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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
56 lines
832 B
Plaintext
56 lines
832 B
Plaintext
[pixel shader]
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uniform float4 f, p;
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float4 main() : sv_target
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{
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return step(f, p);
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}
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[test]
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uniform 0 float4 5.0 -2.6 3.0 2.0
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uniform 4 float4 1.0 -4.3 3.0 4.0
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todo(glsl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
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[pixel shader]
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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float b = {3};
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return float4(step(a, b));
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 0.0)
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[pixel shader fail]
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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float1 b = {3};
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step(a, b);
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return 0;
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}
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[pixel shader]
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float4 main() : sv_target
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{
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float3x2 a = {8, 0,
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0, 8,
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8, 8};
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float2x3 b = {0, 8, 0,
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8, 0, 0};
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return float4(step(a, b));
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (0.0, 1.0, 1.0, 0.0)
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