/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_SM4_H #define __VKD3D_SM4_H #define VKD3D_SM4_PS 0x0000u #define VKD3D_SM4_VS 0x0001u #define VKD3D_SM4_GS 0x0002u #define VKD3D_SM5_HS 0x0003u #define VKD3D_SM5_DS 0x0004u #define VKD3D_SM5_CS 0x0005u #define VKD3D_SM4_LIB 0xfff0u #define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31) #define VKD3D_SM4_MODIFIER_MASK 0x3fu #define VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT 6 #define VKD3D_SM5_MODIFIER_DATA_TYPE_MASK (0xffffu << VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT) #define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6 #define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT) #define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT 11 #define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_MASK (0xfffu << VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT) #define VKD3D_SM4_AOFFIMMI_U_SHIFT 9 #define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT) #define VKD3D_SM4_AOFFIMMI_V_SHIFT 13 #define VKD3D_SM4_AOFFIMMI_V_MASK (0xfu << VKD3D_SM4_AOFFIMMI_V_SHIFT) #define VKD3D_SM4_AOFFIMMI_W_SHIFT 17 #define VKD3D_SM4_AOFFIMMI_W_MASK (0xfu << VKD3D_SM4_AOFFIMMI_W_SHIFT) #define VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT 24 #define VKD3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT) #define VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT 11 #define VKD3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT) #define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11 #define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT) #define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11 #define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT) #define VKD3D_SM4_INDEX_TYPE_SHIFT 11 #define VKD3D_SM4_INDEX_TYPE_MASK (0x1u << VKD3D_SM4_INDEX_TYPE_SHIFT) #define VKD3D_SM4_SAMPLER_MODE_SHIFT 11 #define VKD3D_SM4_SAMPLER_MODE_MASK (0xfu << VKD3D_SM4_SAMPLER_MODE_SHIFT) #define VKD3D_SM4_SHADER_DATA_TYPE_SHIFT 11 #define VKD3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << VKD3D_SM4_SHADER_DATA_TYPE_SHIFT) #define VKD3D_SM4_INTERPOLATION_MODE_SHIFT 11 #define VKD3D_SM4_INTERPOLATION_MODE_MASK (0xfu << VKD3D_SM4_INTERPOLATION_MODE_SHIFT) #define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11 #define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT) #define VKD3D_SM5_PRECISE_SHIFT 19 #define VKD3D_SM5_PRECISE_MASK (0xfu << VKD3D_SM5_PRECISE_SHIFT) #define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11 #define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT) #define VKD3D_SM5_FP_ARRAY_SIZE_SHIFT 16 #define VKD3D_SM5_FP_TABLE_COUNT_MASK 0xffffu #define VKD3D_SM5_UAV_FLAGS_SHIFT 15 #define VKD3D_SM5_UAV_FLAGS_MASK (0x1ffu << VKD3D_SM5_UAV_FLAGS_SHIFT) #define VKD3D_SM5_SYNC_FLAGS_SHIFT 11 #define VKD3D_SM5_SYNC_FLAGS_MASK (0xffu << VKD3D_SM5_SYNC_FLAGS_SHIFT) #define VKD3D_SM5_TESSELLATOR_SHIFT 11 #define VKD3D_SM5_TESSELLATOR_MASK (0xfu << VKD3D_SM5_TESSELLATOR_SHIFT) #define VKD3D_SM4_OPCODE_MASK 0xff #define VKD3D_SM4_EXTENDED_OPERAND (0x1u << 31) #define VKD3D_SM4_EXTENDED_OPERAND_TYPE_MASK 0x3fu #define VKD3D_SM4_REGISTER_MODIFIER_SHIFT 6 #define VKD3D_SM4_REGISTER_MODIFIER_MASK (0xffu << VKD3D_SM4_REGISTER_MODIFIER_SHIFT) #define VKD3D_SM4_REGISTER_PRECISION_SHIFT 14 #define VKD3D_SM4_REGISTER_PRECISION_MASK (0x7u << VKD3D_SM4_REGISTER_PRECISION_SHIFT) #define VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT 17 #define VKD3D_SM4_REGISTER_NON_UNIFORM_MASK (0x1u << VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT) #define VKD3D_SM4_ADDRESSING_SHIFT2 28 #define VKD3D_SM4_ADDRESSING_MASK2 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT2) #define VKD3D_SM4_ADDRESSING_SHIFT1 25 #define VKD3D_SM4_ADDRESSING_MASK1 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT1) #define VKD3D_SM4_ADDRESSING_SHIFT0 22 #define VKD3D_SM4_ADDRESSING_MASK0 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT0) #define VKD3D_SM4_REGISTER_ORDER_SHIFT 20 #define VKD3D_SM4_REGISTER_ORDER_MASK (0x3u << VKD3D_SM4_REGISTER_ORDER_SHIFT) #define VKD3D_SM4_REGISTER_TYPE_SHIFT 12 #define VKD3D_SM4_REGISTER_TYPE_MASK (0xffu << VKD3D_SM4_REGISTER_TYPE_SHIFT) #define VKD3D_SM4_SWIZZLE_TYPE_SHIFT 2 #define VKD3D_SM4_SWIZZLE_TYPE_MASK (0x3u << VKD3D_SM4_SWIZZLE_TYPE_SHIFT) #define VKD3D_SM4_DIMENSION_SHIFT 0 #define VKD3D_SM4_DIMENSION_MASK (0x3u << VKD3D_SM4_DIMENSION_SHIFT) #define VKD3D_SM4_WRITEMASK_SHIFT 4 #define VKD3D_SM4_WRITEMASK_MASK (0xfu << VKD3D_SM4_WRITEMASK_SHIFT) #define VKD3D_SM4_SWIZZLE_SHIFT 4 #define VKD3D_SM4_SWIZZLE_MASK (0xffu << VKD3D_SM4_SWIZZLE_SHIFT) #define VKD3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf) #define VKD3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf) #define VKD3D_SM4_ADDRESSING_RELATIVE 0x2 #define VKD3D_SM4_ADDRESSING_OFFSET 0x1 #define VKD3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4 #define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18) #define VKD3D_SM4_TYPE_COMPONENT(com, i) (((com) >> (4 * (i))) & 0xfu) enum vkd3d_sm4_opcode { VKD3D_SM4_OP_ADD = 0x00, VKD3D_SM4_OP_AND = 0x01, VKD3D_SM4_OP_BREAK = 0x02, VKD3D_SM4_OP_BREAKC = 0x03, VKD3D_SM4_OP_CASE = 0x06, VKD3D_SM4_OP_CONTINUE = 0x07, VKD3D_SM4_OP_CONTINUEC = 0x08, VKD3D_SM4_OP_CUT = 0x09, VKD3D_SM4_OP_DEFAULT = 0x0a, VKD3D_SM4_OP_DERIV_RTX = 0x0b, VKD3D_SM4_OP_DERIV_RTY = 0x0c, VKD3D_SM4_OP_DISCARD = 0x0d, VKD3D_SM4_OP_DIV = 0x0e, VKD3D_SM4_OP_DP2 = 0x0f, VKD3D_SM4_OP_DP3 = 0x10, VKD3D_SM4_OP_DP4 = 0x11, VKD3D_SM4_OP_ELSE = 0x12, VKD3D_SM4_OP_EMIT = 0x13, VKD3D_SM4_OP_ENDIF = 0x15, VKD3D_SM4_OP_ENDLOOP = 0x16, VKD3D_SM4_OP_ENDSWITCH = 0x17, VKD3D_SM4_OP_EQ = 0x18, VKD3D_SM4_OP_EXP = 0x19, VKD3D_SM4_OP_FRC = 0x1a, VKD3D_SM4_OP_FTOI = 0x1b, VKD3D_SM4_OP_FTOU = 0x1c, VKD3D_SM4_OP_GE = 0x1d, VKD3D_SM4_OP_IADD = 0x1e, VKD3D_SM4_OP_IF = 0x1f, VKD3D_SM4_OP_IEQ = 0x20, VKD3D_SM4_OP_IGE = 0x21, VKD3D_SM4_OP_ILT = 0x22, VKD3D_SM4_OP_IMAD = 0x23, VKD3D_SM4_OP_IMAX = 0x24, VKD3D_SM4_OP_IMIN = 0x25, VKD3D_SM4_OP_IMUL = 0x26, VKD3D_SM4_OP_INE = 0x27, VKD3D_SM4_OP_INEG = 0x28, VKD3D_SM4_OP_ISHL = 0x29, VKD3D_SM4_OP_ISHR = 0x2a, VKD3D_SM4_OP_ITOF = 0x2b, VKD3D_SM4_OP_LABEL = 0x2c, VKD3D_SM4_OP_LD = 0x2d, VKD3D_SM4_OP_LD2DMS = 0x2e, VKD3D_SM4_OP_LOG = 0x2f, VKD3D_SM4_OP_LOOP = 0x30, VKD3D_SM4_OP_LT = 0x31, VKD3D_SM4_OP_MAD = 0x32, VKD3D_SM4_OP_MIN = 0x33, VKD3D_SM4_OP_MAX = 0x34, VKD3D_SM4_OP_SHADER_DATA = 0x35, VKD3D_SM4_OP_MOV = 0x36, VKD3D_SM4_OP_MOVC = 0x37, VKD3D_SM4_OP_MUL = 0x38, VKD3D_SM4_OP_NE = 0x39, VKD3D_SM4_OP_NOP = 0x3a, VKD3D_SM4_OP_NOT = 0x3b, VKD3D_SM4_OP_OR = 0x3c, VKD3D_SM4_OP_RESINFO = 0x3d, VKD3D_SM4_OP_RET = 0x3e, VKD3D_SM4_OP_RETC = 0x3f, VKD3D_SM4_OP_ROUND_NE = 0x40, VKD3D_SM4_OP_ROUND_NI = 0x41, VKD3D_SM4_OP_ROUND_PI = 0x42, VKD3D_SM4_OP_ROUND_Z = 0x43, VKD3D_SM4_OP_RSQ = 0x44, VKD3D_SM4_OP_SAMPLE = 0x45, VKD3D_SM4_OP_SAMPLE_C = 0x46, VKD3D_SM4_OP_SAMPLE_C_LZ = 0x47, VKD3D_SM4_OP_SAMPLE_LOD = 0x48, VKD3D_SM4_OP_SAMPLE_GRAD = 0x49, VKD3D_SM4_OP_SAMPLE_B = 0x4a, VKD3D_SM4_OP_SQRT = 0x4b, VKD3D_SM4_OP_SWITCH = 0x4c, VKD3D_SM4_OP_SINCOS = 0x4d, VKD3D_SM4_OP_UDIV = 0x4e, VKD3D_SM4_OP_ULT = 0x4f, VKD3D_SM4_OP_UGE = 0x50, VKD3D_SM4_OP_UMUL = 0x51, VKD3D_SM4_OP_UMAX = 0x53, VKD3D_SM4_OP_UMIN = 0x54, VKD3D_SM4_OP_USHR = 0x55, VKD3D_SM4_OP_UTOF = 0x56, VKD3D_SM4_OP_XOR = 0x57, VKD3D_SM4_OP_DCL_RESOURCE = 0x58, VKD3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59, VKD3D_SM4_OP_DCL_SAMPLER = 0x5a, VKD3D_SM4_OP_DCL_INDEX_RANGE = 0x5b, VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c, VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d, VKD3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, VKD3D_SM4_OP_DCL_INPUT = 0x5f, VKD3D_SM4_OP_DCL_INPUT_SGV = 0x60, VKD3D_SM4_OP_DCL_INPUT_SIV = 0x61, VKD3D_SM4_OP_DCL_INPUT_PS = 0x62, VKD3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, VKD3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, VKD3D_SM4_OP_DCL_OUTPUT = 0x65, VKD3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, VKD3D_SM4_OP_DCL_TEMPS = 0x68, VKD3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69, VKD3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, VKD3D_SM4_OP_LOD = 0x6c, VKD3D_SM4_OP_GATHER4 = 0x6d, VKD3D_SM4_OP_SAMPLE_POS = 0x6e, VKD3D_SM4_OP_SAMPLE_INFO = 0x6f, VKD3D_SM5_OP_HS_DECLS = 0x71, VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72, VKD3D_SM5_OP_HS_FORK_PHASE = 0x73, VKD3D_SM5_OP_HS_JOIN_PHASE = 0x74, VKD3D_SM5_OP_EMIT_STREAM = 0x75, VKD3D_SM5_OP_CUT_STREAM = 0x76, VKD3D_SM5_OP_FCALL = 0x78, VKD3D_SM5_OP_BUFINFO = 0x79, VKD3D_SM5_OP_DERIV_RTX_COARSE = 0x7a, VKD3D_SM5_OP_DERIV_RTX_FINE = 0x7b, VKD3D_SM5_OP_DERIV_RTY_COARSE = 0x7c, VKD3D_SM5_OP_DERIV_RTY_FINE = 0x7d, VKD3D_SM5_OP_GATHER4_C = 0x7e, VKD3D_SM5_OP_GATHER4_PO = 0x7f, VKD3D_SM5_OP_GATHER4_PO_C = 0x80, VKD3D_SM5_OP_RCP = 0x81, VKD3D_SM5_OP_F32TOF16 = 0x82, VKD3D_SM5_OP_F16TOF32 = 0x83, VKD3D_SM5_OP_COUNTBITS = 0x86, VKD3D_SM5_OP_FIRSTBIT_HI = 0x87, VKD3D_SM5_OP_FIRSTBIT_LO = 0x88, VKD3D_SM5_OP_FIRSTBIT_SHI = 0x89, VKD3D_SM5_OP_UBFE = 0x8a, VKD3D_SM5_OP_IBFE = 0x8b, VKD3D_SM5_OP_BFI = 0x8c, VKD3D_SM5_OP_BFREV = 0x8d, VKD3D_SM5_OP_SWAPC = 0x8e, VKD3D_SM5_OP_DCL_STREAM = 0x8f, VKD3D_SM5_OP_DCL_FUNCTION_BODY = 0x90, VKD3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91, VKD3D_SM5_OP_DCL_INTERFACE = 0x92, VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93, VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94, VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95, VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96, VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97, VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98, VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99, VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a, VKD3D_SM5_OP_DCL_THREAD_GROUP = 0x9b, VKD3D_SM5_OP_DCL_UAV_TYPED = 0x9c, VKD3D_SM5_OP_DCL_UAV_RAW = 0x9d, VKD3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e, VKD3D_SM5_OP_DCL_TGSM_RAW = 0x9f, VKD3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0, VKD3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1, VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2, VKD3D_SM5_OP_LD_UAV_TYPED = 0xa3, VKD3D_SM5_OP_STORE_UAV_TYPED = 0xa4, VKD3D_SM5_OP_LD_RAW = 0xa5, VKD3D_SM5_OP_STORE_RAW = 0xa6, VKD3D_SM5_OP_LD_STRUCTURED = 0xa7, VKD3D_SM5_OP_STORE_STRUCTURED = 0xa8, VKD3D_SM5_OP_ATOMIC_AND = 0xa9, VKD3D_SM5_OP_ATOMIC_OR = 0xaa, VKD3D_SM5_OP_ATOMIC_XOR = 0xab, VKD3D_SM5_OP_ATOMIC_CMP_STORE = 0xac, VKD3D_SM5_OP_ATOMIC_IADD = 0xad, VKD3D_SM5_OP_ATOMIC_IMAX = 0xae, VKD3D_SM5_OP_ATOMIC_IMIN = 0xaf, VKD3D_SM5_OP_ATOMIC_UMAX = 0xb0, VKD3D_SM5_OP_ATOMIC_UMIN = 0xb1, VKD3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2, VKD3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3, VKD3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4, VKD3D_SM5_OP_IMM_ATOMIC_AND = 0xb5, VKD3D_SM5_OP_IMM_ATOMIC_OR = 0xb6, VKD3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7, VKD3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8, VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9, VKD3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba, VKD3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb, VKD3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc, VKD3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd, VKD3D_SM5_OP_SYNC = 0xbe, VKD3D_SM5_OP_DADD = 0xbf, VKD3D_SM5_OP_DMAX = 0xc0, VKD3D_SM5_OP_DMIN = 0xc1, VKD3D_SM5_OP_DMUL = 0xc2, VKD3D_SM5_OP_DEQ = 0xc3, VKD3D_SM5_OP_DGE = 0xc4, VKD3D_SM5_OP_DLT = 0xc5, VKD3D_SM5_OP_DNE = 0xc6, VKD3D_SM5_OP_DMOV = 0xc7, VKD3D_SM5_OP_DMOVC = 0xc8, VKD3D_SM5_OP_DTOF = 0xc9, VKD3D_SM5_OP_FTOD = 0xca, VKD3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc, VKD3D_SM5_OP_EVAL_CENTROID = 0xcd, VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce, VKD3D_SM5_OP_DDIV = 0xd2, VKD3D_SM5_OP_DFMA = 0xd3, VKD3D_SM5_OP_DRCP = 0xd4, VKD3D_SM5_OP_DTOI = 0xd6, VKD3D_SM5_OP_DTOU = 0xd7, VKD3D_SM5_OP_ITOD = 0xd8, VKD3D_SM5_OP_UTOD = 0xd9, }; enum vkd3d_sm4_instruction_modifier { VKD3D_SM4_MODIFIER_AOFFIMMI = 0x1, VKD3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2, VKD3D_SM5_MODIFIER_DATA_TYPE = 0x3, }; enum vkd3d_sm4_register_type { VKD3D_SM4_RT_TEMP = 0x00, VKD3D_SM4_RT_INPUT = 0x01, VKD3D_SM4_RT_OUTPUT = 0x02, VKD3D_SM4_RT_INDEXABLE_TEMP = 0x03, VKD3D_SM4_RT_IMMCONST = 0x04, VKD3D_SM4_RT_IMMCONST64 = 0x05, VKD3D_SM4_RT_SAMPLER = 0x06, VKD3D_SM4_RT_RESOURCE = 0x07, VKD3D_SM4_RT_CONSTBUFFER = 0x08, VKD3D_SM4_RT_IMMCONSTBUFFER = 0x09, VKD3D_SM4_RT_PRIMID = 0x0b, VKD3D_SM4_RT_DEPTHOUT = 0x0c, VKD3D_SM4_RT_NULL = 0x0d, VKD3D_SM4_RT_RASTERIZER = 0x0e, VKD3D_SM4_RT_OMASK = 0x0f, VKD3D_SM5_RT_STREAM = 0x10, VKD3D_SM5_RT_FUNCTION_BODY = 0x11, VKD3D_SM5_RT_FUNCTION_POINTER = 0x13, VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16, VKD3D_SM5_RT_FORK_INSTANCE_ID = 0x17, VKD3D_SM5_RT_JOIN_INSTANCE_ID = 0x18, VKD3D_SM5_RT_INPUT_CONTROL_POINT = 0x19, VKD3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a, VKD3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b, VKD3D_SM5_RT_DOMAIN_LOCATION = 0x1c, VKD3D_SM5_RT_UAV = 0x1e, VKD3D_SM5_RT_SHARED_MEMORY = 0x1f, VKD3D_SM5_RT_THREAD_ID = 0x20, VKD3D_SM5_RT_THREAD_GROUP_ID = 0x21, VKD3D_SM5_RT_LOCAL_THREAD_ID = 0x22, VKD3D_SM5_RT_COVERAGE = 0x23, VKD3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24, VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25, VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26, VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27, }; enum vkd3d_sm4_extended_operand_type { VKD3D_SM4_EXTENDED_OPERAND_NONE = 0x0, VKD3D_SM4_EXTENDED_OPERAND_MODIFIER = 0x1, }; enum vkd3d_sm4_register_modifier { VKD3D_SM4_REGISTER_MODIFIER_NONE = 0x00, VKD3D_SM4_REGISTER_MODIFIER_NEGATE = 0x01, VKD3D_SM4_REGISTER_MODIFIER_ABS = 0x02, VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE = 0x03, }; enum vkd3d_sm4_register_precision { VKD3D_SM4_REGISTER_PRECISION_DEFAULT = 0x0, VKD3D_SM4_REGISTER_PRECISION_MIN_FLOAT_16 = 0x1, VKD3D_SM4_REGISTER_PRECISION_MIN_FLOAT_10 = 0x2, VKD3D_SM4_REGISTER_PRECISION_MIN_INT_16 = 0x4, VKD3D_SM4_REGISTER_PRECISION_MIN_UINT_16 = 0x5, }; enum vkd3d_sm4_output_primitive_type { VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1, VKD3D_SM4_OUTPUT_PT_LINESTRIP = 0x3, VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5, }; enum vkd3d_sm4_input_primitive_type { VKD3D_SM4_INPUT_PT_POINT = 0x01, VKD3D_SM4_INPUT_PT_LINE = 0x02, VKD3D_SM4_INPUT_PT_TRIANGLE = 0x03, VKD3D_SM4_INPUT_PT_LINEADJ = 0x06, VKD3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07, VKD3D_SM5_INPUT_PT_PATCH1 = 0x08, VKD3D_SM5_INPUT_PT_PATCH2 = 0x09, VKD3D_SM5_INPUT_PT_PATCH3 = 0x0a, VKD3D_SM5_INPUT_PT_PATCH4 = 0x0b, VKD3D_SM5_INPUT_PT_PATCH5 = 0x0c, VKD3D_SM5_INPUT_PT_PATCH6 = 0x0d, VKD3D_SM5_INPUT_PT_PATCH7 = 0x0e, VKD3D_SM5_INPUT_PT_PATCH8 = 0x0f, VKD3D_SM5_INPUT_PT_PATCH9 = 0x10, VKD3D_SM5_INPUT_PT_PATCH10 = 0x11, VKD3D_SM5_INPUT_PT_PATCH11 = 0x12, VKD3D_SM5_INPUT_PT_PATCH12 = 0x13, VKD3D_SM5_INPUT_PT_PATCH13 = 0x14, VKD3D_SM5_INPUT_PT_PATCH14 = 0x15, VKD3D_SM5_INPUT_PT_PATCH15 = 0x16, VKD3D_SM5_INPUT_PT_PATCH16 = 0x17, VKD3D_SM5_INPUT_PT_PATCH17 = 0x18, VKD3D_SM5_INPUT_PT_PATCH18 = 0x19, VKD3D_SM5_INPUT_PT_PATCH19 = 0x1a, VKD3D_SM5_INPUT_PT_PATCH20 = 0x1b, VKD3D_SM5_INPUT_PT_PATCH21 = 0x1c, VKD3D_SM5_INPUT_PT_PATCH22 = 0x1d, VKD3D_SM5_INPUT_PT_PATCH23 = 0x1e, VKD3D_SM5_INPUT_PT_PATCH24 = 0x1f, VKD3D_SM5_INPUT_PT_PATCH25 = 0x20, VKD3D_SM5_INPUT_PT_PATCH26 = 0x21, VKD3D_SM5_INPUT_PT_PATCH27 = 0x22, VKD3D_SM5_INPUT_PT_PATCH28 = 0x23, VKD3D_SM5_INPUT_PT_PATCH29 = 0x24, VKD3D_SM5_INPUT_PT_PATCH30 = 0x25, VKD3D_SM5_INPUT_PT_PATCH31 = 0x26, VKD3D_SM5_INPUT_PT_PATCH32 = 0x27, }; enum vkd3d_sm4_swizzle_type { VKD3D_SM4_SWIZZLE_NONE = 0x0, VKD3D_SM4_SWIZZLE_VEC4 = 0x1, VKD3D_SM4_SWIZZLE_SCALAR = 0x2, }; enum vkd3d_sm4_dimension { VKD3D_SM4_DIMENSION_NONE = 0x0, VKD3D_SM4_DIMENSION_SCALAR = 0x1, VKD3D_SM4_DIMENSION_VEC4 = 0x2, }; enum vkd3d_sm4_resource_type { VKD3D_SM4_RESOURCE_BUFFER = 0x1, VKD3D_SM4_RESOURCE_TEXTURE_1D = 0x2, VKD3D_SM4_RESOURCE_TEXTURE_2D = 0x3, VKD3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4, VKD3D_SM4_RESOURCE_TEXTURE_3D = 0x5, VKD3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6, VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7, VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8, VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9, VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa, VKD3D_SM4_RESOURCE_RAW_BUFFER = 0xb, VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER = 0xc, }; enum vkd3d_sm4_data_type { VKD3D_SM4_DATA_UNORM = 0x1, VKD3D_SM4_DATA_SNORM = 0x2, VKD3D_SM4_DATA_INT = 0x3, VKD3D_SM4_DATA_UINT = 0x4, VKD3D_SM4_DATA_FLOAT = 0x5, VKD3D_SM4_DATA_MIXED = 0x6, VKD3D_SM4_DATA_DOUBLE = 0x7, VKD3D_SM4_DATA_CONTINUED = 0x8, VKD3D_SM4_DATA_UNUSED = 0x9, }; enum vkd3d_sm4_sampler_mode { VKD3D_SM4_SAMPLER_DEFAULT = 0x0, VKD3D_SM4_SAMPLER_COMPARISON = 0x1, }; enum vkd3d_sm4_shader_data_type { VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3, VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4, }; #endif /* __VKD3D_SM4_H */