vkd3d/libs/vkd3d-shader/spirv.c
Nikolay Sivov 8438aacc3b vkd3d-shader/spriv: Only lookup resource symbols for UAVs in the ld_raw/ld_structured handler.
We don't need them for SRVs. Worse, if we're using a combined
resource/sampler pair for the SRV, a separate resource symbol may not
even exist.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-11-06 21:47:08 +01:00

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/*
* Copyright 2017 Józef Kucia for CodeWeavers
* Copyright 2021 Conor McCarthy for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
#include "rbtree.h"
#include <stdarg.h>
#include <stdio.h>
#ifdef HAVE_SPIRV_UNIFIED1_SPIRV_H
# include "spirv/unified1/spirv.h"
#else
# include "vulkan/spirv.h"
#endif /* HAVE_SPIRV_UNIFIED1_SPIRV_H */
#ifdef HAVE_SPIRV_UNIFIED1_GLSL_STD_450_H
# include "spirv/unified1/GLSL.std.450.h"
#else
# include "vulkan/GLSL.std.450.h"
#endif /* HAVE_SPIRV_UNIFIED1_GLSL_STD_450_H */
#ifdef HAVE_SPIRV_TOOLS
# include "spirv-tools/libspirv.h"
static spv_target_env spv_target_env_from_vkd3d(enum vkd3d_shader_spirv_environment environment)
{
switch (environment)
{
case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5:
return SPV_ENV_OPENGL_4_5;
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
return SPV_ENV_VULKAN_1_0;
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1:
return SPV_ENV_VULKAN_1_1;
default:
ERR("Invalid environment %#x.\n", environment);
return SPV_ENV_VULKAN_1_0;
}
}
static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_formatting_flags formatting)
{
uint32_t out = 0;
unsigned int i;
static const struct
{
enum vkd3d_shader_compile_option_formatting_flags vkd3d;
uint32_t spv;
bool invert;
}
valuemap[] =
{
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER, true},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES, true},
};
for (i = 0; i < ARRAY_SIZE(valuemap); ++i)
{
if (valuemap[i].invert == !(formatting & valuemap[i].vkd3d))
out |= valuemap[i].spv;
}
return out;
}
static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment,
enum vkd3d_shader_compile_option_formatting_flags formatting, struct vkd3d_shader_code *out)
{
spv_diagnostic diagnostic = NULL;
spv_text text = NULL;
spv_context context;
spv_result_t spvret;
enum vkd3d_result result = VKD3D_OK;
context = spvContextCreate(spv_target_env_from_vkd3d(environment));
if (!(spvret = spvBinaryToText(context, spirv->code, spirv->size / sizeof(uint32_t),
get_binary_to_text_options(formatting), &text, &diagnostic)))
{
const char *p, *q, *end, *pad, *truncate;
struct vkd3d_string_buffer buffer;
size_t line_len;
vkd3d_string_buffer_init(&buffer);
for (p = text->str, end = p + text->length; p < end; p = q)
{
if (!(q = memchr(p, '\n', end - p)))
q = end;
else
++q;
/* FIXME: Note that when colour output is enabled, we count colour
* escape codes towards the line length. It's possible to fix
* that, but not completely trivial. */
for (pad = "", line_len = 100; q - p > line_len; line_len = 100 - strlen(pad))
{
if (!(truncate = memchr(p + line_len, ' ', q - p - line_len)))
break;
vkd3d_string_buffer_printf(&buffer, "%s%.*s\n", pad, (int)(truncate - p), p);
p = truncate + 1;
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT)
pad = " ";
else
pad = " ";
}
vkd3d_string_buffer_printf(&buffer, "%s%.*s", pad, (int)(q - p), p);
}
vkd3d_shader_code_from_string_buffer(out, &buffer);
}
else
{
FIXME("Failed to convert SPIR-V binary to text, ret %d.\n", spvret);
FIXME("Diagnostic message: %s.\n", debugstr_a(diagnostic->error));
result = VKD3D_ERROR;
}
spvTextDestroy(text);
spvDiagnosticDestroy(diagnostic);
spvContextDestroy(context);
return result;
}
static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment)
{
static const enum vkd3d_shader_compile_option_formatting_flags formatting
= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT | VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
struct vkd3d_shader_code text;
if (!vkd3d_spirv_binary_to_text(spirv, environment, formatting, &text))
{
vkd3d_shader_trace_text(text.code, text.size);
vkd3d_shader_free_shader_code(&text);
}
}
static bool vkd3d_spirv_validate(struct vkd3d_string_buffer *buffer, const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment)
{
spv_diagnostic diagnostic = NULL;
spv_context context;
spv_result_t ret;
context = spvContextCreate(spv_target_env_from_vkd3d(environment));
if ((ret = spvValidateBinary(context, spirv->code, spirv->size / sizeof(uint32_t),
&diagnostic)))
{
vkd3d_string_buffer_printf(buffer, "%s", diagnostic->error);
}
spvDiagnosticDestroy(diagnostic);
spvContextDestroy(context);
return !ret;
}
#else
static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment,
enum vkd3d_shader_compile_option_formatting_flags formatting, struct vkd3d_shader_code *out)
{
return VKD3D_ERROR;
}
static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment) {}
static bool vkd3d_spirv_validate(struct vkd3d_string_buffer *buffer, const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment)
{
return true;
}
#endif /* HAVE_SPIRV_TOOLS */
enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval,
unsigned int index)
{
switch (sysval)
{
case VKD3D_SHADER_SV_COVERAGE:
case VKD3D_SHADER_SV_DEPTH:
case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL:
case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL:
case VKD3D_SHADER_SV_NONE:
case VKD3D_SHADER_SV_STENCIL_REF:
case VKD3D_SHADER_SV_TARGET:
return VKD3D_SIV_NONE;
case VKD3D_SHADER_SV_POSITION:
return VKD3D_SIV_POSITION;
case VKD3D_SHADER_SV_CLIP_DISTANCE:
return VKD3D_SIV_CLIP_DISTANCE;
case VKD3D_SHADER_SV_CULL_DISTANCE:
return VKD3D_SIV_CULL_DISTANCE;
case VKD3D_SHADER_SV_INSTANCE_ID:
return VKD3D_SIV_INSTANCE_ID;
case VKD3D_SHADER_SV_IS_FRONT_FACE:
return VKD3D_SIV_IS_FRONT_FACE;
case VKD3D_SHADER_SV_PRIMITIVE_ID:
return VKD3D_SIV_PRIMITIVE_ID;
case VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX:
return VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX;
case VKD3D_SHADER_SV_SAMPLE_INDEX:
return VKD3D_SIV_SAMPLE_INDEX;
case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE:
return VKD3D_SIV_QUAD_U0_TESS_FACTOR + index;
case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT:
return VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR + index;
case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE:
return VKD3D_SIV_TRIANGLE_U_TESS_FACTOR + index;
case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT:
return VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR;
case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET:
return VKD3D_SIV_LINE_DETAIL_TESS_FACTOR;
case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN:
return VKD3D_SIV_LINE_DENSITY_TESS_FACTOR;
case VKD3D_SHADER_SV_VERTEX_ID:
return VKD3D_SIV_VERTEX_ID;
case VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX:
return VKD3D_SIV_VIEWPORT_ARRAY_INDEX;
default:
FIXME("Unhandled sysval %#x, index %u.\n", sysval, index);
return VKD3D_SIV_NONE;
}
}
#define VKD3D_SPIRV_VERSION_1_0 0x00010000
#define VKD3D_SPIRV_VERSION_1_3 0x00010300
#define VKD3D_SPIRV_GENERATOR_ID 18
#define VKD3D_SPIRV_GENERATOR_VERSION 13
#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
struct vkd3d_spirv_stream
{
uint32_t *words;
size_t capacity;
size_t word_count;
struct list inserted_chunks;
};
static void vkd3d_spirv_stream_init(struct vkd3d_spirv_stream *stream)
{
stream->capacity = 256;
if (!(stream->words = vkd3d_calloc(stream->capacity, sizeof(*stream->words))))
stream->capacity = 0;
stream->word_count = 0;
list_init(&stream->inserted_chunks);
}
struct vkd3d_spirv_chunk
{
struct list entry;
size_t location;
size_t word_count;
uint32_t words[];
};
static void vkd3d_spirv_stream_clear(struct vkd3d_spirv_stream *stream)
{
struct vkd3d_spirv_chunk *c1, *c2;
stream->word_count = 0;
LIST_FOR_EACH_ENTRY_SAFE(c1, c2, &stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
vkd3d_free(c1);
list_init(&stream->inserted_chunks);
}
static void vkd3d_spirv_stream_free(struct vkd3d_spirv_stream *stream)
{
vkd3d_free(stream->words);
vkd3d_spirv_stream_clear(stream);
}
static void vkd3d_shader_code_from_spirv_stream(struct vkd3d_shader_code *code, struct vkd3d_spirv_stream *stream)
{
code->code = stream->words;
code->size = stream->word_count * sizeof(*stream->words);
stream->words = NULL;
stream->capacity = 0;
stream->word_count = 0;
}
static size_t vkd3d_spirv_stream_current_location(struct vkd3d_spirv_stream *stream)
{
return stream->word_count;
}
static void vkd3d_spirv_stream_insert(struct vkd3d_spirv_stream *stream,
size_t location, const uint32_t *words, unsigned int word_count)
{
struct vkd3d_spirv_chunk *chunk, *current;
if (!(chunk = vkd3d_malloc(offsetof(struct vkd3d_spirv_chunk, words[word_count]))))
return;
chunk->location = location;
chunk->word_count = word_count;
memcpy(chunk->words, words, word_count * sizeof(*words));
LIST_FOR_EACH_ENTRY(current, &stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
{
if (current->location > location)
{
list_add_before(&current->entry, &chunk->entry);
return;
}
}
list_add_tail(&stream->inserted_chunks, &chunk->entry);
}
static bool vkd3d_spirv_stream_append(struct vkd3d_spirv_stream *dst_stream,
const struct vkd3d_spirv_stream *src_stream)
{
size_t word_count, src_word_count = src_stream->word_count;
struct vkd3d_spirv_chunk *chunk;
size_t src_location = 0;
VKD3D_ASSERT(list_empty(&dst_stream->inserted_chunks));
LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
src_word_count += chunk->word_count;
if (!vkd3d_array_reserve((void **)&dst_stream->words, &dst_stream->capacity,
dst_stream->word_count + src_word_count, sizeof(*dst_stream->words)))
return false;
VKD3D_ASSERT(dst_stream->word_count + src_word_count <= dst_stream->capacity);
LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
{
VKD3D_ASSERT(src_location <= chunk->location);
word_count = chunk->location - src_location;
memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location],
word_count * sizeof(*src_stream->words));
dst_stream->word_count += word_count;
src_location += word_count;
VKD3D_ASSERT(src_location == chunk->location);
memcpy(&dst_stream->words[dst_stream->word_count], chunk->words,
chunk->word_count * sizeof(*chunk->words));
dst_stream->word_count += chunk->word_count;
}
word_count = src_stream->word_count - src_location;
memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location],
word_count * sizeof(*src_stream->words));
dst_stream->word_count += word_count;
return true;
}
struct vkd3d_spirv_builder
{
uint64_t capability_mask;
SpvCapability *capabilities;
size_t capabilities_size;
size_t capabilities_count;
uint32_t ext_instr_set_glsl_450;
uint32_t invocation_count;
SpvExecutionModel execution_model;
uint32_t current_id;
uint32_t main_function_id;
struct rb_tree declarations;
uint32_t type_sampler_id;
uint32_t type_bool_id;
uint32_t type_void_id;
uint32_t scope_subgroup_id;
uint32_t numeric_type_ids[VKD3D_SHADER_COMPONENT_TYPE_COUNT][VKD3D_VEC4_SIZE];
struct vkd3d_spirv_stream debug_stream; /* debug instructions */
struct vkd3d_spirv_stream annotation_stream; /* decoration instructions */
struct vkd3d_spirv_stream global_stream; /* types, constants, global variables */
struct vkd3d_spirv_stream function_stream; /* function definitions */
struct vkd3d_spirv_stream execution_mode_stream; /* execution mode instructions */
struct vkd3d_spirv_stream original_function_stream;
struct vkd3d_spirv_stream insertion_stream;
size_t insertion_location;
size_t main_function_location;
/* entry point interface */
uint32_t *iface;
size_t iface_capacity;
size_t iface_element_count;
};
static uint32_t vkd3d_spirv_alloc_id(struct vkd3d_spirv_builder *builder)
{
return builder->current_id++;
}
static bool vkd3d_spirv_capability_is_enabled(struct vkd3d_spirv_builder *builder,
SpvCapability cap)
{
size_t i;
if (cap < sizeof(builder->capability_mask) * CHAR_BIT)
return (builder->capability_mask >> cap) & 1;
for (i = 0; i < builder->capabilities_count; ++i)
if (builder->capabilities[i] == cap)
return true;
return false;
}
static void vkd3d_spirv_enable_capability(struct vkd3d_spirv_builder *builder,
SpvCapability cap)
{
if (cap < sizeof(builder->capability_mask) * CHAR_BIT)
{
builder->capability_mask |= 1ull << cap;
return;
}
if (vkd3d_spirv_capability_is_enabled(builder, cap))
return;
vkd3d_array_reserve((void **)&builder->capabilities, &builder->capabilities_size,
builder->capabilities_count + 1, sizeof(*builder->capabilities));
builder->capabilities[builder->capabilities_count++] = cap;
}
static uint32_t vkd3d_spirv_get_glsl_std450_instr_set(struct vkd3d_spirv_builder *builder)
{
if (!builder->ext_instr_set_glsl_450)
builder->ext_instr_set_glsl_450 = vkd3d_spirv_alloc_id(builder);
return builder->ext_instr_set_glsl_450;
}
static void vkd3d_spirv_add_iface_variable(struct vkd3d_spirv_builder *builder,
uint32_t id)
{
if (!vkd3d_array_reserve((void **)&builder->iface, &builder->iface_capacity,
builder->iface_element_count + 1, sizeof(*builder->iface)))
return;
builder->iface[builder->iface_element_count++] = id;
}
static void vkd3d_spirv_set_execution_model(struct vkd3d_spirv_builder *builder,
SpvExecutionModel model)
{
builder->execution_model = model;
switch (model)
{
case SpvExecutionModelVertex:
case SpvExecutionModelFragment:
case SpvExecutionModelGLCompute:
vkd3d_spirv_enable_capability(builder, SpvCapabilityShader);
break;
case SpvExecutionModelTessellationControl:
case SpvExecutionModelTessellationEvaluation:
vkd3d_spirv_enable_capability(builder, SpvCapabilityTessellation);
break;
case SpvExecutionModelGeometry:
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
default:
ERR("Unhandled execution model %#x.\n", model);
}
}
static uint32_t vkd3d_spirv_opcode_word(SpvOp op, unsigned int word_count)
{
VKD3D_ASSERT(!(op & ~SpvOpCodeMask));
return (word_count << SpvWordCountShift) | op;
}
static void vkd3d_spirv_build_word(struct vkd3d_spirv_stream *stream, uint32_t word)
{
if (!vkd3d_array_reserve((void **)&stream->words, &stream->capacity,
stream->word_count + 1, sizeof(*stream->words)))
return;
stream->words[stream->word_count++] = word;
}
static unsigned int vkd3d_spirv_string_word_count(const char *str)
{
return align(strlen(str) + 1, sizeof(uint32_t)) / sizeof(uint32_t);
}
static void vkd3d_spirv_build_string(struct vkd3d_spirv_stream *stream,
const char *str, unsigned int word_count)
{
unsigned int word_idx, i;
const char *ptr = str;
for (word_idx = 0; word_idx < word_count; ++word_idx)
{
uint32_t word = 0;
for (i = 0; i < sizeof(uint32_t) && *ptr; ++i)
word |= (uint32_t)*ptr++ << (8 * i);
vkd3d_spirv_build_word(stream, word);
}
}
typedef uint32_t (*vkd3d_spirv_build_pfn)(struct vkd3d_spirv_builder *builder);
typedef uint32_t (*vkd3d_spirv_build1_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0);
typedef uint32_t (*vkd3d_spirv_build1v_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0, const uint32_t *operands, unsigned int operand_count);
typedef uint32_t (*vkd3d_spirv_build2_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0, uint32_t operand1);
typedef uint32_t (*vkd3d_spirv_build7_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0, uint32_t operand1, uint32_t operand2, uint32_t operand3,
uint32_t operand4, uint32_t operand5, uint32_t operand6);
static uint32_t vkd3d_spirv_build_once(struct vkd3d_spirv_builder *builder,
uint32_t *id, vkd3d_spirv_build_pfn build_pfn)
{
if (!(*id))
*id = build_pfn(builder);
return *id;
}
#define MAX_SPIRV_DECLARATION_PARAMETER_COUNT 7
struct vkd3d_spirv_declaration
{
struct rb_entry entry;
SpvOp op;
unsigned int parameter_count;
uint32_t parameters[MAX_SPIRV_DECLARATION_PARAMETER_COUNT];
uint32_t id;
};
static int vkd3d_spirv_declaration_compare(const void *key, const struct rb_entry *e)
{
const struct vkd3d_spirv_declaration *a = key;
const struct vkd3d_spirv_declaration *b = RB_ENTRY_VALUE(e, const struct vkd3d_spirv_declaration, entry);
int ret;
if ((ret = vkd3d_u32_compare(a->op, b->op)))
return ret;
if ((ret = vkd3d_u32_compare(a->parameter_count, b->parameter_count)))
return ret;
VKD3D_ASSERT(a->parameter_count <= ARRAY_SIZE(a->parameters));
return memcmp(&a->parameters, &b->parameters, a->parameter_count * sizeof(*a->parameters));
}
static void vkd3d_spirv_declaration_free(struct rb_entry *entry, void *context)
{
struct vkd3d_spirv_declaration *d = RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry);
vkd3d_free(d);
}
static void vkd3d_spirv_insert_declaration(struct vkd3d_spirv_builder *builder,
const struct vkd3d_spirv_declaration *declaration)
{
struct vkd3d_spirv_declaration *d;
VKD3D_ASSERT(declaration->parameter_count <= ARRAY_SIZE(declaration->parameters));
if (!(d = vkd3d_malloc(sizeof(*d))))
return;
memcpy(d, declaration, sizeof(*d));
if (rb_put(&builder->declarations, d, &d->entry) == -1)
{
ERR("Failed to insert declaration entry.\n");
vkd3d_free(d);
}
}
static uint32_t vkd3d_spirv_build_once1(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t operand0, vkd3d_spirv_build1_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
struct rb_entry *entry;
declaration.op = op;
declaration.parameter_count = 1;
declaration.parameters[0] = operand0;
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operand0);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
static uint32_t vkd3d_spirv_build_once1v(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count,
vkd3d_spirv_build1v_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
unsigned int i, param_idx = 0;
struct rb_entry *entry;
if (operand_count >= ARRAY_SIZE(declaration.parameters))
{
WARN("Unsupported parameter count %u (opcode %#x).\n", operand_count + 1, op);
return build_pfn(builder, operand0, operands, operand_count);
}
declaration.op = op;
declaration.parameters[param_idx++] = operand0;
for (i = 0; i < operand_count; ++i)
declaration.parameters[param_idx++] = operands[i];
declaration.parameter_count = param_idx;
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operand0, operands, operand_count);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
static uint32_t vkd3d_spirv_build_once2(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t operand0, uint32_t operand1, vkd3d_spirv_build2_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
struct rb_entry *entry;
declaration.op = op;
declaration.parameter_count = 2;
declaration.parameters[0] = operand0;
declaration.parameters[1] = operand1;
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operand0, operand1);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
static uint32_t vkd3d_spirv_build_once7(struct vkd3d_spirv_builder *builder,
SpvOp op, const uint32_t *operands, vkd3d_spirv_build7_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
struct rb_entry *entry;
declaration.op = op;
declaration.parameter_count = 7;
memcpy(&declaration.parameters, operands, declaration.parameter_count * sizeof(*operands));
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operands[0], operands[1], operands[2],
operands[3], operands[4], operands[5], operands[6]);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
/*
* vkd3d_spirv_build_op[1-3][v]()
* vkd3d_spirv_build_op_[t][r][1-3][v]()
*
* t - result type
* r - result id
* 1-3 - the number of operands
* v - variable number of operands
*/
static void vkd3d_spirv_build_op(struct vkd3d_spirv_stream *stream, SpvOp op)
{
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 1));
}
static void vkd3d_spirv_build_op1(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand)
{
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 2));
vkd3d_spirv_build_word(stream, operand);
}
static void vkd3d_spirv_build_op1v(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count)
{
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 2 + operand_count));
vkd3d_spirv_build_word(stream, operand0);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
}
static void vkd3d_spirv_build_op2v(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1,
const uint32_t *operands, unsigned int operand_count)
{
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 3 + operand_count));
vkd3d_spirv_build_word(stream, operand0);
vkd3d_spirv_build_word(stream, operand1);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
}
static void vkd3d_spirv_build_op3v(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1, uint32_t operand2,
const uint32_t *operands, unsigned int operand_count)
{
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 4 + operand_count));
vkd3d_spirv_build_word(stream, operand0);
vkd3d_spirv_build_word(stream, operand1);
vkd3d_spirv_build_word(stream, operand2);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
}
static void vkd3d_spirv_build_op2(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op2v(stream, op, operand0, operand1, NULL, 0);
}
static void vkd3d_spirv_build_op3(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1, uint32_t operand2)
{
return vkd3d_spirv_build_op2v(stream, op, operand0, operand1, &operand2, 1);
}
static uint32_t vkd3d_spirv_build_op_rv(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op,
const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op1v(stream, op, result_id, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_r(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op)
{
return vkd3d_spirv_build_op_rv(builder, stream, op, NULL, 0);
}
static uint32_t vkd3d_spirv_build_op_r1(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0)
{
return vkd3d_spirv_build_op_rv(builder, stream, op, &operand0, 1);
}
static uint32_t vkd3d_spirv_build_op_r2(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1)
{
uint32_t operands[] = {operand0, operand1};
return vkd3d_spirv_build_op_rv(builder, stream, op, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_r1v(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0,
const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op2v(stream, op, result_id, operand0, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_trv(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op2v(stream, op, result_type, result_id, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_tr(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type)
{
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, NULL, 0);
}
static uint32_t vkd3d_spirv_build_op_tr1(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0)
{
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, &operand0, 1);
}
static uint32_t vkd3d_spirv_build_op_tr2(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, uint32_t operand1)
{
uint32_t operands[] = {operand0, operand1};
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type,
operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_tr3(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, uint32_t operand1, uint32_t operand2)
{
uint32_t operands[] = {operand0, operand1, operand2};
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type,
operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_tr1v(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op3v(stream, op, result_type, result_id, operand0, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_tr2v(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, uint32_t operand1, const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 5 + operand_count));
vkd3d_spirv_build_word(stream, result_type);
vkd3d_spirv_build_word(stream, result_id);
vkd3d_spirv_build_word(stream, operand0);
vkd3d_spirv_build_word(stream, operand1);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
return result_id;
}
static void vkd3d_spirv_begin_function_stream_insertion(struct vkd3d_spirv_builder *builder,
size_t location)
{
VKD3D_ASSERT(builder->insertion_location == ~(size_t)0);
if (vkd3d_spirv_stream_current_location(&builder->function_stream) == location)
return;
builder->original_function_stream = builder->function_stream;
builder->function_stream = builder->insertion_stream;
builder->insertion_location = location;
}
static void vkd3d_spirv_end_function_stream_insertion(struct vkd3d_spirv_builder *builder)
{
struct vkd3d_spirv_stream *insertion_stream = &builder->insertion_stream;
if (builder->insertion_location == ~(size_t)0)
return;
builder->insertion_stream = builder->function_stream;
builder->function_stream = builder->original_function_stream;
vkd3d_spirv_stream_insert(&builder->function_stream, builder->insertion_location,
insertion_stream->words, insertion_stream->word_count);
vkd3d_spirv_stream_clear(insertion_stream);
builder->insertion_location = ~(size_t)0;
}
static void vkd3d_spirv_build_op_capability(struct vkd3d_spirv_stream *stream,
SpvCapability cap)
{
vkd3d_spirv_build_op1(stream, SpvOpCapability, cap);
}
static void vkd3d_spirv_build_op_extension(struct vkd3d_spirv_stream *stream,
const char *name)
{
unsigned int name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpExtension, 1 + name_size));
vkd3d_spirv_build_string(stream, name, name_size);
}
static void vkd3d_spirv_build_op_ext_inst_import(struct vkd3d_spirv_stream *stream,
uint32_t result_id, const char *name)
{
unsigned int name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpExtInstImport, 2 + name_size));
vkd3d_spirv_build_word(stream, result_id);
vkd3d_spirv_build_string(stream, name, name_size);
}
static uint32_t vkd3d_spirv_build_op_ext_inst(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t inst_set, uint32_t inst_number,
uint32_t *operands, unsigned int operand_count)
{
return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream,
SpvOpExtInst, result_type, inst_set, inst_number, operands, operand_count);
}
static void vkd3d_spirv_build_op_memory_model(struct vkd3d_spirv_stream *stream,
SpvAddressingModel addressing_model, SpvMemoryModel memory_model)
{
vkd3d_spirv_build_op2(stream, SpvOpMemoryModel, addressing_model, memory_model);
}
static void vkd3d_spirv_build_op_entry_point(struct vkd3d_spirv_stream *stream,
SpvExecutionModel model, uint32_t function_id, const char *name,
uint32_t *interface_list, unsigned int interface_size)
{
unsigned int i, name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpEntryPoint, 3 + name_size + interface_size));
vkd3d_spirv_build_word(stream, model);
vkd3d_spirv_build_word(stream, function_id);
vkd3d_spirv_build_string(stream, name, name_size);
for (i = 0; i < interface_size; ++i)
vkd3d_spirv_build_word(stream, interface_list[i]);
}
static void vkd3d_spirv_build_op_execution_mode(struct vkd3d_spirv_stream *stream,
uint32_t entry_point, SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count)
{
vkd3d_spirv_build_op2v(stream, SpvOpExecutionMode, entry_point, mode, literals, literal_count);
}
static void vkd3d_spirv_build_op_name(struct vkd3d_spirv_builder *builder,
uint32_t id, const char *fmt, ...)
{
struct vkd3d_spirv_stream *stream = &builder->debug_stream;
unsigned int name_size;
char name[1024];
va_list args;
va_start(args, fmt);
vsnprintf(name, ARRAY_SIZE(name), fmt, args);
name[ARRAY_SIZE(name) - 1] = '\0';
va_end(args);
name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpName, 2 + name_size));
vkd3d_spirv_build_word(stream, id);
vkd3d_spirv_build_string(stream, name, name_size);
}
static void vkd3d_spirv_build_op_member_name(struct vkd3d_spirv_builder *builder,
uint32_t type_id, uint32_t member, const char *fmt, ...)
{
struct vkd3d_spirv_stream *stream = &builder->debug_stream;
unsigned int name_size;
char name[1024];
va_list args;
va_start(args, fmt);
vsnprintf(name, ARRAY_SIZE(name), fmt, args);
name[ARRAY_SIZE(name) - 1] = '\0';
va_end(args);
name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpMemberName, 3 + name_size));
vkd3d_spirv_build_word(stream, type_id);
vkd3d_spirv_build_word(stream, member);
vkd3d_spirv_build_string(stream, name, name_size);
}
static void vkd3d_spirv_build_op_decorate(struct vkd3d_spirv_builder *builder,
uint32_t target_id, SpvDecoration decoration,
uint32_t *literals, uint32_t literal_count)
{
vkd3d_spirv_build_op2v(&builder->annotation_stream,
SpvOpDecorate, target_id, decoration, literals, literal_count);
}
static void vkd3d_spirv_build_op_decorate1(struct vkd3d_spirv_builder *builder,
uint32_t target_id, SpvDecoration decoration, uint32_t operand0)
{
return vkd3d_spirv_build_op_decorate(builder, target_id, decoration, &operand0, 1);
}
static void vkd3d_spirv_build_op_member_decorate(struct vkd3d_spirv_builder *builder,
uint32_t structure_type_id, uint32_t member_idx, SpvDecoration decoration,
uint32_t *literals, uint32_t literal_count)
{
vkd3d_spirv_build_op3v(&builder->annotation_stream, SpvOpMemberDecorate,
structure_type_id, member_idx, decoration, literals, literal_count);
}
static void vkd3d_spirv_build_op_member_decorate1(struct vkd3d_spirv_builder *builder,
uint32_t structure_type_id, uint32_t member_idx, SpvDecoration decoration, uint32_t operand0)
{
vkd3d_spirv_build_op_member_decorate(builder, structure_type_id, member_idx, decoration, &operand0, 1);
}
static uint32_t vkd3d_spirv_build_op_type_void(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeVoid);
}
static uint32_t vkd3d_spirv_get_op_type_void(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->type_void_id, vkd3d_spirv_build_op_type_void);
}
static uint32_t vkd3d_spirv_build_op_type_bool(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeBool);
}
static uint32_t vkd3d_spirv_get_op_type_bool(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->type_bool_id, vkd3d_spirv_build_op_type_bool);
}
static uint32_t vkd3d_spirv_build_op_type_float(struct vkd3d_spirv_builder *builder,
uint32_t width)
{
return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeFloat, width);
}
static uint32_t vkd3d_spirv_get_op_type_float(struct vkd3d_spirv_builder *builder,
uint32_t width)
{
return vkd3d_spirv_build_once1(builder, SpvOpTypeFloat, width, vkd3d_spirv_build_op_type_float);
}
static uint32_t vkd3d_spirv_build_op_type_int(struct vkd3d_spirv_builder *builder,
uint32_t width, uint32_t signedness)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypeInt, width, signedness);
}
static uint32_t vkd3d_spirv_get_op_type_int(struct vkd3d_spirv_builder *builder,
uint32_t width, uint32_t signedness)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypeInt, width, signedness,
vkd3d_spirv_build_op_type_int);
}
static uint32_t vkd3d_spirv_build_op_type_vector(struct vkd3d_spirv_builder *builder,
uint32_t component_type, uint32_t component_count)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream,
SpvOpTypeVector, component_type, component_count);
}
static uint32_t vkd3d_spirv_get_op_type_vector(struct vkd3d_spirv_builder *builder,
uint32_t component_type, uint32_t component_count)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypeVector, component_type, component_count,
vkd3d_spirv_build_op_type_vector);
}
static uint32_t vkd3d_spirv_build_op_type_array(struct vkd3d_spirv_builder *builder,
uint32_t element_type, uint32_t length_id)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream,
SpvOpTypeArray, element_type, length_id);
}
static uint32_t vkd3d_spirv_get_op_type_array(struct vkd3d_spirv_builder *builder,
uint32_t element_type, uint32_t length_id)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypeArray, element_type, length_id,
vkd3d_spirv_build_op_type_array);
}
static uint32_t vkd3d_spirv_build_op_type_runtime_array(struct vkd3d_spirv_builder *builder, uint32_t element_type)
{
return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeRuntimeArray, element_type);
}
static uint32_t vkd3d_spirv_get_op_type_runtime_array(struct vkd3d_spirv_builder *builder, uint32_t element_type)
{
return vkd3d_spirv_build_once1(builder, SpvOpTypeRuntimeArray,
element_type, vkd3d_spirv_build_op_type_runtime_array);
}
static uint32_t vkd3d_spirv_build_op_type_struct(struct vkd3d_spirv_builder *builder,
uint32_t *members, unsigned int member_count)
{
return vkd3d_spirv_build_op_rv(builder, &builder->global_stream,
SpvOpTypeStruct, members, member_count);
}
static uint32_t vkd3d_spirv_build_op_type_sampler(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeSampler);
}
static uint32_t vkd3d_spirv_get_op_type_sampler(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->type_sampler_id, vkd3d_spirv_build_op_type_sampler);
}
/* Access qualifiers are not supported. */
static uint32_t vkd3d_spirv_build_op_type_image(struct vkd3d_spirv_builder *builder,
uint32_t sampled_type_id, uint32_t dim, uint32_t depth, uint32_t arrayed,
uint32_t ms, uint32_t sampled, uint32_t format)
{
uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format};
return vkd3d_spirv_build_op_rv(builder, &builder->global_stream,
SpvOpTypeImage, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_get_op_type_image(struct vkd3d_spirv_builder *builder,
uint32_t sampled_type_id, SpvDim dim, uint32_t depth, uint32_t arrayed,
uint32_t ms, uint32_t sampled, SpvImageFormat format)
{
uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format};
return vkd3d_spirv_build_once7(builder, SpvOpTypeImage, operands,
vkd3d_spirv_build_op_type_image);
}
static uint32_t vkd3d_spirv_build_op_type_sampled_image(struct vkd3d_spirv_builder *builder,
uint32_t image_type_id)
{
return vkd3d_spirv_build_op_r1(builder, &builder->global_stream,
SpvOpTypeSampledImage, image_type_id);
}
static uint32_t vkd3d_spirv_get_op_type_sampled_image(struct vkd3d_spirv_builder *builder,
uint32_t image_type_id)
{
return vkd3d_spirv_build_once1(builder, SpvOpTypeSampledImage, image_type_id,
vkd3d_spirv_build_op_type_sampled_image);
}
static uint32_t vkd3d_spirv_build_op_type_function(struct vkd3d_spirv_builder *builder,
uint32_t return_type, const uint32_t *param_types, unsigned int param_count)
{
return vkd3d_spirv_build_op_r1v(builder, &builder->global_stream,
SpvOpTypeFunction, return_type, param_types, param_count);
}
static uint32_t vkd3d_spirv_get_op_type_function(struct vkd3d_spirv_builder *builder,
uint32_t return_type, const uint32_t *param_types, unsigned int param_count)
{
return vkd3d_spirv_build_once1v(builder, SpvOpTypeFunction, return_type,
param_types, param_count, vkd3d_spirv_build_op_type_function);
}
static uint32_t vkd3d_spirv_build_op_type_pointer(struct vkd3d_spirv_builder *builder,
uint32_t storage_class, uint32_t type_id)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream,
SpvOpTypePointer, storage_class, type_id);
}
static uint32_t vkd3d_spirv_get_op_type_pointer(struct vkd3d_spirv_builder *builder,
uint32_t storage_class, uint32_t type_id)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypePointer, storage_class, type_id,
vkd3d_spirv_build_op_type_pointer);
}
static uint32_t vkd3d_spirv_build_op_constant_bool(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_op_tr(builder, &builder->global_stream,
value ? SpvOpConstantTrue : SpvOpConstantFalse, result_type);
}
static uint32_t vkd3d_spirv_get_op_constant_bool(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_once2(builder, value ? SpvOpConstantTrue : SpvOpConstantFalse, result_type, value,
vkd3d_spirv_build_op_constant_bool);
}
/* Types larger than 32-bits are not supported. */
static uint32_t vkd3d_spirv_build_op_constant(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream,
SpvOpConstant, result_type, value);
}
static uint32_t vkd3d_spirv_get_op_constant(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_once2(builder, SpvOpConstant, result_type, value,
vkd3d_spirv_build_op_constant);
}
static uint32_t vkd3d_spirv_build_op_constant64(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *values, unsigned int value_count)
{
VKD3D_ASSERT(value_count == 2);
return vkd3d_spirv_build_op_trv(builder, &builder->global_stream,
SpvOpConstant, result_type, values, value_count);
}
static uint32_t vkd3d_spirv_get_op_constant64(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint64_t value)
{
return vkd3d_spirv_build_once1v(builder, SpvOpConstant, result_type,
(const uint32_t *)&value, 2, vkd3d_spirv_build_op_constant64);
}
static uint32_t vkd3d_spirv_build_op_constant_null(struct vkd3d_spirv_builder *builder, uint32_t result_type)
{
return vkd3d_spirv_build_op_tr(builder, &builder->global_stream, SpvOpConstantNull, result_type);
}
static uint32_t vkd3d_spirv_get_op_constant_null(struct vkd3d_spirv_builder *builder, uint32_t result_type)
{
return vkd3d_spirv_build_once1(builder, SpvOpConstantNull, result_type, vkd3d_spirv_build_op_constant_null);
}
static uint32_t vkd3d_spirv_build_op_constant_composite(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
return vkd3d_spirv_build_op_trv(builder, &builder->global_stream,
SpvOpConstantComposite, result_type, constituents, constituent_count);
}
static uint32_t vkd3d_spirv_build_op_spec_constant_composite(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
return vkd3d_spirv_build_op_trv(builder, &builder->global_stream,
SpvOpSpecConstantComposite, result_type, constituents, constituent_count);
}
static uint32_t vkd3d_spirv_get_op_constant_composite(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
return vkd3d_spirv_build_once1v(builder, SpvOpConstantComposite, result_type,
constituents, constituent_count, vkd3d_spirv_build_op_constant_composite);
}
static uint32_t vkd3d_spirv_build_op_spec_constant(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream,
SpvOpSpecConstant, result_type, value);
}
static uint32_t vkd3d_spirv_build_op_variable(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, uint32_t type_id, uint32_t storage_class, uint32_t initializer)
{
return vkd3d_spirv_build_op_tr1v(builder, stream,
SpvOpVariable, type_id, storage_class, &initializer, !!initializer);
}
static uint32_t vkd3d_spirv_build_op_function(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t result_id, uint32_t function_control, uint32_t function_type)
{
vkd3d_spirv_build_op3v(&builder->function_stream,
SpvOpFunction, result_type, result_id, function_control, &function_type, 1);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_function_parameter(struct vkd3d_spirv_builder *builder,
uint32_t result_type)
{
return vkd3d_spirv_build_op_tr(builder, &builder->function_stream,
SpvOpFunctionParameter, result_type);
}
static void vkd3d_spirv_build_op_function_end(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpFunctionEnd);
}
static uint32_t vkd3d_spirv_build_op_function_call(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t function_id, const uint32_t *arguments, unsigned int argument_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream,
SpvOpFunctionCall, result_type, function_id, arguments, argument_count);
}
static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder, uint32_t type_id)
{
return vkd3d_spirv_build_op_tr(builder, &builder->global_stream, SpvOpUndef, type_id);
}
static uint32_t vkd3d_spirv_get_op_undef(struct vkd3d_spirv_builder *builder, uint32_t type_id)
{
return vkd3d_spirv_build_once1(builder, SpvOpUndef, type_id, vkd3d_spirv_build_op_undef);
}
static uint32_t vkd3d_spirv_build_op_access_chain(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t *indexes, uint32_t index_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream,
SpvOpAccessChain, result_type, base_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_access_chain1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t index)
{
return vkd3d_spirv_build_op_access_chain(builder, result_type, base_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_in_bounds_access_chain(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t *indexes, uint32_t index_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream,
SpvOpInBoundsAccessChain, result_type, base_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_in_bounds_access_chain1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t index)
{
return vkd3d_spirv_build_op_in_bounds_access_chain(builder, result_type, base_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_vector_shuffle(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t vector1_id, uint32_t vector2_id,
const uint32_t *components, uint32_t component_count)
{
return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpVectorShuffle,
result_type, vector1_id, vector2_id, components, component_count);
}
static uint32_t vkd3d_spirv_build_op_composite_construct(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
return vkd3d_spirv_build_op_trv(builder, &builder->function_stream, SpvOpCompositeConstruct,
result_type, constituents, constituent_count);
}
static uint32_t vkd3d_spirv_build_op_composite_extract(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t composite_id, const uint32_t *indexes, unsigned int index_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpCompositeExtract,
result_type, composite_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_composite_extract1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t composite_id, uint32_t index)
{
return vkd3d_spirv_build_op_composite_extract(builder, result_type, composite_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_composite_insert(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t object_id, uint32_t composite_id,
const uint32_t *indexes, unsigned int index_count)
{
return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpCompositeInsert,
result_type, object_id, composite_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_composite_insert1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t object_id, uint32_t composite_id, uint32_t index)
{
return vkd3d_spirv_build_op_composite_insert(builder, result_type, object_id, composite_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_load(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t pointer_id, uint32_t memory_access)
{
if (!memory_access)
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpLoad,
result_type, pointer_id);
else
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpLoad,
result_type, pointer_id, memory_access);
}
static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder,
uint32_t pointer_id, uint32_t object_id, uint32_t memory_access)
{
if (!memory_access)
return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpStore,
pointer_id, object_id);
else
return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpStore,
pointer_id, object_id, memory_access);
}
static void vkd3d_spirv_build_op_copy_memory(struct vkd3d_spirv_builder *builder,
uint32_t target_id, uint32_t source_id, uint32_t memory_access)
{
if (!memory_access)
return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpCopyMemory,
target_id, source_id);
else
return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpCopyMemory,
target_id, source_id, memory_access);
}
static uint32_t vkd3d_spirv_build_op_select(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t condition_id, uint32_t object0_id, uint32_t object1_id)
{
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream,
SpvOpSelect, result_type, condition_id, object0_id, object1_id);
}
static void vkd3d_spirv_build_op_kill(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpKill);
}
static void vkd3d_spirv_build_op_demote_to_helper_invocation(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpDemoteToHelperInvocationEXT);
}
static void vkd3d_spirv_build_op_return(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpReturn);
}
static uint32_t vkd3d_spirv_build_op_label(struct vkd3d_spirv_builder *builder,
uint32_t label_id)
{
vkd3d_spirv_build_op1(&builder->function_stream, SpvOpLabel, label_id);
return label_id;
}
/* Loop control parameters are not supported. */
static void vkd3d_spirv_build_op_loop_merge(struct vkd3d_spirv_builder *builder,
uint32_t merge_block, uint32_t continue_target, SpvLoopControlMask loop_control)
{
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpLoopMerge,
merge_block, continue_target, loop_control);
}
static void vkd3d_spirv_build_op_selection_merge(struct vkd3d_spirv_builder *builder,
uint32_t merge_block, uint32_t selection_control)
{
vkd3d_spirv_build_op2(&builder->function_stream, SpvOpSelectionMerge,
merge_block, selection_control);
}
static void vkd3d_spirv_build_op_branch(struct vkd3d_spirv_builder *builder, uint32_t label)
{
vkd3d_spirv_build_op1(&builder->function_stream, SpvOpBranch, label);
}
/* Branch weights are not supported. */
static void vkd3d_spirv_build_op_branch_conditional(struct vkd3d_spirv_builder *builder,
uint32_t condition, uint32_t true_label, uint32_t false_label)
{
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpBranchConditional,
condition, true_label, false_label);
}
static void vkd3d_spirv_build_op_switch(struct vkd3d_spirv_builder *builder,
uint32_t selector, uint32_t default_label, uint32_t *targets, unsigned int target_count)
{
vkd3d_spirv_build_op2v(&builder->function_stream, SpvOpSwitch,
selector, default_label, targets, 2 * target_count);
}
static uint32_t vkd3d_spirv_build_op_iadd(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpIAdd, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_imul(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpIMul, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_udiv(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpUDiv, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_isub(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpISub, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_fdiv(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpFDiv, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_fnegate(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpFNegate, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_snegate(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpSNegate, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_and(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpBitwiseAnd, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_shift_left_logical(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base, uint32_t shift)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpShiftLeftLogical, result_type, base, shift);
}
static uint32_t vkd3d_spirv_build_op_shift_right_logical(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base, uint32_t shift)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpShiftRightLogical, result_type, base, shift);
}
static uint32_t vkd3d_spirv_build_op_logical_and(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpLogicalAnd, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_uless_than(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpULessThan, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_uless_than_equal(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpULessThanEqual, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_is_inf(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpIsInf, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_is_nan(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpIsNan, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_logical_equal(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpLogicalEqual, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_logical_or(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpLogicalOr, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_logical_not(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpLogicalNot, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_convert_utof(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t unsigned_value)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpConvertUToF, result_type, unsigned_value);
}
static uint32_t vkd3d_spirv_build_op_bitcast(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpBitcast, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_image_texel_pointer(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id, uint32_t sample_id)
{
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream,
SpvOpImageTexelPointer, result_type, image_id, coordinate_id, sample_id);
}
static uint32_t vkd3d_spirv_build_op_sampled_image(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t sampler_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpSampledImage, result_type, image_id, sampler_id);
}
static uint32_t vkd3d_spirv_build_op_image(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t sampled_image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImage, result_type, sampled_image_id);
}
static uint32_t vkd3d_spirv_build_image_instruction(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t result_type, const uint32_t *operands, unsigned int operand_count,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
unsigned int index = 0, i;
uint32_t w[10];
VKD3D_ASSERT(operand_count <= ARRAY_SIZE(w));
for (i = 0; i < operand_count; ++i)
w[index++] = operands[i];
if (image_operands_mask)
{
VKD3D_ASSERT(index + 1 + image_operand_count <= ARRAY_SIZE(w));
w[index++] = image_operands_mask;
for (i = 0; i < image_operand_count; ++i)
w[index++] = image_operands[i];
}
return vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, result_type, w, index);
}
static uint32_t vkd3d_spirv_build_op_image_sample(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id};
if (op == SpvOpImageSampleExplicitLod)
VKD3D_ASSERT(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask));
else
VKD3D_ASSERT(op == SpvOpImageSampleImplicitLod);
return vkd3d_spirv_build_image_instruction(builder, op, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_sample_dref(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id};
if (op == SpvOpImageSampleDrefExplicitLod)
VKD3D_ASSERT(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask));
else
VKD3D_ASSERT(op == SpvOpImageSampleDrefImplicitLod);
return vkd3d_spirv_build_image_instruction(builder, op, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_gather(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t component_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id, component_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageGather, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_dref_gather(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageDrefGather, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_fetch(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {image_id, coordinate_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageFetch, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_read(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {image_id, coordinate_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageRead, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static void vkd3d_spirv_build_op_image_write(struct vkd3d_spirv_builder *builder,
uint32_t image_id, uint32_t coordinate_id, uint32_t texel_id,
uint32_t image_operands, const uint32_t *operands, unsigned int operand_count)
{
if (image_operands)
FIXME("Image operands not supported.\n");
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpImageWrite,
image_id, coordinate_id, texel_id);
}
static uint32_t vkd3d_spirv_build_op_array_length(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t struct_id, uint32_t member_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpArrayLength, result_type, struct_id, member_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_size_lod(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t lod_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpImageQuerySizeLod, result_type, image_id, lod_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_size(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImageQuerySize, result_type, image_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_levels(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImageQueryLevels, result_type, image_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_samples(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImageQuerySamples, result_type, image_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_lod(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpImageQueryLod, result_type, image_id, coordinate_id);
}
static void vkd3d_spirv_build_op_emit_vertex(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEmitVertex);
}
static void vkd3d_spirv_build_op_end_primitive(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEndPrimitive);
}
static void vkd3d_spirv_build_op_control_barrier(struct vkd3d_spirv_builder *builder,
uint32_t execution_id, uint32_t memory_id, uint32_t memory_semantics_id)
{
vkd3d_spirv_build_op3(&builder->function_stream,
SpvOpControlBarrier, execution_id, memory_id, memory_semantics_id);
}
static void vkd3d_spirv_build_op_memory_barrier(struct vkd3d_spirv_builder *builder,
uint32_t memory_id, uint32_t memory_semantics_id)
{
vkd3d_spirv_build_op2(&builder->function_stream,
SpvOpMemoryBarrier, memory_id, memory_semantics_id);
}
static uint32_t vkd3d_spirv_build_op_scope_subgroup(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_get_op_constant(builder, vkd3d_spirv_get_op_type_int(builder, 32, 0), SpvScopeSubgroup);
}
static uint32_t vkd3d_spirv_get_op_scope_subgroup(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->scope_subgroup_id, vkd3d_spirv_build_op_scope_subgroup);
}
static uint32_t vkd3d_spirv_build_op_group_nonuniform_quad_swap(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t val_id, uint32_t op_id)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformQuad);
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, SpvOpGroupNonUniformQuadSwap, result_type,
vkd3d_spirv_get_op_scope_subgroup(builder), val_id, op_id);
}
static uint32_t vkd3d_spirv_build_op_group_nonuniform_quad_broadcast(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t val_id, uint32_t index_id)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformQuad);
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, SpvOpGroupNonUniformQuadBroadcast, result_type,
vkd3d_spirv_get_op_scope_subgroup(builder), val_id, index_id);
}
static uint32_t vkd3d_spirv_build_op_group_nonuniform_ballot(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t val_id)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformBallot);
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpGroupNonUniformBallot,
result_type, vkd3d_spirv_get_op_scope_subgroup(builder), val_id);
}
static uint32_t vkd3d_spirv_build_op_group_nonuniform_ballot_bit_count(struct vkd3d_spirv_builder *builder,
uint32_t result_type, SpvGroupOperation group_op, uint32_t val_id)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformBallot);
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, SpvOpGroupNonUniformBallotBitCount,
result_type, vkd3d_spirv_get_op_scope_subgroup(builder), group_op, val_id);
}
static uint32_t vkd3d_spirv_build_op_group_nonuniform_elect(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniform);
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpGroupNonUniformElect,
vkd3d_spirv_get_op_type_bool(builder), vkd3d_spirv_get_op_scope_subgroup(builder));
}
static uint32_t vkd3d_spirv_build_op_group_nonuniform_broadcast(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t val_id, uint32_t lane_id)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformBallot);
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, SpvOpGroupNonUniformBroadcast, result_type,
vkd3d_spirv_get_op_scope_subgroup(builder), val_id, lane_id);
}
static uint32_t vkd3d_spirv_build_op_group_nonuniform_shuffle(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t val_id, uint32_t lane_id)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformShuffle);
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, SpvOpGroupNonUniformShuffle, result_type,
vkd3d_spirv_get_op_scope_subgroup(builder), val_id, lane_id);
}
static uint32_t vkd3d_spirv_build_op_group_nonuniform_broadcast_first(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t val_id)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformBallot);
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpGroupNonUniformBroadcastFirst,
result_type, vkd3d_spirv_get_op_scope_subgroup(builder), val_id);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_tr1(struct vkd3d_spirv_builder *builder,
enum GLSLstd450 op, uint32_t result_type, uint32_t operand)
{
uint32_t id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
return vkd3d_spirv_build_op_ext_inst(builder, result_type, id, op, &operand, 1);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_fabs(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450FAbs, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_sin(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450Sin, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_cos(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450Cos, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_max(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t x, uint32_t y)
{
uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
uint32_t operands[] = {x, y};
return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id,
GLSLstd450NMax, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_umin(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t x, uint32_t y)
{
uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
uint32_t operands[] = {x, y};
return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id,
GLSLstd450UMin, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t x, uint32_t min, uint32_t max)
{
uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
uint32_t operands[] = {x, min, max};
return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id,
GLSLstd450NClamp, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
enum vkd3d_shader_component_type component_type, unsigned int component_count)
{
uint32_t scalar_id, type_id;
VKD3D_ASSERT(component_type < VKD3D_SHADER_COMPONENT_TYPE_COUNT);
if (!component_count || component_count > VKD3D_VEC4_SIZE)
{
ERR("Invalid component count %u.\n", component_count);
return 0;
}
if ((type_id = builder->numeric_type_ids[component_type][component_count - 1]))
return type_id;
if (component_count == 1)
{
switch (component_type)
{
case VKD3D_SHADER_COMPONENT_VOID:
type_id = vkd3d_spirv_get_op_type_void(builder);
break;
case VKD3D_SHADER_COMPONENT_FLOAT:
type_id = vkd3d_spirv_get_op_type_float(builder, 32);
break;
case VKD3D_SHADER_COMPONENT_INT:
case VKD3D_SHADER_COMPONENT_UINT:
type_id = vkd3d_spirv_get_op_type_int(builder, 32, component_type == VKD3D_SHADER_COMPONENT_INT);
break;
case VKD3D_SHADER_COMPONENT_BOOL:
type_id = vkd3d_spirv_get_op_type_bool(builder);
break;
case VKD3D_SHADER_COMPONENT_DOUBLE:
type_id = vkd3d_spirv_get_op_type_float(builder, 64);
break;
case VKD3D_SHADER_COMPONENT_UINT64:
type_id = vkd3d_spirv_get_op_type_int(builder, 64, 0);
break;
default:
FIXME("Unhandled component type %#x.\n", component_type);
return 0;
}
}
else
{
VKD3D_ASSERT(component_type != VKD3D_SHADER_COMPONENT_VOID);
scalar_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
type_id = vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count);
}
builder->numeric_type_ids[component_type][component_count - 1] = type_id;
return type_id;
}
static uint32_t vkd3d_spirv_get_type_id_for_data_type(struct vkd3d_spirv_builder *builder,
enum vkd3d_data_type data_type, unsigned int component_count)
{
enum vkd3d_shader_component_type component_type;
component_type = vkd3d_component_type_from_data_type(data_type);
return vkd3d_spirv_get_type_id(builder, component_type, component_count);
}
static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder, const char *entry_point)
{
vkd3d_spirv_stream_init(&builder->debug_stream);
vkd3d_spirv_stream_init(&builder->annotation_stream);
vkd3d_spirv_stream_init(&builder->global_stream);
vkd3d_spirv_stream_init(&builder->function_stream);
vkd3d_spirv_stream_init(&builder->execution_mode_stream);
vkd3d_spirv_stream_init(&builder->insertion_stream);
builder->insertion_location = ~(size_t)0;
builder->current_id = 1;
rb_init(&builder->declarations, vkd3d_spirv_declaration_compare);
builder->main_function_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_name(builder, builder->main_function_id, "%s", entry_point);
}
static void vkd3d_spirv_builder_begin_main_function(struct vkd3d_spirv_builder *builder)
{
uint32_t void_id, function_type_id;
void_id = vkd3d_spirv_get_op_type_void(builder);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, NULL, 0);
vkd3d_spirv_build_op_function(builder, void_id,
builder->main_function_id, SpvFunctionControlMaskNone, function_type_id);
}
static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_stream_free(&builder->debug_stream);
vkd3d_spirv_stream_free(&builder->annotation_stream);
vkd3d_spirv_stream_free(&builder->global_stream);
vkd3d_spirv_stream_free(&builder->function_stream);
vkd3d_spirv_stream_free(&builder->execution_mode_stream);
vkd3d_spirv_stream_free(&builder->insertion_stream);
vkd3d_free(builder->capabilities);
rb_destroy(&builder->declarations, vkd3d_spirv_declaration_free, NULL);
vkd3d_free(builder->iface);
}
static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
struct vkd3d_shader_code *spirv, const char *entry_point, enum vkd3d_shader_spirv_environment environment)
{
uint64_t capability_mask = builder->capability_mask;
struct vkd3d_spirv_stream stream;
unsigned int i;
vkd3d_spirv_stream_init(&stream);
vkd3d_spirv_build_word(&stream, SpvMagicNumber);
vkd3d_spirv_build_word(&stream, (environment == VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1)
? VKD3D_SPIRV_VERSION_1_3 : VKD3D_SPIRV_VERSION_1_0);
vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_GENERATOR_MAGIC);
vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */
vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */
/* capabilities */
for (i = 0; capability_mask; ++i)
{
if (capability_mask & 1)
vkd3d_spirv_build_op_capability(&stream, i);
capability_mask >>= 1;
}
for (i = 0; i < builder->capabilities_count; ++i)
vkd3d_spirv_build_op_capability(&stream, builder->capabilities[i]);
/* extensions */
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityDrawParameters))
vkd3d_spirv_build_op_extension(&stream, "SPV_KHR_shader_draw_parameters");
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityDemoteToHelperInvocationEXT))
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_demote_to_helper_invocation");
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityRuntimeDescriptorArrayEXT)
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityUniformBufferArrayDynamicIndexing)
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityUniformTexelBufferArrayDynamicIndexingEXT)
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilitySampledImageArrayDynamicIndexing)
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageBufferArrayDynamicIndexing)
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageTexelBufferArrayDynamicIndexingEXT)
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageImageArrayDynamicIndexing)
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityShaderNonUniformEXT))
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_descriptor_indexing");
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityFragmentShaderPixelInterlockEXT)
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityFragmentShaderSampleInterlockEXT))
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_fragment_shader_interlock");
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStencilExportEXT))
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_shader_stencil_export");
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityShaderViewportIndexLayerEXT))
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_shader_viewport_index_layer");
if (builder->ext_instr_set_glsl_450)
vkd3d_spirv_build_op_ext_inst_import(&stream, builder->ext_instr_set_glsl_450, "GLSL.std.450");
/* entry point declarations */
vkd3d_spirv_build_op_memory_model(&stream, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
vkd3d_spirv_build_op_entry_point(&stream, builder->execution_model, builder->main_function_id,
entry_point, builder->iface, builder->iface_element_count);
/* execution mode declarations */
if (builder->invocation_count)
vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
builder->main_function_id, SpvExecutionModeInvocations, &builder->invocation_count, 1);
if (!vkd3d_spirv_stream_append(&stream, &builder->execution_mode_stream)
|| !vkd3d_spirv_stream_append(&stream, &builder->debug_stream)
|| !vkd3d_spirv_stream_append(&stream, &builder->annotation_stream)
|| !vkd3d_spirv_stream_append(&stream, &builder->global_stream)
|| !vkd3d_spirv_stream_append(&stream, &builder->function_stream))
{
vkd3d_spirv_stream_free(&stream);
return false;
}
vkd3d_shader_code_from_spirv_stream(spirv, &stream);
vkd3d_spirv_stream_free(&stream);
return true;
}
static const struct vkd3d_spirv_resource_type
{
enum vkd3d_shader_resource_type resource_type;
SpvDim dim;
uint32_t arrayed;
uint32_t ms;
unsigned int coordinate_component_count;
unsigned int offset_component_count;
SpvCapability capability;
SpvCapability uav_capability;
}
vkd3d_spirv_resource_type_table[] =
{
{VKD3D_SHADER_RESOURCE_BUFFER, SpvDimBuffer, 0, 0, 1, 0,
SpvCapabilitySampledBuffer, SpvCapabilityImageBuffer},
{VKD3D_SHADER_RESOURCE_TEXTURE_1D, SpvDim1D, 0, 0, 1, 1,
SpvCapabilitySampled1D, SpvCapabilityImage1D},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, SpvDim2D, 0, 1, 2, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_2D, SpvDim2D, 0, 0, 2, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_3D, SpvDim3D, 0, 0, 3, 3},
{VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, SpvDimCube, 0, 0, 3, 0},
{VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, SpvDim1D, 1, 0, 2, 1,
SpvCapabilitySampled1D, SpvCapabilityImage1D},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, SpvDim2D, 1, 0, 3, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, SpvDim2D, 1, 1, 3, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 4, 0,
SpvCapabilitySampledCubeArray, SpvCapabilityImageCubeArray},
};
static const struct vkd3d_spirv_resource_type *vkd3d_get_spirv_resource_type(
enum vkd3d_shader_resource_type resource_type)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_spirv_resource_type_table); ++i)
{
const struct vkd3d_spirv_resource_type* current = &vkd3d_spirv_resource_type_table[i];
if (current->resource_type == resource_type)
return current;
}
FIXME("Unhandled resource type %#x.\n", resource_type);
return NULL;
}
struct vkd3d_symbol_register
{
enum vkd3d_shader_register_type type;
unsigned int idx;
};
struct vkd3d_symbol_resource
{
enum vkd3d_shader_register_type type;
unsigned int idx;
};
struct vkd3d_symbol_sampler
{
unsigned int id;
};
struct vkd3d_symbol_combined_sampler
{
enum vkd3d_shader_register_type resource_type;
unsigned int resource_id;
unsigned int sampler_space;
unsigned int sampler_index;
};
struct vkd3d_symbol_descriptor_array
{
uint32_t ptr_type_id;
unsigned int set;
unsigned int binding;
unsigned int push_constant_index;
bool write_only;
bool coherent;
};
struct vkd3d_symbol_register_data
{
SpvStorageClass storage_class;
uint32_t member_idx;
enum vkd3d_shader_component_type component_type;
unsigned int write_mask;
unsigned int structure_stride;
unsigned int binding_base_idx;
bool is_aggregate; /* An aggregate, i.e. a structure or an array. */
};
struct vkd3d_symbol_resource_data
{
struct vkd3d_shader_register_range range;
enum vkd3d_shader_component_type sampled_type;
uint32_t type_id;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int structure_stride;
bool raw;
unsigned int binding_base_idx;
uint32_t uav_counter_id;
const struct vkd3d_symbol *uav_counter_array;
unsigned int uav_counter_base_idx;
};
struct vkd3d_symbol_sampler_data
{
struct vkd3d_shader_register_range range;
};
struct vkd3d_descriptor_binding_address
{
unsigned int binding_base_idx;
unsigned int push_constant_index;
};
struct vkd3d_symbol_descriptor_array_data
{
SpvStorageClass storage_class;
uint32_t contained_type_id;
};
struct vkd3d_symbol
{
struct rb_entry entry;
enum
{
VKD3D_SYMBOL_REGISTER,
VKD3D_SYMBOL_RESOURCE,
VKD3D_SYMBOL_SAMPLER,
VKD3D_SYMBOL_COMBINED_SAMPLER,
VKD3D_SYMBOL_DESCRIPTOR_ARRAY,
} type;
union
{
struct vkd3d_symbol_register reg;
struct vkd3d_symbol_resource resource;
struct vkd3d_symbol_sampler sampler;
struct vkd3d_symbol_combined_sampler combined_sampler;
struct vkd3d_symbol_descriptor_array descriptor_array;
} key;
uint32_t id;
/* The array declaration which this symbol maps to, or NULL. */
const struct vkd3d_symbol *descriptor_array;
union
{
struct vkd3d_symbol_register_data reg;
struct vkd3d_symbol_resource_data resource;
struct vkd3d_symbol_sampler_data sampler;
struct vkd3d_symbol_descriptor_array_data descriptor_array;
} info;
};
static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry)
{
const struct vkd3d_symbol *a = key;
const struct vkd3d_symbol *b = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry);
int ret;
if ((ret = vkd3d_u32_compare(a->type, b->type)))
return ret;
return memcmp(&a->key, &b->key, sizeof(a->key));
}
static void vkd3d_symbol_free(struct rb_entry *entry, void *context)
{
struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
vkd3d_free(s);
}
static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *reg)
{
symbol->type = VKD3D_SYMBOL_REGISTER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.reg.type = reg->type;
switch (reg->type)
{
case VKD3DSPR_INPUT:
case VKD3DSPR_OUTPUT:
case VKD3DSPR_PATCHCONST:
symbol->key.reg.idx = reg->idx_count ? reg->idx[reg->idx_count - 1].offset : ~0u;
VKD3D_ASSERT(!reg->idx_count || symbol->key.reg.idx != ~0u);
break;
case VKD3DSPR_IMMCONSTBUFFER:
symbol->key.reg.idx = reg->idx_count > 1 ? reg->idx[0].offset : 0;
break;
default:
symbol->key.reg.idx = reg->idx_count ? reg->idx[0].offset : ~0u;
}
}
static void vkd3d_symbol_make_io(struct vkd3d_symbol *symbol,
enum vkd3d_shader_register_type type, unsigned int index)
{
symbol->type = VKD3D_SYMBOL_REGISTER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.reg.type = type;
symbol->key.reg.idx = index;
}
static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
uint32_t val_id, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, uint32_t write_mask)
{
symbol->id = val_id;
symbol->descriptor_array = NULL;
symbol->info.reg.storage_class = storage_class;
symbol->info.reg.member_idx = 0;
symbol->info.reg.component_type = component_type;
symbol->info.reg.write_mask = write_mask;
symbol->info.reg.structure_stride = 0;
symbol->info.reg.binding_base_idx = 0;
symbol->info.reg.is_aggregate = false;
}
static void vkd3d_symbol_make_resource(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *reg)
{
symbol->type = VKD3D_SYMBOL_RESOURCE;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.resource.type = reg->type;
symbol->key.resource.idx = reg->idx[0].offset;
}
static void vkd3d_symbol_make_sampler(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *reg)
{
symbol->type = VKD3D_SYMBOL_SAMPLER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.sampler.id = reg->idx[0].offset;
}
static void vkd3d_symbol_make_combined_sampler(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *resource_reg, unsigned int sampler_space, unsigned int sampler_index)
{
symbol->type = VKD3D_SYMBOL_COMBINED_SAMPLER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.combined_sampler.resource_type = resource_reg->type;
symbol->key.combined_sampler.resource_id = resource_reg->idx[0].offset;
symbol->key.combined_sampler.sampler_space = sampler_space;
symbol->key.combined_sampler.sampler_index = sampler_index;
}
static struct vkd3d_symbol *vkd3d_symbol_dup(const struct vkd3d_symbol *symbol)
{
struct vkd3d_symbol *s;
if (!(s = vkd3d_malloc(sizeof(*s))))
return NULL;
return memcpy(s, symbol, sizeof(*s));
}
static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol)
{
switch (symbol->type)
{
case VKD3D_SYMBOL_REGISTER:
return vkd3d_dbg_sprintf("register %#x, %u",
symbol->key.reg.type, symbol->key.reg.idx);
case VKD3D_SYMBOL_RESOURCE:
return vkd3d_dbg_sprintf("resource %#x, %u",
symbol->key.resource.type, symbol->key.resource.idx);
case VKD3D_SYMBOL_SAMPLER:
return vkd3d_dbg_sprintf("sampler %u",
symbol->key.sampler.id);
default:
return vkd3d_dbg_sprintf("type %#x", symbol->type);
}
}
struct vkd3d_push_constant_buffer_binding
{
struct vkd3d_shader_register reg;
struct vkd3d_shader_push_constant_buffer pc;
unsigned int size;
};
struct vkd3d_shader_phase
{
uint32_t function_id;
size_t function_location;
};
struct vkd3d_shader_spec_constant
{
enum vkd3d_shader_parameter_name name;
uint32_t id;
};
struct vkd3d_hull_shader_variables
{
uint32_t tess_level_outer_id;
uint32_t tess_level_inner_id;
uint32_t patch_constants_id;
};
struct ssa_register_info
{
enum vkd3d_data_type data_type;
uint32_t id;
};
struct spirv_compiler
{
struct vkd3d_spirv_builder spirv_builder;
const struct vsir_program *program;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
bool failed;
bool strip_debug;
bool ssbo_uavs;
bool uav_read_without_format;
SpvExecutionMode fragment_coordinate_origin;
struct rb_tree symbol_table;
uint32_t temp_id;
unsigned int temp_count;
struct vkd3d_hull_shader_variables hs;
uint32_t sample_positions_id;
enum vkd3d_shader_type shader_type;
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_shader_descriptor_offset_info offset_info;
uint32_t descriptor_offsets_member_id;
uint32_t push_constants_var_id;
uint32_t *descriptor_offset_ids;
struct vkd3d_push_constant_buffer_binding *push_constants;
const struct vkd3d_shader_spirv_target_info *spirv_target_info;
struct
{
uint32_t buffer_id;
} *spirv_parameter_info;
bool prolog_emitted;
struct shader_signature input_signature;
struct shader_signature output_signature;
struct shader_signature patch_constant_signature;
const struct vkd3d_shader_transform_feedback_info *xfb_info;
struct vkd3d_shader_output_info
{
uint32_t id;
enum vkd3d_shader_component_type component_type;
uint32_t array_element_mask;
} *output_info;
uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t private_output_variable_write_mask[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t epilogue_function_id;
uint32_t discard_function_id;
uint32_t binding_idx;
const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info;
unsigned int input_control_point_count;
unsigned int output_control_point_count;
bool use_vocp;
bool use_invocation_interlock;
bool emit_point_size;
enum vkd3d_shader_opcode phase;
bool emit_default_control_point_phase;
struct vkd3d_shader_phase control_point_phase;
struct vkd3d_shader_phase patch_constant_phase;
uint32_t current_spec_constant_id;
unsigned int spec_constant_count;
struct vkd3d_shader_spec_constant *spec_constants;
size_t spec_constants_size;
enum vkd3d_shader_compile_option_formatting_flags formatting;
enum vkd3d_shader_compile_option_feature_flags features;
enum vkd3d_shader_api_version api_version;
bool write_tess_geom_point_size;
struct vkd3d_string_buffer_cache string_buffers;
struct ssa_register_info *ssa_register_info;
unsigned int ssa_register_count;
uint64_t config_flags;
uint32_t *block_label_ids;
unsigned int block_count;
const char **block_names;
size_t block_name_count;
};
static bool is_in_default_phase(const struct spirv_compiler *compiler)
{
return compiler->phase == VKD3DSIH_INVALID;
}
static bool is_in_control_point_phase(const struct spirv_compiler *compiler)
{
return compiler->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
}
static bool is_in_fork_or_join_phase(const struct spirv_compiler *compiler)
{
return compiler->phase == VKD3DSIH_HS_FORK_PHASE || compiler->phase == VKD3DSIH_HS_JOIN_PHASE;
}
static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *compiler);
static size_t spirv_compiler_get_current_function_location(struct spirv_compiler *compiler);
static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler);
static void spirv_compiler_emit_io_declarations(struct spirv_compiler *compiler);
static const char *spirv_compiler_get_entry_point_name(const struct spirv_compiler *compiler)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
return info && info->entry_point ? info->entry_point : "main";
}
static void spirv_compiler_destroy(struct spirv_compiler *compiler)
{
vkd3d_free(compiler->output_info);
vkd3d_free(compiler->push_constants);
vkd3d_free(compiler->descriptor_offset_ids);
vkd3d_free(compiler->spirv_parameter_info);
vkd3d_spirv_builder_free(&compiler->spirv_builder);
rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
vkd3d_free(compiler->spec_constants);
vkd3d_string_buffer_cache_cleanup(&compiler->string_buffers);
shader_signature_cleanup(&compiler->input_signature);
shader_signature_cleanup(&compiler->output_signature);
shader_signature_cleanup(&compiler->patch_constant_signature);
vkd3d_free(compiler->ssa_register_info);
vkd3d_free(compiler->block_label_ids);
vkd3d_free(compiler);
}
static struct spirv_compiler *spirv_compiler_create(const struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context, uint64_t config_flags)
{
const struct vkd3d_shader_interface_info *shader_interface;
const struct vkd3d_shader_descriptor_offset_info *offset_info;
const struct vkd3d_shader_spirv_target_info *target_info;
struct spirv_compiler *compiler;
unsigned int i;
if (!(compiler = vkd3d_malloc(sizeof(*compiler))))
return NULL;
memset(compiler, 0, sizeof(*compiler));
compiler->message_context = message_context;
compiler->location.source_name = compile_info->source_name;
compiler->config_flags = config_flags;
if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
{
switch (target_info->environment)
{
case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5:
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1:
break;
default:
WARN("Invalid target environment %#x.\n", target_info->environment);
vkd3d_free(compiler);
return NULL;
}
compiler->spirv_target_info = target_info;
}
vkd3d_spirv_builder_init(&compiler->spirv_builder, spirv_compiler_get_entry_point_name(compiler));
compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
compiler->write_tess_geom_point_size = true;
compiler->fragment_coordinate_origin = SpvExecutionModeOriginUpperLeft;
for (i = 0; i < compile_info->option_count; ++i)
{
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
switch (option->name)
{
case VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG:
compiler->strip_debug = !!option->value;
break;
case VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV:
if (option->value == VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER)
compiler->ssbo_uavs = false;
else if (option->value == VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER)
compiler->ssbo_uavs = true;
else
WARN("Ignoring unrecognised value %#x for option %#x.\n", option->value, option->name);
break;
case VKD3D_SHADER_COMPILE_OPTION_FORMATTING:
compiler->formatting = option->value;
break;
case VKD3D_SHADER_COMPILE_OPTION_API_VERSION:
compiler->api_version = option->value;
break;
case VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV:
if (option->value == VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32)
compiler->uav_read_without_format = false;
else if (option->value == VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_UNKNOWN)
compiler->uav_read_without_format = true;
else
WARN("Ignoring unrecognised value %#x for option %#x.\n", option->value, option->name);
break;
case VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE:
compiler->write_tess_geom_point_size = option->value;
break;
case VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN:
if (option->value == VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_UPPER_LEFT)
compiler->fragment_coordinate_origin = SpvExecutionModeOriginUpperLeft;
else if (option->value == VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT)
compiler->fragment_coordinate_origin = SpvExecutionModeOriginLowerLeft;
else
WARN("Ignoring unrecognised value %#x for option %#x.\n", option->value, option->name);
break;
case VKD3D_SHADER_COMPILE_OPTION_FEATURE:
compiler->features = option->value;
break;
default:
WARN("Ignoring unrecognised option %#x with value %#x.\n", option->name, option->value);
break;
}
}
/* Explicit enabling of float64 was not required for API versions <= 1.10. */
if (compiler->api_version <= VKD3D_SHADER_API_VERSION_1_10)
compiler->features |= VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64;
rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
compiler->shader_type = program->shader_version.type;
if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
{
compiler->xfb_info = vkd3d_find_struct(compile_info->next, TRANSFORM_FEEDBACK_INFO);
compiler->shader_interface = *shader_interface;
if (shader_interface->push_constant_buffer_count)
{
if (!(compiler->push_constants = vkd3d_calloc(shader_interface->push_constant_buffer_count,
sizeof(*compiler->push_constants))))
{
spirv_compiler_destroy(compiler);
return NULL;
}
for (i = 0; i < shader_interface->push_constant_buffer_count; ++i)
compiler->push_constants[i].pc = shader_interface->push_constant_buffers[i];
}
if ((offset_info = vkd3d_find_struct(shader_interface->next, DESCRIPTOR_OFFSET_INFO)))
{
compiler->offset_info = *offset_info;
if (compiler->offset_info.descriptor_table_count && !(compiler->descriptor_offset_ids = vkd3d_calloc(
compiler->offset_info.descriptor_table_count, sizeof(*compiler->descriptor_offset_ids))))
{
spirv_compiler_destroy(compiler);
return NULL;
}
}
}
if (compiler->shader_type == VKD3D_SHADER_TYPE_VERTEX)
compiler->emit_point_size = true;
else if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
compiler->emit_point_size = compiler->xfb_info && compiler->xfb_info->element_count;
compiler->scan_descriptor_info = scan_descriptor_info;
compiler->phase = VKD3DSIH_INVALID;
vkd3d_string_buffer_cache_init(&compiler->string_buffers);
spirv_compiler_emit_initial_declarations(compiler);
return compiler;
}
static bool spirv_compiler_use_storage_buffer(const struct spirv_compiler *compiler,
const struct vkd3d_symbol_resource_data *resource)
{
return compiler->ssbo_uavs && resource->resource_type_info->resource_type == VKD3D_SHADER_RESOURCE_BUFFER;
}
static enum vkd3d_shader_spirv_environment spirv_compiler_get_target_environment(
const struct spirv_compiler *compiler)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
return info ? info->environment : VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
}
static bool spirv_compiler_is_opengl_target(const struct spirv_compiler *compiler)
{
return spirv_compiler_get_target_environment(compiler) == VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5;
}
static bool spirv_compiler_is_spirv_min_1_3_target(const struct spirv_compiler *compiler)
{
return spirv_compiler_get_target_environment(compiler) == VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1;
}
static bool spirv_compiler_is_target_extension_supported(const struct spirv_compiler *compiler,
enum vkd3d_shader_spirv_extension extension)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
unsigned int i;
for (i = 0; info && i < info->extension_count; ++i)
{
if (info->extensions[i] == extension)
return true;
}
return false;
}
static bool spirv_compiler_check_shader_visibility(const struct spirv_compiler *compiler,
enum vkd3d_shader_visibility visibility)
{
switch (visibility)
{
case VKD3D_SHADER_VISIBILITY_ALL:
return true;
case VKD3D_SHADER_VISIBILITY_VERTEX:
return compiler->shader_type == VKD3D_SHADER_TYPE_VERTEX;
case VKD3D_SHADER_VISIBILITY_HULL:
return compiler->shader_type == VKD3D_SHADER_TYPE_HULL;
case VKD3D_SHADER_VISIBILITY_DOMAIN:
return compiler->shader_type == VKD3D_SHADER_TYPE_DOMAIN;
case VKD3D_SHADER_VISIBILITY_GEOMETRY:
return compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY;
case VKD3D_SHADER_VISIBILITY_PIXEL:
return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL;
case VKD3D_SHADER_VISIBILITY_COMPUTE:
return compiler->shader_type == VKD3D_SHADER_TYPE_COMPUTE;
default:
ERR("Invalid shader visibility %#x.\n", visibility);
return false;
}
}
static struct vkd3d_push_constant_buffer_binding *spirv_compiler_find_push_constant_buffer(
const struct spirv_compiler *compiler, const struct vkd3d_shader_register_range *range)
{
unsigned int register_space = range->space;
unsigned int reg_idx = range->first;
unsigned int i;
if (range->first != range->last)
return NULL;
for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i];
if (!spirv_compiler_check_shader_visibility(compiler, current->pc.shader_visibility))
continue;
if (current->pc.register_space == register_space && current->pc.register_index == reg_idx)
return current;
}
return NULL;
}
static bool spirv_compiler_has_combined_sampler_for_resource(const struct spirv_compiler *compiler,
const struct vkd3d_shader_register_range *range)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
const struct vkd3d_shader_combined_resource_sampler *combined_sampler;
unsigned int i;
if (!shader_interface->combined_sampler_count)
return false;
if (range->last != range->first)
return false;
for (i = 0; i < shader_interface->combined_sampler_count; ++i)
{
combined_sampler = &shader_interface->combined_samplers[i];
if (!spirv_compiler_check_shader_visibility(compiler, combined_sampler->shader_visibility))
continue;
if ((combined_sampler->resource_space == range->space
&& combined_sampler->resource_index == range->first))
return true;
}
return false;
}
static bool spirv_compiler_has_combined_sampler_for_sampler(const struct spirv_compiler *compiler,
const struct vkd3d_shader_register_range *range)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
const struct vkd3d_shader_combined_resource_sampler *combined_sampler;
unsigned int i;
if (!shader_interface->combined_sampler_count)
return false;
if (range->last != range->first)
return false;
for (i = 0; i < shader_interface->combined_sampler_count; ++i)
{
combined_sampler = &shader_interface->combined_samplers[i];
if (!spirv_compiler_check_shader_visibility(compiler, combined_sampler->shader_visibility))
continue;
if (combined_sampler->sampler_space == range->space
&& combined_sampler->sampler_index == range->first)
return true;
}
return false;
}
static void VKD3D_PRINTF_FUNC(3, 4) spirv_compiler_error(struct spirv_compiler *compiler,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(compiler->message_context, &compiler->location, error, format, args);
va_end(args);
compiler->failed = true;
}
static void VKD3D_PRINTF_FUNC(3, 4) spirv_compiler_warning(struct spirv_compiler *compiler,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_vwarning(compiler->message_context, &compiler->location, error, format, args);
va_end(args);
}
static struct vkd3d_string_buffer *vkd3d_shader_register_range_string(struct spirv_compiler *compiler,
const struct vkd3d_shader_register_range *range)
{
struct vkd3d_string_buffer *buffer = vkd3d_string_buffer_get(&compiler->string_buffers);
if (!buffer)
return NULL;
if (range->last != ~0u)
vkd3d_string_buffer_printf(buffer, "[%u:%u]", range->first, range->last);
else
vkd3d_string_buffer_printf(buffer, "[%u:*]", range->first);
return buffer;
}
static uint32_t spirv_compiler_get_label_id(struct spirv_compiler *compiler, unsigned int block_id)
{
--block_id;
if (!compiler->block_label_ids[block_id])
compiler->block_label_ids[block_id] = vkd3d_spirv_alloc_id(&compiler->spirv_builder);
return compiler->block_label_ids[block_id];
}
static struct vkd3d_shader_descriptor_binding spirv_compiler_get_descriptor_binding(
struct spirv_compiler *compiler, const struct vkd3d_shader_register *reg,
const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
bool is_uav_counter, struct vkd3d_descriptor_binding_address *binding_address)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
const struct vkd3d_shader_descriptor_offset *binding_offsets;
enum vkd3d_shader_descriptor_type descriptor_type;
enum vkd3d_shader_binding_flag resource_type_flag;
struct vkd3d_shader_descriptor_binding binding;
unsigned int i;
if (reg->type == VKD3DSPR_CONSTBUFFER)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
else if (reg->type == VKD3DSPR_RESOURCE)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
else if (reg->type == VKD3DSPR_UAV)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
else if (reg->type == VKD3DSPR_SAMPLER)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
else
{
FIXME("Unhandled register type %#x.\n", reg->type);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE,
"Encountered invalid/unhandled register type %#x.", reg->type);
goto done;
}
resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
if (is_uav_counter)
{
VKD3D_ASSERT(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV);
binding_offsets = compiler->offset_info.uav_counter_offsets;
for (i = 0; i < shader_interface->uav_counter_count; ++i)
{
const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i];
if (!spirv_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->register_space != range->space || current->register_index > range->first
|| current->binding.count <= register_last - current->register_index)
continue;
if (current->offset)
{
FIXME("Atomic counter offsets are not supported yet.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Descriptor binding for UAV counter %u, space %u has unsupported offset %u.",
range->first, range->space, current->offset);
}
binding_address->binding_base_idx = current->register_index
- (binding_offsets ? binding_offsets[i].static_offset : 0);
binding_address->push_constant_index = binding_offsets ? binding_offsets[i].dynamic_offset_index : ~0u;
return current->binding;
}
if (shader_interface->uav_counter_count)
{
FIXME("Could not find descriptor binding for UAV counter %u, space %u.\n", range->first, range->space);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
"Could not find descriptor binding for UAV counter %u, space %u.", range->first, range->space);
}
}
else
{
binding_offsets = compiler->offset_info.binding_offsets;
for (i = 0; i < shader_interface->binding_count; ++i)
{
const struct vkd3d_shader_resource_binding *current = &shader_interface->bindings[i];
if (!(current->flags & resource_type_flag))
continue;
if (!spirv_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->type != descriptor_type || current->register_space != range->space
|| current->register_index > range->first
|| current->binding.count <= register_last - current->register_index)
continue;
binding_address->binding_base_idx = current->register_index
- (binding_offsets ? binding_offsets[i].static_offset : 0);
binding_address->push_constant_index = binding_offsets ? binding_offsets[i].dynamic_offset_index : ~0u;
return current->binding;
}
if (shader_interface->binding_count)
{
struct vkd3d_string_buffer *buffer = vkd3d_shader_register_range_string(compiler, range);
const char *range_str = buffer ? buffer->buffer : "";
FIXME("Could not find descriptor binding for type %#x, space %u, registers %s, shader type %#x.\n",
descriptor_type, range->space, range_str, compiler->shader_type);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
"Could not find descriptor binding for type %#x, space %u, registers %s, shader type %#x.",
descriptor_type, range->space, range_str, compiler->shader_type);
vkd3d_string_buffer_release(&compiler->string_buffers, buffer);
}
}
done:
binding_address->binding_base_idx = range->first;
binding_address->push_constant_index = ~0u;
binding.set = 0;
binding.count = 1;
binding.binding = compiler->binding_idx++;
return binding;
}
static void spirv_compiler_emit_descriptor_binding(struct spirv_compiler *compiler,
uint32_t variable_id, const struct vkd3d_shader_descriptor_binding *binding)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationDescriptorSet, binding->set);
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationBinding, binding->binding);
}
static void spirv_compiler_decorate_nonuniform(struct spirv_compiler *compiler,
uint32_t expression_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_enable_capability(builder, SpvCapabilityShaderNonUniformEXT);
vkd3d_spirv_build_op_decorate(builder, expression_id, SpvDecorationNonUniformEXT, NULL, 0);
}
static const struct vkd3d_symbol *spirv_compiler_put_symbol(struct spirv_compiler *compiler,
const struct vkd3d_symbol *symbol)
{
struct vkd3d_symbol *s;
s = vkd3d_symbol_dup(symbol);
if (rb_put(&compiler->symbol_table, s, &s->entry) == -1)
{
ERR("Failed to insert symbol entry (%s).\n", debug_vkd3d_symbol(symbol));
vkd3d_free(s);
return NULL;
}
return s;
}
static uint32_t spirv_compiler_get_constant(struct spirv_compiler *compiler,
enum vkd3d_shader_component_type component_type, unsigned int component_count, const uint32_t *values)
{
uint32_t type_id, scalar_type_id, component_ids[VKD3D_VEC4_SIZE];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int i;
VKD3D_ASSERT(0 < component_count && component_count <= VKD3D_VEC4_SIZE);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
switch (component_type)
{
case VKD3D_SHADER_COMPONENT_UINT:
case VKD3D_SHADER_COMPONENT_INT:
case VKD3D_SHADER_COMPONENT_FLOAT:
break;
case VKD3D_SHADER_COMPONENT_BOOL:
if (component_count == 1)
return vkd3d_spirv_get_op_constant_bool(builder, type_id, *values);
FIXME("Unsupported vector of bool.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE,
"Vectors of bool type are not supported.");
return vkd3d_spirv_get_op_undef(builder, type_id);
default:
FIXME("Unhandled component_type %#x.\n", component_type);
return vkd3d_spirv_get_op_undef(builder, type_id);
}
if (component_count == 1)
{
return vkd3d_spirv_get_op_constant(builder, type_id, *values);
}
else
{
scalar_type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
for (i = 0; i < component_count; ++i)
component_ids[i] = vkd3d_spirv_get_op_constant(builder, scalar_type_id, values[i]);
return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count);
}
}
static uint32_t spirv_compiler_get_constant64(struct spirv_compiler *compiler,
enum vkd3d_shader_component_type component_type, unsigned int component_count, const uint64_t *values)
{
uint32_t type_id, scalar_type_id, component_ids[VKD3D_DVEC2_SIZE];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int i;
VKD3D_ASSERT(0 < component_count && component_count <= VKD3D_DVEC2_SIZE);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
if (component_type != VKD3D_SHADER_COMPONENT_DOUBLE && component_type != VKD3D_SHADER_COMPONENT_UINT64)
{
FIXME("Unhandled component_type %#x.\n", component_type);
return vkd3d_spirv_get_op_undef(builder, type_id);
}
if (component_count == 1)
{
return vkd3d_spirv_get_op_constant64(builder, type_id, *values);
}
else
{
scalar_type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
for (i = 0; i < component_count; ++i)
component_ids[i] = vkd3d_spirv_get_op_constant64(builder, scalar_type_id, values[i]);
return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count);
}
}
static uint32_t spirv_compiler_get_constant_uint(struct spirv_compiler *compiler,
uint32_t value)
{
return spirv_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_UINT, 1, &value);
}
static uint32_t spirv_compiler_get_constant_float(struct spirv_compiler *compiler,
float value)
{
return spirv_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT, 1, (uint32_t *)&value);
}
static uint32_t spirv_compiler_get_constant_vector(struct spirv_compiler *compiler,
enum vkd3d_shader_component_type component_type, unsigned int component_count, uint32_t value)
{
const uint32_t values[] = {value, value, value, value};
return spirv_compiler_get_constant(compiler, component_type, component_count, values);
}
static uint32_t spirv_compiler_get_constant_uint_vector(struct spirv_compiler *compiler,
uint32_t value, unsigned int component_count)
{
return spirv_compiler_get_constant_vector(compiler, VKD3D_SHADER_COMPONENT_UINT, component_count, value);
}
static uint32_t spirv_compiler_get_constant_float_vector(struct spirv_compiler *compiler,
float value, unsigned int component_count)
{
const float values[] = {value, value, value, value};
return spirv_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT,
component_count, (const uint32_t *)values);
}
static uint32_t spirv_compiler_get_constant_double_vector(struct spirv_compiler *compiler,
double value, unsigned int component_count)
{
const double values[] = {value, value};
return spirv_compiler_get_constant64(compiler, VKD3D_SHADER_COMPONENT_DOUBLE,
component_count, (const uint64_t *)values);
}
static uint32_t spirv_compiler_get_constant_uint64_vector(struct spirv_compiler *compiler,
uint64_t value, unsigned int component_count)
{
const uint64_t values[] = {value, value};
return spirv_compiler_get_constant64(compiler, VKD3D_SHADER_COMPONENT_UINT64, component_count, values);
}
static uint32_t spirv_compiler_get_type_id_for_reg(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t write_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
return vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(reg->data_type),
vsir_write_mask_component_count(write_mask));
}
static uint32_t spirv_compiler_get_type_id_for_dst(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
return spirv_compiler_get_type_id_for_reg(compiler, &dst->reg, dst->write_mask);
}
static bool spirv_compiler_get_register_name(char *buffer, unsigned int buffer_size,
const struct vkd3d_shader_register *reg)
{
unsigned int idx;
idx = reg->idx_count ? reg->idx[reg->idx_count - 1].offset : 0;
switch (reg->type)
{
case VKD3DSPR_RESOURCE:
snprintf(buffer, buffer_size, "t%u", reg->idx[0].offset);
break;
case VKD3DSPR_UAV:
snprintf(buffer, buffer_size, "u%u", reg->idx[0].offset);
break;
case VKD3DSPR_SAMPLER:
snprintf(buffer, buffer_size, "s%u", reg->idx[0].offset);
break;
case VKD3DSPR_CONSTBUFFER:
snprintf(buffer, buffer_size, "cb%u_%u", reg->idx[0].offset, reg->idx[1].offset);
break;
case VKD3DSPR_RASTOUT:
if (idx == VSIR_RASTOUT_POINT_SIZE)
{
snprintf(buffer, buffer_size, "oPts");
break;
}
FIXME("Unhandled rastout register %#x.\n", idx);
return false;
case VKD3DSPR_INPUT:
snprintf(buffer, buffer_size, "v%u", idx);
break;
case VKD3DSPR_OUTPUT:
snprintf(buffer, buffer_size, "o%u", idx);
break;
case VKD3DSPR_COLOROUT:
snprintf(buffer, buffer_size, "oC%u", idx);
break;
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_DEPTHOUTGE:
case VKD3DSPR_DEPTHOUTLE:
snprintf(buffer, buffer_size, "oDepth");
break;
case VKD3DSPR_GSINSTID:
snprintf(buffer, buffer_size, "vGSInstanceID");
break;
case VKD3DSPR_PATCHCONST:
snprintf(buffer, buffer_size, "vpc%u", idx);
break;
case VKD3DSPR_TESSCOORD:
snprintf(buffer, buffer_size, "vDomainLocation");
break;
case VKD3DSPR_THREADID:
snprintf(buffer, buffer_size, "vThreadID");
break;
case VKD3DSPR_LOCALTHREADID:
snprintf(buffer, buffer_size, "vThreadIDInGroup");
break;
case VKD3DSPR_LOCALTHREADINDEX:
snprintf(buffer, buffer_size, "vThreadIDInGroupFlattened");
break;
case VKD3DSPR_THREADGROUPID:
snprintf(buffer, buffer_size, "vThreadGroupID");
break;
case VKD3DSPR_GROUPSHAREDMEM:
snprintf(buffer, buffer_size, "g%u", reg->idx[0].offset);
break;
case VKD3DSPR_IDXTEMP:
snprintf(buffer, buffer_size, "x%u", idx);
break;
case VKD3DSPR_COVERAGE:
snprintf(buffer, buffer_size, "vCoverage");
break;
case VKD3DSPR_SAMPLEMASK:
snprintf(buffer, buffer_size, "oMask");
break;
case VKD3DSPR_OUTPOINTID:
case VKD3DSPR_PRIMID:
/* SPIRV-Tools disassembler generates names for SPIR-V built-ins. */
return false;
case VKD3DSPR_OUTSTENCILREF:
snprintf(buffer, buffer_size, "oStencilRef");
break;
case VKD3DSPR_WAVELANECOUNT:
snprintf(buffer, buffer_size, "vWaveLaneCount");
break;
case VKD3DSPR_WAVELANEINDEX:
snprintf(buffer, buffer_size, "vWaveLaneIndex");
break;
case VKD3DSPR_POINT_COORD:
snprintf(buffer, buffer_size, "vPointCoord");
break;
default:
FIXME("Unhandled register %#x.\n", reg->type);
snprintf(buffer, buffer_size, "unrecognized_%#x", reg->type);
return false;
}
return true;
}
/* TODO: UAV counters: vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset); */
static void spirv_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *builder,
uint32_t id, const struct vkd3d_shader_register *reg)
{
char debug_name[256];
if (spirv_compiler_get_register_name(debug_name, ARRAY_SIZE(debug_name), reg))
vkd3d_spirv_build_op_name(builder, id, "%s", debug_name);
}
static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compiler,
struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, unsigned int component_count,
const unsigned int *array_lengths, unsigned int length_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, length_id, ptr_type_id;
unsigned int i;
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
for (i = 0; i < length_count; ++i)
{
if (!array_lengths[i])
continue;
length_id = spirv_compiler_get_constant_uint(compiler, array_lengths[i]);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
}
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
}
static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, unsigned int component_count)
{
return spirv_compiler_emit_array_variable(compiler, stream, storage_class,
component_type, component_count, NULL, 0);
}
static const struct vkd3d_spec_constant_info
{
enum vkd3d_shader_parameter_name name;
uint32_t default_value;
const char *debug_name;
}
vkd3d_shader_parameters[] =
{
{VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, 1, "sample_count"},
{VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF, 0, "alpha_test_ref"},
};
static const struct vkd3d_spec_constant_info *get_spec_constant_info(enum vkd3d_shader_parameter_name name)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_shader_parameters); ++i)
{
if (vkd3d_shader_parameters[i].name == name)
return &vkd3d_shader_parameters[i];
}
FIXME("Unhandled parameter name %#x.\n", name);
return NULL;
}
static uint32_t spirv_compiler_alloc_spec_constant_id(struct spirv_compiler *compiler, unsigned int count)
{
uint32_t ret;
if (!compiler->current_spec_constant_id)
{
unsigned int i, id = 0;
for (i = 0; i < compiler->program->parameter_count; ++i)
{
const struct vkd3d_shader_parameter1 *current = &compiler->program->parameters[i];
if (current->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
{
switch (current->data_type)
{
case VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4:
id = max(current->u.specialization_constant.id + 4, id);
break;
default:
id = max(current->u.specialization_constant.id + 1, id);
break;
}
}
}
compiler->current_spec_constant_id = id;
}
ret = compiler->current_spec_constant_id;
compiler->current_spec_constant_id += count;
return ret;
}
static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compiler,
enum vkd3d_shader_parameter_name name, uint32_t spec_id,
enum vkd3d_data_type type, unsigned int component_count)
{
uint32_t scalar_type_id, vector_type_id, id, default_value, components[4];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_spec_constant_info *info;
info = get_spec_constant_info(name);
default_value = info ? info->default_value : 0;
scalar_type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), 1);
vector_type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), component_count);
for (unsigned int i = 0; i < component_count; ++i)
{
components[i] = vkd3d_spirv_build_op_spec_constant(builder, scalar_type_id, default_value);
vkd3d_spirv_build_op_decorate1(builder, components[i], SpvDecorationSpecId, spec_id + i);
}
if (component_count == 1)
id = components[0];
else
id = vkd3d_spirv_build_op_spec_constant_composite(builder, vector_type_id, components, component_count);
if (info)
vkd3d_spirv_build_op_name(builder, id, "%s", info->debug_name);
if (vkd3d_array_reserve((void **)&compiler->spec_constants, &compiler->spec_constants_size,
compiler->spec_constant_count + 1, sizeof(*compiler->spec_constants)))
{
struct vkd3d_shader_spec_constant *constant = &compiler->spec_constants[compiler->spec_constant_count++];
constant->name = name;
constant->id = id;
}
return id;
}
static uint32_t spirv_compiler_get_spec_constant(struct spirv_compiler *compiler,
enum vkd3d_shader_parameter_name name, uint32_t spec_id,
enum vkd3d_data_type type, unsigned int component_count)
{
unsigned int i;
for (i = 0; i < compiler->spec_constant_count; ++i)
{
if (compiler->spec_constants[i].name == name)
return compiler->spec_constants[i].id;
}
return spirv_compiler_emit_spec_constant(compiler, name, spec_id, type, component_count);
}
static uint32_t spirv_compiler_get_buffer_parameter(struct spirv_compiler *compiler,
const struct vkd3d_shader_parameter1 *parameter, enum vkd3d_data_type type, unsigned int component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int index = parameter - compiler->program->parameters;
uint32_t type_id, ptr_id, ptr_type_id;
type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), component_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
compiler->spirv_parameter_info[index].buffer_id,
spirv_compiler_get_constant_uint(compiler, 0));
return vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
}
static const struct
{
enum vkd3d_data_type type;
unsigned int component_count;
}
parameter_data_type_map[] =
{
[VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32] = {VKD3D_DATA_FLOAT, 1},
[VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32] = {VKD3D_DATA_UINT, 1},
[VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4] = {VKD3D_DATA_FLOAT, 4},
};
static uint32_t spirv_compiler_emit_shader_parameter(struct spirv_compiler *compiler,
enum vkd3d_shader_parameter_name name, enum vkd3d_data_type type, unsigned int component_count)
{
const struct vkd3d_shader_parameter1 *parameter;
if (!(parameter = vsir_program_get_parameter(compiler->program, name)))
{
WARN("Unresolved shader parameter %#x.\n", name);
goto default_parameter;
}
if (parameter_data_type_map[parameter->data_type].type != type
|| parameter_data_type_map[parameter->data_type].component_count != component_count)
ERR("Expected type %#x, count %u for parameter %#x, got %#x.\n",
type, component_count, name, parameter->data_type);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
return spirv_compiler_get_constant(compiler, vkd3d_component_type_from_data_type(type),
component_count, (const uint32_t *)&parameter->u.immediate_constant);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
return spirv_compiler_get_spec_constant(compiler, name,
parameter->u.specialization_constant.id, type, component_count);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_BUFFER)
return spirv_compiler_get_buffer_parameter(compiler, parameter, type, component_count);
FIXME("Unhandled parameter type %#x.\n", parameter->type);
default_parameter:
return spirv_compiler_get_spec_constant(compiler,
name, spirv_compiler_alloc_spec_constant_id(compiler, component_count), type, component_count);
}
static uint32_t spirv_compiler_emit_construct_vector(struct spirv_compiler *compiler,
enum vkd3d_shader_component_type component_type, unsigned int component_count,
uint32_t val_id, unsigned int val_component_idx, unsigned int val_component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t components[VKD3D_VEC4_SIZE];
uint32_t type_id, result_id;
unsigned int i;
VKD3D_ASSERT(val_component_idx < val_component_count);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
if (val_component_count == 1)
{
for (i = 0; i < component_count; ++i)
components[i] = val_id;
result_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, components, component_count);
}
else
{
for (i = 0; i < component_count; ++i)
components[i] = val_component_idx;
result_id = vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, val_id, val_id, components, component_count);
}
return result_id;
}
static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler,
const struct vkd3d_shader_src_param *src, uint32_t write_mask);
static uint32_t spirv_compiler_emit_register_addressing(struct spirv_compiler *compiler,
const struct vkd3d_shader_register_index *reg_index)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, addr_id;
if (!reg_index->rel_addr)
return spirv_compiler_get_constant_uint(compiler, reg_index->offset);
addr_id = spirv_compiler_emit_load_src(compiler, reg_index->rel_addr, VKD3DSP_WRITEMASK_0);
if (reg_index->offset)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
addr_id = vkd3d_spirv_build_op_iadd(builder, type_id,
addr_id, spirv_compiler_get_constant_uint(compiler, reg_index->offset));
}
return addr_id;
}
struct vkd3d_shader_register_info
{
uint32_t id;
const struct vkd3d_symbol *descriptor_array;
SpvStorageClass storage_class;
enum vkd3d_shader_component_type component_type;
unsigned int write_mask;
uint32_t member_idx;
unsigned int structure_stride;
unsigned int binding_base_idx;
bool is_aggregate;
};
static bool spirv_compiler_get_register_info(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info)
{
struct vkd3d_symbol reg_symbol, *symbol;
struct rb_entry *entry;
VKD3D_ASSERT(!register_is_constant_or_undef(reg));
if (reg->type == VKD3DSPR_TEMP)
{
VKD3D_ASSERT(reg->idx[0].offset < compiler->temp_count);
register_info->id = compiler->temp_id + reg->idx[0].offset;
register_info->storage_class = SpvStorageClassPrivate;
register_info->descriptor_array = NULL;
register_info->member_idx = 0;
register_info->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
register_info->write_mask = VKD3DSP_WRITEMASK_ALL;
register_info->structure_stride = 0;
register_info->binding_base_idx = 0;
register_info->is_aggregate = false;
return true;
}
vkd3d_symbol_make_register(&reg_symbol, reg);
if (!(entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE,
"Unrecognized register (%s).\n", debug_vkd3d_symbol(&reg_symbol));
memset(register_info, 0, sizeof(*register_info));
return false;
}
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
register_info->id = symbol->id;
register_info->descriptor_array = symbol->descriptor_array;
register_info->storage_class = symbol->info.reg.storage_class;
register_info->member_idx = symbol->info.reg.member_idx;
register_info->component_type = symbol->info.reg.component_type;
register_info->write_mask = symbol->info.reg.write_mask;
register_info->structure_stride = symbol->info.reg.structure_stride;
register_info->binding_base_idx = symbol->info.reg.binding_base_idx;
register_info->is_aggregate = symbol->info.reg.is_aggregate;
return true;
}
static bool spirv_compiler_enable_descriptor_indexing(struct spirv_compiler *compiler,
enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_resource_type resource_type)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (!spirv_compiler_is_target_extension_supported(compiler,
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING))
return false;
switch (reg_type)
{
case VKD3DSPR_CONSTBUFFER:
vkd3d_spirv_enable_capability(builder, SpvCapabilityUniformBufferArrayDynamicIndexing);
break;
case VKD3DSPR_RESOURCE:
vkd3d_spirv_enable_capability(builder, resource_type == VKD3D_SHADER_RESOURCE_BUFFER
? SpvCapabilityUniformTexelBufferArrayDynamicIndexingEXT
: SpvCapabilitySampledImageArrayDynamicIndexing);
break;
case VKD3DSPR_UAV:
if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
vkd3d_spirv_enable_capability(builder, compiler->ssbo_uavs
? SpvCapabilityStorageBufferArrayDynamicIndexing
: SpvCapabilityStorageTexelBufferArrayDynamicIndexingEXT);
else
vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageArrayDynamicIndexing);
break;
case VKD3DSPR_SAMPLER:
break;
default:
ERR("Unhandled register type %#x.\n", reg_type);
break;
}
return true;
}
static uint32_t spirv_compiler_get_descriptor_index(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, const struct vkd3d_symbol *array_symbol,
unsigned int binding_base_idx, enum vkd3d_shader_resource_type resource_type)
{
const struct vkd3d_symbol_descriptor_array *array_key = &array_symbol->key.descriptor_array;
struct vkd3d_shader_register_index index = reg->idx[1];
unsigned int push_constant_index;
uint32_t index_id;
if ((push_constant_index = array_key->push_constant_index) != ~0u || index.rel_addr)
{
if (!spirv_compiler_enable_descriptor_indexing(compiler, reg->type, resource_type))
{
FIXME("The target environment does not support descriptor indexing.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED,
"Cannot dynamically index a descriptor array of type %#x, id %u. "
"The target environment does not support descriptor indexing.", reg->type, reg->idx[0].offset);
}
}
index.offset -= binding_base_idx;
index_id = spirv_compiler_emit_register_addressing(compiler, &index);
if (push_constant_index != ~0u)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, ptr_id, offset_id, index_ids[2];
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (!(offset_id = compiler->descriptor_offset_ids[push_constant_index]))
{
index_ids[0] = compiler->descriptor_offsets_member_id;
index_ids[1] = spirv_compiler_get_constant_uint(compiler, push_constant_index);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPushConstant, type_id);
vkd3d_spirv_begin_function_stream_insertion(builder,
spirv_compiler_get_current_function_location(compiler));
ptr_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder, ptr_type_id,
compiler->push_constants_var_id, index_ids, 2);
offset_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
vkd3d_spirv_end_function_stream_insertion(builder);
compiler->descriptor_offset_ids[push_constant_index] = offset_id;
}
index_id = vkd3d_spirv_build_op_iadd(builder, type_id, index_id, offset_id);
}
return index_id;
}
static void spirv_compiler_emit_dereference_register(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_count, index_count = 0;
uint32_t type_id, ptr_type_id;
uint32_t indexes[3];
if (reg->type == VKD3DSPR_CONSTBUFFER)
{
VKD3D_ASSERT(!reg->idx[0].rel_addr);
if (register_info->descriptor_array)
indexes[index_count++] = spirv_compiler_get_descriptor_index(compiler, reg,
register_info->descriptor_array, register_info->binding_base_idx, VKD3D_SHADER_RESOURCE_BUFFER);
indexes[index_count++] = spirv_compiler_get_constant_uint(compiler, register_info->member_idx);
indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[2]);
}
else if (reg->type == VKD3DSPR_IMMCONSTBUFFER)
{
indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[reg->idx_count - 1]);
}
else if (reg->type == VKD3DSPR_IDXTEMP)
{
indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[1]);
}
else if (register_info->is_aggregate)
{
/* Indices for these are swapped compared to the generated SPIR-V. */
if (reg->idx_count > 2)
indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[1]);
if (reg->idx_count > 1)
indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[0]);
if (!index_count)
/* A register sysval which is an array in SPIR-V, e.g. SAMPLEMASK. */
indexes[index_count++] = spirv_compiler_get_constant_uint(compiler, 0);
}
else
{
if (reg->idx_count && reg->idx[reg->idx_count - 1].rel_addr)
FIXME("Relative addressing not implemented.\n");
/* Handle arrayed registers, e.g. v[3][0]. */
if (reg->idx_count > 1 && !vsir_register_is_descriptor(reg))
indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}
/* Alignment is supported only in the Kernel execution model and is an optimisation only. */
if (reg->alignment)
TRACE("Ignoring alignment %u.\n", reg->alignment);
if (index_count)
{
component_count = vsir_write_mask_component_count(register_info->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, register_info->component_type, component_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, register_info->storage_class, type_id);
register_info->id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id,
register_info->id, indexes, index_count);
if (reg->non_uniform)
spirv_compiler_decorate_nonuniform(compiler, register_info->id);
}
}
static uint32_t spirv_compiler_get_register_id(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register_info register_info;
if (spirv_compiler_get_register_info(compiler, reg, &register_info))
{
spirv_compiler_emit_dereference_register(compiler, reg, &register_info);
return register_info.id;
}
return spirv_compiler_emit_variable(compiler, &builder->global_stream,
SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
}
static bool vkd3d_swizzle_is_equal(uint32_t dst_write_mask, uint32_t swizzle, uint32_t write_mask)
{
return vkd3d_compact_swizzle(VKD3D_SHADER_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
}
static bool vkd3d_swizzle_is_scalar(uint32_t swizzle, const struct vkd3d_shader_register *reg)
{
unsigned int component_idx = vsir_swizzle_get_component(swizzle, 0);
if (vsir_swizzle_get_component(swizzle, 1) != component_idx)
return false;
if (data_type_is_64_bit(reg->data_type))
return true;
return vsir_swizzle_get_component(swizzle, 2) == component_idx
&& vsir_swizzle_get_component(swizzle, 3) == component_idx;
}
static uint32_t spirv_compiler_emit_swizzle(struct spirv_compiler *compiler,
uint32_t val_id, uint32_t val_write_mask, enum vkd3d_shader_component_type component_type,
uint32_t swizzle, uint32_t write_mask)
{
unsigned int i, component_idx, component_count, val_component_count;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, components[VKD3D_VEC4_SIZE];
component_count = vsir_write_mask_component_count(write_mask);
val_component_count = vsir_write_mask_component_count(val_write_mask);
if (component_count == val_component_count
&& (component_count == 1 || vkd3d_swizzle_is_equal(val_write_mask, swizzle, write_mask)))
return val_id;
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
if (component_count == 1)
{
component_idx = vsir_write_mask_get_component_idx(write_mask);
component_idx = vsir_swizzle_get_component(swizzle, component_idx);
component_idx -= vsir_write_mask_get_component_idx(val_write_mask);
return vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx);
}
if (val_component_count == 1)
{
for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
{
VKD3D_ASSERT(VKD3DSP_WRITEMASK_0 << vsir_swizzle_get_component(swizzle, i) == val_write_mask);
components[component_idx++] = val_id;
}
}
return vkd3d_spirv_build_op_composite_construct(builder, type_id, components, component_count);
}
for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[component_idx++] = vsir_swizzle_get_component(swizzle, i);
}
return vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, val_id, val_id, components, component_count);
}
static uint32_t spirv_compiler_emit_vector_shuffle(struct spirv_compiler *compiler,
uint32_t vector1_id, uint32_t vector2_id, uint32_t swizzle, uint32_t write_mask,
enum vkd3d_shader_component_type component_type, unsigned int component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t components[VKD3D_VEC4_SIZE];
uint32_t type_id;
unsigned int i;
VKD3D_ASSERT(component_count <= ARRAY_SIZE(components));
for (i = 0; i < component_count; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[i] = vsir_swizzle_get_component(swizzle, i);
else
components[i] = VKD3D_VEC4_SIZE + vsir_swizzle_get_component(swizzle, i);
}
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
return vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, vector1_id, vector2_id, components, component_count);
}
static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler,
enum vkd3d_shader_conditional_op condition, enum vkd3d_data_type data_type,
unsigned int component_count, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
SpvOp op;
VKD3D_ASSERT(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z)));
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
data_type == VKD3D_DATA_UINT64
? spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count)
: spirv_compiler_get_constant_uint_vector(compiler, 0, component_count));
}
static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler,
unsigned int component_count, uint32_t val_id, bool signedness)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, true_id, false_id;
true_id = spirv_compiler_get_constant_uint_vector(compiler, signedness ? 0xffffffff : 1, component_count);
false_id = spirv_compiler_get_constant_uint_vector(compiler, 0, component_count);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count);
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
static uint32_t spirv_compiler_emit_bool_to_int64(struct spirv_compiler *compiler,
unsigned int component_count, uint32_t val_id, bool signedness)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, true_id, false_id;
true_id = spirv_compiler_get_constant_uint64_vector(compiler, signedness ? UINT64_MAX : 1,
component_count);
false_id = spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT64, component_count);
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
static uint32_t spirv_compiler_emit_bool_to_float(struct spirv_compiler *compiler,
unsigned int component_count, uint32_t val_id, bool signedness)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, true_id, false_id;
true_id = spirv_compiler_get_constant_float_vector(compiler, signedness ? -1.0f : 1.0f, component_count);
false_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
static uint32_t spirv_compiler_emit_bool_to_double(struct spirv_compiler *compiler,
unsigned int component_count, uint32_t val_id, bool signedness)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, true_id, false_id;
true_id = spirv_compiler_get_constant_double_vector(compiler, signedness ? -1.0 : 1.0, component_count);
false_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_DOUBLE, component_count);
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
/* Based on the implementation in the OpenGL Mathematics library. */
static uint32_t half_to_float(uint16_t value)
{
uint32_t s = (value & 0x8000u) << 16;
uint32_t e = (value >> 10) & 0x1fu;
uint32_t m = value & 0x3ffu;
if (!e)
{
if (!m)
{
/* Plus or minus zero */
return s;
}
else
{
/* Denormalized number -- renormalize it */
while (!(m & 0x400u))
{
m <<= 1;
--e;
}
++e;
m &= ~0x400u;
}
}
else if (e == 31u)
{
/* Positive or negative infinity for zero 'm'.
* Nan for non-zero 'm' -- preserve sign and significand bits */
return s | 0x7f800000u | (m << 13);
}
/* Normalized number */
e += 127u - 15u;
m <<= 13;
/* Assemble s, e and m. */
return s | (e << 23) | m;
}
static uint32_t convert_raw_constant32(enum vkd3d_data_type data_type, unsigned int uint_value)
{
int16_t i;
/* TODO: native 16-bit support. */
if (data_type != VKD3D_DATA_UINT16 && data_type != VKD3D_DATA_HALF)
return uint_value;
if (data_type == VKD3D_DATA_HALF)
return half_to_float(uint_value);
/* Values in DXIL have no signedness, so it is ambiguous whether 16-bit constants should or
* should not be sign-extended when 16-bit execution is not supported. The AMD RX 580 Windows
* driver has no 16-bit support, and sign-extends all 16-bit constant ints to 32 bits. These
* results differ from SM 5. The RX 6750 XT supports 16-bit execution, so constants are not
* extended, and results match SM 5. It seems best to replicate the sign-extension, and if
* execution is 16-bit, the values will be truncated. */
i = uint_value;
return (int32_t)i;
}
static uint32_t spirv_compiler_emit_load_constant(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask)
{
unsigned int component_count = vsir_write_mask_component_count(write_mask);
uint32_t values[VKD3D_VEC4_SIZE] = {0};
unsigned int i, j;
VKD3D_ASSERT(reg->type == VKD3DSPR_IMMCONST);
if (reg->dimension == VSIR_DIMENSION_SCALAR)
{
for (i = 0; i < component_count; ++i)
values[i] = convert_raw_constant32(reg->data_type, reg->u.immconst_u32[0]);
}
else
{
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
values[j++] = convert_raw_constant32(reg->data_type,
reg->u.immconst_u32[vsir_swizzle_get_component(swizzle, i)]);
}
}
return spirv_compiler_get_constant(compiler,
vkd3d_component_type_from_data_type(reg->data_type), component_count, values);
}
static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask)
{
unsigned int component_count = vsir_write_mask_component_count(write_mask);
uint64_t values[VKD3D_DVEC2_SIZE] = {0};
unsigned int i, j;
VKD3D_ASSERT(reg->type == VKD3DSPR_IMMCONST64);
if (reg->dimension == VSIR_DIMENSION_SCALAR)
{
for (i = 0; i < component_count; ++i)
values[i] = *reg->u.immconst_u64;
}
else
{
for (i = 0, j = 0; i < VKD3D_DVEC2_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
values[j++] = reg->u.immconst_u64[vsir_swizzle_get_component(swizzle, i)];
}
}
return spirv_compiler_get_constant64(compiler,
vkd3d_component_type_from_data_type(reg->data_type), component_count, values);
}
static uint32_t spirv_compiler_emit_load_undef(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t write_mask)
{
unsigned int component_count = vsir_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
VKD3D_ASSERT(reg->type == VKD3DSPR_UNDEF);
type_id = vkd3d_spirv_get_type_id_for_data_type(builder, reg->data_type, component_count);
return vkd3d_spirv_get_op_undef(builder, type_id);
}
static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask,
const struct vkd3d_shader_register_info *reg_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, index, reg_id, val_id;
unsigned int component_idx, reg_component_count;
enum vkd3d_shader_component_type component_type;
uint32_t skipped_component_mask;
VKD3D_ASSERT(!register_is_constant_or_undef(reg));
VKD3D_ASSERT(vsir_write_mask_component_count(write_mask) == 1);
component_idx = vsir_write_mask_get_component_idx(write_mask);
component_idx = vsir_swizzle_get_component(swizzle, component_idx);
skipped_component_mask = ~reg_info->write_mask & ((VKD3DSP_WRITEMASK_0 << component_idx) - 1);
if (skipped_component_mask)
component_idx -= vsir_write_mask_component_count(skipped_component_mask);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
reg_component_count = vsir_write_mask_component_count(reg_info->write_mask);
if (component_idx >= vsir_write_mask_component_count(reg_info->write_mask))
{
ERR("Invalid component_idx %u for register %#x, %u (write_mask %#x).\n",
component_idx, reg->type, reg->idx[0].offset, reg_info->write_mask);
}
type_id = vkd3d_spirv_get_type_id(builder, reg_info->component_type, 1);
reg_id = reg_info->id;
if (reg_component_count != 1)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info->storage_class, type_id);
index = spirv_compiler_get_constant_uint(compiler, component_idx);
reg_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, reg_id, index);
}
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_id, SpvMemoryAccessMaskNone);
if (component_type != reg_info->component_type)
{
if (component_type == VKD3D_SHADER_COMPONENT_BOOL)
{
if (reg_info->component_type != VKD3D_SHADER_COMPONENT_UINT)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
val_id = spirv_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ,
VKD3D_DATA_UINT, 1, val_id);
}
else
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
}
return val_id;
}
static uint32_t spirv_compiler_emit_constant_array(struct spirv_compiler *compiler,
const struct vkd3d_shader_immediate_constant_buffer *icb, uint32_t *type_id_out)
{
uint32_t *elements, elem_type_id, length_id, type_id, const_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
unsigned int i, element_count, component_count;
element_count = icb->element_count;
component_type = vkd3d_component_type_from_data_type(icb->data_type);
component_count = icb->component_count;
elem_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, icb->data_type, component_count);
length_id = spirv_compiler_get_constant_uint(compiler, element_count);
type_id = vkd3d_spirv_get_op_type_array(builder, elem_type_id, length_id);
if (type_id_out)
*type_id_out = type_id;
if (icb->is_null)
{
/* All values are null. Workgroup memory initialisers require OpConstantNull. */
return vkd3d_spirv_get_op_constant_null(builder, type_id);
}
if (!(elements = vkd3d_calloc(element_count, sizeof(*elements))))
{
ERR("Failed to allocate %u elements.", element_count);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY,
"Failed to allocate %u constant array elements.", element_count);
return 0;
}
switch (icb->data_type)
{
case VKD3D_DATA_HALF:
case VKD3D_DATA_UINT16:
/* Scalar only. */
for (i = 0; i < element_count; ++i)
elements[i] = vkd3d_spirv_get_op_constant(builder, elem_type_id,
convert_raw_constant32(icb->data_type, icb->data[i]));
break;
case VKD3D_DATA_FLOAT:
case VKD3D_DATA_INT:
case VKD3D_DATA_UINT:
for (i = 0; i < element_count; ++i)
elements[i] = spirv_compiler_get_constant(compiler, component_type, component_count,
&icb->data[component_count * i]);
break;
case VKD3D_DATA_DOUBLE:
case VKD3D_DATA_UINT64:
{
uint64_t *data = (uint64_t *)icb->data;
for (i = 0; i < element_count; ++i)
elements[i] = spirv_compiler_get_constant64(compiler, component_type, component_count,
&data[component_count * i]);
break;
}
default:
FIXME("Unhandled data type %u.\n", icb->data_type);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE,
"Immediate constant buffer data type %u is unhandled.", icb->data_type);
break;
}
const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, element_count);
vkd3d_free(elements);
return const_id;
}
static const struct ssa_register_info *spirv_compiler_get_ssa_register_info(const struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg)
{
VKD3D_ASSERT(reg->idx[0].offset < compiler->ssa_register_count);
VKD3D_ASSERT(reg->idx_count == 1);
return &compiler->ssa_register_info[reg->idx[0].offset];
}
static void spirv_compiler_set_ssa_register_info(const struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t val_id)
{
unsigned int i = reg->idx[0].offset;
VKD3D_ASSERT(i < compiler->ssa_register_count);
compiler->ssa_register_info[i].data_type = reg->data_type;
compiler->ssa_register_info[i].id = val_id;
}
static uint32_t spirv_compiler_emit_load_ssa_reg(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, enum vkd3d_shader_component_type component_type,
uint32_t swizzle)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type reg_component_type;
const struct ssa_register_info *ssa;
unsigned int component_idx;
uint32_t type_id, val_id;
ssa = spirv_compiler_get_ssa_register_info(compiler, reg);
val_id = ssa->id;
if (!val_id)
{
/* Should only be from a missing instruction implementation. */
VKD3D_ASSERT(compiler->failed);
return 0;
}
VKD3D_ASSERT(vkd3d_swizzle_is_scalar(swizzle, reg));
reg_component_type = vkd3d_component_type_from_data_type(ssa->data_type);
if (reg->dimension == VSIR_DIMENSION_SCALAR)
{
if (component_type != reg_component_type)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
return val_id;
}
if (component_type != reg_component_type)
{
/* Required for resource loads with sampled type int, because DXIL has no signedness.
* Only 128-bit vector sizes are used. */
type_id = vkd3d_spirv_get_type_id(builder, component_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
component_idx = vsir_swizzle_get_component(swizzle, 0);
return vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx);
}
static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_register_info reg_info;
unsigned int component_count;
uint32_t type_id, val_id;
uint32_t val_write_mask;
if (reg->type == VKD3DSPR_IMMCONST)
return spirv_compiler_emit_load_constant(compiler, reg, swizzle, write_mask);
else if (reg->type == VKD3DSPR_IMMCONST64)
return spirv_compiler_emit_load_constant64(compiler, reg, swizzle, write_mask);
else if (reg->type == VKD3DSPR_UNDEF)
return spirv_compiler_emit_load_undef(compiler, reg, write_mask);
else if (reg->type == VKD3DSPR_PARAMETER)
return spirv_compiler_emit_shader_parameter(compiler, reg->idx[0].offset,
reg->data_type, reg->dimension == VSIR_DIMENSION_VEC4 ? 4 : 1);
component_count = vsir_write_mask_component_count(write_mask);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
if (reg->type == VKD3DSPR_SSA)
return spirv_compiler_emit_load_ssa_reg(compiler, reg, component_type, swizzle);
if (!spirv_compiler_get_register_info(compiler, reg, &reg_info))
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
return vkd3d_spirv_get_op_undef(builder, type_id);
}
spirv_compiler_emit_dereference_register(compiler, reg, &reg_info);
val_write_mask = (data_type_is_64_bit(reg->data_type) && !component_type_is_64_bit(reg_info.component_type))
? vsir_write_mask_32_from_64(write_mask) : write_mask;
/* Intermediate value (no storage class). */
if (reg_info.storage_class == SpvStorageClassMax)
{
val_id = reg_info.id;
}
else if (vsir_write_mask_component_count(val_write_mask) == 1)
{
return spirv_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask, &reg_info);
}
else
{
type_id = vkd3d_spirv_get_type_id(builder,
reg_info.component_type, vsir_write_mask_component_count(reg_info.write_mask));
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
}
swizzle = data_type_is_64_bit(reg->data_type) ? vsir_swizzle_32_from_64(swizzle) : swizzle;
val_id = spirv_compiler_emit_swizzle(compiler,
val_id, reg_info.write_mask, reg_info.component_type, swizzle, val_write_mask);
if (component_type != reg_info.component_type)
{
if (component_type == VKD3D_SHADER_COMPONENT_BOOL)
{
if (reg_info.component_type != VKD3D_SHADER_COMPONENT_UINT)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
val_id = spirv_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ,
VKD3D_DATA_UINT, component_count, val_id);
}
else
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
}
return val_id;
}
static void spirv_compiler_emit_execution_mode(struct spirv_compiler *compiler,
SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
builder->main_function_id, mode, literals, literal_count);
}
static void spirv_compiler_emit_execution_mode1(struct spirv_compiler *compiler,
SpvExecutionMode mode, const uint32_t literal)
{
spirv_compiler_emit_execution_mode(compiler, mode, &literal, 1);
}
static uint32_t spirv_compiler_emit_abs(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
type_id = spirv_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (data_type_is_floating_point(reg->data_type))
return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
type_id = spirv_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (data_type_is_floating_point(reg->data_type))
return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
else if (data_type_is_integer(reg->data_type))
return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
static uint32_t spirv_compiler_emit_src_modifier(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t write_mask,
enum vkd3d_shader_src_modifier modifier, uint32_t val_id)
{
switch (modifier)
{
case VKD3DSPSM_NONE:
break;
case VKD3DSPSM_NEG:
return spirv_compiler_emit_neg(compiler, reg, write_mask, val_id);
case VKD3DSPSM_ABS:
return spirv_compiler_emit_abs(compiler, reg, write_mask, val_id);
case VKD3DSPSM_ABSNEG:
val_id = spirv_compiler_emit_abs(compiler, reg, write_mask, val_id);
return spirv_compiler_emit_neg(compiler, reg, write_mask, val_id);
default:
FIXME("Unhandled src modifier %#x.\n", modifier);
break;
}
return val_id;
}
static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler,
const struct vkd3d_shader_src_param *src, uint32_t write_mask)
{
uint32_t val_id;
val_id = spirv_compiler_emit_load_reg(compiler, &src->reg, src->swizzle, write_mask);
return spirv_compiler_emit_src_modifier(compiler, &src->reg, write_mask, src->modifiers, val_id);
}
static uint32_t spirv_compiler_emit_load_src_with_type(struct spirv_compiler *compiler,
const struct vkd3d_shader_src_param *src, uint32_t write_mask, enum vkd3d_shader_component_type component_type)
{
struct vkd3d_shader_src_param src_param = *src;
src_param.reg.data_type = vkd3d_data_type_from_component_type(component_type);
return spirv_compiler_emit_load_src(compiler, &src_param, write_mask);
}
static void spirv_compiler_emit_store_scalar(struct spirv_compiler *compiler,
uint32_t dst_id, uint32_t dst_write_mask, enum vkd3d_shader_component_type component_type,
SpvStorageClass storage_class, uint32_t write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, index;
unsigned int component_idx;
if (vsir_write_mask_component_count(dst_write_mask) > 1)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
component_idx = vsir_write_mask_get_component_idx(write_mask);
component_idx -= vsir_write_mask_get_component_idx(dst_write_mask);
index = spirv_compiler_get_constant_uint(compiler, component_idx);
dst_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, dst_id, index);
}
vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
}
static void spirv_compiler_emit_store(struct spirv_compiler *compiler,
uint32_t dst_id, uint32_t dst_write_mask, enum vkd3d_shader_component_type component_type,
SpvStorageClass storage_class, uint32_t write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_count, dst_component_count;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, src_idx, dst_idx;
uint32_t type_id, dst_val_id;
VKD3D_ASSERT(write_mask);
component_count = vsir_write_mask_component_count(write_mask);
dst_component_count = vsir_write_mask_component_count(dst_write_mask);
if (dst_component_count == 1 && component_count != 1)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id,
vsir_write_mask_get_component_idx(dst_write_mask));
write_mask &= dst_write_mask;
component_count = 1;
}
if (component_count == 1)
{
return spirv_compiler_emit_store_scalar(compiler,
dst_id, dst_write_mask, component_type, storage_class, write_mask, val_id);
}
if (dst_component_count != component_count)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count);
dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
VKD3D_ASSERT(component_count <= ARRAY_SIZE(components));
for (i = 0, src_idx = 0, dst_idx = 0; dst_idx < VKD3D_VEC4_SIZE; ++dst_idx)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << dst_idx))
components[i] = dst_component_count + src_idx++;
else
components[i] = i;
if (dst_write_mask & (VKD3DSP_WRITEMASK_0 << dst_idx))
++i;
}
val_id = vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, dst_val_id, val_id, components, dst_component_count);
}
vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
}
static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_register_info reg_info;
uint32_t src_write_mask = write_mask;
uint32_t type_id;
VKD3D_ASSERT(!register_is_constant_or_undef(reg));
if (reg->type == VKD3DSPR_SSA)
{
spirv_compiler_set_ssa_register_info(compiler, reg, val_id);
return;
}
if (!spirv_compiler_get_register_info(compiler, reg, &reg_info))
return;
spirv_compiler_emit_dereference_register(compiler, reg, &reg_info);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
if (component_type != reg_info.component_type)
{
if (data_type_is_64_bit(reg->data_type))
src_write_mask = vsir_write_mask_32_from_64(write_mask);
if (component_type == VKD3D_SHADER_COMPONENT_BOOL)
val_id = spirv_compiler_emit_bool_to_int(compiler,
vsir_write_mask_component_count(src_write_mask), val_id, false);
type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type,
vsir_write_mask_component_count(src_write_mask));
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
component_type = reg_info.component_type;
}
spirv_compiler_emit_store(compiler,
reg_info.id, reg_info.write_mask, component_type, reg_info.storage_class, src_write_mask, val_id);
}
static uint32_t spirv_compiler_emit_sat(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id)
{
unsigned int component_count = vsir_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, zero_id, one_id;
if (reg->data_type == VKD3D_DATA_DOUBLE)
{
zero_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count);
one_id = spirv_compiler_get_constant_double_vector(compiler, 1.0, component_count);
}
else
{
zero_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
one_id = spirv_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
}
type_id = spirv_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (data_type_is_floating_point(reg->data_type))
return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
static void spirv_compiler_emit_store_dst(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id)
{
uint32_t modifiers = dst->modifiers;
/* It is always legitimate to ignore _pp. */
modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
if (modifiers & VKD3DSPDM_SATURATE)
{
val_id = spirv_compiler_emit_sat(compiler, &dst->reg, dst->write_mask, val_id);
modifiers &= ~VKD3DSPDM_SATURATE;
}
if (dst->modifiers & VKD3DSPDM_MSAMPCENTROID)
{
FIXME("Ignoring _centroid modifier.\n");
modifiers &= ~VKD3DSPDM_MSAMPCENTROID;
}
VKD3D_ASSERT(!modifiers);
spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
}
static void spirv_compiler_emit_store_dst_swizzled(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
enum vkd3d_shader_component_type component_type, uint32_t swizzle)
{
struct vkd3d_shader_dst_param typed_dst = *dst;
val_id = spirv_compiler_emit_swizzle(compiler,
val_id, VKD3DSP_WRITEMASK_ALL, component_type, swizzle, dst->write_mask);
/* XXX: The register data type could be fixed by the shader parser. For SM5
* shaders the data types are stored in instructions modifiers.
*/
typed_dst.reg.data_type = vkd3d_data_type_from_component_type(component_type);
spirv_compiler_emit_store_dst(compiler, &typed_dst, val_id);
}
static void spirv_compiler_emit_store_dst_components(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_component_type component_type,
uint32_t *component_ids)
{
unsigned int component_count = vsir_write_mask_component_count(dst->write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, dst_type_id, val_id;
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
if (component_count > 1)
{
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, component_ids, component_count);
}
else
{
val_id = *component_ids;
}
dst_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type, component_count);
if (dst_type_id != type_id)
val_id = vkd3d_spirv_build_op_bitcast(builder, dst_type_id, val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_store_dst_scalar(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
enum vkd3d_shader_component_type component_type, uint32_t swizzle)
{
unsigned int component_count = vsir_write_mask_component_count(dst->write_mask);
uint32_t component_ids[VKD3D_VEC4_SIZE];
unsigned int component_idx, i;
component_idx = vsir_write_mask_get_component_idx(dst->write_mask);
for (i = 0; i < component_count; ++i)
{
if (vsir_swizzle_get_component(swizzle, component_idx + i))
ERR("Invalid swizzle %#x for scalar value, write mask %#x.\n", swizzle, dst->write_mask);
component_ids[i] = val_id;
}
spirv_compiler_emit_store_dst_components(compiler, dst, component_type, component_ids);
}
static void spirv_compiler_decorate_builtin(struct spirv_compiler *compiler,
uint32_t target_id, SpvBuiltIn builtin)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (builtin)
{
case SpvBuiltInPrimitiveId:
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
case SpvBuiltInFragDepth:
spirv_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthReplacing, NULL, 0);
break;
case SpvBuiltInLayer:
switch (compiler->shader_type)
{
case VKD3D_SHADER_TYPE_PIXEL:
case VKD3D_SHADER_TYPE_GEOMETRY:
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
case VKD3D_SHADER_TYPE_VERTEX:
case VKD3D_SHADER_TYPE_DOMAIN:
if (!spirv_compiler_is_target_extension_supported(compiler,
VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER))
{
FIXME("The target environment does not support decoration Layer.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
"Cannot use SV_RenderTargetArrayIndex. "
"The target environment does not support decoration Layer.");
}
vkd3d_spirv_enable_capability(builder, SpvCapabilityShaderViewportIndexLayerEXT);
break;
default:
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_SHADER,
"Invalid use of SV_RenderTargetArrayIndex.");
break;
}
break;
case SpvBuiltInViewportIndex:
switch (compiler->shader_type)
{
case VKD3D_SHADER_TYPE_PIXEL:
case VKD3D_SHADER_TYPE_GEOMETRY:
vkd3d_spirv_enable_capability(builder, SpvCapabilityMultiViewport);
break;
case VKD3D_SHADER_TYPE_VERTEX:
case VKD3D_SHADER_TYPE_DOMAIN:
if (!spirv_compiler_is_target_extension_supported(compiler,
VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER))
{
FIXME("The target environment does not support decoration ViewportIndex.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
"Cannot use SV_ViewportArrayIndex. "
"The target environment does not support decoration ViewportIndex.");
}
vkd3d_spirv_enable_capability(builder, SpvCapabilityShaderViewportIndexLayerEXT);
break;
default:
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_SHADER,
"Invalid use of SV_ViewportArrayIndex.");
break;
}
break;
case SpvBuiltInSampleId:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
break;
case SpvBuiltInClipDistance:
vkd3d_spirv_enable_capability(builder, SpvCapabilityClipDistance);
break;
case SpvBuiltInCullDistance:
vkd3d_spirv_enable_capability(builder, SpvCapabilityCullDistance);
break;
case SpvBuiltInSubgroupSize:
case SpvBuiltInSubgroupLocalInvocationId:
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniform);
break;
default:
break;
}
vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
}
static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler *compiler,
enum vkd3d_shader_component_type component_type, uint32_t id, enum vkd3d_shader_interpolation_mode mode)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (mode)
{
case VKD3DSIM_NONE:
/* VUID-StandaloneSpirv-Flat-04744: integer or double types must be
* decorated 'Flat' for fragment shaders. */
if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL || component_type == VKD3D_SHADER_COMPONENT_FLOAT)
break;
/* fall through */
case VKD3DSIM_CONSTANT:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
break;
case VKD3DSIM_LINEAR:
break;
case VKD3DSIM_LINEAR_CENTROID:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationCentroid, NULL, 0);
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
break;
case VKD3DSIM_LINEAR_SAMPLE:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
break;
default:
FIXME("Unhandled interpolation mode %#x.\n", mode);
break;
}
}
typedef uint32_t (*vkd3d_spirv_builtin_fixup_pfn)(struct spirv_compiler *compiler,
uint32_t val_id);
static uint32_t spirv_compiler_emit_draw_parameter_fixup(struct spirv_compiler *compiler,
uint32_t index_id, SpvBuiltIn base)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t base_var_id, base_id, type_id;
vkd3d_spirv_enable_capability(builder, SpvCapabilityDrawParameters);
base_var_id = spirv_compiler_emit_variable(compiler, &builder->global_stream,
SpvStorageClassInput, VKD3D_SHADER_COMPONENT_INT, 1);
vkd3d_spirv_add_iface_variable(builder, base_var_id);
spirv_compiler_decorate_builtin(compiler, base_var_id, base);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1);
base_id = vkd3d_spirv_build_op_load(builder,
type_id, base_var_id, SpvMemoryAccessMaskNone);
return vkd3d_spirv_build_op_isub(builder, type_id, index_id, base_id);
}
/* Substitute "VertexIndex - BaseVertex" for SV_VertexID. */
static uint32_t sv_vertex_id_fixup(struct spirv_compiler *compiler,
uint32_t vertex_index_id)
{
return spirv_compiler_emit_draw_parameter_fixup(compiler,
vertex_index_id, SpvBuiltInBaseVertex);
}
/* Substitute "InstanceIndex - BaseInstance" for SV_InstanceID. */
static uint32_t sv_instance_id_fixup(struct spirv_compiler *compiler,
uint32_t instance_index_id)
{
return spirv_compiler_emit_draw_parameter_fixup(compiler,
instance_index_id, SpvBuiltInBaseInstance);
}
static uint32_t sv_front_face_fixup(struct spirv_compiler *compiler,
uint32_t front_facing_id)
{
return spirv_compiler_emit_bool_to_int(compiler, 1, front_facing_id, true);
}
/* frag_coord.w = 1.0f / frag_coord.w */
static uint32_t frag_coord_fixup(struct spirv_compiler *compiler,
uint32_t frag_coord_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, w_id;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1);
w_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, frag_coord_id, 3);
w_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
spirv_compiler_get_constant_float(compiler, 1.0f), w_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
return vkd3d_spirv_build_op_composite_insert1(builder, type_id, w_id, frag_coord_id, 3);
}
struct vkd3d_spirv_builtin
{
enum vkd3d_shader_component_type component_type;
unsigned int component_count;
SpvBuiltIn spirv_builtin;
vkd3d_spirv_builtin_fixup_pfn fixup_pfn;
unsigned int spirv_array_size;
unsigned int member_idx;
};
/*
* The following tables are based on the "14.6. Built-In Variables" section
* from the Vulkan spec.
*/
static const struct
{
enum vkd3d_shader_sysval_semantic sysval;
struct vkd3d_spirv_builtin builtin;
enum vkd3d_shader_spirv_environment environment;
}
vkd3d_system_value_builtins[] =
{
{VKD3D_SHADER_SV_VERTEX_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInVertexId},
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5},
{VKD3D_SHADER_SV_INSTANCE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInstanceId},
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5},
{VKD3D_SHADER_SV_POSITION, {VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInPosition}},
{VKD3D_SHADER_SV_VERTEX_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInVertexIndex, sv_vertex_id_fixup}},
{VKD3D_SHADER_SV_INSTANCE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}},
{VKD3D_SHADER_SV_PRIMITIVE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}},
{VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLayer}},
{VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInViewportIndex}},
{VKD3D_SHADER_SV_IS_FRONT_FACE, {VKD3D_SHADER_COMPONENT_BOOL, 1, SpvBuiltInFrontFacing, sv_front_face_fixup}},
{VKD3D_SHADER_SV_SAMPLE_INDEX, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleId}},
{VKD3D_SHADER_SV_CLIP_DISTANCE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInClipDistance, NULL, 1}},
{VKD3D_SHADER_SV_CULL_DISTANCE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInCullDistance, NULL, 1}},
{VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4}},
{VKD3D_SHADER_SV_TESS_FACTOR_QUADINT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2}},
{VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4}},
{VKD3D_SHADER_SV_TESS_FACTOR_TRIINT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2}},
{VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
{VKD3D_SHADER_SV_TESS_FACTOR_LINEDET, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
};
static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin =
{
VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInFragCoord, frag_coord_fixup,
};
static const struct vkd3d_spirv_builtin vkd3d_output_point_size_builtin =
{
VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInPointSize,
};
static const struct
{
enum vkd3d_shader_register_type reg_type;
struct vkd3d_spirv_builtin builtin;
}
vkd3d_register_builtins[] =
{
{VKD3DSPR_THREADID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInGlobalInvocationId}},
{VKD3DSPR_LOCALTHREADID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInLocalInvocationId}},
{VKD3DSPR_LOCALTHREADINDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLocalInvocationIndex}},
{VKD3DSPR_THREADGROUPID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInWorkgroupId}},
{VKD3DSPR_GSINSTID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
{VKD3DSPR_OUTPOINTID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
{VKD3DSPR_PRIMID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}},
{VKD3DSPR_TESSCOORD, {VKD3D_SHADER_COMPONENT_FLOAT, 3, SpvBuiltInTessCoord}},
{VKD3DSPR_POINT_COORD, {VKD3D_SHADER_COMPONENT_FLOAT, 2, SpvBuiltInPointCoord}},
{VKD3DSPR_COVERAGE, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
{VKD3DSPR_SAMPLEMASK, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
{VKD3DSPR_DEPTHOUT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTLE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_OUTSTENCILREF, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInFragStencilRefEXT}},
{VKD3DSPR_WAVELANECOUNT, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSubgroupSize}},
{VKD3DSPR_WAVELANEINDEX, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSubgroupLocalInvocationId}},
};
static void spirv_compiler_emit_register_execution_mode(struct spirv_compiler *compiler,
enum vkd3d_shader_register_type type)
{
switch (type)
{
case VKD3DSPR_DEPTHOUTGE:
spirv_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthGreater, NULL, 0);
break;
case VKD3DSPR_DEPTHOUTLE:
spirv_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthLess, NULL, 0);
break;
case VKD3DSPR_OUTSTENCILREF:
if (!spirv_compiler_is_target_extension_supported(compiler,
VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT))
{
FIXME("The target environment does not support stencil export.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
"Cannot export stencil reference value. "
"The target environment does not support stencil export.");
}
vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityStencilExportEXT);
spirv_compiler_emit_execution_mode(compiler, SpvExecutionModeStencilRefReplacingEXT, NULL, 0);
break;
default:
return;
}
}
static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
const struct spirv_compiler *compiler, enum vkd3d_shader_sysval_semantic sysval)
{
enum vkd3d_shader_spirv_environment environment;
unsigned int i;
if (sysval == VKD3D_SHADER_SV_NONE || sysval == VKD3D_SHADER_SV_TARGET)
return NULL;
/* In pixel shaders, SV_Position is mapped to SpvBuiltInFragCoord. */
if (sysval == VKD3D_SHADER_SV_POSITION && compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
return &vkd3d_pixel_shader_position_builtin;
environment = spirv_compiler_get_target_environment(compiler);
for (i = 0; i < ARRAY_SIZE(vkd3d_system_value_builtins); ++i)
{
if (vkd3d_system_value_builtins[i].sysval == sysval
&& (!vkd3d_system_value_builtins[i].environment
|| vkd3d_system_value_builtins[i].environment == environment))
return &vkd3d_system_value_builtins[i].builtin;
}
FIXME("Unhandled builtin (sysval %#x).\n", sysval);
return NULL;
}
static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_register(
enum vkd3d_shader_register_type reg_type)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_register_builtins); ++i)
{
if (vkd3d_register_builtins[i].reg_type == reg_type)
return &vkd3d_register_builtins[i].builtin;
}
return NULL;
}
static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct spirv_compiler *compiler,
enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_sysval_semantic sysval)
{
const struct vkd3d_spirv_builtin *builtin;
if ((builtin = get_spirv_builtin_for_sysval(compiler, sysval)))
return builtin;
if ((builtin = get_spirv_builtin_for_register(reg_type)))
return builtin;
if ((sysval != VKD3D_SHADER_SV_NONE && sysval != VKD3D_SHADER_SV_TARGET)
|| (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_PATCHCONST))
{
FIXME("Unhandled builtin (register type %#x, sysval %#x).\n", reg_type, sysval);
}
return NULL;
}
static uint32_t spirv_compiler_get_invocation_id(struct spirv_compiler *compiler)
{
struct vkd3d_shader_register r;
VKD3D_ASSERT(compiler->shader_type == VKD3D_SHADER_TYPE_HULL);
vsir_register_init(&r, VKD3DSPR_OUTPOINTID, VKD3D_DATA_FLOAT, 0);
return spirv_compiler_get_register_id(compiler, &r);
}
static uint32_t spirv_compiler_emit_load_invocation_id(struct spirv_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, id;
id = spirv_compiler_get_invocation_id(compiler);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1);
return vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
}
static void spirv_compiler_emit_shader_phase_name(struct spirv_compiler *compiler,
uint32_t id, const char *suffix)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const char *name;
if (!suffix)
suffix = "";
switch (compiler->phase)
{
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
name = "control";
break;
case VKD3DSIH_HS_FORK_PHASE:
name = "fork";
break;
case VKD3DSIH_HS_JOIN_PHASE:
name = "join";
break;
default:
ERR("Invalid phase type %#x.\n", compiler->phase);
return;
}
vkd3d_spirv_build_op_name(builder, id, "%s%s", name, suffix);
}
static const struct vkd3d_shader_phase *spirv_compiler_get_current_shader_phase(
struct spirv_compiler *compiler)
{
if (is_in_default_phase(compiler))
return NULL;
return is_in_control_point_phase(compiler) ? &compiler->control_point_phase : &compiler->patch_constant_phase;
}
static void spirv_compiler_decorate_xfb_output(struct spirv_compiler *compiler,
uint32_t id, unsigned int component_count, const struct signature_element *signature_element)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
const struct vkd3d_shader_transform_feedback_element *xfb_element;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int offset, stride, i;
if (!xfb_info)
return;
offset = 0;
xfb_element = NULL;
for (i = 0; i < xfb_info->element_count; ++i)
{
const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i];
if (e->stream_index == signature_element->stream_index
&& !ascii_strcasecmp(e->semantic_name, signature_element->semantic_name)
&& e->semantic_index == signature_element->semantic_index)
{
xfb_element = e;
break;
}
}
if (!xfb_element)
return;
for (i = 0; xfb_element != &xfb_info->elements[i]; ++i)
if (xfb_info->elements[i].output_slot == xfb_element->output_slot)
offset += 4 * xfb_info->elements[i].component_count;
if (xfb_element->component_index || xfb_element->component_count > component_count)
{
FIXME("Unhandled component range %u, %u.\n", xfb_element->component_index, xfb_element->component_count);
return;
}
if (xfb_element->output_slot < xfb_info->buffer_stride_count)
{
stride = xfb_info->buffer_strides[xfb_element->output_slot];
}
else
{
stride = 0;
for (i = 0; i < xfb_info->element_count; ++i)
{
const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i];
if (e->stream_index == xfb_element->stream_index && e->output_slot == xfb_element->output_slot)
stride += 4 * e->component_count;
}
}
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbBuffer, xfb_element->output_slot);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbStride, stride);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationOffset, offset);
}
static uint32_t spirv_compiler_emit_builtin_variable_v(struct spirv_compiler *compiler,
const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, const unsigned int *array_sizes,
unsigned int size_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int sizes[2];
uint32_t id;
VKD3D_ASSERT(size_count <= ARRAY_SIZE(sizes));
memcpy(sizes, array_sizes, size_count * sizeof(sizes[0]));
array_sizes = sizes;
sizes[0] = max(sizes[0], builtin->spirv_array_size);
id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class,
builtin->component_type, builtin->component_count, array_sizes, size_count);
vkd3d_spirv_add_iface_variable(builder, id);
spirv_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin);
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && storage_class == SpvStorageClassInput
&& builtin->component_type != VKD3D_SHADER_COMPONENT_FLOAT
&& builtin->component_type != VKD3D_SHADER_COMPONENT_BOOL)
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
return id;
}
static uint32_t spirv_compiler_emit_builtin_variable(struct spirv_compiler *compiler,
const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, unsigned int array_size)
{
return spirv_compiler_emit_builtin_variable_v(compiler, builtin, storage_class, &array_size, 1);
}
static bool needs_private_io_variable(const struct vkd3d_spirv_builtin *builtin)
{
return builtin && builtin->fixup_pfn;
}
static unsigned int shader_signature_next_location(const struct shader_signature *signature)
{
unsigned int i, max_row;
if (!signature)
return 0;
for (i = 0, max_row = 0; i < signature->element_count; ++i)
max_row = max(max_row, signature->elements[i].register_index + signature->elements[i].register_count);
return max_row;
}
static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
enum vkd3d_shader_register_type reg_type, unsigned int element_idx)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_idx, input_component_count;
const struct signature_element *signature_element;
const struct shader_signature *shader_signature;
enum vkd3d_shader_component_type component_type;
const struct vkd3d_spirv_builtin *builtin;
enum vkd3d_shader_sysval_semantic sysval;
uint32_t write_mask, reg_write_mask;
struct vkd3d_symbol *symbol = NULL;
uint32_t val_id, input_id, var_id;
uint32_t type_id, float_type_id;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
struct rb_entry *entry = NULL;
bool use_private_var = false;
unsigned int array_sizes[2];
shader_signature = reg_type == VKD3DSPR_PATCHCONST
? &compiler->patch_constant_signature : &compiler->input_signature;
signature_element = &shader_signature->elements[element_idx];
sysval = signature_element->sysval_semantic;
/* The Vulkan spec does not explicitly forbid passing varyings from the
* TCS to the TES via builtins. However, Mesa doesn't seem to handle it
* well, and we don't actually need them to be in builtins. */
if (compiler->shader_type == VKD3D_SHADER_TYPE_DOMAIN && reg_type != VKD3DSPR_PATCHCONST)
sysval = VKD3D_SHADER_SV_NONE;
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
array_sizes[0] = signature_element->register_count;
array_sizes[1] = (reg_type == VKD3DSPR_PATCHCONST ? 0 : compiler->input_control_point_count);
if (array_sizes[0] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic)
&& (!vsir_sysval_semantic_is_clip_cull(signature_element->sysval_semantic) || array_sizes[1]))
{
array_sizes[0] = 0;
}
write_mask = signature_element->mask;
if (builtin)
{
component_type = builtin->component_type;
input_component_count = builtin->component_count;
component_idx = 0;
}
else
{
component_type = signature_element->component_type;
input_component_count = vsir_write_mask_component_count(signature_element->mask);
component_idx = vsir_write_mask_get_component_idx(signature_element->mask);
}
if (needs_private_io_variable(builtin))
{
use_private_var = true;
reg_write_mask = write_mask;
}
else
{
component_idx = vsir_write_mask_get_component_idx(write_mask);
reg_write_mask = write_mask >> component_idx;
}
storage_class = SpvStorageClassInput;
vkd3d_symbol_make_io(&reg_symbol, reg_type, element_idx);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
/* Except for vicp there should be one declaration per signature element. Sources of
* duplicate declarations are: a single register split into multiple declarations having
* different components, which should have been merged, and declarations in one phase
* being repeated in another (i.e. vcp/vocp), which should have been deleted. */
if (reg_type != VKD3DSPR_INPUT || !is_in_fork_or_join_phase(compiler))
FIXME("Duplicate input definition found.\n");
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
return symbol->id;
}
if (builtin)
{
input_id = spirv_compiler_emit_builtin_variable_v(compiler, builtin, storage_class, array_sizes, 2);
if (reg_type == VKD3DSPR_PATCHCONST)
vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
}
else
{
unsigned int location = signature_element->target_location;
input_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, component_type, input_component_count, array_sizes, 2);
vkd3d_spirv_add_iface_variable(builder, input_id);
if (reg_type == VKD3DSPR_PATCHCONST)
{
vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
location += shader_signature_next_location(&compiler->input_signature);
}
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, location);
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
spirv_compiler_emit_interpolation_decorations(compiler, component_type, input_id,
signature_element->interpolation_mode);
}
var_id = input_id;
if (use_private_var)
{
storage_class = SpvStorageClassPrivate;
var_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, array_sizes, 2);
}
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
use_private_var ? VKD3DSP_WRITEMASK_ALL : reg_write_mask);
reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_var || array_sizes[0] || array_sizes[1]);
spirv_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_spirv_build_op_name(builder, var_id, reg_type == VKD3DSPR_PATCHCONST ? "vpc%u" : "v%u", element_idx);
if (use_private_var)
{
struct vkd3d_shader_register dst_reg;
vsir_register_init(&dst_reg, reg_type, VKD3D_DATA_FLOAT, 1);
dst_reg.idx[0].offset = element_idx;
type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
val_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone);
if (builtin && builtin->fixup_pfn)
val_id = builtin->fixup_pfn(compiler, val_id);
if (component_type != VKD3D_SHADER_COMPONENT_FLOAT)
{
float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, input_component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id);
}
val_id = spirv_compiler_emit_swizzle(compiler, val_id,
vkd3d_write_mask_from_component_count(input_component_count),
VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_SHADER_NO_SWIZZLE, signature_element->mask >> component_idx);
spirv_compiler_emit_store_reg(compiler, &dst_reg, signature_element->mask, val_id);
}
return input_id;
}
static void spirv_compiler_emit_input_register(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
struct rb_entry *entry;
uint32_t write_mask;
uint32_t input_id;
VKD3D_ASSERT(!reg->idx_count || !reg->idx[0].rel_addr);
VKD3D_ASSERT(reg->idx_count < 2);
if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
}
/* vPrim may be declared in multiple hull shader phases. */
vkd3d_symbol_make_register(&reg_symbol, reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
return;
input_id = spirv_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, 0);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, input_id,
SpvStorageClassInput, builtin->component_type, write_mask);
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
spirv_compiler_put_symbol(compiler, &reg_symbol);
spirv_compiler_emit_register_debug_name(builder, input_id, reg);
}
static unsigned int get_shader_output_swizzle(const struct spirv_compiler *compiler,
unsigned int register_idx)
{
const struct vkd3d_shader_spirv_target_info *info;
if (!(info = compiler->spirv_target_info))
return VKD3D_SHADER_NO_SWIZZLE;
if (register_idx >= info->output_swizzle_count)
return VKD3D_SHADER_NO_SWIZZLE;
return info->output_swizzles[register_idx];
}
static bool is_dual_source_blending(const struct spirv_compiler *compiler)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && info && info->dual_source_blending;
}
static void calculate_clip_or_cull_distance_mask(const struct signature_element *e, uint32_t *mask)
{
unsigned int write_mask;
if (e->semantic_index >= sizeof(*mask) * CHAR_BIT / VKD3D_VEC4_SIZE)
{
FIXME("Invalid semantic index %u for clip/cull distance.\n", e->semantic_index);
return;
}
write_mask = e->mask >> vsir_write_mask_get_component_idx(e->mask);
*mask |= (write_mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * e->semantic_index);
}
/* Emits arrayed SPIR-V built-in variables. */
static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *compiler)
{
const struct shader_signature *output_signature = &compiler->output_signature;
uint32_t clip_distance_mask = 0, clip_distance_id = 0;
uint32_t cull_distance_mask = 0, cull_distance_id = 0;
const struct vkd3d_spirv_builtin *builtin;
unsigned int i, count;
for (i = 0; i < output_signature->element_count; ++i)
{
const struct signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic)
{
case VKD3D_SHADER_SV_CLIP_DISTANCE:
calculate_clip_or_cull_distance_mask(e, &clip_distance_mask);
break;
case VKD3D_SHADER_SV_CULL_DISTANCE:
calculate_clip_or_cull_distance_mask(e, &cull_distance_mask);
break;
default:
break;
}
}
if (clip_distance_mask)
{
count = vkd3d_popcount(clip_distance_mask);
builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SHADER_SV_CLIP_DISTANCE);
clip_distance_id = spirv_compiler_emit_builtin_variable(compiler,
builtin, SpvStorageClassOutput, count);
}
if (cull_distance_mask)
{
count = vkd3d_popcount(cull_distance_mask);
builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SHADER_SV_CULL_DISTANCE);
cull_distance_id = spirv_compiler_emit_builtin_variable(compiler,
builtin, SpvStorageClassOutput, count);
}
for (i = 0; i < output_signature->element_count; ++i)
{
const struct signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic)
{
case VKD3D_SHADER_SV_CLIP_DISTANCE:
compiler->output_info[i].id = clip_distance_id;
compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT;
compiler->output_info[i].array_element_mask = clip_distance_mask;
break;
case VKD3D_SHADER_SV_CULL_DISTANCE:
compiler->output_info[i].id = cull_distance_id;
compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT;
compiler->output_info[i].array_element_mask = cull_distance_mask;
break;
default:
break;
}
}
}
static void spirv_compiler_emit_output_register(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
uint32_t write_mask;
uint32_t output_id;
VKD3D_ASSERT(!reg->idx_count || !reg->idx[0].rel_addr);
VKD3D_ASSERT(reg->idx_count < 2);
if (reg->type == VKD3DSPR_RASTOUT && reg->idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
{
builtin = &vkd3d_output_point_size_builtin;
}
else if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
}
output_id = spirv_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
vkd3d_symbol_make_register(&reg_symbol, reg);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, output_id,
SpvStorageClassOutput, builtin->component_type, write_mask);
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
spirv_compiler_put_symbol(compiler, &reg_symbol);
spirv_compiler_emit_register_execution_mode(compiler, reg->type);
spirv_compiler_emit_register_debug_name(builder, output_id, reg);
}
static uint32_t spirv_compiler_emit_shader_phase_builtin_variable(struct spirv_compiler *compiler,
const struct vkd3d_spirv_builtin *builtin, const unsigned int *array_sizes, unsigned int size_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t *variable_id, id;
variable_id = NULL;
if (builtin->spirv_builtin == SpvBuiltInTessLevelOuter)
variable_id = &compiler->hs.tess_level_outer_id;
else if (builtin->spirv_builtin == SpvBuiltInTessLevelInner)
variable_id = &compiler->hs.tess_level_inner_id;
if (variable_id && *variable_id)
return *variable_id;
id = spirv_compiler_emit_builtin_variable_v(compiler, builtin, SpvStorageClassOutput, array_sizes, size_count);
if (is_in_fork_or_join_phase(compiler))
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
if (variable_id)
*variable_id = id;
return id;
}
static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
enum vkd3d_shader_register_type reg_type, unsigned int element_idx)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_idx, output_component_count;
const struct signature_element *signature_element;
enum vkd3d_shader_component_type component_type;
const struct shader_signature *shader_signature;
const struct vkd3d_spirv_builtin *builtin;
enum vkd3d_shader_sysval_semantic sysval;
uint32_t write_mask;
bool use_private_variable = false;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
unsigned int array_sizes[2];
bool is_patch_constant;
uint32_t id, var_id;
is_patch_constant = (reg_type == VKD3DSPR_PATCHCONST);
shader_signature = is_patch_constant ? &compiler->patch_constant_signature : &compiler->output_signature;
signature_element = &shader_signature->elements[element_idx];
sysval = signature_element->sysval_semantic;
/* Don't use builtins for TCS -> TES varyings. See spirv_compiler_emit_input(). */
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && !is_patch_constant)
sysval = VKD3D_SHADER_SV_NONE;
array_sizes[0] = signature_element->register_count;
array_sizes[1] = (reg_type == VKD3DSPR_PATCHCONST ? 0 : compiler->output_control_point_count);
if (array_sizes[0] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic))
array_sizes[0] = 0;
builtin = vkd3d_get_spirv_builtin(compiler, reg_type, sysval);
write_mask = signature_element->mask;
component_idx = vsir_write_mask_get_component_idx(write_mask);
output_component_count = vsir_write_mask_component_count(write_mask);
if (builtin)
{
component_type = builtin->component_type;
if (!builtin->spirv_array_size)
output_component_count = builtin->component_count;
}
else
{
component_type = signature_element->component_type;
}
storage_class = SpvStorageClassOutput;
if (needs_private_io_variable(builtin))
use_private_variable = true;
if (!is_patch_constant
&& (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_SHADER_NO_SWIZZLE
|| (compiler->output_info[element_idx].id && compiler->output_info[element_idx].array_element_mask)))
{
use_private_variable = true;
}
vkd3d_symbol_make_io(&reg_symbol, reg_type, element_idx);
if (rb_get(&compiler->symbol_table, &reg_symbol))
{
/* See spirv_compiler_emit_input() for possible causes. */
FIXME("Duplicate output definition found.\n");
return;
}
if (!is_patch_constant && compiler->output_info[element_idx].id)
{
id = compiler->output_info[element_idx].id;
}
else if (builtin)
{
if (spirv_compiler_get_current_shader_phase(compiler))
id = spirv_compiler_emit_shader_phase_builtin_variable(compiler, builtin, array_sizes, 2);
else
id = spirv_compiler_emit_builtin_variable_v(compiler, builtin, storage_class, array_sizes, 2);
spirv_compiler_emit_register_execution_mode(compiler, reg_type);
}
else if (signature_element->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
{
storage_class = SpvStorageClassPrivate;
id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, component_type, output_component_count, array_sizes, 2);
}
else
{
unsigned int location = signature_element->target_location;
if (is_patch_constant)
location += shader_signature_next_location(&compiler->output_signature);
else if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL
&& signature_element->sysval_semantic == VKD3D_SHADER_SV_TARGET)
location = signature_element->semantic_index;
id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, component_type, output_component_count, array_sizes, 2);
vkd3d_spirv_add_iface_variable(builder, id);
if (is_dual_source_blending(compiler) && location < 2)
{
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, 0);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationIndex, location);
}
else
{
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, location);
}
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
}
if (is_patch_constant)
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
spirv_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element);
if (!is_patch_constant)
{
compiler->output_info[element_idx].id = id;
compiler->output_info[element_idx].component_type = component_type;
}
var_id = id;
if (use_private_variable)
{
storage_class = SpvStorageClassPrivate;
var_id = spirv_compiler_emit_variable(compiler, &builder->global_stream,
storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
}
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask);
reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_variable || array_sizes[0] || array_sizes[1]);
spirv_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_spirv_build_op_name(builder, var_id, reg_type == VKD3DSPR_PATCHCONST ? "vpc%u" : "o%u", element_idx);
if (use_private_variable)
{
compiler->private_output_variable[element_idx] = var_id;
compiler->private_output_variable_write_mask[element_idx] |= write_mask >> component_idx;
if (!compiler->epilogue_function_id)
compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
}
}
static uint32_t spirv_compiler_get_output_array_index(struct spirv_compiler *compiler,
const struct signature_element *e)
{
enum vkd3d_shader_sysval_semantic sysval = e->sysval_semantic;
const struct vkd3d_spirv_builtin *builtin;
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
switch (sysval)
{
case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN:
case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET:
return builtin->member_idx;
default:
return e->semantic_index;
}
}
static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compiler,
const struct shader_signature *signature, const struct signature_element *output,
const struct vkd3d_shader_output_info *output_info,
uint32_t output_index_id, uint32_t val_id, uint32_t write_mask)
{
uint32_t dst_write_mask, use_mask, uninit_mask, swizzle, mask;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
const struct signature_element *element;
unsigned int i, index, array_idx;
uint32_t output_id;
dst_write_mask = output->mask;
use_mask = output->used_mask;
if (!output->sysval_semantic)
{
for (i = 0; i < signature->element_count; ++i)
{
element = &signature->elements[i];
if (element->register_index != output->register_index)
continue;
if (element->sysval_semantic)
continue;
dst_write_mask |= element->mask;
use_mask |= element->used_mask;
}
}
index = vsir_write_mask_get_component_idx(output->mask);
dst_write_mask >>= index;
use_mask >>= index;
write_mask &= dst_write_mask;
if (!write_mask)
return;
if (output_info->component_type != VKD3D_SHADER_COMPONENT_FLOAT)
{
type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
swizzle = get_shader_output_swizzle(compiler, output->register_index);
uninit_mask = dst_write_mask & ~use_mask;
if (uninit_mask)
{
/* Set values to 0 for not initialized shader output components. */
write_mask |= uninit_mask;
zero_id = spirv_compiler_get_constant_vector(compiler,
output_info->component_type, VKD3D_VEC4_SIZE, 0);
val_id = spirv_compiler_emit_vector_shuffle(compiler,
zero_id, val_id, swizzle, uninit_mask, output_info->component_type,
vsir_write_mask_component_count(write_mask));
}
else
{
val_id = spirv_compiler_emit_swizzle(compiler,
val_id, VKD3DSP_WRITEMASK_ALL, output_info->component_type, swizzle, write_mask);
}
output_id = output_info->id;
if (output_index_id)
{
type_id = vkd3d_spirv_get_type_id(builder,
output_info->component_type, vsir_write_mask_component_count(dst_write_mask));
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
output_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, output_id, output_index_id);
}
if (!output_info->array_element_mask)
{
spirv_compiler_emit_store(compiler,
output_id, dst_write_mask, output_info->component_type, SpvStorageClassOutput, write_mask, val_id);
return;
}
type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
mask = output_info->array_element_mask;
array_idx = spirv_compiler_get_output_array_index(compiler, output);
mask &= (1u << (array_idx * VKD3D_VEC4_SIZE)) - 1;
for (i = 0, index = vkd3d_popcount(mask); i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
chain_id = vkd3d_spirv_build_op_access_chain1(builder,
ptr_type_id, output_id, spirv_compiler_get_constant_uint(compiler, index));
object_id = spirv_compiler_emit_swizzle(compiler, val_id, write_mask,
output_info->component_type, VKD3D_SHADER_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
spirv_compiler_emit_store(compiler, chain_id, VKD3DSP_WRITEMASK_0,
output_info->component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_0 << i, object_id);
++index;
}
}
static void spirv_compiler_emit_shader_epilogue_function(struct spirv_compiler *compiler)
{
uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {0};
uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct shader_signature *signature;
uint32_t output_index_id = 0;
bool is_patch_constant;
unsigned int i, count;
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_id));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_type_id));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(compiler->private_output_variable_write_mask));
is_patch_constant = is_in_fork_or_join_phase(compiler);
signature = is_patch_constant ? &compiler->patch_constant_signature : &compiler->output_signature;
function_id = compiler->epilogue_function_id;
void_id = vkd3d_spirv_get_op_type_void(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
param_type_id[count++] = ptr_type_id;
}
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, param_type_id, count);
vkd3d_spirv_build_op_function(builder, void_id, function_id,
SpvFunctionControlMaskNone, function_type_id);
for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
param_id[i] = vkd3d_spirv_build_op_function_parameter(builder, ptr_type_id);
}
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
param_id[i] = vkd3d_spirv_build_op_load(builder, type_id, param_id[i], SpvMemoryAccessMaskNone);
}
if (is_in_control_point_phase(compiler))
output_index_id = spirv_compiler_emit_load_invocation_id(compiler);
for (i = 0; i < signature->element_count; ++i)
{
if (!compiler->output_info[i].id)
continue;
if (!param_id[i])
continue;
spirv_compiler_emit_store_shader_output(compiler, signature,
&signature->elements[i], &compiler->output_info[i], output_index_id,
param_id[i], compiler->private_output_variable_write_mask[i]);
}
vkd3d_spirv_build_op_return(&compiler->spirv_builder);
vkd3d_spirv_build_op_function_end(builder);
memset(compiler->private_output_variable, 0, sizeof(compiler->private_output_variable));
memset(compiler->private_output_variable_write_mask, 0, sizeof(compiler->private_output_variable_write_mask));
compiler->epilogue_function_id = 0;
}
static void spirv_compiler_emit_hull_shader_builtins(struct spirv_compiler *compiler)
{
struct vkd3d_shader_dst_param dst;
memset(&dst, 0, sizeof(dst));
vsir_register_init(&dst.reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_FLOAT, 0);
dst.write_mask = VKD3DSP_WRITEMASK_0;
spirv_compiler_emit_input_register(compiler, &dst);
}
static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *compiler)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (compiler->shader_type)
{
case VKD3D_SHADER_TYPE_VERTEX:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelVertex);
break;
case VKD3D_SHADER_TYPE_HULL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationControl);
spirv_compiler_emit_hull_shader_builtins(compiler);
break;
case VKD3D_SHADER_TYPE_DOMAIN:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationEvaluation);
break;
case VKD3D_SHADER_TYPE_GEOMETRY:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGeometry);
builder->invocation_count = 1;
break;
case VKD3D_SHADER_TYPE_PIXEL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelFragment);
spirv_compiler_emit_execution_mode(compiler, compiler->fragment_coordinate_origin, NULL, 0);
break;
case VKD3D_SHADER_TYPE_COMPUTE:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGLCompute);
break;
default:
ERR("Invalid shader type %#x.\n", compiler->shader_type);
}
if (xfb_info && xfb_info->element_count)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityTransformFeedback);
spirv_compiler_emit_execution_mode(compiler, SpvExecutionModeXfb, NULL, 0);
}
if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
{
vkd3d_spirv_builder_begin_main_function(builder);
}
}
static size_t spirv_compiler_get_current_function_location(struct spirv_compiler *compiler)
{
const struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_phase *phase;
if ((phase = spirv_compiler_get_current_shader_phase(compiler)))
return phase->function_location;
return builder->main_function_location;
}
static void spirv_compiler_emit_global_flags(struct spirv_compiler *compiler, enum vsir_global_flags flags)
{
if (flags & VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL)
{
spirv_compiler_emit_execution_mode(compiler, SpvExecutionModeEarlyFragmentTests, NULL, 0);
flags &= ~VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL;
}
if (flags & (VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS))
{
if (compiler->features & VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64)
{
vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityFloat64);
}
else
{
WARN("Unsupported 64-bit float ops.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
"The target environment does not support 64-bit floating point.");
}
flags &= ~(VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS);
}
if (flags & VKD3DSGF_ENABLE_INT64)
{
if (compiler->features & VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64)
{
vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityInt64);
}
else
{
WARN("Unsupported 64-bit integer ops.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
"The target environment does not support 64-bit integers.");
}
flags &= ~VKD3DSGF_ENABLE_INT64;
}
if (flags & VKD3DSGF_ENABLE_WAVE_INTRINSICS)
{
if (!(compiler->features & VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS))
{
WARN("Unsupported wave ops.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
"The target environment does not support wave ops.");
}
else if (!spirv_compiler_is_spirv_min_1_3_target(compiler))
{
WARN("Wave ops enabled but environment does not support SPIR-V 1.3 or greater.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
"The target environment uses wave ops but does not support SPIR-V 1.3 or greater.");
}
flags &= ~VKD3DSGF_ENABLE_WAVE_INTRINSICS;
}
if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
FIXME("Unhandled global flags %#"PRIx64".\n", (uint64_t)flags);
else if (flags)
WARN("Unhandled global flags %#"PRIx64".\n", (uint64_t)flags);
}
static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
size_t function_location;
unsigned int i;
uint32_t id;
function_location = spirv_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
VKD3D_ASSERT(!compiler->temp_count);
compiler->temp_count = count;
for (i = 0; i < compiler->temp_count; ++i)
{
id = spirv_compiler_emit_variable(compiler, &builder->global_stream,
SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (!i)
compiler->temp_id = id;
VKD3D_ASSERT(id == compiler->temp_id + i);
vkd3d_spirv_build_op_name(builder, id, "r%u", i);
}
vkd3d_spirv_end_function_stream_insertion(builder);
}
static void spirv_compiler_allocate_ssa_register_ids(struct spirv_compiler *compiler, unsigned int count)
{
VKD3D_ASSERT(!compiler->ssa_register_info);
if (!(compiler->ssa_register_info = vkd3d_calloc(count, sizeof(*compiler->ssa_register_info))))
{
ERR("Failed to allocate SSA register value id array, count %u.\n", count);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY,
"Failed to allocate SSA register value id array of count %u.", count);
}
compiler->ssa_register_count = count;
}
static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_indexable_temp *temp = &instruction->declaration.indexable_temp;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t id, type_id, length_id, ptr_type_id, init_id = 0;
enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
size_t function_location;
/* Indexable temps may be used by more than one function in hull shaders, and
* declarations generally should not occur within VSIR code blocks unless function
* scope is specified, e.g. DXIL alloca. */
storage_class = temp->has_function_scope ? SpvStorageClassFunction : SpvStorageClassPrivate;
vsir_register_init(&reg, VKD3DSPR_IDXTEMP, VKD3D_DATA_FLOAT, 1);
reg.idx[0].offset = temp->register_idx;
/* Alignment is supported only in the Kernel execution model and is an optimisation only. */
if (temp->alignment)
TRACE("Ignoring alignment %u.\n", temp->alignment);
function_location = spirv_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
component_type = vkd3d_component_type_from_data_type(temp->data_type);
type_id = vkd3d_spirv_get_type_id(builder, component_type, temp->component_count);
length_id = spirv_compiler_get_constant_uint(compiler, temp->register_size);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
if (temp->initialiser)
init_id = spirv_compiler_emit_constant_array(compiler, temp->initialiser, NULL);
id = vkd3d_spirv_build_op_variable(builder, &builder->function_stream, ptr_type_id, storage_class, init_id);
spirv_compiler_emit_register_debug_name(builder, id, &reg);
vkd3d_spirv_end_function_stream_insertion(builder);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, id, storage_class,
component_type, vkd3d_write_mask_from_component_count(temp->component_count));
spirv_compiler_put_symbol(compiler, &reg_symbol);
}
static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *compiler)
{
unsigned int i, j, count, reg_idx, descriptor_offsets_member_idx = 0;
const SpvStorageClass storage_class = SpvStorageClassPushConstant;
uint32_t vec4_id, length_id, struct_id, pointer_type_id, var_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_symbol reg_symbol;
uint32_t *member_ids;
count = !!compiler->offset_info.descriptor_table_count;
for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i];
if (cb->reg.type)
++count;
}
if (!count)
return;
if (!(member_ids = vkd3d_calloc(count, sizeof(*member_ids))))
return;
vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i];
if (!cb->reg.type)
continue;
length_id = spirv_compiler_get_constant_uint(compiler, cb->size);
member_ids[j] = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 16);
++j;
}
if (compiler->offset_info.descriptor_table_count)
{
uint32_t type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
length_id = spirv_compiler_get_constant_uint(compiler, compiler->offset_info.descriptor_table_count);
member_ids[j] = vkd3d_spirv_build_op_type_array(builder, type_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 4);
descriptor_offsets_member_idx = j;
compiler->descriptor_offsets_member_id = spirv_compiler_get_constant_uint(compiler, j);
VKD3D_ASSERT(j == count - 1);
}
struct_id = vkd3d_spirv_build_op_type_struct(builder, member_ids, count);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
vkd3d_spirv_build_op_name(builder, struct_id, "push_cb_struct");
vkd3d_free(member_ids);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
compiler->push_constants_var_id = var_id;
vkd3d_spirv_build_op_name(builder, var_id, "push_cb");
for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i];
if (!cb->reg.type)
continue;
reg_idx = cb->reg.idx[0].offset;
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, j,
SpvDecorationOffset, cb->pc.offset);
vkd3d_spirv_build_op_member_name(builder, struct_id, j, "cb%u", reg_idx);
vkd3d_symbol_make_register(&reg_symbol, &cb->reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
reg_symbol.info.reg.member_idx = j;
spirv_compiler_put_symbol(compiler, &reg_symbol);
++j;
}
if (compiler->offset_info.descriptor_table_count)
{
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, descriptor_offsets_member_idx,
SpvDecorationOffset, compiler->offset_info.descriptor_table_offset);
}
}
static const struct vkd3d_shader_descriptor_info1 *spirv_compiler_get_descriptor_info(
struct spirv_compiler *compiler, enum vkd3d_shader_descriptor_type type,
const struct vkd3d_shader_register_range *range)
{
const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info = compiler->scan_descriptor_info;
unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
const struct vkd3d_shader_descriptor_info1 *d;
unsigned int i;
for (i = 0; i < descriptor_info->descriptor_count; ++i)
{
d = &descriptor_info->descriptors[i];
if (d->type == type && d->register_space == range->space && d->register_index <= range->first
&& (d->count == ~0u || d->count > register_last - d->register_index))
return d;
}
return NULL;
}
struct vkd3d_descriptor_variable_info
{
const struct vkd3d_symbol *array_symbol;
unsigned int binding_base_idx;
};
static void spirv_compiler_decorate_descriptor(struct spirv_compiler *compiler,
uint32_t var_id, bool write_only, bool coherent)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (write_only)
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
if (coherent)
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationCoherent, NULL, 0);
}
static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *compiler,
SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg,
const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
const struct vkd3d_shader_descriptor_info1 *descriptor, bool is_uav_counter,
struct vkd3d_descriptor_variable_info *var_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_descriptor_binding_address binding_address;
struct vkd3d_shader_descriptor_binding binding;
uint32_t array_type_id, ptr_type_id, var_id;
bool write_only = false, coherent = false;
struct vkd3d_symbol symbol;
struct rb_entry *entry;
binding = spirv_compiler_get_descriptor_binding(compiler, reg, range,
resource_type, is_uav_counter, &binding_address);
var_info->binding_base_idx = binding_address.binding_base_idx;
if (descriptor->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV && !is_uav_counter)
{
write_only = !(descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
/* ROVs are implicitly globally coherent. */
coherent = descriptor->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW);
}
if (binding.count == 1 && range->first == binding_address.binding_base_idx && range->last != ~0u
&& binding_address.push_constant_index == ~0u)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
spirv_compiler_emit_descriptor_binding(compiler, var_id, &binding);
spirv_compiler_emit_register_debug_name(builder, var_id, reg);
spirv_compiler_decorate_descriptor(compiler, var_id, write_only, coherent);
var_info->array_symbol = NULL;
return var_id;
}
vkd3d_spirv_enable_capability(builder, SpvCapabilityRuntimeDescriptorArrayEXT);
array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id);
/* Declare one array variable per Vulkan binding, and use it for
* all array declarations which map to it. */
symbol.type = VKD3D_SYMBOL_DESCRIPTOR_ARRAY;
memset(&symbol.key, 0, sizeof(symbol.key));
symbol.key.descriptor_array.ptr_type_id = ptr_type_id;
symbol.key.descriptor_array.set = binding.set;
symbol.key.descriptor_array.binding = binding.binding;
symbol.key.descriptor_array.push_constant_index = binding_address.push_constant_index;
symbol.key.descriptor_array.write_only = write_only;
symbol.key.descriptor_array.coherent = coherent;
if ((entry = rb_get(&compiler->symbol_table, &symbol)))
{
var_info->array_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
return var_info->array_symbol->id;
}
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
spirv_compiler_emit_descriptor_binding(compiler, var_id, &binding);
spirv_compiler_emit_register_debug_name(builder, var_id, reg);
spirv_compiler_decorate_descriptor(compiler, var_id, write_only, coherent);
symbol.id = var_id;
symbol.descriptor_array = NULL;
symbol.info.descriptor_array.storage_class = storage_class;
symbol.info.descriptor_array.contained_type_id = type_id;
var_info->array_symbol = spirv_compiler_put_symbol(compiler, &symbol);
return var_id;
}
static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t vec4_id, array_type_id, length_id, struct_id, var_id;
const SpvStorageClass storage_class = SpvStorageClassUniform;
unsigned int size_in_bytes = descriptor->buffer_size;
struct vkd3d_push_constant_buffer_binding *push_cb;
struct vkd3d_descriptor_variable_info var_info;
struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
unsigned int size;
vsir_register_init(&reg, VKD3DSPR_CONSTBUFFER, VKD3D_DATA_FLOAT, 3);
reg.idx[0].offset = descriptor->register_id;
reg.idx[1].offset = range->first;
reg.idx[2].offset = range->last;
size = align(size_in_bytes, VKD3D_VEC4_SIZE * sizeof(uint32_t));
size /= VKD3D_VEC4_SIZE * sizeof(uint32_t);
if ((push_cb = spirv_compiler_find_push_constant_buffer(compiler, range)))
{
/* Push constant buffers are handled in
* spirv_compiler_emit_push_constant_buffers().
*/
push_cb->reg = reg;
push_cb->size = size;
if (size_in_bytes > push_cb->pc.size)
{
WARN("Constant buffer size %u exceeds push constant size %u.\n",
size_in_bytes, push_cb->pc.size);
}
return;
}
vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
length_id = spirv_compiler_get_constant_uint(compiler, size);
array_type_id = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 16);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", size);
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, struct_id,
&reg, range, VKD3D_SHADER_RESOURCE_BUFFER, descriptor, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
reg_symbol.descriptor_array = var_info.array_symbol;
reg_symbol.info.reg.binding_base_idx = var_info.binding_base_idx;
spirv_compiler_put_symbol(compiler, &reg_symbol);
}
static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_immediate_constant_buffer *icb = instruction->declaration.icb;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, const_id, ptr_type_id, icb_id;
struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
const_id = spirv_compiler_emit_constant_array(compiler, icb, &type_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
icb_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, SpvStorageClassPrivate, const_id);
vkd3d_spirv_build_op_name(builder, icb_id, "icb");
/* Set an index count of 2 so vkd3d_symbol_make_register() uses idx[0] as a buffer id. */
vsir_register_init(&reg, VKD3DSPR_IMMCONSTBUFFER, VKD3D_DATA_FLOAT, 2);
reg.idx[0].offset = icb->register_idx;
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, icb_id, SpvStorageClassPrivate,
vkd3d_component_type_from_data_type(icb->data_type),
vkd3d_write_mask_from_component_count(icb->component_count));
spirv_compiler_put_symbol(compiler, &reg_symbol);
}
static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compiler,
const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
{
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_descriptor_variable_info var_info;
struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
uint32_t type_id, var_id;
vsir_register_init(&reg, VKD3DSPR_SAMPLER, VKD3D_DATA_FLOAT, 1);
reg.idx[0].offset = descriptor->register_id;
vkd3d_symbol_make_sampler(&reg_symbol, &reg);
reg_symbol.info.sampler.range = *range;
spirv_compiler_put_symbol(compiler, &reg_symbol);
if (spirv_compiler_has_combined_sampler_for_sampler(compiler, range))
return;
type_id = vkd3d_spirv_get_op_type_sampler(builder);
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id,
&reg, range, VKD3D_SHADER_RESOURCE_NONE, descriptor, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
reg_symbol.descriptor_array = var_info.array_symbol;
reg_symbol.info.reg.binding_base_idx = var_info.binding_base_idx;
spirv_compiler_put_symbol(compiler, &reg_symbol);
}
static const struct vkd3d_spirv_resource_type *spirv_compiler_enable_resource_type(
struct spirv_compiler *compiler, enum vkd3d_shader_resource_type resource_type, bool is_uav)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_spirv_resource_type *resource_type_info;
if (!(resource_type_info = vkd3d_get_spirv_resource_type(resource_type)))
return NULL;
if (resource_type_info->capability)
vkd3d_spirv_enable_capability(builder, resource_type_info->capability);
if (is_uav && resource_type_info->uav_capability)
vkd3d_spirv_enable_capability(builder, resource_type_info->uav_capability);
return resource_type_info;
}
static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_type data_type)
{
/* The following formats are supported by Direct3D 11 hardware for UAV
* typed loads. A newer hardware may support more formats for UAV typed
* loads (see StorageImageReadWithoutFormat SPIR-V capability).
*/
switch (data_type)
{
case VKD3D_SHADER_COMPONENT_FLOAT:
return SpvImageFormatR32f;
case VKD3D_SHADER_COMPONENT_INT:
return SpvImageFormatR32i;
case VKD3D_SHADER_COMPONENT_UINT:
return SpvImageFormatR32ui;
default:
FIXME("Unhandled type %#x.\n", data_type);
return SpvImageFormatUnknown;
}
}
static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type,
bool raw_structured)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_descriptor_info1 *d;
bool uav_read, uav_atomics;
uint32_t sampled_type_id;
SpvImageFormat format;
format = SpvImageFormatUnknown;
if (reg->type == VKD3DSPR_UAV)
{
d = spirv_compiler_get_descriptor_info(compiler,
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
uav_read = !!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
uav_atomics = !!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS);
if (raw_structured || uav_atomics || (uav_read && !compiler->uav_read_without_format))
format = image_format_for_image_read(data_type);
else if (uav_read)
vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageReadWithoutFormat);
}
sampled_type_id = vkd3d_spirv_get_type_id(builder, data_type, 1);
return vkd3d_spirv_get_op_type_image(builder, sampled_type_id, resource_type_info->dim,
2, resource_type_info->arrayed, resource_type_info->ms,
reg->type == VKD3DSPR_UAV ? 2 : 1, format);
}
static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *resource, const struct vkd3d_shader_register_range *resource_range,
enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_component_type sampled_type,
unsigned int structure_stride, bool raw, const struct vkd3d_spirv_resource_type *resource_type_info)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_combined_resource_sampler *current;
uint32_t image_type_id, type_id, ptr_type_id, var_id;
enum vkd3d_shader_binding_flag resource_type_flag;
struct vkd3d_symbol symbol;
unsigned int i;
resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
for (i = 0; i < shader_interface->combined_sampler_count; ++i)
{
current = &shader_interface->combined_samplers[i];
if (current->resource_space != resource_range->space || current->resource_index != resource_range->first)
continue;
if (!(current->flags & resource_type_flag))
continue;
if (!spirv_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->binding.count != 1)
{
FIXME("Descriptor arrays are not supported.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Combined descriptor binding for resource %u, space %u, "
"and sampler %u, space %u has unsupported count %u.",
resource_range->first, resource_range->space, current->sampler_index,
current->sampler_space, current->binding.count);
}
image_type_id = spirv_compiler_get_image_type_id(compiler, resource, resource_range,
resource_type_info, sampled_type, structure_stride || raw);
type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image_type_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
spirv_compiler_emit_descriptor_binding(compiler, var_id, &current->binding);
if (current->sampler_index == VKD3D_SHADER_DUMMY_SAMPLER_INDEX)
vkd3d_spirv_build_op_name(builder, var_id, "t%u_%u_dummy_sampler", resource_range->space,
resource_range->first);
else
vkd3d_spirv_build_op_name(builder, var_id, "t%u_%u_s%u_%u", resource_range->space, resource_range->first,
current->sampler_space, current->sampler_index);
vkd3d_symbol_make_combined_sampler(&symbol, resource,
current->sampler_index == VKD3D_SHADER_DUMMY_SAMPLER_INDEX ? 0 : current->sampler_space,
current->sampler_index);
symbol.id = var_id;
symbol.descriptor_array = NULL;
symbol.info.resource.range = *resource_range;
symbol.info.resource.sampled_type = sampled_type;
symbol.info.resource.type_id = image_type_id;
symbol.info.resource.resource_type_info = resource_type_info;
symbol.info.resource.structure_stride = structure_stride;
symbol.info.resource.raw = raw;
symbol.info.resource.uav_counter_id = 0;
symbol.info.resource.uav_counter_array = NULL;
symbol.info.resource.uav_counter_base_idx = 0;
spirv_compiler_put_symbol(compiler, &symbol);
}
}
static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *compiler,
const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
{
bool raw = descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER;
enum vkd3d_shader_resource_type resource_type = descriptor->resource_type;
struct vkd3d_descriptor_variable_info var_info, counter_var_info = {0};
bool is_uav = descriptor->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
unsigned int structure_stride = descriptor->structure_stride / 4;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
SpvStorageClass storage_class = SpvStorageClassUniformConstant;
uint32_t counter_type_id, type_id, var_id, counter_var_id = 0;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int sample_count = descriptor->sample_count;
enum vkd3d_shader_component_type sampled_type;
struct vkd3d_symbol resource_symbol;
struct vkd3d_shader_register reg;
vsir_register_init(&reg, is_uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_FLOAT, 1);
reg.idx[0].offset = descriptor->register_id;
if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS && sample_count == 1)
resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
else if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY && sample_count == 1)
resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY;
if (!(resource_type_info = spirv_compiler_enable_resource_type(compiler,
resource_type, is_uav)))
{
FIXME("Unrecognized resource type.\n");
return;
}
sampled_type = vkd3d_component_type_from_resource_data_type(descriptor->resource_data_type);
if (!is_uav && spirv_compiler_has_combined_sampler_for_resource(compiler, range))
{
spirv_compiler_emit_combined_sampler_declarations(compiler, &reg, range,
resource_type, sampled_type, structure_stride, raw, resource_type_info);
return;
}
if (compiler->ssbo_uavs && is_uav && resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
{
uint32_t array_type_id, struct_id;
type_id = vkd3d_spirv_get_type_id(builder, sampled_type, 1);
array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBufferBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
type_id = struct_id;
storage_class = SpvStorageClassUniform;
}
else
{
type_id = spirv_compiler_get_image_type_id(compiler, &reg, range,
resource_type_info, sampled_type, structure_stride || raw);
}
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
type_id, &reg, range, resource_type, descriptor, false, &var_info);
if (is_uav)
{
if (descriptor->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
{
if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL)
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
"Rasteriser-ordered views are only supported in fragment shaders.");
else if (!spirv_compiler_is_target_extension_supported(compiler,
VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK))
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
"Cannot enable fragment shader interlock. "
"The target environment does not support fragment shader interlock.");
else
compiler->use_invocation_interlock = true;
}
if (descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
{
VKD3D_ASSERT(structure_stride); /* counters are valid only for structured buffers */
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (spirv_compiler_is_opengl_target(compiler))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
type_id = counter_type_id;
}
else if (compiler->ssbo_uavs)
{
uint32_t length_id, array_type_id, struct_id;
length_id = spirv_compiler_get_constant_uint(compiler, 1);
array_type_id = vkd3d_spirv_build_op_type_array(builder, counter_type_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBufferBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
storage_class = SpvStorageClassUniform;
type_id = struct_id;
}
counter_var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
type_id, &reg, range, resource_type, descriptor, true, &counter_var_info);
}
}
vkd3d_symbol_make_resource(&resource_symbol, &reg);
resource_symbol.id = var_id;
resource_symbol.descriptor_array = var_info.array_symbol;
resource_symbol.info.resource.range = *range;
resource_symbol.info.resource.sampled_type = sampled_type;
resource_symbol.info.resource.type_id = type_id;
resource_symbol.info.resource.resource_type_info = resource_type_info;
resource_symbol.info.resource.structure_stride = structure_stride;
resource_symbol.info.resource.raw = raw;
resource_symbol.info.resource.binding_base_idx = var_info.binding_base_idx;
resource_symbol.info.resource.uav_counter_id = counter_var_id;
resource_symbol.info.resource.uav_counter_array = counter_var_info.array_symbol;
resource_symbol.info.resource.uav_counter_base_idx = counter_var_info.binding_base_idx;
spirv_compiler_put_symbol(compiler, &resource_symbol);
}
static void spirv_compiler_emit_workgroup_memory(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, unsigned int alignment, unsigned int size,
unsigned int structure_stride, bool zero_init)
{
uint32_t type_id, array_type_id, length_id, pointer_type_id, var_id, init_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const SpvStorageClass storage_class = SpvStorageClassWorkgroup;
struct vkd3d_symbol reg_symbol;
/* Alignment is supported only in the Kernel execution model. */
if (alignment)
TRACE("Ignoring alignment %u.\n", alignment);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
length_id = spirv_compiler_get_constant_uint(compiler, size);
array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id);
init_id = zero_init ? vkd3d_spirv_get_op_constant_null(builder, array_type_id) : 0;
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, init_id);
spirv_compiler_emit_register_debug_name(builder, var_id, reg);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0);
reg_symbol.info.reg.structure_stride = structure_stride;
spirv_compiler_put_symbol(compiler, &reg_symbol);
}
static void spirv_compiler_emit_dcl_tgsm_raw(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_tgsm_raw *tgsm_raw = &instruction->declaration.tgsm_raw;
spirv_compiler_emit_workgroup_memory(compiler, &tgsm_raw->reg.reg, tgsm_raw->alignment,
tgsm_raw->byte_count / 4, 0, tgsm_raw->zero_init);
}
static void spirv_compiler_emit_dcl_tgsm_structured(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_tgsm_structured *tgsm_structured = &instruction->declaration.tgsm_structured;
unsigned int stride = tgsm_structured->byte_stride / 4;
spirv_compiler_emit_workgroup_memory(compiler, &tgsm_structured->reg.reg, tgsm_structured->alignment,
tgsm_structured->structure_count * stride, stride, tgsm_structured->zero_init);
}
static void spirv_compiler_emit_dcl_input(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
/* INPUT and PATCHCONST are handled in spirv_compiler_emit_io_declarations().
* OUTPOINTID is handled in spirv_compiler_emit_hull_shader_builtins(). */
if (dst->reg.type != VKD3DSPR_INPUT && dst->reg.type != VKD3DSPR_PATCHCONST
&& dst->reg.type != VKD3DSPR_OUTPOINTID)
spirv_compiler_emit_input_register(compiler, dst);
}
static void spirv_compiler_emit_dcl_output(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
if (dst->reg.type != VKD3DSPR_OUTPUT && dst->reg.type != VKD3DSPR_PATCHCONST)
spirv_compiler_emit_output_register(compiler, dst);
}
static void spirv_compiler_emit_dcl_stream(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
unsigned int stream_idx = instruction->src[0].reg.idx[0].offset;
if (stream_idx)
FIXME("Multiple streams are not supported yet.\n");
}
static void spirv_compiler_emit_output_vertex_count(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
spirv_compiler_emit_execution_mode1(compiler,
SpvExecutionModeOutputVertices, instruction->declaration.count);
}
static void spirv_compiler_emit_dcl_input_primitive(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
SpvExecutionMode mode;
switch (primitive_type)
{
case VKD3D_PT_POINTLIST:
mode = SpvExecutionModeInputPoints;
break;
case VKD3D_PT_LINELIST:
mode = SpvExecutionModeInputLines;
break;
case VKD3D_PT_LINELIST_ADJ:
mode = SpvExecutionModeInputLinesAdjacency;
break;
case VKD3D_PT_TRIANGLELIST:
mode = SpvExecutionModeTriangles;
break;
case VKD3D_PT_TRIANGLELIST_ADJ:
mode = SpvExecutionModeInputTrianglesAdjacency;
break;
default:
FIXME("Unhandled primitive type %#x.\n", primitive_type);
return;
}
spirv_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void spirv_compiler_emit_point_size(struct spirv_compiler *compiler)
{
if (compiler->program->has_point_size)
return;
/* Set the point size. Point sprites are not supported in d3d10+, but
* point primitives can still be used with e.g. stream output. Vulkan
* requires the point size to always be explicitly defined when outputting
* points.
*
* If shaderTessellationAndGeometryPointSize is disabled, we must not write
* PointSize for tessellation and geometry shaders. In that case the point
* size defaults to 1.0. */
if (spirv_compiler_is_opengl_target(compiler) || compiler->shader_type == VKD3D_SHADER_TYPE_VERTEX
|| compiler->write_tess_geom_point_size)
{
vkd3d_spirv_build_op_store(&compiler->spirv_builder,
spirv_compiler_emit_builtin_variable(compiler,
&vkd3d_output_point_size_builtin, SpvStorageClassOutput, 0),
spirv_compiler_get_constant_float(compiler, 1.0f), SpvMemoryAccessMaskNone);
}
}
static void spirv_compiler_emit_dcl_output_topology(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
SpvExecutionMode mode;
switch (primitive_type)
{
case VKD3D_PT_POINTLIST:
mode = SpvExecutionModeOutputPoints;
compiler->emit_point_size = true;
break;
case VKD3D_PT_LINESTRIP:
mode = SpvExecutionModeOutputLineStrip;
break;
case VKD3D_PT_TRIANGLESTRIP:
mode = SpvExecutionModeOutputTriangleStrip;
break;
default:
ERR("Unexpected primitive type %#x.\n", primitive_type);
return;
}
spirv_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void spirv_compiler_emit_dcl_gs_instances(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
compiler->spirv_builder.invocation_count = instruction->declaration.count;
}
static void spirv_compiler_emit_dcl_tessellator_domain(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_tessellator_domain domain = instruction->declaration.tessellator_domain;
SpvExecutionMode mode;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && spirv_compiler_is_opengl_target(compiler))
return;
switch (domain)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
mode = SpvExecutionModeIsolines;
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
mode = SpvExecutionModeTriangles;
break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
mode = SpvExecutionModeQuads;
break;
default:
FIXME("Invalid tessellator domain %#x.\n", domain);
return;
}
spirv_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void spirv_compiler_emit_tessellator_output_primitive(struct spirv_compiler *compiler,
enum vkd3d_shader_tessellator_output_primitive primitive)
{
SpvExecutionMode mode;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && spirv_compiler_is_opengl_target(compiler))
return;
switch (primitive)
{
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
mode = SpvExecutionModePointMode;
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
return;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
mode = SpvExecutionModeVertexOrderCw;
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
mode = SpvExecutionModeVertexOrderCcw;
break;
default:
FIXME("Invalid tessellator output primitive %#x.\n", primitive);
return;
}
spirv_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void spirv_compiler_emit_tessellator_partitioning(struct spirv_compiler *compiler,
enum vkd3d_shader_tessellator_partitioning partitioning)
{
SpvExecutionMode mode;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && spirv_compiler_is_opengl_target(compiler))
return;
switch (partitioning)
{
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
mode = SpvExecutionModeSpacingEqual;
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
mode = SpvExecutionModeSpacingFractionalOdd;
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
mode = SpvExecutionModeSpacingFractionalEven;
break;
default:
FIXME("Invalid tessellator partitioning %#x.\n", partitioning);
return;
}
spirv_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void spirv_compiler_emit_thread_group_size(struct spirv_compiler *compiler,
const struct vsir_thread_group_size *group_size)
{
const uint32_t local_size[] = {group_size->x, group_size->y, group_size->z};
spirv_compiler_emit_execution_mode(compiler,
SpvExecutionModeLocalSize, local_size, ARRAY_SIZE(local_size));
}
static void spirv_compiler_emit_default_control_point_phase(struct spirv_compiler *compiler);
static void spirv_compiler_leave_shader_phase(struct spirv_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (is_in_control_point_phase(compiler) && compiler->emit_default_control_point_phase)
spirv_compiler_emit_default_control_point_phase(compiler);
vkd3d_spirv_build_op_function_end(builder);
if (is_in_control_point_phase(compiler))
{
if (compiler->epilogue_function_id)
{
spirv_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, "_epilogue");
spirv_compiler_emit_shader_epilogue_function(compiler);
}
/* Fork and join phases share output registers (patch constants).
* Control point phase has separate output registers. */
memset(compiler->private_output_variable, 0, sizeof(compiler->private_output_variable));
memset(compiler->private_output_variable_write_mask, 0, sizeof(compiler->private_output_variable_write_mask));
}
}
static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t function_id, void_id, function_type_id;
struct vkd3d_shader_phase *phase;
VKD3D_ASSERT(compiler->phase != instruction->opcode);
if (!is_in_default_phase(compiler))
spirv_compiler_leave_shader_phase(compiler);
function_id = vkd3d_spirv_alloc_id(builder);
void_id = vkd3d_spirv_get_op_type_void(builder);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, NULL, 0);
vkd3d_spirv_build_op_function(builder, void_id, function_id,
SpvFunctionControlMaskNone, function_type_id);
compiler->phase = instruction->opcode;
spirv_compiler_emit_shader_phase_name(compiler, function_id, NULL);
phase = (instruction->opcode == VKD3DSIH_HS_CONTROL_POINT_PHASE)
? &compiler->control_point_phase : &compiler->patch_constant_phase;
phase->function_id = function_id;
/* The insertion location must be set after the label is emitted. */
phase->function_location = 0;
if (instruction->opcode == VKD3DSIH_HS_CONTROL_POINT_PHASE)
compiler->emit_default_control_point_phase = instruction->flags;
}
static void spirv_compiler_initialise_block(struct spirv_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
/* Insertion locations must point immediately after the function's initial label. */
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL)
{
struct vkd3d_shader_phase *phase = (compiler->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE)
? &compiler->control_point_phase : &compiler->patch_constant_phase;
if (!phase->function_location)
phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
}
else if (!builder->main_function_location)
{
builder->main_function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
}
/* I/O declarations can result in emission of fixups, which must occur after the initial label. */
if (!compiler->prolog_emitted)
{
spirv_compiler_emit_main_prolog(compiler);
spirv_compiler_emit_io_declarations(compiler);
compiler->prolog_emitted = true;
}
}
static void spirv_compiler_emit_default_control_point_phase(struct spirv_compiler *compiler)
{
const struct shader_signature *output_signature = &compiler->output_signature;
const struct shader_signature *input_signature = &compiler->input_signature;
uint32_t type_id, output_ptr_type_id, input_id, dst_id, invocation_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_src_param invocation;
struct vkd3d_shader_register input_reg;
unsigned int component_count;
unsigned int i;
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
spirv_compiler_initialise_block(compiler);
invocation_id = spirv_compiler_emit_load_invocation_id(compiler);
memset(&invocation, 0, sizeof(invocation));
vsir_register_init(&invocation.reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_INT, 0);
invocation.swizzle = VKD3D_SHADER_NO_SWIZZLE;
vsir_register_init(&input_reg, VKD3DSPR_INPUT, VKD3D_DATA_FLOAT, 2);
input_reg.idx[0].offset = 0;
input_reg.idx[0].rel_addr = &invocation;
input_reg.idx[1].offset = 0;
input_id = spirv_compiler_get_register_id(compiler, &input_reg);
VKD3D_ASSERT(input_signature->element_count == output_signature->element_count);
for (i = 0; i < output_signature->element_count; ++i)
{
const struct signature_element *output = &output_signature->elements[i];
const struct signature_element *input = &input_signature->elements[i];
struct vkd3d_shader_register_info output_reg_info;
struct vkd3d_shader_register output_reg;
VKD3D_ASSERT(input->mask == output->mask);
VKD3D_ASSERT(input->component_type == output->component_type);
input_reg.idx[1].offset = i;
input_id = spirv_compiler_get_register_id(compiler, &input_reg);
vsir_register_init(&output_reg, VKD3DSPR_OUTPUT, VKD3D_DATA_FLOAT, 1);
output_reg.idx[0].offset = i;
spirv_compiler_get_register_info(compiler, &output_reg, &output_reg_info);
component_type = output->component_type;
component_count = vsir_write_mask_component_count(output->mask);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
output_ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
dst_id = vkd3d_spirv_build_op_access_chain1(builder, output_ptr_type_id, output_reg_info.id, invocation_id);
vkd3d_spirv_build_op_copy_memory(builder, dst_id, input_id, SpvMemoryAccessMaskNone);
}
vkd3d_spirv_build_op_return(builder);
}
static void spirv_compiler_emit_barrier(struct spirv_compiler *compiler,
SpvScope execution_scope, SpvScope memory_scope, SpvMemorySemanticsMask semantics)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t execution_id, memory_id, semantics_id;
memory_id = spirv_compiler_get_constant_uint(compiler, memory_scope);
semantics_id = spirv_compiler_get_constant_uint(compiler, semantics);
if (execution_scope != SpvScopeMax)
{
execution_id = spirv_compiler_get_constant_uint(compiler, execution_scope);
vkd3d_spirv_build_op_control_barrier(builder, execution_id, memory_id, semantics_id);
}
else
{
vkd3d_spirv_build_op_memory_barrier(builder, memory_id, semantics_id);
}
}
static void spirv_compiler_emit_hull_shader_barrier(struct spirv_compiler *compiler)
{
spirv_compiler_emit_barrier(compiler,
SpvScopeWorkgroup, SpvScopeInvocation, SpvMemorySemanticsMaskNone);
}
static void spirv_compiler_emit_shader_epilogue_invocation(struct spirv_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t arguments[MAX_REG_OUTPUT];
uint32_t void_id, function_id;
unsigned int i, count;
if ((function_id = compiler->epilogue_function_id))
{
void_id = vkd3d_spirv_get_op_type_void(builder);
for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
arguments[count++] = compiler->private_output_variable[i];
}
vkd3d_spirv_build_op_function_call(builder, void_id, function_id, arguments, count);
}
}
static void spirv_compiler_emit_hull_shader_main(struct spirv_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t void_id;
/* If a patch constant function used descriptor indexing the offsets must be reloaded. */
memset(compiler->descriptor_offset_ids, 0, compiler->offset_info.descriptor_table_count
* sizeof(*compiler->descriptor_offset_ids));
vkd3d_spirv_builder_begin_main_function(builder);
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
void_id = vkd3d_spirv_get_op_type_void(builder);
vkd3d_spirv_build_op_function_call(builder, void_id, compiler->control_point_phase.function_id, NULL, 0);
if (compiler->use_vocp)
spirv_compiler_emit_hull_shader_barrier(compiler);
/* TODO: only call the patch constant function for invocation 0. The simplest way
* is to avoid use of private variables there, otherwise we would need a separate
* patch constant epilogue also only called from invocation 0. */
vkd3d_spirv_build_op_function_call(builder, void_id, compiler->patch_constant_phase.function_id, NULL, 0);
spirv_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
vkd3d_spirv_build_op_function_end(builder);
}
static SpvOp spirv_compiler_map_alu_instruction(const struct vkd3d_shader_instruction *instruction)
{
static const struct
{
enum vkd3d_shader_opcode opcode;
SpvOp spirv_op;
}
alu_ops[] =
{
{VKD3DSIH_ADD, SpvOpFAdd},
{VKD3DSIH_AND, SpvOpBitwiseAnd},
{VKD3DSIH_BFREV, SpvOpBitReverse},
{VKD3DSIH_COUNTBITS, SpvOpBitCount},
{VKD3DSIH_DADD, SpvOpFAdd},
{VKD3DSIH_DDIV, SpvOpFDiv},
{VKD3DSIH_DIV, SpvOpFDiv},
{VKD3DSIH_DMUL, SpvOpFMul},
{VKD3DSIH_DTOF, SpvOpFConvert},
{VKD3DSIH_DTOI, SpvOpConvertFToS},
{VKD3DSIH_DTOU, SpvOpConvertFToU},
{VKD3DSIH_FREM, SpvOpFRem},
{VKD3DSIH_FTOD, SpvOpFConvert},
{VKD3DSIH_IADD, SpvOpIAdd},
{VKD3DSIH_INEG, SpvOpSNegate},
{VKD3DSIH_ISHL, SpvOpShiftLeftLogical},
{VKD3DSIH_ISHR, SpvOpShiftRightArithmetic},
{VKD3DSIH_ISINF, SpvOpIsInf},
{VKD3DSIH_ISNAN, SpvOpIsNan},
{VKD3DSIH_ITOD, SpvOpConvertSToF},
{VKD3DSIH_ITOF, SpvOpConvertSToF},
{VKD3DSIH_ITOI, SpvOpSConvert},
{VKD3DSIH_MUL, SpvOpFMul},
{VKD3DSIH_NOT, SpvOpNot},
{VKD3DSIH_OR, SpvOpBitwiseOr},
{VKD3DSIH_USHR, SpvOpShiftRightLogical},
{VKD3DSIH_UTOD, SpvOpConvertUToF},
{VKD3DSIH_UTOF, SpvOpConvertUToF},
{VKD3DSIH_UTOU, SpvOpUConvert},
{VKD3DSIH_XOR, SpvOpBitwiseXor},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(alu_ops); ++i)
{
if (alu_ops[i].opcode == instruction->opcode)
return alu_ops[i].spirv_op;
}
return SpvOpMax;
}
static SpvOp spirv_compiler_map_logical_instruction(const struct vkd3d_shader_instruction *instruction)
{
switch (instruction->opcode)
{
case VKD3DSIH_AND:
return SpvOpLogicalAnd;
case VKD3DSIH_OR:
return SpvOpLogicalOr;
case VKD3DSIH_XOR:
return SpvOpLogicalNotEqual;
default:
return SpvOpMax;
}
}
static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t val_id;
VKD3D_ASSERT(src->reg.data_type == VKD3D_DATA_BOOL && dst->reg.data_type != VKD3D_DATA_BOOL);
val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
if (dst->reg.data_type == VKD3D_DATA_HALF || dst->reg.data_type == VKD3D_DATA_FLOAT)
{
val_id = spirv_compiler_emit_bool_to_float(compiler, 1, val_id, instruction->opcode == VKD3DSIH_ITOF);
}
else if (dst->reg.data_type == VKD3D_DATA_DOUBLE)
{
/* ITOD is not supported. Frontends which emit bool casts must use ITOF for double. */
val_id = spirv_compiler_emit_bool_to_double(compiler, 1, val_id, instruction->opcode == VKD3DSIH_ITOF);
}
else if (dst->reg.data_type == VKD3D_DATA_UINT16 || dst->reg.data_type == VKD3D_DATA_UINT)
{
val_id = spirv_compiler_emit_bool_to_int(compiler, 1, val_id, instruction->opcode == VKD3DSIH_ITOI);
}
else if (dst->reg.data_type == VKD3D_DATA_UINT64)
{
val_id = spirv_compiler_emit_bool_to_int64(compiler, 1, val_id, instruction->opcode == VKD3DSIH_ITOI);
}
else
{
WARN("Unhandled data type %u.\n", dst->reg.data_type);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE,
"Register data type %u is unhandled.", dst->reg.data_type);
}
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_ids[SPIRV_MAX_SRC_COUNT];
uint32_t type_id, val_id;
SpvOp op = SpvOpMax;
unsigned int i;
if (src->reg.data_type == VKD3D_DATA_UINT64 && instruction->opcode == VKD3DSIH_COUNTBITS)
{
/* At least some drivers support this anyway, but if validation is enabled it will fail. */
FIXME("Unsupported 64-bit source for bit count.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
"64-bit source for bit count is not supported.");
return VKD3D_ERROR_INVALID_SHADER;
}
if (src->reg.data_type == VKD3D_DATA_BOOL)
{
if (dst->reg.data_type == VKD3D_DATA_BOOL)
{
/* VSIR supports logic ops AND/OR/XOR on bool values. */
op = spirv_compiler_map_logical_instruction(instruction);
}
else if (instruction->opcode == VKD3DSIH_ITOF || instruction->opcode == VKD3DSIH_UTOF
|| instruction->opcode == VKD3DSIH_ITOI || instruction->opcode == VKD3DSIH_UTOU)
{
/* VSIR supports cast from bool to signed/unsigned integer types and floating point types,
* where bool is treated as a 1-bit integer and a signed 'true' value converts to -1. */
spirv_compiler_emit_bool_cast(compiler, instruction);
return VKD3D_OK;
}
}
else
{
op = spirv_compiler_map_alu_instruction(instruction);
}
if (op == SpvOpMax)
{
ERR("Unexpected instruction %#x.\n", instruction->opcode);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_HANDLER,
"Encountered invalid/unhandled instruction handler %#x.", instruction->opcode);
return VKD3D_ERROR_INVALID_SHADER;
}
VKD3D_ASSERT(instruction->dst_count == 1);
VKD3D_ASSERT(instruction->src_count <= SPIRV_MAX_SRC_COUNT);
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
for (i = 0; i < instruction->src_count; ++i)
src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
/* The SPIR-V specification states, "The resulting value is undefined if
* Shift is greater than or equal to the bit width of the components of
* Base." Direct3D applies only the lowest 5 bits of the shift.
*
* Microsoft fxc will compile immediate constants larger than 5 bits.
* Fixing up the constants would be more elegant, but the simplest way is
* to let this handle constants too. */
if (!(instruction->flags & VKD3DSI_SHIFT_UNMASKED) && (instruction->opcode == VKD3DSIH_ISHL
|| instruction->opcode == VKD3DSIH_ISHR || instruction->opcode == VKD3DSIH_USHR))
{
uint32_t mask_id = spirv_compiler_get_constant_vector(compiler,
VKD3D_SHADER_COMPONENT_UINT, vsir_write_mask_component_count(dst->write_mask), 0x1f);
src_ids[1] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[1], mask_id);
}
val_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id,
src_ids, instruction->src_count);
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
return VKD3D_OK;
}
static void spirv_compiler_emit_isfinite(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, src_id, isinf_id, isnan_id, val_id;
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
/* OpIsFinite is only available in Kernel mode. */
isinf_id = vkd3d_spirv_build_op_is_inf(builder, type_id, src_id);
isnan_id = vkd3d_spirv_build_op_is_nan(builder, type_id, src_id);
val_id = vkd3d_spirv_build_op_logical_equal(builder, type_id, isinf_id, isnan_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static enum GLSLstd450 spirv_compiler_map_ext_glsl_instruction(
const struct vkd3d_shader_instruction *instruction)
{
static const struct
{
enum vkd3d_shader_opcode opcode;
enum GLSLstd450 glsl_inst;
}
glsl_insts[] =
{
{VKD3DSIH_ABS, GLSLstd450FAbs},
{VKD3DSIH_ACOS, GLSLstd450Acos},
{VKD3DSIH_ASIN, GLSLstd450Asin},
{VKD3DSIH_ATAN, GLSLstd450Atan},
{VKD3DSIH_DFMA, GLSLstd450Fma},
{VKD3DSIH_DMAX, GLSLstd450NMax},
{VKD3DSIH_DMIN, GLSLstd450NMin},
{VKD3DSIH_EXP, GLSLstd450Exp2},
{VKD3DSIH_FIRSTBIT_HI, GLSLstd450FindUMsb},
{VKD3DSIH_FIRSTBIT_LO, GLSLstd450FindILsb},
{VKD3DSIH_FIRSTBIT_SHI, GLSLstd450FindSMsb},
{VKD3DSIH_FRC, GLSLstd450Fract},
{VKD3DSIH_HCOS, GLSLstd450Cosh},
{VKD3DSIH_HSIN, GLSLstd450Sinh},
{VKD3DSIH_HTAN, GLSLstd450Tanh},
{VKD3DSIH_IMAX, GLSLstd450SMax},
{VKD3DSIH_IMIN, GLSLstd450SMin},
{VKD3DSIH_LOG, GLSLstd450Log2},
{VKD3DSIH_MAD, GLSLstd450Fma},
{VKD3DSIH_MAX, GLSLstd450NMax},
{VKD3DSIH_MIN, GLSLstd450NMin},
{VKD3DSIH_ROUND_NE, GLSLstd450RoundEven},
{VKD3DSIH_ROUND_NI, GLSLstd450Floor},
{VKD3DSIH_ROUND_PI, GLSLstd450Ceil},
{VKD3DSIH_ROUND_Z, GLSLstd450Trunc},
{VKD3DSIH_RSQ, GLSLstd450InverseSqrt},
{VKD3DSIH_SQRT, GLSLstd450Sqrt},
{VKD3DSIH_TAN, GLSLstd450Tan},
{VKD3DSIH_UMAX, GLSLstd450UMax},
{VKD3DSIH_UMIN, GLSLstd450UMin},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(glsl_insts); ++i)
{
if (glsl_insts[i].opcode == instruction->opcode)
return glsl_insts[i].glsl_inst;
}
return GLSLstd450Bad;
}
static void spirv_compiler_emit_ext_glsl_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t instr_set_id, type_id, val_id, rev_val_id, uint_max_id, condition_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_id[SPIRV_MAX_SRC_COUNT];
unsigned int i, component_count;
enum GLSLstd450 glsl_inst;
if (src[0].reg.data_type == VKD3D_DATA_UINT64 && (instruction->opcode == VKD3DSIH_FIRSTBIT_HI
|| instruction->opcode == VKD3DSIH_FIRSTBIT_LO || instruction->opcode == VKD3DSIH_FIRSTBIT_SHI))
{
/* At least some drivers support this anyway, but if validation is enabled it will fail. */
FIXME("Unsupported 64-bit source for handler %#x.\n", instruction->opcode);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
"64-bit source for handler %#x is not supported.", instruction->opcode);
return;
}
glsl_inst = spirv_compiler_map_ext_glsl_instruction(instruction);
if (glsl_inst == GLSLstd450Bad)
{
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
VKD3D_ASSERT(instruction->dst_count == 1);
VKD3D_ASSERT(instruction->src_count <= SPIRV_MAX_SRC_COUNT);
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
for (i = 0; i < instruction->src_count; ++i)
src_id[i] = spirv_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id,
instr_set_id, glsl_inst, src_id, instruction->src_count);
if (instruction->opcode == VKD3DSIH_FIRSTBIT_HI
|| instruction->opcode == VKD3DSIH_FIRSTBIT_SHI)
{
/* In D3D bits are numbered from the most significant bit. */
component_count = vsir_write_mask_component_count(dst->write_mask);
uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, UINT32_MAX, component_count);
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpIEqual,
vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count), val_id, uint_max_id);
rev_val_id = vkd3d_spirv_build_op_isub(builder, type_id,
spirv_compiler_get_constant_uint_vector(compiler, 31, component_count), val_id);
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, rev_val_id);
}
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t val_id, dst_val_id, type_id, dst_id, src_id, write_mask32, swizzle32;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register_info dst_reg_info, src_reg_info;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int i, component_count, write_mask;
uint32_t components[VKD3D_VEC4_SIZE];
if (register_is_constant_or_undef(&src->reg) || src->reg.type == VKD3DSPR_SSA || dst->reg.type == VKD3DSPR_SSA
|| src->reg.type == VKD3DSPR_PARAMETER || dst->modifiers || src->modifiers)
goto general_implementation;
spirv_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
spirv_compiler_get_register_info(compiler, &src->reg, &src_reg_info);
if (dst_reg_info.component_type != src_reg_info.component_type
|| dst_reg_info.write_mask != src_reg_info.write_mask)
goto general_implementation;
if (vkd3d_swizzle_is_equal(dst_reg_info.write_mask, src->swizzle, src_reg_info.write_mask))
{
dst_id = spirv_compiler_get_register_id(compiler, &dst->reg);
src_id = spirv_compiler_get_register_id(compiler, &src->reg);
vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
return;
}
write_mask32 = data_type_is_64_bit(dst->reg.data_type) ? vsir_write_mask_32_from_64(dst->write_mask) : dst->write_mask;
swizzle32 = data_type_is_64_bit(src->reg.data_type) ? vsir_swizzle_32_from_64(src->swizzle) : src->swizzle;
component_count = vsir_write_mask_component_count(write_mask32);
if (component_count != 1 && component_count != VKD3D_VEC4_SIZE
&& dst_reg_info.write_mask == VKD3DSP_WRITEMASK_ALL)
{
dst_id = spirv_compiler_get_register_id(compiler, &dst->reg);
src_id = spirv_compiler_get_register_id(compiler, &src->reg);
type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone);
dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
for (i = 0; i < ARRAY_SIZE(components); ++i)
{
if (write_mask32 & (VKD3DSP_WRITEMASK_0 << i))
components[i] = VKD3D_VEC4_SIZE + vsir_swizzle_get_component(swizzle32, i);
else
components[i] = i;
}
val_id = vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, dst_val_id, val_id, components, VKD3D_VEC4_SIZE);
vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
return;
}
general_implementation:
write_mask = dst->write_mask;
if (src->reg.type == VKD3DSPR_IMMCONST64 && !data_type_is_64_bit(dst->reg.data_type))
write_mask = vsir_write_mask_64_from_32(write_mask);
else if (!data_type_is_64_bit(src->reg.data_type) && data_type_is_64_bit(dst->reg.data_type))
write_mask = vsir_write_mask_32_from_64(write_mask);
val_id = spirv_compiler_emit_load_src(compiler, src, write_mask);
if (dst->reg.data_type != src->reg.data_type)
{
val_id = vkd3d_spirv_build_op_bitcast(builder, vkd3d_spirv_get_type_id_for_data_type(builder,
dst->reg.data_type, vsir_write_mask_component_count(dst->write_mask)), val_id);
}
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_movc(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, src1_id, src2_id, type_id, val_id;
unsigned int component_count;
condition_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
src2_id = spirv_compiler_emit_load_src(compiler, &src[2], dst->write_mask);
component_count = vsir_write_mask_component_count(dst->write_mask);
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
if (src[0].reg.data_type != VKD3D_DATA_BOOL)
{
if (instruction->opcode == VKD3DSIH_CMP)
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpFOrdGreaterThanEqual,
vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count), condition_id,
spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count));
else
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);
}
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_swapc(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, src1_id, src2_id, type_id, val_id;
unsigned int component_count;
VKD3D_ASSERT(dst[0].write_mask == dst[1].write_mask);
condition_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
src2_id = spirv_compiler_emit_load_src(compiler, &src[2], dst->write_mask);
component_count = vsir_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src2_id, src1_id);
spirv_compiler_emit_store_dst(compiler, &dst[0], val_id);
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id);
spirv_compiler_emit_store_dst(compiler, &dst[1], val_id);
}
static void spirv_compiler_emit_dot(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
enum vkd3d_shader_component_type component_type;
uint32_t type_id, val_id, src_ids[2];
unsigned int component_count, i;
uint32_t write_mask;
component_count = vsir_write_mask_component_count(dst->write_mask);
component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
if (instruction->opcode == VKD3DSIH_DP4)
write_mask = VKD3DSP_WRITEMASK_ALL;
else if (instruction->opcode == VKD3DSIH_DP3)
write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1 | VKD3DSP_WRITEMASK_2;
else
write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
VKD3D_ASSERT(instruction->src_count == ARRAY_SIZE(src_ids));
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], write_mask);
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpDot, type_id, src_ids[0], src_ids[1]);
if (component_count > 1)
{
val_id = spirv_compiler_emit_construct_vector(compiler,
component_type, component_count, val_id, 0, 1);
}
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_rcp(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, src_id, val_id, div_id;
unsigned int component_count;
component_count = vsir_write_mask_component_count(dst->write_mask);
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
if (src->reg.data_type == VKD3D_DATA_DOUBLE)
div_id = spirv_compiler_get_constant_double_vector(compiler, 1.0, component_count);
else
div_id = spirv_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
val_id = vkd3d_spirv_build_op_fdiv(builder, type_id, div_id, src_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_sincos(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst_sin = &instruction->dst[0];
const struct vkd3d_shader_dst_param *dst_cos = &instruction->dst[1];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, src_id, sin_id = 0, cos_id = 0;
if (dst_sin->reg.type != VKD3DSPR_NULL)
{
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst_sin);
src_id = spirv_compiler_emit_load_src(compiler, src, dst_sin->write_mask);
sin_id = vkd3d_spirv_build_op_glsl_std450_sin(builder, type_id, src_id);
}
if (dst_cos->reg.type != VKD3DSPR_NULL)
{
if (dst_sin->reg.type == VKD3DSPR_NULL || dst_cos->write_mask != dst_sin->write_mask)
{
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst_cos);
src_id = spirv_compiler_emit_load_src(compiler, src, dst_cos->write_mask);
}
cos_id = vkd3d_spirv_build_op_glsl_std450_cos(builder, type_id, src_id);
}
if (sin_id)
spirv_compiler_emit_store_dst(compiler, dst_sin, sin_id);
if (cos_id)
spirv_compiler_emit_store_dst(compiler, dst_cos, cos_id);
}
static void spirv_compiler_emit_imul(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id, src0_id, src1_id;
if (dst[0].reg.type != VKD3DSPR_NULL)
FIXME("Extended multiplies not implemented.\n"); /* SpvOpSMulExtended/SpvOpUMulExtended */
if (dst[1].reg.type == VKD3DSPR_NULL)
return;
type_id = spirv_compiler_get_type_id_for_dst(compiler, &dst[1]);
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
val_id = vkd3d_spirv_build_op_imul(builder, type_id, src0_id, src1_id);
spirv_compiler_emit_store_dst(compiler, &dst[1], val_id);
}
static void spirv_compiler_emit_imad(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id, src_ids[3];
unsigned int i, component_count;
component_count = vsir_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type, component_count);
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
val_id = vkd3d_spirv_build_op_imul(builder, type_id, src_ids[0], src_ids[1]);
val_id = vkd3d_spirv_build_op_iadd(builder, type_id, val_id, src_ids[2]);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_int_div(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t type_id, val_id, src0_id, src1_id, condition_id, uint_max_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int component_count = 0;
SpvOp div_op, mod_op;
div_op = instruction->opcode == VKD3DSIH_IDIV ? SpvOpSDiv : SpvOpUDiv;
mod_op = instruction->opcode == VKD3DSIH_IDIV ? SpvOpSRem : SpvOpUMod;
if (dst[0].reg.type != VKD3DSPR_NULL)
{
component_count = vsir_write_mask_component_count(dst[0].write_mask);
type_id = spirv_compiler_get_type_id_for_dst(compiler, &dst[0]);
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst[0].write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[0].write_mask);
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src1_id);
if (dst[0].reg.data_type == VKD3D_DATA_UINT64)
uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
else
uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, div_op, type_id, src0_id, src1_id);
/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
spirv_compiler_emit_store_dst(compiler, &dst[0], val_id);
}
if (dst[1].reg.type != VKD3DSPR_NULL)
{
if (!component_count || dst[0].write_mask != dst[1].write_mask)
{
component_count = vsir_write_mask_component_count(dst[1].write_mask);
type_id = spirv_compiler_get_type_id_for_dst(compiler, &dst[1]);
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src1_id);
if (dst[1].reg.data_type == VKD3D_DATA_UINT64)
uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
else
uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
}
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, mod_op, type_id, src0_id, src1_id);
/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
spirv_compiler_emit_store_dst(compiler, &dst[1], val_id);
}
}
static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t src_id, int_min_id, int_max_id, zero_id, float_max_id, condition_id, val_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_type_id, dst_type_id, condition_type_id;
enum vkd3d_shader_component_type component_type;
unsigned int component_count;
VKD3D_ASSERT(instruction->dst_count == 1);
VKD3D_ASSERT(instruction->src_count == 1);
/* OpConvertFToI has undefined results if the result cannot be represented
* as a signed integer, but Direct3D expects the result to saturate,
* and for NaN to yield zero. */
component_count = vsir_write_mask_component_count(dst->write_mask);
src_type_id = spirv_compiler_get_type_id_for_reg(compiler, &src->reg, dst->write_mask);
dst_type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
if (src->reg.data_type == VKD3D_DATA_DOUBLE)
{
int_min_id = spirv_compiler_get_constant_double_vector(compiler, -2147483648.0, component_count);
float_max_id = spirv_compiler_get_constant_double_vector(compiler, 2147483648.0, component_count);
}
else
{
int_min_id = spirv_compiler_get_constant_float_vector(compiler, -2147483648.0f, component_count);
float_max_id = spirv_compiler_get_constant_float_vector(compiler, 2147483648.0f, component_count);
}
val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, int_min_id);
/* VSIR allows the destination of a signed conversion to be unsigned. */
component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
int_max_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, INT_MAX);
condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id);
val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertFToS, dst_type_id, val_id);
val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, int_max_id, val_id);
zero_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, 0);
condition_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpIsNan, condition_type_id, src_id);
val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, zero_id, val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_ftou(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t src_id, zero_id, uint_max_id, float_max_id, condition_id, val_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_type_id, dst_type_id, condition_type_id;
unsigned int component_count;
VKD3D_ASSERT(instruction->dst_count == 1);
VKD3D_ASSERT(instruction->src_count == 1);
/* OpConvertFToU has undefined results if the result cannot be represented
* as an unsigned integer, but Direct3D expects the result to saturate,
* and for NaN to yield zero. */
component_count = vsir_write_mask_component_count(dst->write_mask);
src_type_id = spirv_compiler_get_type_id_for_reg(compiler, &src->reg, dst->write_mask);
dst_type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
if (src->reg.data_type == VKD3D_DATA_DOUBLE)
{
zero_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count);
float_max_id = spirv_compiler_get_constant_double_vector(compiler, 4294967296.0, component_count);
}
else
{
zero_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
float_max_id = spirv_compiler_get_constant_float_vector(compiler, 4294967296.0f, component_count);
}
val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, zero_id);
uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, UINT_MAX, component_count);
condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id);
val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertFToU, dst_type_id, val_id);
val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, uint_max_id, val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t src_ids[4], constituents[VKD3D_VEC4_SIZE], type_id, mask_id, size_id, max_count_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
enum vkd3d_shader_component_type component_type;
unsigned int i, j, k, src_count, size;
uint32_t write_mask;
SpvOp op;
src_count = instruction->src_count;
VKD3D_ASSERT(2 <= src_count && src_count <= ARRAY_SIZE(src_ids));
component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
size = (src[src_count - 1].reg.data_type == VKD3D_DATA_UINT64) ? 0x40 : 0x20;
mask_id = spirv_compiler_get_constant_uint(compiler, size - 1);
size_id = spirv_compiler_get_constant_uint(compiler, size);
switch (instruction->opcode)
{
case VKD3DSIH_BFI: op = SpvOpBitFieldInsert; break;
case VKD3DSIH_IBFE: op = SpvOpBitFieldSExtract; break;
case VKD3DSIH_UBFE: op = SpvOpBitFieldUExtract; break;
default:
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, k = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
for (j = 0; j < src_count; ++j)
{
src_ids[src_count - j - 1] = spirv_compiler_emit_load_src_with_type(compiler,
&src[j], write_mask, component_type);
}
/* In SPIR-V, the last two operands are Offset and Count. */
for (j = src_count - 2; j < src_count; ++j)
{
src_ids[j] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[j], mask_id);
}
max_count_id = vkd3d_spirv_build_op_isub(builder, type_id, size_id, src_ids[src_count - 2]);
src_ids[src_count - 1] = vkd3d_spirv_build_op_glsl_std450_umin(builder, type_id,
src_ids[src_count - 1], max_count_id);
constituents[k++] = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, type_id, src_ids, src_count);
}
spirv_compiler_emit_store_dst_components(compiler, dst, component_type, constituents);
}
static void spirv_compiler_emit_f16tof32(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t instr_set_id, type_id, scalar_type_id, src_id, result_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t components[VKD3D_VEC4_SIZE];
uint32_t write_mask;
unsigned int i, j;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1);
/* FIXME: Consider a single UnpackHalf2x16 instruction per 2 components. */
VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
src_id = spirv_compiler_emit_load_src(compiler, src, write_mask);
result_id = vkd3d_spirv_build_op_ext_inst(builder, type_id,
instr_set_id, GLSLstd450UnpackHalf2x16, &src_id, 1);
components[j++] = vkd3d_spirv_build_op_composite_extract1(builder,
scalar_type_id, result_id, 0);
}
spirv_compiler_emit_store_dst_components(compiler,
dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components);
}
static void spirv_compiler_emit_f32tof16(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t instr_set_id, type_id, scalar_type_id, src_id, zero_id, constituents[2];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t components[VKD3D_VEC4_SIZE];
uint32_t write_mask;
unsigned int i, j;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
zero_id = spirv_compiler_get_constant_float(compiler, 0.0f);
/* FIXME: Consider a single PackHalf2x16 instruction per 2 components. */
VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
src_id = spirv_compiler_emit_load_src(compiler, src, write_mask);
constituents[0] = src_id;
constituents[1] = zero_id;
src_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, ARRAY_SIZE(constituents));
components[j++] = vkd3d_spirv_build_op_ext_inst(builder, scalar_type_id,
instr_set_id, GLSLstd450PackHalf2x16, &src_id, 1);
}
spirv_compiler_emit_store_dst_components(compiler,
dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components);
}
static void spirv_compiler_emit_comparison_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src0_id, src1_id, type_id, result_id;
unsigned int component_count;
SpvOp op;
switch (instruction->opcode)
{
case VKD3DSIH_DEQO:
case VKD3DSIH_EQO: op = SpvOpFOrdEqual; break;
case VKD3DSIH_EQU: op = SpvOpFUnordEqual; break;
case VKD3DSIH_DGEO:
case VKD3DSIH_GEO: op = SpvOpFOrdGreaterThanEqual; break;
case VKD3DSIH_GEU: op = SpvOpFUnordGreaterThanEqual; break;
case VKD3DSIH_IEQ: op = SpvOpIEqual; break;
case VKD3DSIH_IGE: op = SpvOpSGreaterThanEqual; break;
case VKD3DSIH_ILT: op = SpvOpSLessThan; break;
case VKD3DSIH_INE: op = SpvOpINotEqual; break;
case VKD3DSIH_DLT:
case VKD3DSIH_LTO: op = SpvOpFOrdLessThan; break;
case VKD3DSIH_LTU: op = SpvOpFUnordLessThan; break;
case VKD3DSIH_NEO: op = SpvOpFOrdNotEqual; break;
case VKD3DSIH_DNE:
case VKD3DSIH_NEU: op = SpvOpFUnordNotEqual; break;
case VKD3DSIH_UGE: op = SpvOpUGreaterThanEqual; break;
case VKD3DSIH_ULT: op = SpvOpULessThan; break;
default:
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
component_count = vsir_write_mask_component_count(dst->write_mask);
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
op, type_id, src0_id, src1_id);
if (dst->reg.data_type != VKD3D_DATA_BOOL)
result_id = spirv_compiler_emit_bool_to_int(compiler, component_count, result_id, true);
spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
}
static void spirv_compiler_emit_orderedness_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, src0_id, src1_id, val_id;
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
/* OpOrdered and OpUnordered are only available in Kernel mode. */
src0_id = vkd3d_spirv_build_op_is_nan(builder, type_id, src0_id);
src1_id = vkd3d_spirv_build_op_is_nan(builder, type_id, src1_id);
val_id = vkd3d_spirv_build_op_logical_or(builder, type_id, src0_id, src1_id);
if (instruction->opcode == VKD3DSIH_ORD)
val_id = vkd3d_spirv_build_op_logical_not(builder, type_id, val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_float_comparison_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src0_id, src1_id, type_id, result_id;
unsigned int component_count;
SpvOp op;
switch (instruction->opcode)
{
case VKD3DSIH_SLT: op = SpvOpFOrdLessThan; break;
case VKD3DSIH_SGE: op = SpvOpFOrdGreaterThanEqual; break;
default:
vkd3d_unreachable();
}
component_count = vsir_write_mask_component_count(dst->write_mask);
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, src0_id, src1_id);
result_id = spirv_compiler_emit_bool_to_float(compiler, component_count, result_id, false);
spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
}
static uint32_t spirv_compiler_emit_conditional_branch(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction, uint32_t target_block_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, merge_block_id;
condition_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, src->reg.data_type, 1, condition_id);
merge_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
vkd3d_spirv_build_op_branch_conditional(builder, condition_id, target_block_id, merge_block_id);
return merge_block_id;
}
static void spirv_compiler_end_invocation_interlock(struct spirv_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilitySampleRateShading))
{
spirv_compiler_emit_execution_mode(compiler, SpvExecutionModeSampleInterlockOrderedEXT, NULL, 0);
vkd3d_spirv_enable_capability(builder, SpvCapabilityFragmentShaderSampleInterlockEXT);
}
else
{
spirv_compiler_emit_execution_mode(compiler, SpvExecutionModePixelInterlockOrderedEXT, NULL, 0);
vkd3d_spirv_enable_capability(builder, SpvCapabilityFragmentShaderPixelInterlockEXT);
}
vkd3d_spirv_build_op(&builder->function_stream, SpvOpEndInvocationInterlockEXT);
}
static void spirv_compiler_emit_return(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (compiler->use_invocation_interlock)
spirv_compiler_end_invocation_interlock(compiler);
if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY && (is_in_default_phase(compiler)
|| is_in_control_point_phase(compiler)))
spirv_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
}
static void spirv_compiler_emit_retc(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t target_id, merge_block_id;
target_id = vkd3d_spirv_alloc_id(builder);
merge_block_id = spirv_compiler_emit_conditional_branch(compiler, instruction, target_id);
vkd3d_spirv_build_op_label(builder, target_id);
spirv_compiler_emit_return(compiler, instruction);
vkd3d_spirv_build_op_label(builder, merge_block_id);
}
static uint32_t spirv_compiler_get_discard_function_id(struct spirv_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (!compiler->discard_function_id)
compiler->discard_function_id = vkd3d_spirv_alloc_id(builder);
return compiler->discard_function_id;
}
static void spirv_compiler_emit_discard_function(struct spirv_compiler *compiler)
{
uint32_t void_id, bool_id, function_type_id, condition_id, target_block_id, merge_block_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_build_op_name(builder, compiler->discard_function_id, "discard");
void_id = vkd3d_spirv_get_op_type_void(builder);
bool_id = vkd3d_spirv_get_op_type_bool(builder);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, &bool_id, 1);
vkd3d_spirv_build_op_function(builder, void_id, compiler->discard_function_id,
SpvFunctionControlMaskNone, function_type_id);
condition_id = vkd3d_spirv_build_op_function_parameter(builder, bool_id);
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
target_block_id = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
vkd3d_spirv_build_op_branch_conditional(builder, condition_id, target_block_id, merge_block_id);
vkd3d_spirv_build_op_label(builder, target_block_id);
if (spirv_compiler_is_target_extension_supported(compiler,
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityDemoteToHelperInvocationEXT);
vkd3d_spirv_build_op_demote_to_helper_invocation(builder);
vkd3d_spirv_build_op_branch(builder, merge_block_id);
}
else
{
vkd3d_spirv_build_op_kill(builder);
}
vkd3d_spirv_build_op_label(builder, merge_block_id);
vkd3d_spirv_build_op_return(builder);
vkd3d_spirv_build_op_function_end(builder);
}
static void spirv_compiler_emit_discard(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, void_id;
/* discard is not a block terminator in VSIR, and emitting it as such in SPIR-V would cause
* a mismatch between the VSIR structure and the SPIR-V one, which would cause problems if
* structurisation is necessary. Therefore we emit it as a function call. */
condition_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
if (src->reg.data_type != VKD3D_DATA_BOOL)
condition_id = spirv_compiler_emit_int_to_bool(compiler,
instruction->flags, src->reg.data_type, 1, condition_id);
else if (instruction->flags & VKD3D_SHADER_CONDITIONAL_OP_Z)
condition_id = vkd3d_spirv_build_op_logical_not(builder, vkd3d_spirv_get_op_type_bool(builder), condition_id);
void_id = vkd3d_spirv_get_op_type_void(builder);
vkd3d_spirv_build_op_function_call(builder, void_id, spirv_compiler_get_discard_function_id(compiler),
&condition_id, 1);
}
static bool spirv_compiler_init_blocks(struct spirv_compiler *compiler, unsigned int block_count)
{
compiler->block_count = block_count;
if (!(compiler->block_label_ids = vkd3d_calloc(block_count, sizeof(*compiler->block_label_ids))))
return false;
return true;
}
static void spirv_compiler_emit_label(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int block_id = src->reg.idx[0].offset;
uint32_t label_id;
label_id = spirv_compiler_get_label_id(compiler, block_id);
vkd3d_spirv_build_op_label(builder, label_id);
--block_id;
if (block_id < compiler->block_name_count && compiler->block_names[block_id])
vkd3d_spirv_build_op_name(builder, label_id, compiler->block_names[block_id]);
spirv_compiler_initialise_block(compiler);
}
static void spirv_compiler_emit_merge(struct spirv_compiler *compiler,
uint32_t merge_block_id, uint32_t continue_block_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (!merge_block_id)
return;
merge_block_id = spirv_compiler_get_label_id(compiler, merge_block_id);
if (!continue_block_id)
{
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
}
else
{
continue_block_id = spirv_compiler_get_label_id(compiler, continue_block_id);
vkd3d_spirv_build_op_loop_merge(builder, merge_block_id, continue_block_id, SpvLoopControlMaskNone);
}
}
static void spirv_compiler_emit_branch(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id;
if (vsir_register_is_label(&src[0].reg))
{
if (instruction->src_count > 1)
{
/* Loop merge only. Must have a merge block and a continue block. */
if (instruction->src_count == 3)
spirv_compiler_emit_merge(compiler, src[1].reg.idx[0].offset, src[2].reg.idx[0].offset);
else
ERR("Invalid branch with %u sources.\n", instruction->src_count);
}
vkd3d_spirv_build_op_branch(builder, spirv_compiler_get_label_id(compiler, src[0].reg.idx[0].offset));
return;
}
if (!vkd3d_swizzle_is_scalar(src->swizzle, &src->reg))
{
WARN("Unexpected src swizzle %#x.\n", src->swizzle);
spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE,
"The swizzle for a branch condition value is not scalar.");
}
condition_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
if (src[0].reg.data_type != VKD3D_DATA_BOOL)
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, 1, condition_id);
/* Emit the merge immediately before the branch instruction. */
if (instruction->src_count >= 4)
spirv_compiler_emit_merge(compiler, src[3].reg.idx[0].offset,
(instruction->src_count > 4) ? src[4].reg.idx[0].offset : 0);
else
ERR("Invalid branch with %u sources.\n", instruction->src_count);
vkd3d_spirv_build_op_branch_conditional(builder, condition_id,
spirv_compiler_get_label_id(compiler, src[1].reg.idx[0].offset),
spirv_compiler_get_label_id(compiler, src[2].reg.idx[0].offset));
}
static void spirv_compiler_emit_switch(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t val_id, default_id;
unsigned int i, word_count;
uint32_t *cases;
if (!vkd3d_swizzle_is_scalar(src[0].swizzle, &src[0].reg))
{
WARN("Unexpected src swizzle %#x.\n", src[0].swizzle);
spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE,
"The swizzle for a switch value is not scalar.");
}
word_count = instruction->src_count - 3;
if (!(cases = vkd3d_calloc(word_count, sizeof(*cases))))
{
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY,
"Failed to allocate %u words for switch cases.", word_count);
return;
}
val_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
default_id = spirv_compiler_get_label_id(compiler, src[1].reg.idx[0].offset);
/* No instructions may occur between the merge and the switch. */
spirv_compiler_emit_merge(compiler, src[2].reg.idx[0].offset, 0);
src = &src[3];
for (i = 0; i < word_count; i += 2)
{
cases[i] = src[i].reg.u.immconst_u32[0];
cases[i + 1] = spirv_compiler_get_label_id(compiler, src[i + 1].reg.idx[0].offset);
}
vkd3d_spirv_build_op_switch(builder, val_id, default_id, cases, word_count / 2u);
vkd3d_free(cases);
}
static void spirv_compiler_emit_deriv_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct instruction_info *info;
uint32_t type_id, src_id, val_id;
unsigned int i;
static const struct instruction_info
{
enum vkd3d_shader_opcode opcode;
SpvOp op;
bool needs_derivative_control;
}
deriv_instructions[] =
{
{VKD3DSIH_DSX, SpvOpDPdx},
{VKD3DSIH_DSX_COARSE, SpvOpDPdxCoarse, true},
{VKD3DSIH_DSX_FINE, SpvOpDPdxFine, true},
{VKD3DSIH_DSY, SpvOpDPdy},
{VKD3DSIH_DSY_COARSE, SpvOpDPdyCoarse, true},
{VKD3DSIH_DSY_FINE, SpvOpDPdyFine, true},
};
info = NULL;
for (i = 0; i < ARRAY_SIZE(deriv_instructions); ++i)
{
if (deriv_instructions[i].opcode == instruction->opcode)
{
info = &deriv_instructions[i];
break;
}
}
if (!info)
{
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
if (info->needs_derivative_control)
vkd3d_spirv_enable_capability(builder, SpvCapabilityDerivativeControl);
VKD3D_ASSERT(instruction->dst_count == 1);
VKD3D_ASSERT(instruction->src_count == 1);
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, info->op, type_id, src_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
struct vkd3d_shader_image
{
uint32_t id;
uint32_t image_id;
uint32_t sampled_image_id;
enum vkd3d_shader_component_type sampled_type;
uint32_t image_type_id;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int structure_stride;
bool raw;
};
#define VKD3D_IMAGE_FLAG_NONE 0x0
#define VKD3D_IMAGE_FLAG_DEPTH 0x1
#define VKD3D_IMAGE_FLAG_NO_LOAD 0x2
#define VKD3D_IMAGE_FLAG_SAMPLED 0x4
static const struct vkd3d_symbol *spirv_compiler_find_resource(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *resource_reg)
{
struct vkd3d_symbol resource_key;
struct rb_entry *entry;
vkd3d_symbol_make_resource(&resource_key, resource_reg);
entry = rb_get(&compiler->symbol_table, &resource_key);
VKD3D_ASSERT(entry);
return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
}
static const struct vkd3d_symbol *spirv_compiler_find_combined_sampler(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *resource_reg, const struct vkd3d_shader_register *sampler_reg)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
unsigned int sampler_space, sampler_index;
struct vkd3d_symbol key;
struct rb_entry *entry;
if (!shader_interface->combined_sampler_count)
return NULL;
if (sampler_reg)
{
const struct vkd3d_symbol *sampler_symbol;
vkd3d_symbol_make_sampler(&key, sampler_reg);
if (!(entry = rb_get(&compiler->symbol_table, &key)))
return NULL;
sampler_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
sampler_space = sampler_symbol->info.sampler.range.space;
sampler_index = sampler_symbol->info.sampler.range.first;
}
else
{
sampler_space = 0;
sampler_index = VKD3D_SHADER_DUMMY_SAMPLER_INDEX;
}
vkd3d_symbol_make_combined_sampler(&key, resource_reg, sampler_space, sampler_index);
if ((entry = rb_get(&compiler->symbol_table, &key)))
return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
return NULL;
}
static void spirv_compiler_prepare_image(struct spirv_compiler *compiler,
struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg,
const struct vkd3d_shader_register *sampler_reg, unsigned int flags)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t sampler_var_id, sampler_id, sampled_image_type_id;
const struct vkd3d_symbol *symbol = NULL;
bool load, sampled;
load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD);
sampled = flags & VKD3D_IMAGE_FLAG_SAMPLED;
if (resource_reg->type == VKD3DSPR_RESOURCE)
symbol = spirv_compiler_find_combined_sampler(compiler, resource_reg, sampler_reg);
if (!symbol)
symbol = spirv_compiler_find_resource(compiler, resource_reg);
if (symbol->descriptor_array)
{
const struct vkd3d_symbol_descriptor_array_data *array_data = &symbol->descriptor_array->info.descriptor_array;
uint32_t ptr_type_id, index_id;
index_id = spirv_compiler_get_descriptor_index(compiler, resource_reg, symbol->descriptor_array,
symbol->info.resource.binding_base_idx, symbol->info.resource.resource_type_info->resource_type);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, array_data->storage_class,
array_data->contained_type_id);
image->image_type_id = array_data->contained_type_id;
image->id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, symbol->id, &index_id, 1);
}
else
{
image->id = symbol->id;
image->image_type_id = symbol->info.resource.type_id;
}
image->sampled_type = symbol->info.resource.sampled_type;
image->resource_type_info = symbol->info.resource.resource_type_info;
image->structure_stride = symbol->info.resource.structure_stride;
image->raw = symbol->info.resource.raw;
if (symbol->type == VKD3D_SYMBOL_COMBINED_SAMPLER)
{
sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id);
image->sampled_image_id = vkd3d_spirv_build_op_load(builder,
sampled_image_type_id, image->id, SpvMemoryAccessMaskNone);
image->image_id = !sampled ? vkd3d_spirv_build_op_image(builder,
image->image_type_id, image->sampled_image_id) : 0;
return;
}
if (load)
{
image->image_id = vkd3d_spirv_build_op_load(builder, image->image_type_id, image->id, SpvMemoryAccessMaskNone);
if (resource_reg->non_uniform)
spirv_compiler_decorate_nonuniform(compiler, image->image_id);
}
else
{
image->image_id = 0;
}
image->image_type_id = spirv_compiler_get_image_type_id(compiler, resource_reg,
&symbol->info.resource.range, image->resource_type_info,
image->sampled_type, image->structure_stride || image->raw);
if (sampled)
{
struct vkd3d_shader_register_info register_info;
VKD3D_ASSERT(image->image_id);
VKD3D_ASSERT(sampler_reg);
if (!spirv_compiler_get_register_info(compiler, sampler_reg, &register_info))
ERR("Failed to get sampler register info.\n");
sampler_var_id = register_info.id;
if (register_info.descriptor_array)
{
const struct vkd3d_symbol_descriptor_array_data *array_data
= &register_info.descriptor_array->info.descriptor_array;
uint32_t ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder,
register_info.storage_class, array_data->contained_type_id);
uint32_t array_idx = spirv_compiler_get_descriptor_index(compiler, sampler_reg,
register_info.descriptor_array, register_info.binding_base_idx, VKD3D_SHADER_RESOURCE_NONE);
sampler_var_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, register_info.id, &array_idx, 1);
}
sampler_id = vkd3d_spirv_build_op_load(builder,
vkd3d_spirv_get_op_type_sampler(builder), sampler_var_id, SpvMemoryAccessMaskNone);
if (sampler_reg->non_uniform)
spirv_compiler_decorate_nonuniform(compiler, sampler_id);
sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id);
image->sampled_image_id = vkd3d_spirv_build_op_sampled_image(builder,
sampled_image_type_id, image->image_id, sampler_id);
if (resource_reg->non_uniform)
spirv_compiler_decorate_nonuniform(compiler, image->sampled_image_id);
}
else
{
image->sampled_image_id = 0;
}
}
static uint32_t spirv_compiler_emit_texel_offset(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction,
const struct vkd3d_spirv_resource_type *resource_type_info)
{
const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset;
unsigned int component_count = resource_type_info->offset_component_count;
int32_t data[4] = {offset->u, offset->v, offset->w, 0};
return spirv_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_INT, component_count, (const uint32_t *)data);
}
static void spirv_compiler_emit_ld(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, coordinate_id, val_id;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
uint32_t image_operands[2];
uint32_t coordinate_mask;
bool multisample;
multisample = instruction->opcode == VKD3DSIH_LD2DMS;
spirv_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
if (image.resource_type_info->resource_type != VKD3D_SHADER_RESOURCE_BUFFER && !multisample)
{
operands_mask |= SpvImageOperandsLodMask;
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
&src[0], VKD3DSP_WRITEMASK_3);
}
if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = spirv_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
if (multisample && image.resource_type_info->ms)
{
operands_mask |= SpvImageOperandsSampleMask;
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
&src[2], VKD3DSP_WRITEMASK_0);
}
VKD3D_ASSERT(image_operand_count <= ARRAY_SIZE(image_operands));
val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id,
image.image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
spirv_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static void spirv_compiler_emit_lod(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource, *sampler;
uint32_t type_id, coordinate_id, val_id;
struct vkd3d_shader_image image;
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
resource = &src[1];
sampler = &src[2];
spirv_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
val_id = vkd3d_spirv_build_op_image_query_lod(builder,
type_id, image.sampled_image_id, coordinate_id);
spirv_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static void spirv_compiler_emit_sample(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource, *sampler;
uint32_t sampled_type_id, coordinate_id, val_id;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
uint32_t image_operands[3];
uint32_t coordinate_mask;
SpvOp op;
resource = &src[1];
sampler = &src[2];
spirv_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED);
switch (instruction->opcode)
{
case VKD3DSIH_SAMPLE:
op = SpvOpImageSampleImplicitLod;
break;
case VKD3DSIH_SAMPLE_B:
op = SpvOpImageSampleImplicitLod;
operands_mask |= SpvImageOperandsBiasMask;
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
&src[3], VKD3DSP_WRITEMASK_0);
break;
case VKD3DSIH_SAMPLE_GRAD:
op = SpvOpImageSampleExplicitLod;
operands_mask |= SpvImageOperandsGradMask;
coordinate_mask = (1u << image.resource_type_info->offset_component_count) - 1;
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
&src[3], coordinate_mask);
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
&src[4], coordinate_mask);
break;
case VKD3DSIH_SAMPLE_LOD:
op = SpvOpImageSampleExplicitLod;
operands_mask |= SpvImageOperandsLodMask;
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
&src[3], VKD3DSP_WRITEMASK_0);
break;
default:
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = spirv_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
VKD3D_ASSERT(image_operand_count <= ARRAY_SIZE(image_operands));
val_id = vkd3d_spirv_build_op_image_sample(builder, op, sampled_type_id,
image.sampled_image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
spirv_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static void spirv_compiler_emit_sample_c(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t sampled_type_id, coordinate_id, dref_id, val_id;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
uint32_t image_operands[2];
SpvOp op;
if (instruction->opcode == VKD3DSIH_SAMPLE_C_LZ)
{
op = SpvOpImageSampleDrefExplicitLod;
operands_mask |= SpvImageOperandsLodMask;
image_operands[image_operand_count++]
= spirv_compiler_get_constant_float(compiler, 0.0f);
}
else
{
op = SpvOpImageSampleDrefImplicitLod;
}
spirv_compiler_prepare_image(compiler,
&image, &src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_SAMPLED | VKD3D_IMAGE_FLAG_DEPTH);
if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = spirv_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
dref_id = spirv_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, sampled_type_id,
image.sampled_image_id, coordinate_id, dref_id, operands_mask,
image_operands, image_operand_count);
spirv_compiler_emit_store_dst_scalar(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_src_param *addr, *offset, *resource, *sampler;
uint32_t sampled_type_id, coordinate_id, component_id, dref_id, val_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int image_flags = VKD3D_IMAGE_FLAG_SAMPLED;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
unsigned int component_idx;
uint32_t image_operands[1];
uint32_t coordinate_mask;
bool extended_offset;
if (instruction->opcode == VKD3DSIH_GATHER4_C
|| instruction->opcode == VKD3DSIH_GATHER4_PO_C)
image_flags |= VKD3D_IMAGE_FLAG_DEPTH;
extended_offset = instruction->opcode == VKD3DSIH_GATHER4_PO
|| instruction->opcode == VKD3DSIH_GATHER4_PO_C;
addr = &src[0];
offset = extended_offset ? &src[1] : NULL;
resource = &src[1 + extended_offset];
sampler = &src[2 + extended_offset];
spirv_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, image_flags);
if (offset)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageGatherExtended);
operands_mask |= SpvImageOperandsOffsetMask;
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
offset, (1u << image.resource_type_info->offset_component_count) - 1);
}
else if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = spirv_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = spirv_compiler_emit_load_src(compiler, addr, coordinate_mask);
if (image_flags & VKD3D_IMAGE_FLAG_DEPTH)
{
dref_id = spirv_compiler_emit_load_src(compiler,
&src[3 + extended_offset], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_image_dref_gather(builder, sampled_type_id,
image.sampled_image_id, coordinate_id, dref_id,
operands_mask, image_operands, image_operand_count);
}
else
{
component_idx = vsir_swizzle_get_component(sampler->swizzle, 0);
/* Nvidia driver requires signed integer type. */
component_id = spirv_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_INT, 1, &component_idx);
val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id,
image.sampled_image_id, coordinate_id, component_id,
operands_mask, image_operands, image_operand_count);
}
spirv_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static uint32_t spirv_compiler_emit_raw_structured_addressing(
struct spirv_compiler *compiler, uint32_t type_id, unsigned int stride,
const struct vkd3d_shader_src_param *src0, uint32_t src0_mask,
const struct vkd3d_shader_src_param *src1, uint32_t src1_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *offset;
uint32_t structure_id = 0, offset_id;
uint32_t offset_write_mask;
if (stride)
{
structure_id = spirv_compiler_emit_load_src(compiler, src0, src0_mask);
structure_id = vkd3d_spirv_build_op_imul(builder, type_id,
structure_id, spirv_compiler_get_constant_uint(compiler, stride));
}
offset = stride ? src1 : src0;
offset_write_mask = stride ? src1_mask : src0_mask;
offset_id = spirv_compiler_emit_load_src(compiler, offset, offset_write_mask);
offset_id = vkd3d_spirv_build_op_shift_right_logical(builder, type_id,
offset_id, spirv_compiler_get_constant_uint(compiler, 2));
if (structure_id)
return vkd3d_spirv_build_op_iadd(builder, type_id, structure_id, offset_id);
else
return offset_id;
}
static void spirv_compiler_emit_ld_raw_structured_srv_uav(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, texel_type_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource;
const struct vkd3d_symbol *resource_symbol;
uint32_t base_coordinate_id, component_idx;
uint32_t constituents[VKD3D_VEC4_SIZE];
struct vkd3d_shader_image image;
bool storage_buffer_uav = false;
uint32_t indices[2];
unsigned int i, j;
SpvOp op;
resource = &src[instruction->src_count - 1];
if (resource->reg.type == VKD3DSPR_UAV)
{
resource_symbol = spirv_compiler_find_resource(compiler, &resource->reg);
storage_buffer_uav = spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource);
}
if (storage_buffer_uav)
{
texel_type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, texel_type_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
component_idx = vsir_swizzle_get_component(resource->swizzle, i);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, spirv_compiler_get_constant_uint(compiler, component_idx));
indices[0] = spirv_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
constituents[j++] = vkd3d_spirv_build_op_load(builder, texel_type_id, ptr_id, SpvMemoryAccessMaskNone);
}
}
else
{
if (resource->reg.type == VKD3DSPR_RESOURCE)
op = SpvOpImageFetch;
else
op = SpvOpImageRead;
spirv_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
texel_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
component_idx = vsir_swizzle_get_component(resource->swizzle, i);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, spirv_compiler_get_constant_uint(compiler, component_idx));
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
op, texel_type_id, image.image_id, coordinate_id);
constituents[j++] = vkd3d_spirv_build_op_composite_extract1(builder,
type_id, val_id, 0);
}
}
spirv_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents);
}
static void spirv_compiler_emit_ld_tgsm(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t coordinate_id, type_id, ptr_type_id, ptr_id;
const struct vkd3d_shader_src_param *resource;
struct vkd3d_shader_register_info reg_info;
uint32_t base_coordinate_id, component_idx;
uint32_t constituents[VKD3D_VEC4_SIZE];
unsigned int i, j;
resource = &src[instruction->src_count - 1];
if (!spirv_compiler_get_register_info(compiler, &resource->reg, &reg_info))
return;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
component_idx = vsir_swizzle_get_component(resource->swizzle, i);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, spirv_compiler_get_constant_uint(compiler, component_idx));
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
constituents[j++] = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
}
spirv_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents);
}
static void spirv_compiler_emit_ld_raw_structured(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_register_type reg_type = instruction->src[instruction->src_count - 1].reg.type;
switch (reg_type)
{
case VKD3DSPR_RESOURCE:
case VKD3DSPR_UAV:
spirv_compiler_emit_ld_raw_structured_srv_uav(compiler, instruction);
break;
case VKD3DSPR_GROUPSHAREDMEM:
spirv_compiler_emit_ld_tgsm(compiler, instruction);
break;
default:
ERR("Unexpected register type %#x.\n", reg_type);
}
}
static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, data_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
uint32_t base_coordinate_id, component_idx;
const struct vkd3d_shader_src_param *data;
struct vkd3d_shader_image image;
unsigned int component_count;
uint32_t indices[2];
resource_symbol = spirv_compiler_find_resource(compiler, &dst->reg);
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
data = &src[instruction->src_count - 1];
VKD3D_ASSERT(data->reg.data_type == VKD3D_DATA_UINT);
val_id = spirv_compiler_emit_load_src(compiler, data, dst->write_mask);
component_count = vsir_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
data_id = component_count > 1 ?
vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id;
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, spirv_compiler_get_constant_uint(compiler, component_idx));
indices[0] = spirv_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone);
}
}
else
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
spirv_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
data = &src[instruction->src_count - 1];
VKD3D_ASSERT(data->reg.data_type == VKD3D_DATA_UINT);
val_id = spirv_compiler_emit_load_src(compiler, data, dst->write_mask);
component_count = vsir_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
/* Mesa Vulkan drivers require the texel parameter to be a vector. */
data_id = spirv_compiler_emit_construct_vector(compiler, VKD3D_SHADER_COMPONENT_UINT,
VKD3D_VEC4_SIZE, val_id, component_idx, component_count);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, spirv_compiler_get_constant_uint(compiler, component_idx));
vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id,
data_id, SpvImageOperandsMaskNone, NULL, 0);
}
}
}
static void spirv_compiler_emit_store_tgsm(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id, data_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t base_coordinate_id, component_idx;
struct vkd3d_shader_register_info reg_info;
struct vkd3d_shader_src_param data;
unsigned int component_count;
if (!spirv_compiler_get_register_info(compiler, &dst->reg, &reg_info))
return;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
data = src[instruction->src_count - 1];
data.reg.data_type = VKD3D_DATA_UINT;
val_id = spirv_compiler_emit_load_src(compiler, &data, dst->write_mask);
component_count = vsir_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
data_id = component_count > 1 ?
vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id;
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, spirv_compiler_get_constant_uint(compiler, component_idx));
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone);
}
}
static void spirv_compiler_emit_store_raw_structured(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_register_type reg_type = instruction->dst[0].reg.type;
switch (reg_type)
{
case VKD3DSPR_UAV:
spirv_compiler_emit_store_uav_raw_structured(compiler, instruction);
break;
case VKD3DSPR_GROUPSHAREDMEM:
spirv_compiler_emit_store_tgsm(compiler, instruction);
break;
default:
ERR("Unexpected register type %#x.\n", reg_type);
}
}
static void spirv_compiler_emit_ld_uav_typed(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
struct vkd3d_shader_image image;
uint32_t coordinate_mask;
uint32_t indices[2];
resource_symbol = spirv_compiler_find_resource(compiler, &src[1].reg);
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = spirv_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
val_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
spirv_compiler_emit_store_dst_swizzled(compiler, dst, val_id,
resource_symbol->info.resource.sampled_type, src[1].swizzle);
}
else
{
spirv_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
val_id = vkd3d_spirv_build_op_image_read(builder, type_id,
image.image_id, coordinate_id, SpvImageOperandsMaskNone, NULL, 0);
spirv_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
}
static void spirv_compiler_emit_store_uav_typed(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, texel_id, type_id, val_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
struct vkd3d_shader_image image;
uint32_t coordinate_mask;
uint32_t indices[2];
resource_symbol = spirv_compiler_find_resource(compiler, &dst->reg);
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = spirv_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
val_id = spirv_compiler_emit_load_src_with_type(compiler, &src[1],
VKD3DSP_WRITEMASK_0, resource_symbol->info.resource.sampled_type);
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
vkd3d_spirv_build_op_store(builder, ptr_id, val_id, SpvMemoryAccessMaskNone);
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageWriteWithoutFormat);
spirv_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
texel_id = spirv_compiler_emit_load_src_with_type(compiler, &src[1], dst->write_mask, image.sampled_type);
vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id, texel_id,
SpvImageOperandsMaskNone, NULL, 0);
}
}
static void spirv_compiler_emit_uav_counter_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int memory_semantics = SpvMemorySemanticsMaskNone;
uint32_t ptr_type_id, type_id, counter_id, result_id;
uint32_t coordinate_id, sample_id, pointer_id;
const struct vkd3d_symbol *resource_symbol;
uint32_t operands[3];
SpvOp op;
op = instruction->opcode == VKD3DSIH_IMM_ATOMIC_ALLOC
? SpvOpAtomicIIncrement : SpvOpAtomicIDecrement;
resource_symbol = spirv_compiler_find_resource(compiler, &src->reg);
counter_id = resource_symbol->info.resource.uav_counter_id;
VKD3D_ASSERT(counter_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (resource_symbol->info.resource.uav_counter_array)
{
const struct vkd3d_symbol_descriptor_array_data *array_data;
uint32_t index_id;
index_id = spirv_compiler_get_descriptor_index(compiler, &src->reg,
resource_symbol->info.resource.uav_counter_array,
resource_symbol->info.resource.uav_counter_base_idx,
resource_symbol->info.resource.resource_type_info->resource_type);
array_data = &resource_symbol->info.resource.uav_counter_array->info.descriptor_array;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, array_data->storage_class,
array_data->contained_type_id);
counter_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, counter_id, &index_id, 1);
}
if (spirv_compiler_is_opengl_target(compiler))
{
pointer_id = counter_id;
memory_semantics |= SpvMemorySemanticsAtomicCounterMemoryMask;
}
else if (compiler->ssbo_uavs)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = spirv_compiler_get_constant_uint(compiler, 0);
operands[0] = spirv_compiler_get_constant_uint(compiler, 0);
operands[1] = coordinate_id;
pointer_id = vkd3d_spirv_build_op_access_chain(builder,
ptr_type_id, counter_id, operands, 2);
}
else
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id);
coordinate_id = sample_id = spirv_compiler_get_constant_uint(compiler, 0);
pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder,
ptr_type_id, counter_id, coordinate_id, sample_id);
}
operands[0] = pointer_id;
operands[1] = spirv_compiler_get_constant_uint(compiler, SpvScopeDevice);
operands[2] = spirv_compiler_get_constant_uint(compiler, memory_semantics);
result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, type_id, operands, ARRAY_SIZE(operands));
if (op == SpvOpAtomicIDecrement)
{
/* SpvOpAtomicIDecrement returns the original value. */
result_id = vkd3d_spirv_build_op_isub(builder, type_id, result_id,
spirv_compiler_get_constant_uint(compiler, 1));
}
spirv_compiler_emit_store_dst(compiler, dst, result_id);
}
static SpvOp spirv_compiler_map_atomic_instruction(const struct vkd3d_shader_instruction *instruction)
{
static const struct
{
enum vkd3d_shader_opcode opcode;
SpvOp spirv_op;
}
atomic_ops[] =
{
{VKD3DSIH_ATOMIC_AND, SpvOpAtomicAnd},
{VKD3DSIH_ATOMIC_CMP_STORE, SpvOpAtomicCompareExchange},
{VKD3DSIH_ATOMIC_IADD, SpvOpAtomicIAdd},
{VKD3DSIH_ATOMIC_IMAX, SpvOpAtomicSMax},
{VKD3DSIH_ATOMIC_IMIN, SpvOpAtomicSMin},
{VKD3DSIH_ATOMIC_OR, SpvOpAtomicOr},
{VKD3DSIH_ATOMIC_UMAX, SpvOpAtomicUMax},
{VKD3DSIH_ATOMIC_UMIN, SpvOpAtomicUMin},
{VKD3DSIH_ATOMIC_XOR, SpvOpAtomicXor},
{VKD3DSIH_IMM_ATOMIC_AND, SpvOpAtomicAnd},
{VKD3DSIH_IMM_ATOMIC_CMP_EXCH, SpvOpAtomicCompareExchange},
{VKD3DSIH_IMM_ATOMIC_EXCH, SpvOpAtomicExchange},
{VKD3DSIH_IMM_ATOMIC_IADD, SpvOpAtomicIAdd},
{VKD3DSIH_IMM_ATOMIC_IMAX, SpvOpAtomicSMax},
{VKD3DSIH_IMM_ATOMIC_IMIN, SpvOpAtomicSMin},
{VKD3DSIH_IMM_ATOMIC_OR, SpvOpAtomicOr},
{VKD3DSIH_IMM_ATOMIC_UMAX, SpvOpAtomicUMax},
{VKD3DSIH_IMM_ATOMIC_UMIN, SpvOpAtomicUMin},
{VKD3DSIH_IMM_ATOMIC_XOR, SpvOpAtomicXor},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(atomic_ops); ++i)
{
if (atomic_ops[i].opcode == instruction->opcode)
return atomic_ops[i].spirv_op;
}
return SpvOpMax;
}
static bool is_imm_atomic_instruction(enum vkd3d_shader_opcode opcode)
{
return VKD3DSIH_IMM_ATOMIC_ALLOC <= opcode && opcode <= VKD3DSIH_IMM_ATOMIC_XOR;
}
static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol = NULL;
uint32_t ptr_type_id, type_id, val_id, result_id;
enum vkd3d_shader_component_type component_type;
const struct vkd3d_shader_dst_param *resource;
uint32_t coordinate_id, sample_id, pointer_id;
struct vkd3d_shader_register_info reg_info;
SpvMemorySemanticsMask memory_semantic;
struct vkd3d_shader_image image;
unsigned int structure_stride;
uint32_t coordinate_mask;
uint32_t operands[6];
unsigned int i = 0;
SpvScope scope;
bool raw;
SpvOp op;
resource = is_imm_atomic_instruction(instruction->opcode) ? &dst[1] : &dst[0];
op = spirv_compiler_map_atomic_instruction(instruction);
if (op == SpvOpMax)
{
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM)
{
scope = SpvScopeWorkgroup;
coordinate_mask = 1u;
if (!spirv_compiler_get_register_info(compiler, &resource->reg, &reg_info))
return;
structure_stride = reg_info.structure_stride;
raw = !structure_stride;
}
else
{
scope = SpvScopeDevice;
resource_symbol = spirv_compiler_find_resource(compiler, &resource->reg);
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
coordinate_mask = VKD3DSP_WRITEMASK_0;
structure_stride = resource_symbol->info.resource.structure_stride;
raw = resource_symbol->info.resource.raw;
}
else
{
spirv_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NO_LOAD);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
structure_stride = image.structure_stride;
raw = image.raw;
}
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (structure_stride || raw)
{
VKD3D_ASSERT(!raw != !structure_stride);
coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, structure_stride, &src[0], VKD3DSP_WRITEMASK_0,
&src[0], VKD3DSP_WRITEMASK_1);
}
else
{
VKD3D_ASSERT(resource->reg.type != VKD3DSPR_GROUPSHAREDMEM);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
}
if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM)
{
component_type = VKD3D_SHADER_COMPONENT_UINT;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
pointer_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
}
else
{
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
component_type = resource_symbol->info.resource.sampled_type;
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
operands[0] = spirv_compiler_get_constant_uint(compiler, 0);
operands[1] = coordinate_id;
pointer_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, operands, 2);
}
else
{
component_type = image.sampled_type;
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id);
sample_id = spirv_compiler_get_constant_uint(compiler, 0);
pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder,
ptr_type_id, image.id, coordinate_id, sample_id);
}
}
val_id = spirv_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, component_type);
if (instruction->flags & VKD3DARF_VOLATILE)
{
WARN("Ignoring 'volatile' attribute.\n");
spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_IGNORING_FLAG,
"Ignoring the 'volatile' attribute flag for atomic instruction %#x.", instruction->opcode);
}
memory_semantic = (instruction->flags & VKD3DARF_SEQ_CST)
? SpvMemorySemanticsSequentiallyConsistentMask
: SpvMemorySemanticsMaskNone;
operands[i++] = pointer_id;
operands[i++] = spirv_compiler_get_constant_uint(compiler, scope);
operands[i++] = spirv_compiler_get_constant_uint(compiler, memory_semantic);
if (instruction->src_count >= 3)
{
operands[i++] = spirv_compiler_get_constant_uint(compiler, memory_semantic);
operands[i++] = spirv_compiler_emit_load_src_with_type(compiler, &src[2], VKD3DSP_WRITEMASK_0, component_type);
}
operands[i++] = val_id;
result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, type_id, operands, i);
if (is_imm_atomic_instruction(instruction->opcode))
spirv_compiler_emit_store_dst(compiler, dst, result_id);
}
static void spirv_compiler_emit_bufinfo(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
uint32_t type_id, val_id, stride_id;
struct vkd3d_shader_image image;
uint32_t constituents[2];
unsigned int write_mask;
if (compiler->ssbo_uavs && src->reg.type == VKD3DSPR_UAV)
{
resource_symbol = spirv_compiler_find_resource(compiler, &src->reg);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_array_length(builder, type_id, resource_symbol->id, 0);
write_mask = VKD3DSP_WRITEMASK_0;
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
spirv_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id);
write_mask = VKD3DSP_WRITEMASK_0;
}
if (image.structure_stride)
{
stride_id = spirv_compiler_get_constant_uint(compiler, image.structure_stride);
constituents[0] = vkd3d_spirv_build_op_udiv(builder, type_id, val_id, stride_id);
constituents[1] = stride_id;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, ARRAY_SIZE(constituents));
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, ARRAY_SIZE(constituents));
write_mask |= VKD3DSP_WRITEMASK_1;
}
else if (image.raw)
{
val_id = vkd3d_spirv_build_op_shift_left_logical(builder, type_id,
val_id, spirv_compiler_get_constant_uint(compiler, 2));
}
val_id = spirv_compiler_emit_swizzle(compiler, val_id, write_mask,
VKD3D_SHADER_COMPONENT_UINT, src->swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_resinfo(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, lod_id, val_id, miplevel_count_id;
enum vkd3d_shader_component_type component_type;
uint32_t constituents[VKD3D_VEC4_SIZE];
unsigned int i, size_component_count;
struct vkd3d_shader_image image;
bool supports_mipmaps;
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
spirv_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
size_component_count = image.resource_type_info->coordinate_component_count;
if (image.resource_type_info->dim == SpvDimCube)
--size_component_count;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, size_component_count);
supports_mipmaps = src[1].reg.type != VKD3DSPR_UAV && !image.resource_type_info->ms;
if (supports_mipmaps)
{
lod_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_image_query_size_lod(builder, type_id, image.image_id, lod_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
miplevel_count_id = vkd3d_spirv_build_op_image_query_levels(builder, type_id, image.image_id);
}
else
{
val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id);
/* For UAVs the returned miplevel count is always 1. */
miplevel_count_id = spirv_compiler_get_constant_uint(compiler, 1);
}
constituents[0] = val_id;
for (i = 0; i < 3 - size_component_count; ++i)
constituents[i + 1] = spirv_compiler_get_constant_uint(compiler, 0);
constituents[i + 1] = miplevel_count_id;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, i + 2);
component_type = VKD3D_SHADER_COMPONENT_FLOAT;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (instruction->flags == VKD3DSI_RESINFO_UINT)
{
/* SSA registers must match the specified result type. */
if (!register_is_ssa(&dst->reg))
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
else
component_type = VKD3D_SHADER_COMPONENT_UINT;
}
else
{
if (instruction->flags)
FIXME("Unhandled flags %#x.\n", instruction->flags);
val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id);
}
val_id = spirv_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL,
component_type, src[1].swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static uint32_t spirv_compiler_emit_query_sample_count(struct spirv_compiler *compiler,
const struct vkd3d_shader_src_param *src)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_image image;
uint32_t type_id, val_id;
if (src->reg.type == VKD3DSPR_RASTERIZER)
{
val_id = spirv_compiler_emit_shader_parameter(compiler,
VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, VKD3D_DATA_UINT, 1);
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
spirv_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_image_query_samples(builder, type_id, image.image_id);
}
return val_id;
}
static void spirv_compiler_emit_sample_info(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t constituents[VKD3D_VEC4_SIZE];
uint32_t type_id, val_id;
unsigned int i;
val_id = spirv_compiler_emit_query_sample_count(compiler, src);
constituents[0] = val_id;
for (i = 1; i < VKD3D_VEC4_SIZE; ++i)
constituents[i] = spirv_compiler_get_constant_uint(compiler, 0);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, VKD3D_VEC4_SIZE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (instruction->flags == VKD3DSI_SAMPLE_INFO_UINT)
{
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
else
{
if (instruction->flags)
FIXME("Unhandled flags %#x.\n", instruction->flags);
val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id);
}
val_id = spirv_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL,
VKD3D_SHADER_COMPONENT_FLOAT, src->swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
/* XXX: This is correct only when standard sample positions are used. */
static void spirv_compiler_emit_sample_position(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
/* Standard sample locations from the Vulkan spec. */
static const float standard_sample_positions[][2] =
{
/* 1 sample */
{ 0.0 / 16.0, 0.0 / 16.0},
/* 2 samples */
{ 4.0 / 16.0, 4.0 / 16.0},
{-4.0 / 16.0, -4.0 / 16.0},
/* 4 samples */
{-2.0 / 16.0, -6.0 / 16.0},
{ 6.0 / 16.0, -2.0 / 16.0},
{-6.0 / 16.0, 2.0 / 16.0},
{ 2.0 / 16.0, 6.0 / 16.0},
/* 8 samples */
{ 1.0 / 16.0, -3.0 / 16.0},
{-1.0 / 16.0, 3.0 / 16.0},
{ 5.0 / 16.0, 1.0 / 16.0},
{-3.0 / 16.0, -5.0 / 16.0},
{-5.0 / 16.0, 5.0 / 16.0},
{-7.0 / 16.0, -1.0 / 16.0},
{ 3.0 / 16.0, 7.0 / 16.0},
{ 7.0 / 16.0, -7.0 / 16.0},
/* 16 samples */
{ 1.0 / 16.0, 1.0 / 16.0},
{-1.0 / 16.0, -3.0 / 16.0},
{-3.0 / 16.0, 2.0 / 16.0},
{ 4.0 / 16.0, -1.0 / 16.0},
{-5.0 / 16.0, -2.0 / 16.0},
{ 2.0 / 16.0, 5.0 / 16.0},
{ 5.0 / 16.0, 3.0 / 16.0},
{ 3.0 / 16.0, -5.0 / 16.0},
{-2.0 / 16.0, 6.0 / 16.0},
{ 0.0 / 16.0, -7.0 / 16.0},
{-4.0 / 16.0, -6.0 / 16.0},
{-6.0 / 16.0, 4.0 / 16.0},
{-8.0 / 16.0, 0.0 / 16.0},
{ 7.0 / 16.0, -4.0 / 16.0},
{ 6.0 / 16.0, 7.0 / 16.0},
{-7.0 / 16.0, -8.0 / 16.0},
};
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t constituents[ARRAY_SIZE(standard_sample_positions)];
const struct vkd3d_shader_dst_param *dst = instruction->dst;
uint32_t array_type_id, length_id, index_id, id;
uint32_t sample_count_id, sample_index_id;
uint32_t type_id, bool_id, ptr_type_id;
unsigned int i;
sample_count_id = spirv_compiler_emit_query_sample_count(compiler, &instruction->src[0]);
sample_index_id = spirv_compiler_emit_load_src(compiler, &instruction->src[1], VKD3DSP_WRITEMASK_0);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
index_id = vkd3d_spirv_build_op_iadd(builder, type_id, sample_count_id, sample_index_id);
index_id = vkd3d_spirv_build_op_isub(builder,
type_id, index_id, spirv_compiler_get_constant_uint(compiler, 1));
/* Validate sample index. */
bool_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, 1);
id = vkd3d_spirv_build_op_logical_and(builder, bool_id,
vkd3d_spirv_build_op_uless_than(builder, bool_id, sample_index_id, sample_count_id),
vkd3d_spirv_build_op_uless_than_equal(builder,
bool_id, sample_index_id, spirv_compiler_get_constant_uint(compiler, 16)));
index_id = vkd3d_spirv_build_op_select(builder, type_id,
id, index_id, spirv_compiler_get_constant_uint(compiler, 0));
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
if (!(id = compiler->sample_positions_id))
{
length_id = spirv_compiler_get_constant_uint(compiler, ARRAY_SIZE(standard_sample_positions));
array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
for (i = 0; i < ARRAY_SIZE(standard_sample_positions); ++ i)
{
constituents[i] = spirv_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_FLOAT, 2, (const uint32_t *)standard_sample_positions[i]);
}
id = vkd3d_spirv_build_op_constant_composite(builder, array_type_id, constituents, ARRAY_SIZE(constituents));
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, array_type_id);
id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, id);
vkd3d_spirv_build_op_name(builder, id, "sample_pos");
compiler->sample_positions_id = id;
}
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, id, index_id);
id = vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
id = spirv_compiler_emit_swizzle(compiler, id, VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1,
VKD3D_SHADER_COMPONENT_FLOAT, instruction->src[0].swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, id);
}
static void spirv_compiler_emit_eval_attrib(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_register *input = &src[0].reg;
uint32_t instr_set_id, type_id, val_id, src_ids[2];
struct vkd3d_shader_register_info register_info;
unsigned int src_count = 0;
enum GLSLstd450 op;
if (!spirv_compiler_get_register_info(compiler, input, &register_info))
return;
if (register_info.storage_class != SpvStorageClassInput)
{
FIXME("Not supported for storage class %#x.\n", register_info.storage_class);
return;
}
vkd3d_spirv_enable_capability(builder, SpvCapabilityInterpolationFunction);
src_ids[src_count++] = register_info.id;
if (instruction->opcode == VKD3DSIH_EVAL_CENTROID)
{
op = GLSLstd450InterpolateAtCentroid;
}
else
{
VKD3D_ASSERT(instruction->opcode == VKD3DSIH_EVAL_SAMPLE_INDEX);
op = GLSLstd450InterpolateAtSample;
src_ids[src_count++] = spirv_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0);
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT,
vsir_write_mask_component_count(register_info.write_mask));
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id, instr_set_id, op, src_ids, src_count);
val_id = spirv_compiler_emit_swizzle(compiler, val_id, register_info.write_mask,
VKD3D_SHADER_COMPONENT_FLOAT, src[0].swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
/* From the Vulkan spec:
*
* "Scope for execution must be limited to: * Workgroup * Subgroup"
*
* "Scope for memory must be limited to: * Device * Workgroup * Invocation"
*/
static void spirv_compiler_emit_sync(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
unsigned int memory_semantics = SpvMemorySemanticsAcquireReleaseMask;
SpvScope execution_scope = SpvScopeMax;
SpvScope memory_scope = SpvScopeDevice;
uint32_t flags = instruction->flags;
if (flags & VKD3DSSF_GROUP_SHARED_MEMORY)
{
memory_scope = SpvScopeWorkgroup;
memory_semantics |= SpvMemorySemanticsWorkgroupMemoryMask;
flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY;
}
if (flags & VKD3DSSF_THREAD_GROUP)
{
execution_scope = SpvScopeWorkgroup;
flags &= ~VKD3DSSF_THREAD_GROUP;
}
if (flags & (VKD3DSSF_THREAD_GROUP_UAV | VKD3DSSF_GLOBAL_UAV))
{
bool group_uav = flags & VKD3DSSF_THREAD_GROUP_UAV;
bool global_uav = flags & VKD3DSSF_GLOBAL_UAV;
if (group_uav && global_uav)
{
WARN("Invalid UAV sync flag combination; assuming global.\n");
spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_UAV_FLAGS,
"The flags for a UAV sync instruction are contradictory; assuming global sync.");
}
memory_scope = global_uav ? SpvScopeDevice : SpvScopeWorkgroup;
memory_semantics |= SpvMemorySemanticsUniformMemoryMask | SpvMemorySemanticsImageMemoryMask;
flags &= ~(VKD3DSSF_THREAD_GROUP_UAV | VKD3DSSF_GLOBAL_UAV);
}
if (flags)
{
FIXME("Unhandled sync flags %#x.\n", flags);
memory_scope = SpvScopeDevice;
execution_scope = SpvScopeWorkgroup;
memory_semantics |= SpvMemorySemanticsUniformMemoryMask
| SpvMemorySemanticsSubgroupMemoryMask
| SpvMemorySemanticsWorkgroupMemoryMask
| SpvMemorySemanticsCrossWorkgroupMemoryMask
| SpvMemorySemanticsAtomicCounterMemoryMask
| SpvMemorySemanticsImageMemoryMask;
}
spirv_compiler_emit_barrier(compiler, execution_scope, memory_scope, memory_semantics);
}
static void spirv_compiler_emit_emit_stream(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int stream_idx;
if (instruction->opcode == VKD3DSIH_EMIT_STREAM)
stream_idx = instruction->src[0].reg.idx[0].offset;
else
stream_idx = 0;
if (stream_idx)
{
FIXME("Multiple streams are not supported yet.\n");
return;
}
spirv_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_emit_vertex(builder);
}
static void spirv_compiler_emit_cut_stream(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int stream_idx;
if (instruction->opcode == VKD3DSIH_CUT_STREAM)
stream_idx = instruction->src[0].reg.idx[0].offset;
else
stream_idx = 0;
if (stream_idx)
{
FIXME("Multiple streams are not supported yet.\n");
return;
}
vkd3d_spirv_build_op_end_primitive(builder);
}
static uint32_t map_quad_read_across_direction(enum vkd3d_shader_opcode opcode)
{
switch (opcode)
{
case VKD3DSIH_QUAD_READ_ACROSS_X:
return 0;
case VKD3DSIH_QUAD_READ_ACROSS_Y:
return 1;
case VKD3DSIH_QUAD_READ_ACROSS_D:
return 2;
default:
vkd3d_unreachable();
}
}
static void spirv_compiler_emit_quad_read_across(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, direction_type_id, direction_id, val_id;
type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
vsir_write_mask_component_count(dst->write_mask));
direction_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, VKD3D_DATA_UINT, 1);
val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
direction_id = map_quad_read_across_direction(instruction->opcode);
direction_id = vkd3d_spirv_get_op_constant(builder, direction_type_id, direction_id);
val_id = vkd3d_spirv_build_op_group_nonuniform_quad_swap(builder, type_id, val_id, direction_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_quad_read_lane_at(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id, lane_id;
if (!register_is_constant_or_undef(&src[1].reg))
{
FIXME("Unsupported non-constant quad read lane index.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
"Non-constant quad read lane indices are not supported.");
return;
}
type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
vsir_write_mask_component_count(dst->write_mask));
val_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
lane_id = spirv_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_group_nonuniform_quad_broadcast(builder, type_id, val_id, lane_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static SpvOp map_wave_bool_op(enum vkd3d_shader_opcode opcode)
{
switch (opcode)
{
case VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL:
return SpvOpGroupNonUniformAllEqual;
case VKD3DSIH_WAVE_ALL_TRUE:
return SpvOpGroupNonUniformAll;
case VKD3DSIH_WAVE_ANY_TRUE:
return SpvOpGroupNonUniformAny;
default:
vkd3d_unreachable();
}
}
static void spirv_compiler_emit_wave_bool_op(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id;
SpvOp op;
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformVote);
op = map_wave_bool_op(instruction->opcode);
type_id = vkd3d_spirv_get_op_type_bool(builder);
val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op,
type_id, vkd3d_spirv_get_op_scope_subgroup(builder), val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static uint32_t spirv_compiler_emit_group_nonuniform_ballot(struct spirv_compiler *compiler,
const struct vkd3d_shader_src_param *src)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, val_id;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_group_nonuniform_ballot(builder, type_id, val_id);
return val_id;
}
static void spirv_compiler_emit_wave_active_ballot(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst = instruction->dst;
uint32_t val_id;
val_id = spirv_compiler_emit_group_nonuniform_ballot(compiler, instruction->src);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static SpvOp map_wave_alu_op(enum vkd3d_shader_opcode opcode, bool is_float)
{
switch (opcode)
{
case VKD3DSIH_WAVE_ACTIVE_BIT_AND:
return SpvOpGroupNonUniformBitwiseAnd;
case VKD3DSIH_WAVE_ACTIVE_BIT_OR:
return SpvOpGroupNonUniformBitwiseOr;
case VKD3DSIH_WAVE_ACTIVE_BIT_XOR:
return SpvOpGroupNonUniformBitwiseXor;
case VKD3DSIH_WAVE_OP_ADD:
return is_float ? SpvOpGroupNonUniformFAdd : SpvOpGroupNonUniformIAdd;
case VKD3DSIH_WAVE_OP_IMAX:
return SpvOpGroupNonUniformSMax;
case VKD3DSIH_WAVE_OP_IMIN:
return SpvOpGroupNonUniformSMin;
case VKD3DSIH_WAVE_OP_MAX:
return SpvOpGroupNonUniformFMax;
case VKD3DSIH_WAVE_OP_MIN:
return SpvOpGroupNonUniformFMin;
case VKD3DSIH_WAVE_OP_MUL:
return is_float ? SpvOpGroupNonUniformFMul : SpvOpGroupNonUniformIMul;
case VKD3DSIH_WAVE_OP_UMAX:
return SpvOpGroupNonUniformUMax;
case VKD3DSIH_WAVE_OP_UMIN:
return SpvOpGroupNonUniformUMin;
default:
vkd3d_unreachable();
}
}
static void spirv_compiler_emit_wave_alu_op(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id;
SpvOp op;
op = map_wave_alu_op(instruction->opcode, data_type_is_floating_point(src->reg.data_type));
type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
vsir_write_mask_component_count(dst->write_mask));
val_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformArithmetic);
val_id = vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, op, type_id,
vkd3d_spirv_get_op_scope_subgroup(builder),
(instruction->flags & VKD3DSI_WAVE_PREFIX) ? SpvGroupOperationExclusiveScan : SpvGroupOperationReduce,
val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_wave_bit_count(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
SpvGroupOperation group_op;
uint32_t type_id, val_id;
group_op = (instruction->opcode == VKD3DSIH_WAVE_PREFIX_BIT_COUNT) ? SpvGroupOperationExclusiveScan
: SpvGroupOperationReduce;
val_id = spirv_compiler_emit_group_nonuniform_ballot(compiler, instruction->src);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_group_nonuniform_ballot_bit_count(builder, type_id, group_op, val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_wave_is_first_lane(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
uint32_t val_id;
val_id = vkd3d_spirv_build_op_group_nonuniform_elect(builder);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_wave_read_lane_at(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, lane_id, val_id;
type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
vsir_write_mask_component_count(dst->write_mask));
val_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
lane_id = spirv_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0);
/* TODO: detect values loaded from a const buffer? */
if (register_is_constant_or_undef(&src[1].reg))
{
/* Uniform lane_id only. */
val_id = vkd3d_spirv_build_op_group_nonuniform_broadcast(builder, type_id, val_id, lane_id);
}
else
{
/* WaveReadLaneAt supports non-uniform lane ids, so if lane_id is not constant it may not be uniform. */
val_id = vkd3d_spirv_build_op_group_nonuniform_shuffle(builder, type_id, val_id, lane_id);
}
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_wave_read_lane_first(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id;
type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
vsir_write_mask_component_count(dst->write_mask));
val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_group_nonuniform_broadcast_first(builder, type_id, val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
/* This function is called after declarations are processed. */
static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler)
{
spirv_compiler_emit_push_constant_buffers(compiler);
if (compiler->emit_point_size)
spirv_compiler_emit_point_size(compiler);
/* Maybe in the future we can try to shrink the size of the interlocked
* section. */
if (compiler->use_invocation_interlock)
vkd3d_spirv_build_op(&compiler->spirv_builder.function_stream, SpvOpBeginInvocationInterlockEXT);
}
static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
int ret = VKD3D_OK;
compiler->location = instruction->location;
switch (instruction->opcode)
{
case VKD3DSIH_DCL_INDEXABLE_TEMP:
spirv_compiler_emit_dcl_indexable_temp(compiler, instruction);
break;
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
spirv_compiler_emit_dcl_immediate_constant_buffer(compiler, instruction);
break;
case VKD3DSIH_DCL_TGSM_RAW:
spirv_compiler_emit_dcl_tgsm_raw(compiler, instruction);
break;
case VKD3DSIH_DCL_TGSM_STRUCTURED:
spirv_compiler_emit_dcl_tgsm_structured(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PS:
case VKD3DSIH_DCL_INPUT:
spirv_compiler_emit_dcl_input(compiler, instruction);
break;
case VKD3DSIH_DCL_OUTPUT:
spirv_compiler_emit_dcl_output(compiler, instruction);
break;
case VKD3DSIH_DCL_STREAM:
spirv_compiler_emit_dcl_stream(compiler, instruction);
break;
case VKD3DSIH_DCL_VERTICES_OUT:
spirv_compiler_emit_output_vertex_count(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
spirv_compiler_emit_dcl_input_primitive(compiler, instruction);
break;
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
spirv_compiler_emit_dcl_output_topology(compiler, instruction);
break;
case VKD3DSIH_DCL_GS_INSTANCES:
spirv_compiler_emit_dcl_gs_instances(compiler, instruction);
break;
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
spirv_compiler_emit_output_vertex_count(compiler, instruction);
break;
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
spirv_compiler_emit_dcl_tessellator_domain(compiler, instruction);
break;
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
spirv_compiler_emit_tessellator_output_primitive(compiler,
instruction->declaration.tessellator_output_primitive);
break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
spirv_compiler_emit_tessellator_partitioning(compiler,
instruction->declaration.tessellator_partitioning);
break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
spirv_compiler_enter_shader_phase(compiler, instruction);
break;
case VKD3DSIH_DMOV:
case VKD3DSIH_MOV:
spirv_compiler_emit_mov(compiler, instruction);
break;
case VKD3DSIH_DMOVC:
case VKD3DSIH_MOVC:
case VKD3DSIH_CMP:
spirv_compiler_emit_movc(compiler, instruction);
break;
case VKD3DSIH_SWAPC:
spirv_compiler_emit_swapc(compiler, instruction);
break;
case VKD3DSIH_ADD:
case VKD3DSIH_AND:
case VKD3DSIH_BFREV:
case VKD3DSIH_COUNTBITS:
case VKD3DSIH_DADD:
case VKD3DSIH_DDIV:
case VKD3DSIH_DIV:
case VKD3DSIH_DMUL:
case VKD3DSIH_DTOF:
case VKD3DSIH_FREM:
case VKD3DSIH_FTOD:
case VKD3DSIH_IADD:
case VKD3DSIH_INEG:
case VKD3DSIH_ISHL:
case VKD3DSIH_ISHR:
case VKD3DSIH_ISINF:
case VKD3DSIH_ISNAN:
case VKD3DSIH_ITOD:
case VKD3DSIH_ITOF:
case VKD3DSIH_ITOI:
case VKD3DSIH_MUL:
case VKD3DSIH_NOT:
case VKD3DSIH_OR:
case VKD3DSIH_USHR:
case VKD3DSIH_UTOD:
case VKD3DSIH_UTOF:
case VKD3DSIH_UTOU:
case VKD3DSIH_XOR:
ret = spirv_compiler_emit_alu_instruction(compiler, instruction);
break;
case VKD3DSIH_ISFINITE:
spirv_compiler_emit_isfinite(compiler, instruction);
break;
case VKD3DSIH_ABS:
case VKD3DSIH_ACOS:
case VKD3DSIH_ASIN:
case VKD3DSIH_ATAN:
case VKD3DSIH_HCOS:
case VKD3DSIH_HSIN:
case VKD3DSIH_HTAN:
case VKD3DSIH_DFMA:
case VKD3DSIH_DMAX:
case VKD3DSIH_DMIN:
case VKD3DSIH_EXP:
case VKD3DSIH_FIRSTBIT_HI:
case VKD3DSIH_FIRSTBIT_LO:
case VKD3DSIH_FIRSTBIT_SHI:
case VKD3DSIH_FRC:
case VKD3DSIH_IMAX:
case VKD3DSIH_IMIN:
case VKD3DSIH_LOG:
case VKD3DSIH_MAD:
case VKD3DSIH_MAX:
case VKD3DSIH_MIN:
case VKD3DSIH_ROUND_NE:
case VKD3DSIH_ROUND_NI:
case VKD3DSIH_ROUND_PI:
case VKD3DSIH_ROUND_Z:
case VKD3DSIH_RSQ:
case VKD3DSIH_SQRT:
case VKD3DSIH_TAN:
case VKD3DSIH_UMAX:
case VKD3DSIH_UMIN:
spirv_compiler_emit_ext_glsl_instruction(compiler, instruction);
break;
case VKD3DSIH_DP4:
case VKD3DSIH_DP3:
case VKD3DSIH_DP2:
spirv_compiler_emit_dot(compiler, instruction);
break;
case VKD3DSIH_DRCP:
case VKD3DSIH_RCP:
spirv_compiler_emit_rcp(compiler, instruction);
break;
case VKD3DSIH_SINCOS:
spirv_compiler_emit_sincos(compiler, instruction);
break;
case VKD3DSIH_IMUL:
case VKD3DSIH_UMUL:
spirv_compiler_emit_imul(compiler, instruction);
break;
case VKD3DSIH_IMAD:
spirv_compiler_emit_imad(compiler, instruction);
break;
case VKD3DSIH_IDIV:
case VKD3DSIH_UDIV:
spirv_compiler_emit_int_div(compiler, instruction);
break;
case VKD3DSIH_DTOI:
case VKD3DSIH_FTOI:
spirv_compiler_emit_ftoi(compiler, instruction);
break;
case VKD3DSIH_DTOU:
case VKD3DSIH_FTOU:
spirv_compiler_emit_ftou(compiler, instruction);
break;
case VKD3DSIH_DEQO:
case VKD3DSIH_DGEO:
case VKD3DSIH_DLT:
case VKD3DSIH_DNE:
case VKD3DSIH_EQO:
case VKD3DSIH_EQU:
case VKD3DSIH_GEO:
case VKD3DSIH_GEU:
case VKD3DSIH_IEQ:
case VKD3DSIH_IGE:
case VKD3DSIH_ILT:
case VKD3DSIH_INE:
case VKD3DSIH_LTO:
case VKD3DSIH_LTU:
case VKD3DSIH_NEO:
case VKD3DSIH_NEU:
case VKD3DSIH_UGE:
case VKD3DSIH_ULT:
spirv_compiler_emit_comparison_instruction(compiler, instruction);
break;
case VKD3DSIH_ORD:
case VKD3DSIH_UNO:
spirv_compiler_emit_orderedness_instruction(compiler, instruction);
break;
case VKD3DSIH_SLT:
case VKD3DSIH_SGE:
spirv_compiler_emit_float_comparison_instruction(compiler, instruction);
break;
case VKD3DSIH_BFI:
case VKD3DSIH_IBFE:
case VKD3DSIH_UBFE:
spirv_compiler_emit_bitfield_instruction(compiler, instruction);
break;
case VKD3DSIH_F16TOF32:
spirv_compiler_emit_f16tof32(compiler, instruction);
break;
case VKD3DSIH_F32TOF16:
spirv_compiler_emit_f32tof16(compiler, instruction);
break;
case VKD3DSIH_RET:
spirv_compiler_emit_return(compiler, instruction);
break;
case VKD3DSIH_RETP:
spirv_compiler_emit_retc(compiler, instruction);
break;
case VKD3DSIH_DISCARD:
spirv_compiler_emit_discard(compiler, instruction);
break;
case VKD3DSIH_LABEL:
spirv_compiler_emit_label(compiler, instruction);
break;
case VKD3DSIH_BRANCH:
spirv_compiler_emit_branch(compiler, instruction);
break;
case VKD3DSIH_SWITCH_MONOLITHIC:
spirv_compiler_emit_switch(compiler, instruction);
break;
case VKD3DSIH_DSX:
case VKD3DSIH_DSX_COARSE:
case VKD3DSIH_DSX_FINE:
case VKD3DSIH_DSY:
case VKD3DSIH_DSY_COARSE:
case VKD3DSIH_DSY_FINE:
spirv_compiler_emit_deriv_instruction(compiler, instruction);
break;
case VKD3DSIH_LD2DMS:
case VKD3DSIH_LD:
spirv_compiler_emit_ld(compiler, instruction);
break;
case VKD3DSIH_LOD:
spirv_compiler_emit_lod(compiler, instruction);
break;
case VKD3DSIH_SAMPLE:
case VKD3DSIH_SAMPLE_B:
case VKD3DSIH_SAMPLE_GRAD:
case VKD3DSIH_SAMPLE_LOD:
spirv_compiler_emit_sample(compiler, instruction);
break;
case VKD3DSIH_SAMPLE_C:
case VKD3DSIH_SAMPLE_C_LZ:
spirv_compiler_emit_sample_c(compiler, instruction);
break;
case VKD3DSIH_GATHER4:
case VKD3DSIH_GATHER4_C:
case VKD3DSIH_GATHER4_PO:
case VKD3DSIH_GATHER4_PO_C:
spirv_compiler_emit_gather4(compiler, instruction);
break;
case VKD3DSIH_LD_RAW:
case VKD3DSIH_LD_STRUCTURED:
spirv_compiler_emit_ld_raw_structured(compiler, instruction);
break;
case VKD3DSIH_STORE_RAW:
case VKD3DSIH_STORE_STRUCTURED:
spirv_compiler_emit_store_raw_structured(compiler, instruction);
break;
case VKD3DSIH_LD_UAV_TYPED:
spirv_compiler_emit_ld_uav_typed(compiler, instruction);
break;
case VKD3DSIH_STORE_UAV_TYPED:
spirv_compiler_emit_store_uav_typed(compiler, instruction);
break;
case VKD3DSIH_IMM_ATOMIC_ALLOC:
case VKD3DSIH_IMM_ATOMIC_CONSUME:
spirv_compiler_emit_uav_counter_instruction(compiler, instruction);
break;
case VKD3DSIH_ATOMIC_AND:
case VKD3DSIH_ATOMIC_CMP_STORE:
case VKD3DSIH_ATOMIC_IADD:
case VKD3DSIH_ATOMIC_IMAX:
case VKD3DSIH_ATOMIC_IMIN:
case VKD3DSIH_ATOMIC_OR:
case VKD3DSIH_ATOMIC_UMAX:
case VKD3DSIH_ATOMIC_UMIN:
case VKD3DSIH_ATOMIC_XOR:
case VKD3DSIH_IMM_ATOMIC_AND:
case VKD3DSIH_IMM_ATOMIC_CMP_EXCH:
case VKD3DSIH_IMM_ATOMIC_EXCH:
case VKD3DSIH_IMM_ATOMIC_IADD:
case VKD3DSIH_IMM_ATOMIC_IMAX:
case VKD3DSIH_IMM_ATOMIC_IMIN:
case VKD3DSIH_IMM_ATOMIC_OR:
case VKD3DSIH_IMM_ATOMIC_UMAX:
case VKD3DSIH_IMM_ATOMIC_UMIN:
case VKD3DSIH_IMM_ATOMIC_XOR:
spirv_compiler_emit_atomic_instruction(compiler, instruction);
break;
case VKD3DSIH_BUFINFO:
spirv_compiler_emit_bufinfo(compiler, instruction);
break;
case VKD3DSIH_RESINFO:
spirv_compiler_emit_resinfo(compiler, instruction);
break;
case VKD3DSIH_SAMPLE_INFO:
spirv_compiler_emit_sample_info(compiler, instruction);
break;
case VKD3DSIH_SAMPLE_POS:
spirv_compiler_emit_sample_position(compiler, instruction);
break;
case VKD3DSIH_EVAL_CENTROID:
case VKD3DSIH_EVAL_SAMPLE_INDEX:
spirv_compiler_emit_eval_attrib(compiler, instruction);
break;
case VKD3DSIH_SYNC:
spirv_compiler_emit_sync(compiler, instruction);
break;
case VKD3DSIH_EMIT:
case VKD3DSIH_EMIT_STREAM:
spirv_compiler_emit_emit_stream(compiler, instruction);
break;
case VKD3DSIH_CUT:
case VKD3DSIH_CUT_STREAM:
spirv_compiler_emit_cut_stream(compiler, instruction);
break;
case VKD3DSIH_QUAD_READ_ACROSS_D:
case VKD3DSIH_QUAD_READ_ACROSS_X:
case VKD3DSIH_QUAD_READ_ACROSS_Y:
spirv_compiler_emit_quad_read_across(compiler, instruction);
break;
case VKD3DSIH_QUAD_READ_LANE_AT:
spirv_compiler_emit_quad_read_lane_at(compiler, instruction);
break;
case VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL:
case VKD3DSIH_WAVE_ALL_TRUE:
case VKD3DSIH_WAVE_ANY_TRUE:
spirv_compiler_emit_wave_bool_op(compiler, instruction);
break;
case VKD3DSIH_WAVE_ACTIVE_BALLOT:
spirv_compiler_emit_wave_active_ballot(compiler, instruction);
break;
case VKD3DSIH_WAVE_ACTIVE_BIT_AND:
case VKD3DSIH_WAVE_ACTIVE_BIT_OR:
case VKD3DSIH_WAVE_ACTIVE_BIT_XOR:
case VKD3DSIH_WAVE_OP_ADD:
case VKD3DSIH_WAVE_OP_IMAX:
case VKD3DSIH_WAVE_OP_IMIN:
case VKD3DSIH_WAVE_OP_MAX:
case VKD3DSIH_WAVE_OP_MIN:
case VKD3DSIH_WAVE_OP_MUL:
case VKD3DSIH_WAVE_OP_UMAX:
case VKD3DSIH_WAVE_OP_UMIN:
spirv_compiler_emit_wave_alu_op(compiler, instruction);
break;
case VKD3DSIH_WAVE_ALL_BIT_COUNT:
case VKD3DSIH_WAVE_PREFIX_BIT_COUNT:
spirv_compiler_emit_wave_bit_count(compiler, instruction);
break;
case VKD3DSIH_WAVE_IS_FIRST_LANE:
spirv_compiler_emit_wave_is_first_lane(compiler, instruction);
break;
case VKD3DSIH_WAVE_READ_LANE_AT:
spirv_compiler_emit_wave_read_lane_at(compiler, instruction);
break;
case VKD3DSIH_WAVE_READ_LANE_FIRST:
spirv_compiler_emit_wave_read_lane_first(compiler, instruction);
break;
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_INPUT_SIV:
case VKD3DSIH_DCL_INPUT_PS_SGV:
case VKD3DSIH_DCL_INPUT_PS_SIV:
case VKD3DSIH_DCL_OUTPUT_SIV:
case VKD3DSIH_DCL_RESOURCE_RAW:
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
case VKD3DSIH_DCL_UAV_RAW:
case VKD3DSIH_DCL_UAV_STRUCTURED:
case VKD3DSIH_HS_DECLS:
case VKD3DSIH_NOP:
/* nothing to do */
break;
default:
FIXME("Unhandled instruction %#x.\n", instruction->opcode);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_HANDLER,
"Encountered invalid/unhandled instruction handler %#x.", instruction->opcode);
break;
}
return ret;
}
static void spirv_compiler_emit_io_declarations(struct spirv_compiler *compiler)
{
for (unsigned int i = 0; i < compiler->input_signature.element_count; ++i)
spirv_compiler_emit_input(compiler, VKD3DSPR_INPUT, i);
for (unsigned int i = 0; i < compiler->output_signature.element_count; ++i)
{
/* PS outputs other than TARGET have dedicated registers and therefore
* go through spirv_compiler_emit_dcl_output() for now. */
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL
&& compiler->output_signature.elements[i].sysval_semantic != VKD3D_SHADER_SV_TARGET)
continue;
spirv_compiler_emit_output(compiler, VKD3DSPR_OUTPUT, i);
}
for (unsigned int i = 0; i < compiler->patch_constant_signature.element_count; ++i)
{
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL)
spirv_compiler_emit_output(compiler, VKD3DSPR_PATCHCONST, i);
else
spirv_compiler_emit_input(compiler, VKD3DSPR_PATCHCONST, i);
}
if (compiler->program->has_point_size)
{
struct vkd3d_shader_dst_param dst;
vsir_dst_param_init(&dst, VKD3DSPR_RASTOUT, VKD3D_DATA_FLOAT, 1);
dst.reg.idx[0].offset = VSIR_RASTOUT_POINT_SIZE;
spirv_compiler_emit_output_register(compiler, &dst);
}
if (compiler->program->has_point_coord)
{
struct vkd3d_shader_dst_param dst;
vsir_dst_param_init(&dst, VKD3DSPR_POINT_COORD, VKD3D_DATA_FLOAT, 0);
spirv_compiler_emit_input_register(compiler, &dst);
}
}
static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *compiler)
{
unsigned int i;
for (i = 0; i < compiler->scan_descriptor_info->descriptor_count; ++i)
{
const struct vkd3d_shader_descriptor_info1 *descriptor = &compiler->scan_descriptor_info->descriptors[i];
struct vkd3d_shader_register_range range;
range.first = descriptor->register_index;
if (descriptor->count == ~0u)
range.last = ~0u;
else
range.last = descriptor->register_index + descriptor->count - 1;
range.space = descriptor->register_space;
switch (descriptor->type)
{
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
spirv_compiler_emit_sampler_declaration(compiler, &range, descriptor);
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
spirv_compiler_emit_cbv_declaration(compiler, &range, descriptor);
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
spirv_compiler_emit_resource_declaration(compiler, &range, descriptor);
break;
default:
vkd3d_unreachable();
}
}
}
static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_instruction_array instructions;
enum vkd3d_shader_spirv_environment environment;
enum vkd3d_result result = VKD3D_OK;
unsigned int i, max_element_count;
if ((result = vsir_program_transform(program, compiler->config_flags,
compile_info, compiler->message_context)) < 0)
return result;
VKD3D_ASSERT(program->normalisation_level == VSIR_FULLY_NORMALISED_IO);
max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count);
if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (program->temp_count)
spirv_compiler_emit_temps(compiler, program->temp_count);
if (program->ssa_count)
spirv_compiler_allocate_ssa_register_ids(compiler, program->ssa_count);
if (compiler->shader_type == VKD3D_SHADER_TYPE_COMPUTE)
spirv_compiler_emit_thread_group_size(compiler, &program->thread_group_size);
spirv_compiler_emit_global_flags(compiler, program->global_flags);
spirv_compiler_emit_descriptor_declarations(compiler);
compiler->spirv_parameter_info = vkd3d_calloc(program->parameter_count, sizeof(*compiler->spirv_parameter_info));
for (i = 0; i < program->parameter_count; ++i)
{
const struct vkd3d_shader_parameter1 *parameter = &program->parameters[i];
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_BUFFER)
{
uint32_t type_id, struct_id, ptr_type_id, var_id;
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(parameter_data_type_map[parameter->data_type].type),
parameter_data_type_map[parameter->data_type].component_count);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0,
SpvDecorationOffset, parameter->u.buffer.offset);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, struct_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, SpvStorageClassUniform, 0);
vkd3d_spirv_build_op_decorate1(builder, var_id, SpvDecorationDescriptorSet, parameter->u.buffer.set);
vkd3d_spirv_build_op_decorate1(builder, var_id, SpvDecorationBinding, parameter->u.buffer.binding);
compiler->spirv_parameter_info[i].buffer_id = var_id;
}
}
if (program->block_count && !spirv_compiler_init_blocks(compiler, program->block_count))
return VKD3D_ERROR_OUT_OF_MEMORY;
compiler->program = program;
instructions = program->instructions;
memset(&program->instructions, 0, sizeof(program->instructions));
compiler->input_signature = program->input_signature;
compiler->output_signature = program->output_signature;
compiler->patch_constant_signature = program->patch_constant_signature;
memset(&program->input_signature, 0, sizeof(program->input_signature));
memset(&program->output_signature, 0, sizeof(program->output_signature));
memset(&program->patch_constant_signature, 0, sizeof(program->patch_constant_signature));
compiler->use_vocp = program->use_vocp;
compiler->block_names = program->block_names;
compiler->block_name_count = program->block_name_count;
compiler->input_control_point_count = program->input_control_point_count;
compiler->output_control_point_count = program->output_control_point_count;
if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
spirv_compiler_emit_shader_signature_outputs(compiler);
for (i = 0; i < instructions.count && result >= 0; ++i)
{
result = spirv_compiler_handle_instruction(compiler, &instructions.elements[i]);
}
shader_instruction_array_destroy(&instructions);
if (result < 0)
return result;
if (!is_in_default_phase(compiler))
spirv_compiler_leave_shader_phase(compiler);
else
vkd3d_spirv_build_op_function_end(builder);
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL)
spirv_compiler_emit_hull_shader_main(compiler);
if (compiler->shader_type == VKD3D_SHADER_TYPE_DOMAIN)
{
if (info && (ds_info = vkd3d_find_struct(compile_info->next, SPIRV_DOMAIN_SHADER_TARGET_INFO)))
{
spirv_compiler_emit_tessellator_output_primitive(compiler, ds_info->output_primitive);
spirv_compiler_emit_tessellator_partitioning(compiler, ds_info->partitioning);
}
else if (spirv_compiler_is_opengl_target(compiler))
{
ERR("vkd3d_shader_spirv_domain_shader_target_info is required for "
"OpenGL tessellation evaluation shader.\n");
}
}
if (compiler->discard_function_id)
spirv_compiler_emit_discard_function(compiler);
if (compiler->epilogue_function_id)
{
vkd3d_spirv_build_op_name(builder, compiler->epilogue_function_id, "epilogue");
spirv_compiler_emit_shader_epilogue_function(compiler);
}
if (compiler->strip_debug)
vkd3d_spirv_stream_clear(&builder->debug_stream);
environment = spirv_compiler_get_target_environment(compiler);
if (!vkd3d_spirv_compile_module(builder, spirv, spirv_compiler_get_entry_point_name(compiler), environment))
return VKD3D_ERROR;
if (TRACE_ON() || compiler->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION)
{
struct vkd3d_string_buffer buffer;
if (TRACE_ON())
vkd3d_spirv_dump(spirv, environment);
vkd3d_string_buffer_init(&buffer);
if (!vkd3d_spirv_validate(&buffer, spirv, environment))
{
FIXME("Failed to validate SPIR-V binary.\n");
vkd3d_shader_trace_text(buffer.buffer, buffer.content_size);
if (compiler->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION)
{
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_SHADER,
"Execution generated an invalid shader, failing compilation:\n%s",
buffer.buffer);
}
}
vkd3d_string_buffer_cleanup(&buffer);
}
if (compiler->failed)
return VKD3D_ERROR_INVALID_SHADER;
if (compile_info->target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
{
struct vkd3d_shader_code text;
if (vkd3d_spirv_binary_to_text(spirv, environment, compiler->formatting, &text) != VKD3D_OK)
return VKD3D_ERROR;
vkd3d_shader_free_shader_code(spirv);
*spirv = text;
}
return VKD3D_OK;
}
int spirv_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct spirv_compiler *spirv_compiler;
int ret;
if (!(spirv_compiler = spirv_compiler_create(program, compile_info,
scan_descriptor_info, message_context, config_flags)))
{
ERR("Failed to create SPIR-V compiler.\n");
return VKD3D_ERROR;
}
ret = spirv_compiler_generate_spirv(spirv_compiler, program, compile_info, out);
spirv_compiler_destroy(spirv_compiler);
return ret;
}