#version 150 #extension GL_ARB_separate_shader_objects : enable layout(location = 0) in vec4 position_in; layout(location = 1) in vec4 colour_in; layout(location = 0) out vec4 colour_out; void main(void) { gl_Position.xzw = position_in.xzw; gl_Position.y = -position_in.y; colour_out = colour_in; }