/* * Copyright 2021 Atharva Nimbalkar * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_shader_private.h" struct vkd3d_glsl_generator { struct vkd3d_string_buffer buffer; struct vkd3d_shader_location location; struct vkd3d_shader_message_context *message_context; bool failed; }; struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context) { struct vkd3d_glsl_generator *generator; if (!(generator = vkd3d_malloc(sizeof(*generator)))) return NULL; memset(generator, 0, sizeof(*generator)); generator->location.source_name = compile_info->source_name; generator->location.line = 2; /* Line 1 is the version token. */ generator->message_context = message_context; return generator; } static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error( struct vkd3d_glsl_generator *generator, enum vkd3d_shader_error error, const char *fmt, ...) { va_list args; va_start(args, fmt); vkd3d_shader_verror(generator->message_context, &generator->location, error, fmt, args); va_end(args); generator->failed = true; return; } static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator, const struct vkd3d_shader_instruction *instruction) { switch (instruction->handler_idx) { case VKD3DSIH_DCL_INPUT: case VKD3DSIH_DCL_OUTPUT_SIV: break; default: vkd3d_glsl_compiler_error(generator, VKD3D_SHADER_ERROR_GLSL_INTERNAL, "Unhandled instruction %#x", instruction->handler_idx); break; } ++generator->location.line; return; } int vkd3d_glsl_generator_generate(void *parser_data, const uint32_t *parser_ptr, struct vkd3d_glsl_generator *generator, struct vkd3d_shader_code *out) { void *code; struct vkd3d_shader_instruction ins; vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n"); vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n"); while (!shader_sm4_is_end(parser_data, &parser_ptr)) { shader_sm4_read_instruction(parser_data, &parser_ptr, &ins); if (ins.handler_idx == VKD3DSIH_INVALID) { vkd3d_glsl_compiler_error(generator, VKD3D_SHADER_ERROR_GLSL_INTERNAL, "Encountered unrecognized or invalid instruction."); break; } vkd3d_glsl_handle_instruction(generator, &ins); } if (generator->failed) return VKD3D_ERROR; vkd3d_string_buffer_printf(&generator->buffer, "}\n"); if ((code = vkd3d_malloc(generator->buffer.buffer_size))) { memcpy(code, generator->buffer.buffer, generator->buffer.content_size); out->size = generator->buffer.content_size; out->code = code; } else return VKD3D_ERROR_OUT_OF_MEMORY; return VKD3D_OK; } void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator) { vkd3d_string_buffer_cleanup(&generator->buffer); vkd3d_free(generator); }