/* * Copyright 2016-2018 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_TEST_UTILS_H #define __VKD3D_TEST_UTILS_H #include #include #include struct vec2 { float x, y; }; struct vec4 { float x, y, z, w; }; static inline bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size) { size_t new_capacity, max_capacity; void *new_elements; if (element_count <= *capacity) return true; max_capacity = ~(size_t)0 / element_size; if (max_capacity < element_count) return false; new_capacity = max(*capacity, 4); while (new_capacity < element_count && new_capacity <= max_capacity / 2) new_capacity *= 2; if (new_capacity < element_count) new_capacity = element_count; if (!(new_elements = realloc(*elements, new_capacity * element_size))) return false; *elements = new_elements; *capacity = new_capacity; return true; } static bool compare_float(float f, float g, unsigned int ulps) { int x, y; union { float f; int i; } u; u.f = f; x = u.i; u.f = g; y = u.i; if (x < 0) x = INT_MIN - x; if (y < 0) y = INT_MIN - y; if (abs(x - y) > ulps) return false; return true; } static inline bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps) { return compare_float(v1->x, v2->x, ulps) && compare_float(v1->y, v2->y, ulps) && compare_float(v1->z, v2->z, ulps) && compare_float(v1->w, v2->w, ulps); } static inline void set_rect(RECT *rect, int left, int top, int right, int bottom) { rect->left = left; rect->right = right; rect->top = top; rect->bottom = bottom; } #endif