[require] shader model >= 4.0 [pixel shader] uniform uint a; float4 main() : sv_target { return f16tof32(a); } [test] uniform 0 uint 0x5140 todo(glsl) draw quad probe (0, 0) rgba(42.0, 42.0, 42.0, 42.0) % zero uniform 0 uint 0x0 todo(glsl) draw quad probe (0, 0) rgba(0.0, 0.0, 0.0, 0.0) % negative zero uniform 0 uint 0x8000 todo(glsl) draw quad probe (0, 0) rgba(-0.0, -0.0, -0.0, -0.0) % subnormal number uniform 0 uint 0x1 todo(glsl) draw quad probe (0, 0) rgba(5.9604645e-08, 5.9604645e-08, 5.9604645e-08, 5.9604645e-08) % subnormal number uniform 0 uint 0x2 todo(glsl) draw quad probe (0, 0) rgba(1.1920929e-07, 1.1920929e-07, 1.1920929e-07, 1.1920929e-07) % subnormal number uniform 0 uint 0x4 todo(glsl) draw quad probe (0, 0) rgba(2.3841858e-07, 2.3841858e-07, 2.3841858e-07, 2.3841858e-07) % subnormal number uniform 0 uint 0x8 todo(glsl) draw quad probe (0, 0) rgba(4.7683716e-07, 4.7683716e-07, 4.7683716e-07, 4.7683716e-07) % subnormal number uniform 0 uint 0x10 todo(glsl) draw quad probe (0, 0) rgba(9.536743e-07, 9.536743e-07, 9.536743e-07, 9.536743e-07) % subnormal number uniform 0 uint 0x20 todo(glsl) draw quad probe (0, 0) rgba(1.9073486e-06, 1.9073486e-06, 1.9073486e-06, 1.9073486e-06) % subnormal number uniform 0 uint 0x40 todo(glsl) draw quad probe (0, 0) rgba(3.8146973e-06, 3.8146973e-06, 3.8146973e-06, 3.8146973e-06) % subnormal number uniform 0 uint 0x80 todo(glsl) draw quad probe (0, 0) rgba(7.6293945e-06, 7.6293945e-06, 7.6293945e-06, 7.6293945e-06) % subnormal number uniform 0 uint 0x100 todo(glsl) draw quad probe (0, 0) rgba(1.5258789e-05, 1.5258789e-05, 1.5258789e-05, 1.5258789e-05) % subnormal number uniform 0 uint 0x200 todo(glsl) draw quad probe (0, 0) rgba(3.0517578e-05, 3.0517578e-05, 3.0517578e-05, 3.0517578e-05) % I'd love to use rgba probes here but msvc doesn't scanf infinity :( % positive infinity uniform 0 uint 0x7c00 todo(glsl) draw quad probe (0, 0) rgbaui(0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000) % negative infinity uniform 0 uint 0xfc00 todo(glsl) draw quad probe (0, 0) rgbaui(0xff800000, 0xff800000, 0xff800000, 0xff800000)