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Instead, allow half, bool, int, and uint, expressions that map to the same float op to reach sm1_generate_vsir_instr_expr().
41 lines
610 B
Plaintext
41 lines
610 B
Plaintext
[pixel shader]
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uniform float2 u;
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float4 main() : sv_target
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{
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return float4(saturate(u), saturate(u.x + 0.5), saturate(-1.2));
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}
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[test]
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uniform 0 float4 0.7 -0.1 0.0 0.0
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draw quad
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probe (0, 0) rgba (0.7, 0.0, 1.0, 0.0)
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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int4 i = u;
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return saturate(i);
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}
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[test]
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uniform 0 float4 -2 0 2 -1
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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half4 h = u;
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return saturate(h);
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}
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[test]
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uniform 0 float4 -2.0 1.2 0.2 4.0
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 0.2, 1.0)
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