[pixel shader] float4 main() : SV_target { float4 ret; ret.yxz.yx = float2(0.1, 0.2); ret.w.x = 0.3; ret.wzyx.zyx.yx.x = 0.4; return ret; } [test] draw quad probe all rgba (0.1, 0.2, 0.4, 0.3)