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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
			41 lines
		
	
	
		
			539 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			539 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader fail]
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| /* The same function signature cannot be defined twice. */
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| 
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| float func(int arg)
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| {
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|     return 0.1;
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| }
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| 
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| float func(int arg)
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| {
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|     return 0.1;
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| }
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| 
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| float4 main() : sv_target
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| {
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|     return 0;
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| }
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| 
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| [pixel shader todo]
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| /* Test a basic overload. */
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| float func(int arg)
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| {
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|     return 0.1;
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| }
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| 
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| float func(uint arg)
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| {
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|     return 0.2;
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| }
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| 
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| float4 main() : sv_target
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| {
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|     int i = 1;
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|     uint u = 1;
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|     return float4(func(i), func(u), func(int2(1, 1)), func(uint2(1, 1)));
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| }
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| 
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| [test]
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| todo(sm<6) draw quad
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| probe all rgba (0.1, 0.2, 0.1, 0.2)
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