[pixel shader fail(sm<6) todo] uniform half h; float4 main() : sv_target { return 0; } [require] options: backcompat [pixel shader todo(sm<4)] uniform half h; float4 main() : sv_target { return h; } [test] uniform 0 float 10.0 todo(sm<4) draw quad probe all rgba (10.0, 10.0, 10.0, 10.0)