/* * Copyright 2024 Feifan He for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_shader_private.h" struct msl_generator { struct vsir_program *program; struct vkd3d_string_buffer_cache string_buffers; struct vkd3d_string_buffer *buffer; struct vkd3d_shader_location location; struct vkd3d_shader_message_context *message_context; }; static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen, enum vkd3d_shader_error error, const char *fmt, ...) { va_list args; va_start(args, fmt); vkd3d_shader_verror(gen->message_context, &gen->location, error, fmt, args); va_end(args); } static void msl_unhandled(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins) { vkd3d_string_buffer_printf(gen->buffer, "/* */\n", ins->opcode); msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL, "Internal compiler error: Unhandled instruction %#x.", ins->opcode); } static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins) { gen->location = ins->location; msl_unhandled(gen, ins); } static void msl_generator_generate(struct msl_generator *gen) { const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions; unsigned int i; MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n"); for (i = 0; i < instructions->count; ++i) { msl_handle_instruction(gen, &instructions->elements[i]); } if (TRACE_ON()) vkd3d_string_buffer_trace(gen->buffer); } static void msl_generator_cleanup(struct msl_generator *gen) { vkd3d_string_buffer_release(&gen->string_buffers, gen->buffer); vkd3d_string_buffer_cache_cleanup(&gen->string_buffers); } static int msl_generator_init(struct msl_generator *gen, struct vsir_program *program, struct vkd3d_shader_message_context *message_context) { memset(gen, 0, sizeof(*gen)); gen->program = program; vkd3d_string_buffer_cache_init(&gen->string_buffers); if (!(gen->buffer = vkd3d_string_buffer_get(&gen->string_buffers))) { vkd3d_string_buffer_cache_cleanup(&gen->string_buffers); return VKD3D_ERROR_OUT_OF_MEMORY; } gen->message_context = message_context; return VKD3D_OK; } int msl_compile(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context) { struct msl_generator generator; int ret; if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0) return ret; if ((ret = msl_generator_init(&generator, program, message_context)) < 0) return ret; msl_generator_generate(&generator); msl_generator_cleanup(&generator); return VKD3D_ERROR_INVALID_SHADER; }