vkd3d/tests/hlsl/writemask-assignop-2.shader_test

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[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(2, 2, 2, 2);
ret.yxz.yx += float2(0.1, 0.2);
ret.w.x -= 0.3;
ret.wzyx.zyx.yx.x *= 0.4;
return ret;
}
[test]
todo(glsl) draw quad
probe all rgba (2.1, 2.2, 0.8, 1.7)