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			52 lines
		
	
	
		
			864 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			864 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 4.0
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| 
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| [srv 0]
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| size (2d, 3, 3)
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| 0 0 0 1     1 0 0 1     2 0 0 1
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| 0 1 0 1     1 1 0 1     2 1 0 1
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| 0 2 0 1     1 2 0 1     2 2 0 1
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| 
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| 
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| [pixel shader]
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| Texture2D t;
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| 
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| float4 main(float4 pos : sv_position) : sv_target
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| {
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|     return t.Load(int3(pos.xy, 0), int2(0, 1));
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| }
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| 
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| 
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| [test]
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| todo(glsl) draw quad
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| probe (0, 0) rgba (0, 1, 0, 1)
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| probe (1, 0) rgba (1, 1, 0, 1)
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| probe (0, 1) rgba (0, 2, 0, 1)
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| probe (1, 1) rgba (1, 2, 0, 1)
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| 
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| 
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| [pixel shader]
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| Texture2D t;
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| 
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| float4 main(float4 pos : sv_position) : sv_target
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| {
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|     return t.Load(int3(pos.xy, 0), int2(-2, 0));
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| }
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| 
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| 
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| [test]
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| todo(glsl) draw quad
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| probe (3, 0) rgba (1, 0, 0, 1)
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| probe (4, 0) rgba (2, 0, 0, 1)
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| probe (3, 1) rgba (1, 1, 0, 1)
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| probe (4, 1) rgba (2, 1, 0, 1)
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| 
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| 
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| [pixel shader fail]
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| Texture2D t;
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| 
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| float4 main(float4 pos : sv_position) : sv_target
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| {
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|     return t.Load(int3(pos.xy, 0), int2(8, 1));
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| }
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