[pixel shader] uniform float2 a; float4 main() : SV_TARGET { int x = a.x; int y = a.y; return float4(x + y, x - y, x * y, x / y); } [test] uniform 0 float4 5.0 16.0 0.0 0.0 draw quad probe all rgba (21.0, -11.0, 80.0, 0.0) [pixel shader] uniform float2 a; float4 main() : SV_TARGET { int x = a.x; int y = a.y; return float4(x % y, +x, -x, y / x); } [test] uniform 0 float4 5.0 16.0 0.0 0.0 todo draw quad probe all rgba (5.0, 5.0, -5.0, 3.0) [pixel shader] uniform float4 a; float4 main() : SV_TARGET { return abs(int4(a)); } [test] uniform 0 float4 5.0 -7.0 0.0 -10.0 draw quad probe all rgba (5.0, 7.0, 0.0, 10.0)