/* * Copyright 2021 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "vkd3d_windows.h" #include "vkd3d_d3dcommon.h" #include "vkd3d_d3d12.h" #include "vkd3d_dxgiformat.h" #include "vkd3d_common.h" #include "utils.h" enum shader_model { SHADER_MODEL_2_0, SHADER_MODEL_4_0, SHADER_MODEL_4_1, SHADER_MODEL_5_0, SHADER_MODEL_5_1, }; enum texture_data_type { TEXTURE_DATA_FLOAT, TEXTURE_DATA_SINT, TEXTURE_DATA_UINT, }; struct sampler { unsigned int slot; D3D12_FILTER filter; D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address; }; struct texture_params { unsigned int slot; DXGI_FORMAT format; enum texture_data_type data_type; unsigned int texel_size; unsigned int width, height; uint8_t *data; size_t data_size, data_capacity; }; struct texture { unsigned int slot; }; struct shader_context { const struct shader_runner_ops *ops; char *ps_source; enum shader_model minimum_shader_model; uint32_t *uniforms; size_t uniform_count, uniform_capacity; struct texture **textures; size_t texture_count; struct sampler *samplers; size_t sampler_count; }; struct shader_runner_ops { struct texture *(*create_texture)(struct shader_context *context, const struct texture_params *params); void (*destroy_texture)(struct shader_context *context, struct texture *texture); void (*draw_quad)(struct shader_context *context); void (*probe_vec4)(struct shader_context *context, const RECT *rect, const struct vec4 *v, unsigned int ulps); }; void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2); void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops); #ifdef _WIN32 void run_shader_tests_d3d11(int argc, char **argv); #endif void run_shader_tests_d3d12(int argc, char **argv);