mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
67 lines
1.5 KiB
Plaintext
67 lines
1.5 KiB
Plaintext
[pixel shader]
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uniform int i;
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uniform uint u;
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uniform bool b;
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uniform float f;
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float4 main() : sv_target
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{
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return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
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}
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[test]
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if(sm<4) uniform 0 float -1
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if(sm<4) uniform 4 float 3
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if(sm<4) uniform 8 float 1
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if(sm<4) uniform 12 float 0.5
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if(sm>=4) uniform 0 int -1
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if(sm>=4) uniform 1 uint 3
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if(sm>=4) uniform 2 int -2
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if(sm>=4) uniform 3 float 0.5
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draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader]
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float4 main() : sv_target
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{
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int i = -1;
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uint u = 3;
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bool b = true;
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float f = 0.5;
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return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
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}
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[test]
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draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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[require]
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shader model >= 6.2
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native-16-bit
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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half4 h = f;
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return h * half4(2.0, 2.0, 0.5, 0.5);
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}
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[test]
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uniform 0 float4 65536.0 32768.0 65536.0 32768.0
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draw quad
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% The shader runner doesn't support floating-point special literals like "inf",
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% but numbers beyond FLOAT_MAX consistently result in inf.
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probe (0, 0) rgba(1.0e39, 1.0e39, 1.0e39, 16384.0)
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uniform 0 float4 -65536.0 -32768.0 -65536.0 -32768.0
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draw quad
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probe (0, 0) rgba(-1.0e39, -1.0e39, -1.0e39, -16384.0)
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uniform 0 float4 0.000062 5.0e-8 0.000062 5.0e-8
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draw quad
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probe (0, 0) rgba(0.00012397766, 1.1920929e-7, 0.000030994415, 0.0) 1
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uniform 0 float4 -0.000062 -5.0e-8 -0.000062 -5.0e-8
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draw quad
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probe (0, 0) rgba(-0.00012397766, -1.1920929e-7, -0.000030994415, 0.0) 1
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