% Test what kinds of expressions are valid array dimensions. [pixel shader] float4 main() : sv_target { const int dim = 4; float a[2 * 2] = {0.1, 0.2, 0.3, 0.4}; float b[4.1] = a; float c[dim] = b; float d[true] = {c[0]}; float e[65536]; return float4(d[0], c[0], c[1], c[3]); } [test] todo draw quad probe all rgba (0.1, 0.1, 0.2, 0.4)