/* * FX (Direct3D 9/10/11 effect) support * * Copyright 2023 Nikolay Sivov for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "hlsl.h" static inline size_t put_u32_unaligned(struct vkd3d_bytecode_buffer *buffer, uint32_t value) { return bytecode_put_bytes_unaligned(buffer, &value, sizeof(value)); } struct string_entry { struct rb_entry entry; /* String points to original data, should not be freed. */ const char *string; uint32_t offset; }; struct type_entry { struct list entry; const char *name; uint32_t elements_count; uint32_t offset; }; static int string_storage_compare(const void *key, const struct rb_entry *entry) { struct string_entry *string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry); const char *string = key; return strcmp(string, string_entry->string); } static void string_storage_destroy(struct rb_entry *entry, void *context) { struct string_entry *string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry); vkd3d_free(string_entry); } struct fx_write_context; struct fx_write_context_ops { uint32_t (*write_string)(const char *string, struct fx_write_context *fx); void (*write_technique)(struct hlsl_ir_var *var, struct fx_write_context *fx); void (*write_pass)(struct hlsl_ir_var *var, struct fx_write_context *fx); bool are_child_effects_supported; }; struct fx_write_context { struct hlsl_ctx *ctx; struct vkd3d_bytecode_buffer unstructured; struct vkd3d_bytecode_buffer structured; struct rb_tree strings; struct list types; unsigned int min_technique_version; unsigned int max_technique_version; uint32_t technique_count; uint32_t group_count; uint32_t buffer_count; uint32_t numeric_variable_count; uint32_t object_variable_count; uint32_t shared_object_count; uint32_t shader_variable_count; int status; bool child_effect; const struct fx_write_context_ops *ops; }; static void set_status(struct fx_write_context *fx, int status) { if (fx->status < 0) return; if (status < 0) fx->status = status; } static uint32_t write_string(const char *string, struct fx_write_context *fx) { return fx->ops->write_string(string, fx); } static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx) { fx->ops->write_pass(var, fx); } static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx); static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context *fx) { struct type_entry *type_entry; unsigned int elements_count; const char *name; assert(fx->ctx->profile->major_version >= 4); if (type->class == HLSL_CLASS_ARRAY) { name = hlsl_get_multiarray_element_type(type)->name; elements_count = hlsl_get_multiarray_size(type); } else { name = type->name; elements_count = 0; } LIST_FOR_EACH_ENTRY(type_entry, &fx->types, struct type_entry, entry) { if (strcmp(type_entry->name, name)) continue; if (type_entry->elements_count != elements_count) continue; return type_entry->offset; } if (!(type_entry = hlsl_alloc(fx->ctx, sizeof(*type_entry)))) return 0; type_entry->offset = write_fx_4_type(type, fx); type_entry->name = name; type_entry->elements_count = elements_count; list_add_tail(&fx->types, &type_entry->entry); return type_entry->offset; } static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_context_ops *ops, struct fx_write_context *fx) { unsigned int version = ctx->profile->major_version; struct hlsl_block block; memset(fx, 0, sizeof(*fx)); fx->ctx = ctx; fx->ops = ops; if (version == 2) { fx->min_technique_version = 9; fx->max_technique_version = 9; } else if (version == 4) { fx->min_technique_version = 10; fx->max_technique_version = 10; } else if (version == 5) { fx->min_technique_version = 10; fx->max_technique_version = 11; } rb_init(&fx->strings, string_storage_compare); list_init(&fx->types); fx->child_effect = fx->ops->are_child_effects_supported && ctx->child_effect; hlsl_block_init(&block); hlsl_prepend_global_uniform_copy(fx->ctx, &block); hlsl_block_cleanup(&block); hlsl_calculate_buffer_offsets(fx->ctx); } static int fx_write_context_cleanup(struct fx_write_context *fx) { struct type_entry *type, *next_type; rb_destroy(&fx->strings, string_storage_destroy, NULL); LIST_FOR_EACH_ENTRY_SAFE(type, next_type, &fx->types, struct type_entry, entry) { list_remove(&type->entry); vkd3d_free(type); } return fx->ctx->result; } static bool technique_matches_version(const struct hlsl_ir_var *var, const struct fx_write_context *fx) { const struct hlsl_type *type = var->data_type; if (type->base_type != HLSL_TYPE_TECHNIQUE) return false; return type->e.version >= fx->min_technique_version && type->e.version <= fx->max_technique_version; } static uint32_t write_fx_4_string(const char *string, struct fx_write_context *fx) { struct string_entry *string_entry; struct rb_entry *entry; /* NULLs are emitted as empty strings using the same 4 bytes at the start of the section. */ if (!string) return 0; if ((entry = rb_get(&fx->strings, string))) { string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry); return string_entry->offset; } if (!(string_entry = hlsl_alloc(fx->ctx, sizeof(*string_entry)))) return 0; string_entry->offset = bytecode_put_bytes_unaligned(&fx->unstructured, string, strlen(string) + 1); string_entry->string = string; rb_put(&fx->strings, string, &string_entry->entry); return string_entry->offset; } static void write_fx_4_pass(struct hlsl_ir_var *var, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t name_offset; name_offset = write_string(var->name, fx); put_u32(buffer, name_offset); put_u32(buffer, 0); /* Assignment count. */ put_u32(buffer, 0); /* Annotation count. */ /* TODO: annotations */ /* TODO: assignments */ } static void write_fx_2_pass(struct hlsl_ir_var *var, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t name_offset; name_offset = write_string(var->name, fx); put_u32(buffer, name_offset); put_u32(buffer, 0); /* Annotation count. */ put_u32(buffer, 0); /* Assignment count. */ /* TODO: annotations */ /* TODO: assignments */ } static uint32_t get_fx_4_type_size(const struct hlsl_type *type) { uint32_t elements_count; elements_count = hlsl_get_multiarray_size(type); type = hlsl_get_multiarray_element_type(type); return type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float) * elements_count; } static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type, struct fx_write_context *fx) { static const unsigned int NUMERIC_BASE_TYPE_SHIFT = 3; static const unsigned int NUMERIC_ROWS_SHIFT = 8; static const unsigned int NUMERIC_COLUMNS_SHIFT = 11; static const unsigned int NUMERIC_COLUMN_MAJOR_MASK = 0x4000; static const uint32_t numeric_type_class[] = { [HLSL_CLASS_SCALAR] = 1, [HLSL_CLASS_VECTOR] = 2, [HLSL_CLASS_MATRIX] = 3, }; static const uint32_t numeric_base_type[] = { [HLSL_TYPE_FLOAT] = 1, [HLSL_TYPE_INT ] = 2, [HLSL_TYPE_UINT ] = 3, [HLSL_TYPE_BOOL ] = 4, }; struct hlsl_ctx *ctx = fx->ctx; uint32_t value = 0; switch (type->class) { case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: case HLSL_CLASS_MATRIX: value |= numeric_type_class[type->class]; break; default: hlsl_fixme(ctx, &ctx->location, "Not implemented for type class %u.\n", type->class); return 0; } switch (type->base_type) { case HLSL_TYPE_FLOAT: case HLSL_TYPE_INT: case HLSL_TYPE_UINT: case HLSL_TYPE_BOOL: value |= (numeric_base_type[type->base_type] << NUMERIC_BASE_TYPE_SHIFT); break; default: hlsl_fixme(ctx, &ctx->location, "Not implemented for base type %u.\n", type->base_type); return 0; } value |= (type->dimy & 0x7) << NUMERIC_ROWS_SHIFT; value |= (type->dimx & 0x7) << NUMERIC_COLUMNS_SHIFT; if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR) value |= NUMERIC_COLUMN_MAJOR_MASK; return value; } static const char * get_fx_4_type_name(const struct hlsl_type *type) { static const char * const object_type_names[] = { [HLSL_TYPE_PIXELSHADER] = "PixelShader", [HLSL_TYPE_VERTEXSHADER] = "VertexShader", [HLSL_TYPE_RENDERTARGETVIEW] = "RenderTargetView", [HLSL_TYPE_DEPTHSTENCILVIEW] = "DepthStencilView", }; static const char * const texture_type_names[] = { [HLSL_SAMPLER_DIM_GENERIC] = "texture", [HLSL_SAMPLER_DIM_1D] = "Texture1D", [HLSL_SAMPLER_DIM_1DARRAY] = "Texture1DArray", [HLSL_SAMPLER_DIM_2D] = "Texture2D", [HLSL_SAMPLER_DIM_2DARRAY] = "Texture2DArray", [HLSL_SAMPLER_DIM_2DMS] = "Texture2DMS", [HLSL_SAMPLER_DIM_2DMSARRAY] = "Texture2DMSArray", [HLSL_SAMPLER_DIM_3D] = "Texture3D", [HLSL_SAMPLER_DIM_CUBE] = "TextureCube", [HLSL_SAMPLER_DIM_CUBEARRAY] = "TextureCubeArray", }; static const char * const uav_type_names[] = { [HLSL_SAMPLER_DIM_1D] = "RWTexture1D", [HLSL_SAMPLER_DIM_1DARRAY] = "RWTexture1DArray", [HLSL_SAMPLER_DIM_2D] = "RWTexture2D", [HLSL_SAMPLER_DIM_2DARRAY] = "RWTexture2DArray", [HLSL_SAMPLER_DIM_3D] = "RWTexture3D", [HLSL_SAMPLER_DIM_BUFFER] = "RWBuffer", [HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer", }; if (type->base_type == HLSL_TYPE_TEXTURE) return texture_type_names[type->sampler_dim]; if (type->base_type == HLSL_TYPE_UAV) return uav_type_names[type->sampler_dim]; switch (type->base_type) { case HLSL_TYPE_PIXELSHADER: case HLSL_TYPE_VERTEXSHADER: case HLSL_TYPE_RENDERTARGETVIEW: case HLSL_TYPE_DEPTHSTENCILVIEW: return object_type_names[type->base_type]; default: return type->name; } } static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->unstructured; uint32_t name_offset, offset, size, stride, numeric_desc; uint32_t elements_count = 0; const char *name; static const uint32_t variable_type[] = { [HLSL_CLASS_SCALAR] = 1, [HLSL_CLASS_VECTOR] = 1, [HLSL_CLASS_MATRIX] = 1, [HLSL_CLASS_OBJECT] = 2, [HLSL_CLASS_STRUCT] = 3, }; struct hlsl_ctx *ctx = fx->ctx; /* Resolve arrays to element type and number of elements. */ if (type->class == HLSL_CLASS_ARRAY) { elements_count = hlsl_get_multiarray_size(type); type = hlsl_get_multiarray_element_type(type); } name = get_fx_4_type_name(type); name_offset = write_string(name, fx); offset = put_u32_unaligned(buffer, name_offset); switch (type->class) { case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: case HLSL_CLASS_MATRIX: case HLSL_CLASS_OBJECT: case HLSL_CLASS_STRUCT: put_u32_unaligned(buffer, variable_type[type->class]); break; default: hlsl_fixme(ctx, &ctx->location, "Writing type class %u is not implemented.\n", type->class); return 0; } size = stride = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float); if (elements_count) size *= elements_count; stride = align(stride, 4 * sizeof(float)); put_u32_unaligned(buffer, elements_count); put_u32_unaligned(buffer, size); /* Total size. */ put_u32_unaligned(buffer, stride); /* Stride. */ put_u32_unaligned(buffer, size); if (type->class == HLSL_CLASS_STRUCT) { size_t i; put_u32_unaligned(buffer, type->e.record.field_count); for (i = 0; i < type->e.record.field_count; ++i) { const struct hlsl_struct_field *field = &type->e.record.fields[i]; uint32_t semantic_offset, field_type_offset; name_offset = write_string(field->name, fx); semantic_offset = write_string(field->semantic.name, fx); field_type_offset = write_type(field->type, fx); put_u32_unaligned(buffer, name_offset); put_u32_unaligned(buffer, semantic_offset); put_u32_unaligned(buffer, field->reg_offset[HLSL_REGSET_NUMERIC]); put_u32_unaligned(buffer, field_type_offset); } } else if (type->class == HLSL_CLASS_OBJECT) { static const uint32_t object_type[] = { [HLSL_TYPE_PIXELSHADER] = 5, [HLSL_TYPE_VERTEXSHADER] = 6, [HLSL_TYPE_RENDERTARGETVIEW] = 19, [HLSL_TYPE_DEPTHSTENCILVIEW] = 20, }; static const uint32_t texture_type[] = { [HLSL_SAMPLER_DIM_GENERIC] = 9, [HLSL_SAMPLER_DIM_1D] = 10, [HLSL_SAMPLER_DIM_1DARRAY] = 11, [HLSL_SAMPLER_DIM_2D] = 12, [HLSL_SAMPLER_DIM_2DARRAY] = 13, [HLSL_SAMPLER_DIM_2DMS] = 14, [HLSL_SAMPLER_DIM_2DMSARRAY] = 15, [HLSL_SAMPLER_DIM_3D] = 16, [HLSL_SAMPLER_DIM_CUBE] = 17, [HLSL_SAMPLER_DIM_CUBEARRAY] = 23, }; static const uint32_t uav_type[] = { [HLSL_SAMPLER_DIM_1D] = 31, [HLSL_SAMPLER_DIM_1DARRAY] = 32, [HLSL_SAMPLER_DIM_2D] = 33, [HLSL_SAMPLER_DIM_2DARRAY] = 34, [HLSL_SAMPLER_DIM_3D] = 35, [HLSL_SAMPLER_DIM_BUFFER] = 36, [HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40, }; switch (type->base_type) { case HLSL_TYPE_DEPTHSTENCILVIEW: case HLSL_TYPE_PIXELSHADER: case HLSL_TYPE_RENDERTARGETVIEW: case HLSL_TYPE_VERTEXSHADER: put_u32_unaligned(buffer, object_type[type->base_type]); break; case HLSL_TYPE_TEXTURE: put_u32_unaligned(buffer, texture_type[type->sampler_dim]); break; case HLSL_TYPE_UAV: put_u32_unaligned(buffer, uav_type[type->sampler_dim]); break; default: hlsl_fixme(ctx, &ctx->location, "Object type %u is not supported.\n", type->base_type); return 0; } } else /* Numeric type */ { numeric_desc = get_fx_4_numeric_type_description(type, fx); put_u32_unaligned(buffer, numeric_desc); } return offset; } static void write_fx_4_technique(struct hlsl_ir_var *var, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t name_offset, count = 0; struct hlsl_ir_var *pass; uint32_t count_offset; name_offset = write_string(var->name, fx); put_u32(buffer, name_offset); count_offset = put_u32(buffer, 0); put_u32(buffer, 0); /* Annotation count. */ LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry) { write_pass(pass, fx); ++count; } set_u32(buffer, count_offset, count); } static void write_techniques(struct hlsl_scope *scope, struct fx_write_context *fx) { struct hlsl_ir_var *var; LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry) { if (technique_matches_version(var, fx)) { fx->ops->write_technique(var, fx); ++fx->technique_count; } } set_status(fx, fx->unstructured.status); set_status(fx, fx->structured.status); } static void write_group(struct hlsl_ir_var *var, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t name_offset = write_string(var ? var->name : NULL, fx); uint32_t count_offset, count; put_u32(buffer, name_offset); count_offset = put_u32(buffer, 0); /* Technique count */ put_u32(buffer, 0); /* Annotation count */ count = fx->technique_count; write_techniques(var ? var->scope : fx->ctx->globals, fx); set_u32(buffer, count_offset, fx->technique_count - count); ++fx->group_count; } static void write_groups(struct fx_write_context *fx) { struct hlsl_scope *scope = fx->ctx->globals; bool needs_default_group = false; struct hlsl_ir_var *var; LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry) { if (technique_matches_version(var, fx)) { needs_default_group = true; break; } } if (needs_default_group) write_group(NULL, fx); LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry) { const struct hlsl_type *type = var->data_type; if (type->base_type == HLSL_TYPE_EFFECT_GROUP) write_group(var, fx); } } static uint32_t write_fx_2_string(const char *string, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->unstructured; const char *s = string ? string : ""; uint32_t size, offset; size = strlen(s) + 1; offset = put_u32(buffer, size); bytecode_put_bytes(buffer, s, size); return offset; } static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t name_offset, count_offset, count = 0; struct hlsl_ir_var *pass; name_offset = write_string(var->name, fx); put_u32(buffer, name_offset); put_u32(buffer, 0); /* Annotation count. */ count_offset = put_u32(buffer, 0); /* Pass count. */ /* FIXME: annotations */ LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry) { write_pass(pass, fx); ++count; } set_u32(buffer, count_offset, count); } static const struct fx_write_context_ops fx_2_ops = { .write_string = write_fx_2_string, .write_technique = write_fx_2_technique, .write_pass = write_fx_2_pass, }; static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) { struct vkd3d_bytecode_buffer buffer = { 0 }; struct vkd3d_bytecode_buffer *structured; uint32_t offset, size, technique_count; struct fx_write_context fx; fx_write_context_init(ctx, &fx_2_ops, &fx); structured = &fx.structured; /* First entry is always zeroed and skipped. */ put_u32(&fx.unstructured, 0); put_u32(&buffer, 0xfeff0901); /* Version. */ offset = put_u32(&buffer, 0); put_u32(structured, 0); /* Parameter count */ technique_count = put_u32(structured, 0); put_u32(structured, 0); /* Unknown */ put_u32(structured, 0); /* Object count */ /* TODO: parameters */ write_techniques(ctx->globals, &fx); set_u32(structured, technique_count, fx.technique_count); put_u32(structured, 0); /* String count */ put_u32(structured, 0); /* Resource count */ /* TODO: strings */ /* TODO: resources */ size = align(fx.unstructured.size, 4); set_u32(&buffer, offset, size); bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size); bytecode_put_bytes(&buffer, fx.structured.data, fx.structured.size); vkd3d_free(fx.unstructured.data); vkd3d_free(fx.structured.data); if (!fx.technique_count) hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE, "No techniques found."); if (fx.status < 0) ctx->result = fx.status; if (!ctx->result) { out->code = buffer.data; out->size = buffer.size; } return fx_write_context_cleanup(&fx); } static const struct fx_write_context_ops fx_4_ops = { .write_string = write_fx_4_string, .write_technique = write_fx_4_technique, .write_pass = write_fx_4_pass, .are_child_effects_supported = true, }; static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t semantic_offset, flags = 0; uint32_t name_offset, type_offset; enum fx_4_numeric_variable_flags { HAS_EXPLICIT_BIND_POINT = 0x4, }; /* Explicit bind point. */ if (var->reg_reservation.reg_type) flags |= HAS_EXPLICIT_BIND_POINT; type_offset = write_type(var->data_type, fx); name_offset = write_string(var->name, fx); semantic_offset = write_string(var->semantic.name, fx); put_u32(buffer, name_offset); put_u32(buffer, type_offset); semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */ put_u32(buffer, var->buffer_offset); /* Offset in the constant buffer */ put_u32(buffer, 0); /* FIXME: default value offset */ put_u32(buffer, flags); /* Flags */ put_u32(buffer, 0); /* Annotations count */ /* FIXME: write annotations */ } static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_context *fx) { const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type); uint32_t elements_count = hlsl_get_multiarray_size(var->data_type); struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t semantic_offset, bind_point = ~0u; uint32_t name_offset, type_offset, i; struct hlsl_ctx *ctx = fx->ctx; if (var->reg_reservation.reg_type) bind_point = var->reg_reservation.reg_index; type_offset = write_type(var->data_type, fx); name_offset = write_string(var->name, fx); semantic_offset = write_string(var->semantic.name, fx); put_u32(buffer, name_offset); put_u32(buffer, type_offset); semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */ put_u32(buffer, bind_point); /* Explicit bind point */ if (fx->child_effect && var->storage_modifiers & HLSL_STORAGE_SHARED) { ++fx->shared_object_count; return; } /* Initializer */ switch (type->base_type) { case HLSL_TYPE_TEXTURE: case HLSL_TYPE_UAV: case HLSL_TYPE_RENDERTARGETVIEW: break; case HLSL_TYPE_PIXELSHADER: case HLSL_TYPE_VERTEXSHADER: /* FIXME: write shader blobs, once parser support works. */ for (i = 0; i < elements_count; ++i) put_u32(buffer, 0); ++fx->shader_variable_count; break; default: hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.\n", type->base_type); } put_u32(buffer, 0); /* Annotations count */ /* FIXME: write annotations */ ++fx->object_variable_count; } static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx) { enum fx_4_buffer_flags { IS_TBUFFER = 0x1, IS_SINGLE = 0x2, }; struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t count = 0, bind_point = ~0u, flags = 0, size; uint32_t name_offset, size_offset; struct hlsl_ctx *ctx = fx->ctx; struct hlsl_ir_var *var; uint32_t count_offset; if (b->reservation.reg_type) bind_point = b->reservation.reg_index; if (b->type == HLSL_BUFFER_TEXTURE) flags |= IS_TBUFFER; if (ctx->profile->major_version == 5 && b->modifiers & HLSL_MODIFIER_SINGLE) flags |= IS_SINGLE; name_offset = write_string(b->name, fx); put_u32(buffer, name_offset); /* Name */ size_offset = put_u32(buffer, 0); /* Data size */ put_u32(buffer, flags); /* Flags */ count_offset = put_u32(buffer, 0); put_u32(buffer, bind_point); /* Bind point */ put_u32(buffer, 0); /* Annotations count */ /* FIXME: write annotations */ count = 0; size = 0; LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { if (var->buffer != b) continue; write_fx_4_numeric_variable(var, fx); size += get_fx_4_type_size(var->data_type); ++count; } set_u32(buffer, count_offset, count); set_u32(buffer, size_offset, align(size, 16)); fx->numeric_variable_count += count; } static void write_buffers(struct fx_write_context *fx) { struct hlsl_buffer *buffer; LIST_FOR_EACH_ENTRY(buffer, &fx->ctx->buffers, struct hlsl_buffer, entry) { if (!buffer->size) continue; write_fx_4_buffer(buffer, fx); ++fx->buffer_count; } } static bool is_object_variable(const struct hlsl_ir_var *var) { const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type); if (type->class != HLSL_CLASS_OBJECT) return false; switch (type->base_type) { case HLSL_TYPE_SAMPLER: case HLSL_TYPE_TEXTURE: case HLSL_TYPE_UAV: case HLSL_TYPE_PIXELSHADER: case HLSL_TYPE_VERTEXSHADER: case HLSL_TYPE_RENDERTARGETVIEW: return true; default: return false; } } static void write_objects(struct fx_write_context *fx, bool shared) { struct hlsl_ir_var *var; if (shared && !fx->child_effect) return; LIST_FOR_EACH_ENTRY(var, &fx->ctx->extern_vars, struct hlsl_ir_var, extern_entry) { if (!is_object_variable(var)) continue; if (fx->child_effect && (shared != !!(var->storage_modifiers & HLSL_STORAGE_SHARED))) continue; write_fx_4_object_variable(var, fx); } } static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) { struct vkd3d_bytecode_buffer buffer = { 0 }; struct fx_write_context fx; uint32_t size_offset; fx_write_context_init(ctx, &fx_4_ops, &fx); put_u32(&fx.unstructured, 0); /* Empty string placeholder. */ write_buffers(&fx); write_objects(&fx, false); /* TODO: shared buffers */ write_objects(&fx, true); write_techniques(ctx->globals, &fx); put_u32(&buffer, ctx->profile->minor_version == 0 ? 0xfeff1001 : 0xfeff1011); /* Version. */ put_u32(&buffer, fx.buffer_count); /* Buffer count. */ put_u32(&buffer, fx.numeric_variable_count); /* Numeric variable count. */ put_u32(&buffer, fx.object_variable_count); /* Object variable count. */ put_u32(&buffer, 0); /* Pool buffer count. */ put_u32(&buffer, 0); /* Pool variable count. */ put_u32(&buffer, fx.shared_object_count); /* Shared object count. */ put_u32(&buffer, fx.technique_count); size_offset = put_u32(&buffer, 0); /* Unstructured size. */ put_u32(&buffer, 0); /* String count. */ put_u32(&buffer, 0); /* Texture object count. */ put_u32(&buffer, 0); /* Depth stencil state count. */ put_u32(&buffer, 0); /* Blend state count. */ put_u32(&buffer, 0); /* Rasterizer state count. */ put_u32(&buffer, 0); /* Sampler state count. */ put_u32(&buffer, 0); /* Rendertarget view count. */ put_u32(&buffer, 0); /* Depth stencil view count. */ put_u32(&buffer, fx.shader_variable_count); /* Shader count. */ put_u32(&buffer, 0); /* Inline shader count. */ set_u32(&buffer, size_offset, fx.unstructured.size); bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size); bytecode_put_bytes_unaligned(&buffer, fx.structured.data, fx.structured.size); vkd3d_free(fx.unstructured.data); vkd3d_free(fx.structured.data); set_status(&fx, buffer.status); if (fx.status < 0) ctx->result = fx.status; if (!ctx->result) { out->code = buffer.data; out->size = buffer.size; } return fx_write_context_cleanup(&fx); } static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) { struct vkd3d_bytecode_buffer buffer = { 0 }; struct fx_write_context fx; uint32_t size_offset; fx_write_context_init(ctx, &fx_4_ops, &fx); put_u32(&fx.unstructured, 0); /* Empty string placeholder. */ write_buffers(&fx); write_objects(&fx, false); /* TODO: interface variables */ write_groups(&fx); put_u32(&buffer, 0xfeff2001); /* Version. */ put_u32(&buffer, fx.buffer_count); /* Buffer count. */ put_u32(&buffer, fx.numeric_variable_count); /* Numeric variable count. */ put_u32(&buffer, fx.object_variable_count); /* Object variable count. */ put_u32(&buffer, 0); /* Pool buffer count. */ put_u32(&buffer, 0); /* Pool variable count. */ put_u32(&buffer, 0); /* Pool object count. */ put_u32(&buffer, fx.technique_count); size_offset = put_u32(&buffer, 0); /* Unstructured size. */ put_u32(&buffer, 0); /* String count. */ put_u32(&buffer, 0); /* Texture object count. */ put_u32(&buffer, 0); /* Depth stencil state count. */ put_u32(&buffer, 0); /* Blend state count. */ put_u32(&buffer, 0); /* Rasterizer state count. */ put_u32(&buffer, 0); /* Sampler state count. */ put_u32(&buffer, 0); /* Rendertarget view count. */ put_u32(&buffer, 0); /* Depth stencil view count. */ put_u32(&buffer, fx.shader_variable_count); /* Shader count. */ put_u32(&buffer, 0); /* Inline shader count. */ put_u32(&buffer, fx.group_count); /* Group count. */ put_u32(&buffer, 0); /* UAV count. */ put_u32(&buffer, 0); /* Interface variables count. */ put_u32(&buffer, 0); /* Interface variable element count. */ put_u32(&buffer, 0); /* Class instance elements count. */ set_u32(&buffer, size_offset, fx.unstructured.size); bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size); bytecode_put_bytes_unaligned(&buffer, fx.structured.data, fx.structured.size); vkd3d_free(fx.unstructured.data); vkd3d_free(fx.structured.data); set_status(&fx, buffer.status); if (fx.status < 0) ctx->result = fx.status; if (!ctx->result) { out->code = buffer.data; out->size = buffer.size; } return fx_write_context_cleanup(&fx); } int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) { if (ctx->profile->major_version == 2) { return hlsl_fx_2_write(ctx, out); } else if (ctx->profile->major_version == 4) { return hlsl_fx_4_write(ctx, out); } else if (ctx->profile->major_version == 5) { return hlsl_fx_5_write(ctx, out); } else { vkd3d_unreachable(); } }