vkd3d/include/private
Alexandre Julliard beafa0914e vkd3d: Replace atomic_add_fetch() by InterlockedAdd().
By analogy with InterlockedIncrement. It avoids the need for a
configure check on Windows platforms.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-01-28 17:48:32 +01:00
..
list.h include: Import linked list implementation from Wine. 2017-06-16 22:38:21 +02:00
rbtree.h include: Avoid using a field reference as a truth value. 2022-01-06 11:32:22 +01:00
vkd3d_blob.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
vkd3d_common.h vkd3d: Replace atomic_add_fetch() by InterlockedAdd(). 2022-01-28 17:48:32 +01:00
vkd3d_debug.h vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format. 2021-10-06 18:35:44 +02:00
vkd3d_memory.h include: Print failed allocation size. 2021-08-27 21:20:28 +02:00
vkd3d_test.h tests: Move HLSL shader compilation to a new d3d12 shader runner backend. 2022-01-27 18:00:34 +01:00
vkd3d_utf8.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00