[pixel shader] float4 main() : sv_target { int4 aa = {1, 2, 3, 4}; return aa; } [test] draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) 4 [pixel shader] float4 main() : sv_target { float4 aa = {1, 2, 3, 4}; return aa; } [test] draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) 4 [pixel shader] float4 main() : sv_target { float3 aa = {1, 2, 3}; float4 bb = {aa.x, aa.y, aa.z, 4.0}; return bb; } [test] draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) 4 [pixel shader] float4 main() : sv_target { float4 aa = { 1e1, 1e-1, 1., 2.f }; float4 bb = { .1, .1e1, .2f, 1.e-1f }; return aa + bb; } [test] draw quad probe all rgba (10.1, 1.1, 1.2, 2.1) 4