#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v1.xyzw
ret
// Approximately 0 instruction slots used
#endif

const BYTE g_ps_main[] =
{
     68,  88,  66,  67,  80, 239,
    109,  26,   0, 147,   6, 156,
    240, 104, 206, 124, 185,  57,
     18,  98,   1,   0,   0,   0,
    248,   0,   0,   0,   3,   0,
      0,   0,  44,   0,   0,   0,
    128,   0,   0,   0, 180,   0,
      0,   0,  73,  83,  71,  78,
     76,   0,   0,   0,   2,   0,
      0,   0,   8,   0,   0,   0,
     56,   0,   0,   0,   0,   0,
      0,   0,   1,   0,   0,   0,
      3,   0,   0,   0,   0,   0,
      0,   0,  15,   0,   0,   0,
     68,   0,   0,   0,   0,   0,
      0,   0,   0,   0,   0,   0,
      3,   0,   0,   0,   1,   0,
      0,   0,  15,  15,   0,   0,
     83,  86,  95,  80,  79,  83,
     73,  84,  73,  79,  78,   0,
     67,  79,  76,  79,  82,   0,
    171, 171,  79,  83,  71,  78,
     44,   0,   0,   0,   1,   0,
      0,   0,   8,   0,   0,   0,
     32,   0,   0,   0,   0,   0,
      0,   0,   0,   0,   0,   0,
      3,   0,   0,   0,   0,   0,
      0,   0,  15,   0,   0,   0,
     83,  86,  95,  84,  65,  82,
     71,  69,  84,   0, 171, 171,
     83,  72,  69,  88,  60,   0,
      0,   0,  80,   0,   0,   0,
     15,   0,   0,   0, 106,   8,
      0,   1,  98,  16,   0,   3,
    242,  16,  16,   0,   1,   0,
      0,   0, 101,   0,   0,   3,
    242,  32,  16,   0,   0,   0,
      0,   0,  54,   0,   0,   5,
    242,  32,  16,   0,   0,   0,
      0,   0,  70,  30,  16,   0,
      1,   0,   0,   0,  62,   0,
      0,   1
};