mirror of
				https://gitlab.winehq.org/wine/vkd3d.git
				synced 2025-09-12 18:50:22 -07:00 
			
		
		
		
	
		
			
				
	
	
		
			312 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			312 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| % Test early return from a user-defined function.
 | |
| 
 | |
| [pixel shader]
 | |
| 
 | |
| float func(out float o)
 | |
| {
 | |
|     o = 0.1;
 | |
|     return 0.2;
 | |
|     o = 0.3;
 | |
|     return 0.4;
 | |
| }
 | |
| 
 | |
| void func2(out float o)
 | |
| {
 | |
|     o = 0.5;
 | |
|     return;
 | |
|     o = 0.6;
 | |
| }
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     float4 ret;
 | |
| 
 | |
|     ret.z = 0.7;
 | |
|     ret.x = func(ret.y);
 | |
|     func2(ret.w);
 | |
|     ret.z = 0.8;
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| [test]
 | |
| todo(glsl) draw quad
 | |
| probe all rgba (0.2, 0.1, 0.8, 0.5);
 | |
| 
 | |
| [pixel shader todo(sm<4)]
 | |
| uniform float f;
 | |
| 
 | |
| float func(out float o)
 | |
| {
 | |
|     o = 0.1;
 | |
|     if (f < 0.3)
 | |
|     {
 | |
|         return 0.2;
 | |
|         o = 0.3;
 | |
|     }
 | |
|     else if (f < 0.7)
 | |
|     {
 | |
|         o = 0.4;
 | |
|         return 0.5;
 | |
|     }
 | |
|     o = 0.6;
 | |
|     return 0.7;
 | |
| }
 | |
| 
 | |
| float func2(out float o)
 | |
| {
 | |
|     o = 0.1;
 | |
|     if (f < 0.5)
 | |
|     {
 | |
|         o = 0.2;
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         o = 0.4;
 | |
|         return 0.3;
 | |
|     }
 | |
|     return 0.5;
 | |
| }
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     float4 ret;
 | |
| 
 | |
|     ret.x = func(ret.y);
 | |
|     ret.z = func2(ret.w);
 | |
|     ret += 0.1;
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 float 0.1
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.3, 0.2, 0.6, 0.3) 1
 | |
| uniform 0 float 0.4
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.6, 0.5, 0.6, 0.3) 1
 | |
| uniform 0 float 0.6
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.6, 0.5, 0.4, 0.5) 1
 | |
| uniform 0 float 0.8
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.8, 0.7, 0.4, 0.5) 1
 | |
| 
 | |
| [pixel shader todo(sm<4)]
 | |
| uniform float f;
 | |
| 
 | |
| float func(out float o)
 | |
| {
 | |
|     o = 0.1;
 | |
|     if (f < 0.3)
 | |
|     {
 | |
|         return 0.2;
 | |
|     }
 | |
|     o += 0.3;
 | |
|     if (f < 0.7)
 | |
|     {
 | |
|         return 0.5;
 | |
|     }
 | |
|     o += 0.5;
 | |
|     return 1.0;
 | |
| }
 | |
| 
 | |
| float func2(out float o)
 | |
| {
 | |
|     o = 0.1;
 | |
|     if (f < 0.7)
 | |
|     {
 | |
|         if (f < 0.3)
 | |
|             return 0.2;
 | |
|         o += 0.3;
 | |
|     }
 | |
|     o += 0.5;
 | |
|     return 1.0;
 | |
| }
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     float4 ret;
 | |
| 
 | |
|     ret.x = func(ret.y);
 | |
|     ret.z = func2(ret.w);
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 float 0.1
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.2, 0.1, 0.2, 0.1) 1
 | |
| uniform 0 float 0.5
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.5, 0.4, 1.0, 0.9) 1
 | |
| uniform 0 float 0.9
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (1.0, 0.9, 1.0, 0.6) 1
 | |
| 
 | |
| [pixel shader todo(sm<4)]
 | |
| float func(out float o)
 | |
| {
 | |
|     o = 0.1;
 | |
|     for (;;)
 | |
|     {
 | |
|         o *= 2;
 | |
|         return 0.3;
 | |
|         o *= 3;
 | |
|     }
 | |
|     o = 0;
 | |
|     return 0.4;
 | |
| }
 | |
| 
 | |
| float func2(out float o)
 | |
| {
 | |
|     o = 0.1;
 | |
|     for (;;)
 | |
|     {
 | |
|         if (o > 0.5)
 | |
|             return 0.2;
 | |
|         o *= 2;
 | |
|     }
 | |
|     o = 0;
 | |
|     return 0.3;
 | |
| }
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     float4 ret;
 | |
| 
 | |
|     ret.x = func(ret.y);
 | |
|     ret.z = func2(ret.w);
 | |
|     ret += 0.1;
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| [test]
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.4, 0.3, 0.3, 0.9) 1
 | |
| 
 | |
| [pixel shader todo(sm<4)]
 | |
| uniform float f;
 | |
| 
 | |
| float func(out float o)
 | |
| {
 | |
|     int i;
 | |
| 
 | |
|     o = 0.1;
 | |
|     for (i = 0; i < 4; ++i)
 | |
|     {
 | |
|         if (o > f)
 | |
|             return 0.2;
 | |
|         o *= 2;
 | |
|     }
 | |
|     o = 0;
 | |
|     return 0.3;
 | |
| }
 | |
| 
 | |
| float func2(out float o)
 | |
| {
 | |
|     if (f < 0.5)
 | |
|     {
 | |
|         o = 0.1;
 | |
|         for (;;)
 | |
|         {
 | |
|             o *= 2;
 | |
|             return 0.2;
 | |
|         }
 | |
|         o *= 3;
 | |
|         return 0.3;
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         o = 0.4;
 | |
|     }
 | |
|     o = 0.5;
 | |
|     return 0.6;
 | |
| }
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     float4 ret;
 | |
| 
 | |
|     ret.x = func(ret.y);
 | |
|     ret.z = func2(ret.w);
 | |
|     ret += 0.1;
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 float 0.0
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.3, 0.2, 0.3, 0.3) 1
 | |
| 
 | |
| uniform 0 float 0.1
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.3, 0.3, 0.3, 0.3) 1
 | |
| 
 | |
| uniform 0 float 0.3
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.3, 0.5, 0.3, 0.3) 1
 | |
| 
 | |
| uniform 0 float 0.7
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.3, 0.9, 0.7, 0.6) 1
 | |
| 
 | |
| uniform 0 float 0.9
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.4, 0.1, 0.7, 0.6) 1
 | |
| 
 | |
| [pixel shader todo(sm<4)]
 | |
| 
 | |
| uniform float4 f[3];
 | |
| 
 | |
| float func(out float o)
 | |
| {
 | |
|     int i, j;
 | |
| 
 | |
|     o = 0.1;
 | |
|     for (i = 0; i < 3; ++i)
 | |
|     {
 | |
|         for (j = 0; j < 3; ++j)
 | |
|         {
 | |
|             if (o > f[j].x)
 | |
|                 return 0.2;
 | |
|         }
 | |
|         o *= 2;
 | |
|     }
 | |
|     o = 0;
 | |
|     return 0.3;
 | |
| }
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     float4 ret;
 | |
| 
 | |
|     ret.x = func(ret.y);
 | |
|     ret.zw = 0.5;
 | |
|     ret += 0.1;
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| [test]
 | |
| 
 | |
| uniform 0 float4 0.3 0.0 0.0 0.0
 | |
| uniform 4 float4 0.0 0.0 0.0 0.0
 | |
| uniform 8 float4 0.1 0.0 0.0 0.0
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.3, 0.2, 0.6, 0.6) 1
 | |
| 
 | |
| uniform 4 float4 0.35 0.0 0.0 0.0
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.3, 0.3, 0.6, 0.6) 1
 | |
| 
 | |
| uniform 8 float4 0.5 0.0 0.0 0.0
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.3, 0.5, 0.6, 0.6) 1
 | |
| 
 | |
| uniform 0 float4 1.0 0.0 0.0 0.0
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.3, 0.5, 0.6, 0.6) 1
 | |
| 
 | |
| uniform 4 float4 2.0 0.0 0.0 0.0
 | |
| todo(sm<4 | glsl) draw quad
 | |
| probe all rgba (0.4, 0.1, 0.6, 0.6) 1
 |