[pixel shader]
float4 main() : SV_TARGET
{
    return float4(
        (float)(bool)0.0,
        (float)(bool)0,
        (float)(bool)2.0,
        (float)(bool)2
    );
}

[test]
draw quad
probe all rgba (0.0, 0.0, 1.0, 1.0)

[require]
shader model >= 4.0

[pixel shader]
uniform float4 x;
uniform int4 y;

float4 main() : SV_TARGET
{
    return (float4)(bool4)x + 10.0 * (float4)(int4)(bool4)y;
}

[test]
uniform 0 float4 0.0 0.0 2.0 4.0
uniform 4 int4 0 1 0 10
draw quad
probe all rgba (0.0, 10.0, 1.0, 11.0)