %d.\n", vr);
return E_FAIL;
}
}
#define LOAD_INSTANCE_PFN(name) \
if (!(procs->name = (void *)vkGetInstanceProcAddr(instance, #name))) \
{ \
ERR("Could not get instance proc addr for '" #name "'.\n"); \
return E_FAIL; \
}
HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
VkInstance instance)
{
memset(procs, 0, sizeof(*procs));
#define VK_INSTANCE_PFN LOAD_INSTANCE_PFN
#include "vulkan_procs.h"
TRACE("Loaded procs for VkInstance %p.\n", instance);
return S_OK;
}
#define COPY_PARENT_PFN(name) procs->name = parent_procs->name;
#define LOAD_DEVICE_PFN(name) \
if (!(procs->name = (void *)procs->vkGetDeviceProcAddr(device, #name))) \
{ \
ERR("Could not get device proc addr for '" #name "'.\n"); \
return E_FAIL; \
}
HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device)
{
memset(procs, 0, sizeof(*procs));
#define VK_INSTANCE_PFN COPY_PARENT_PFN
#define VK_DEVICE_PFN LOAD_DEVICE_PFN
#include "vulkan_procs.h"
TRACE("Loaded procs for VkDevice %p.\n", device);
return S_OK;
}