[pixel shader] float4 main() : SV_TARGET { float x = 5.0; float y = 15.0; return float4(x + y, x - y, x * y, x / y); } [test] draw quad probe all rgba (20.0, -10.0, 75.0, 0.33333333) [pixel shader] float4 main() : SV_TARGET { float x = 5.0; float y = 15.0; return float4(x % y, +x, -x, y / x); } [test] draw quad probe all rgba (5.0, 5.0, -5.0, 3.0) [pixel shader] float4 main() : SV_TARGET { float x = 42; float y = 5; return float4(x % y, -x % y, x % -y, -x % -y); } [test] draw quad probe all rgba (2.0, -2.0, 2.0, -2.0) 16 [pixel shader] float4 main() : SV_TARGET { float x = 45; float y = 5; return float4(x % y, -x % y, x % -y, -x % -y); } [test] draw quad probe all rgba (0.0, 0.0, 0.0, 0.0) [pixel shader] float4 main() : sv_target { float4 x = {5.0, -42.1, 4.0, 45.0}; float4 y = {15.0, -5.0, 4.1, 5.0}; return x % y; } [test] draw quad probe all rgba (5.0, -2.1, 4.0, 0.0) 6 [require] % Infinities are not allowed in SM1 shader model >= 4.0 [pixel shader] float4 main() : SV_TARGET { float x = 1; float y = 0; return x / y; } [test] draw quad probe all rgba (1e99, 1e99, 1e99, 1e99)