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vkd3d/tests/hlsl/saturate.shader_test
Francisco Casas 7cb1970952 vkd3d-shader/hlsl: Don't cast all expressions to float.
Instead, allow half, bool, int, and uint, expressions that map to the
same float op to reach sm1_generate_vsir_instr_expr().
2025-03-03 17:26:15 +01:00

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[pixel shader]
uniform float2 u;
float4 main() : sv_target
{
return float4(saturate(u), saturate(u.x + 0.5), saturate(-1.2));
}
[test]
uniform 0 float4 0.7 -0.1 0.0 0.0
draw quad
probe (0, 0) rgba (0.7, 0.0, 1.0, 0.0)
[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
int4 i = u;
return saturate(i);
}
[test]
uniform 0 float4 -2 0 2 -1
draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
half4 h = u;
return saturate(h);
}
[test]
uniform 0 float4 -2.0 1.2 0.2 4.0
draw quad
probe (0, 0) rgba (0.0, 1.0, 0.2, 1.0)