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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
			23 lines
		
	
	
		
			485 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			485 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| % Test what kinds of expressions are valid array dimensions.
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| 
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| [pixel shader todo]
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| float4 main() : sv_target
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| {
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|     const int dim = 4;
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|     float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
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| #ifdef __hlsl_dx_compiler
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|     /* float array dimensions are not valid. */
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|     float b[4] = a;
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| #else
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|     float b[4.1] = a;
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| #endif
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|     float c[dim] = b;
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|     float d[true] = {c[0]};
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|     float e[65536];
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|     return float4(d[0], c[0], c[1], c[3]);
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| }
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| 
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| [test]
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| todo(sm<6) draw quad
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| probe all rgba (0.1, 0.1, 0.2, 0.4)
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