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https://gitlab.winehq.org/wine/vkd3d.git
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Adjust the algorithm for deciding for which profiles to test compilation. We first ensure that if the compilation result changes (most often as the result of a feature introduced in a specific version), we test the versions immediately on either side of the change, to validate that vkd3d-shader is emulating the same version behaviour. We then ensure that we are testing at least one version from each set of sm1, sm4, and sm6.
81 lines
1.6 KiB
Plaintext
81 lines
1.6 KiB
Plaintext
[require]
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shader model >= 3.0
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options: backcompat
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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[srv 0]
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size (2d, 2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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sampler s;
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float4 grad;
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float4 main() : sv_target
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{
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return tex2D(s, float2(0.5, 0.5), grad.xy, grad.zw);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(msl) draw quad
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probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(msl) draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(msl) draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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sampler s;
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float4 grad;
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float4 main() : sv_target
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{
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return tex2Dgrad(s, float2(0.5, 0.5), grad.xy, grad.zw);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(msl) draw quad
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probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(msl) draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(msl) draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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[require]
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shader model >= 4.0
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[pixel shader]
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sampler s;
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Texture2D t;
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uniform float4 grad;
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float4 main() : sv_target
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{
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return t.SampleGrad(s, float2(0.5, 0.5), grad.xy, grad.zw);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(msl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(msl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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